| GM Z..D.. | 
The prophet has reach and combat reflexes, so that will be an AOO from movement. The others do not
AOO: 1d20 + 18 ⇒ (10) + 18 = 282d10 + 22 ⇒ (7, 3) + 22 = 32
blue vs rocky: 1d20 + 13 ⇒ (5) + 13 = 182d8 + 14 + 1d6 ⇒ (4, 7) + 14 + (2) = 27
fire damage: 4d6 ⇒ (3, 4, 1, 1) = 9
The prophet swings at the monk as he makes his approach, but misses. Rocky, just looses his grip on the grapple attempt.
The blue minotuar moves up and swings his sword at rocky.
Yellow moves forward and unleashes a massive cone of flames. Ameko, Binky and Arcanadin need a DC 16 reflex save or taking a whopping 9 points of fire damage. Save for 4
The professor drinks a potion of some sort
Round 1-Bold May Act 
Ameko 
Teddy 
Qalim 
GM 
Arcanadin
Round 2
Rocky 
GM-Yellow-blue
Professor
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
              
                
                
                   
                
                
                   Qalim Al Shama 
                
                
                
                
                  
                
                
              
              
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Know. (religion): 1d20 + 16 ⇒ (17) + 16 = 33 I want to know their immunities and resistance to elements
Qalim moves closer and call for the power of Dragons to breathe on two of the creatures!
Dragon's Breath (line) - Ref DC23 for half -: 9d6 + 9 + 4 ⇒ (6, 1, 5, 6, 6, 3, 1, 3, 2) + 9 + 4 = 46
if they are not immune to fire, adds:Additionnal damages (fire): 1d6 + 11 ⇒ (1) + 11 = 12
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Reflex Binky: 1d20 + 19 ⇒ (3) + 19 = 22
Binky has evasion
| Binky the Axebeak | 
Together, Binky and Ameko charge the nearest minotaur (yellow)
Bite, charge, height, heroism: 1d20 + 12 + 2 + 1 + 2 ⇒ (13) + 12 + 2 + 1 + 2 = 30
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Trip: 1d20 + 14 + 2 + 1 + 2 ⇒ (5) + 14 + 2 + 1 + 2 = 24
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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While Ameko levels her lance at it
Lance, charge, height, heroism, pa: 1d20 + 18 + 2 + 1 + 2 - 3 ⇒ (2) + 18 + 2 + 1 + 2 - 3 = 22
Damage, pa: 2d8 + 24 + 18 ⇒ (1, 4) + 24 + 18 = 47
| GM Z..D.. | 
yellow reflex: 1d20 + 8 ⇒ (16) + 8 = 24
blue reflex: 1d20 + 8 ⇒ (6) + 8 = 14
yellow=55 hp pending fire breath attack
blue= 60 hp pending fire breath attack
flame strike: 11d6 ⇒ (5, 2, 5, 6, 5, 2, 5, 2, 3, 5, 5) = 45
Teddy goes poof...
Qalim attempts to blow them up...I am assumming the aim is for yellow and blue. If that is the case, if the dragon's breath is subject to SR, you will need to make a the check. As far as the knowledge, no Immunities or Resistances.
Binky and Ameko charge yellow. Binky clamps down on the minotaur, as it lets out a feral snarl. The bite hits, but the trip fails.
Ameko fails to land the lance. Miss
The prophet takes a five foot step back and calls forth a cylinder of flames. Rocky needs to give me a reflex save at DC 20 or take 45 points of fire/divine damage. Save for 22. Half of the damage is divine and can not be reduced by fire resistance or immunity.
Round 1-Bold May Act 
Arcanadin
Round 2 
Rocky
GM-Yellow-blue 
Professor
Ameko 
Teddy 
Qalim 
GM-red
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Arcanadin ducks down under Binky as he charges the nearest enemy, prepared to deflect its attack as he closes.
Attack, Charge: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Parry: 1d20 + 18 + 2 + 4 - 2 ⇒ (4) + 18 + 2 + 4 - 2 = 26
Riposte, if possible: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15
              
                
                
                   
                
                
                   Rocky the Oread 
                
                
                
                
                  
                
                
              
              
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ref save with improved evasion: 1d20 + 12 ⇒ (18) + 12 = 30
Rocky easily evades the fire as he steps up to attack.
5ft step. Flurry of blows vs caster. Declaring first attack a stunning fist attempt DC 19 fort and a setup attack for Elbow smash. All dmg is non lethal except the acid.
unarmed strike #1 stunning fist and setup for elbow smash: 1d20 + 16 ⇒ (15) + 16 = 31
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 12 ⇒ (8) + 12 = 20
acid: 1d6 ⇒ 6
holy?: 2d6 ⇒ (3, 5) = 8
elbow smash if first attack hit: 1d20 + 11 ⇒ (9) + 11 = 20
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (9) + 9 = 18
holy?: 2d6 ⇒ (3, 1) = 4
unarmed strike #2: 1d20 + 16 ⇒ (17) + 16 = 33
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (10) + 9 = 19
acid: 1d6 ⇒ 5
holy?: 2d6 ⇒ (5, 2) = 7
unarmed strike #3: 1d20 + 11 ⇒ (20) + 11 = 31
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (4) + 9 = 13
acid: 1d6 ⇒ 4
holy?: 2d6 ⇒ (1, 1) = 2
If the caster still stands then Rocky will spend a ki point to attack again.
unarmed strike ki strike: 1d20 + 16 ⇒ (12) + 16 = 28
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (8) + 9 = 17
acid: 1d6 ⇒ 2
holy?: 2d6 ⇒ (5, 6) = 11
unarmed strike #3 crit?: 1d20 + 11 ⇒ (1) + 11 = 12
blugoning/magic/silver/cold iron/non lethal/holy extra dmg: 1d10 + 9 ⇒ (3) + 9 = 12
| GM Z..D.. | 
blue vs rocky: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 214d8 + 14 + 1d6 ⇒ (8, 6, 7, 8) + 14 + (4) = 47
yellow vs Aracnadin: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 14 + 1d6 ⇒ (7, 6) + 14 + (5) = 32
yellow crit: 1d20 + 13 ⇒ (7) + 13 = 202d8 + 14 ⇒ (7, 3) + 14 = 24
yellow itarive: 1d20 + 8 ⇒ (6) + 8 = 142d8 + 14 ⇒ (8, 1) + 14 = 23
yellow=55 hp pending fire breath attack
blue= 60 hp pending fire breath attack
Red= 13 hp
Arcanadin parries the swing as she enters range of the minotaurs sword. But can not seem to pierce its armor. Arcandins attacks misses
Rocky moves in and pummels the Prophet, but the prophet still stands.
Blue swings hard at Rocky, but the monk, nimbly avoids the strike. Good thing, that was nearly 50 points of damage coming your way
Yellow steps away from Arcanadin and swings twice. the first hit was a crit threat and need a 32 to parry it. Or else you take 27 physical damage and 5 fire
_________________________________________
Round 2-Bold May Act
Professor 
Ameko 
Teddy 
Qalim
GM-red
Arcanadin
Round 3
Rocky
GM-Yellow, Blue
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Parry: 1d20 + 18 + 4 - 2 ⇒ (12) + 18 + 4 - 2 = 32
Arcanadin deflects the incoming blow.
Ask and you shall receive
              
                
                
                   
                
                
                   Teddy Locara 
                
                
                
                
                  
                
                
              
              
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Teddy sneaks past the front lines, striking the prophet from behind while her focus is on Rocky.
Spring Heeled, Spring Attack. Gaining +2 spring heeled, +2 flank and +2 attacking from invisibility.
Attack: 1d20 + 17 + 2 + 2 + 2 ⇒ (14) + 17 + 2 + 2 + 2 = 37
Damage: 1d8 + 5d6 + 8 + 2 ⇒ (6) + (1, 6, 6, 1, 5) + 8 + 2 = 35
| GM Z..D.. | 
Teddy moves in and finishes the prophet of Baphomet....The ninja stole the monks kill
Professor waits for...something.
Round 2-Bold May Act  
Ameko  
Qalim
Arcanadin
Round 3 
Rocky 
GM-Yellow, Blue
Professor 
Teddy
| Binky the Axebeak | 
Ameko and Binnky ignore the enemy in front of them and charge straight at blue.
We are 10' up so should be able to charge. We do provoke from yellow
Bite, charge, height, heroism: 1d20 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Trip: 1d20 + 14 + 2 + 1 + 2 ⇒ (20) + 14 + 2 + 1 + 2 = 39
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Ameko drives her lance at the hopefully prone minotaur.
Lance, charge, height, heroism, pa: 1d20 + 18 + 2 + 1 + 2 - 3 ⇒ (1) + 18 + 2 + 1 + 2 - 3 = 21
Damage, charge, pa: 2d8 + 24 + 18 ⇒ (7, 8) + 24 + 18 = 57
But she only succeeds at driving it into the ground at his feet.
              
                
                
                   
                
                
                   Professsor 
                
                
                
                
                  
                
                
              
              
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Qalim delays letting his comrades do the job.
+1
Put simply, there is no reason to expend my limited resources when someone(s) can just 'swing a sword', for little to no difference in the result of the combat.Professor will move closer. (20ft up)
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Qalim Al Shama wrote:Qalim delays letting his comrades do the job.+1
Put simply, there is no reason to expend my limited resources when someone(s) can just 'swing a sword', for little to no difference in the result of the combat.
There is a difference between conserving resources and just not doing anything. You have over 20 bomb uses a day and the longer any combat goes on the greater the chance those of us "just swinging a sword" get crit and die.
              
                
                
                   
                
                
                   GM Dennis 
                
                
                
                
                  
                
                
              
              
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***OVERSEER ANNOUNCEMENT***
Pathfinders and Wave Riders board the last of the Silent Tide’s command ships. Only a moment later, the ship veers, crashes, and begins to sink, joining the Flotsam Graveyard’s wreckage. Table GMs, the Sunken Ships condition on page 29 is now in effect.
              
                
                
                   
                
                
                   GM Dennis 
                
                
                
                
                  
                
                
              
              
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***OVERSEER ANNOUNCEMENT***
Fighting alongside the First Guard forces, Pathfinders have defeated many of the invading army’s commanders. Without their minotaur overseers to direct their wrath, many of the demon-flesh constructs slow—or even begin fighting one another. The victory is short-lived. Bellowing with Abyssal rage, a massive construct takes to the sky, for a moment blotting out the sun before landing messily atop a squad of the First Guard. The brute is shaped almost like a dragon, but its elongated body, misshapen limbs, bulbous head, and grotesque wings are all stitched together from demonic skin and flesh. It easily swats a dozen soldiers into the sky with one of its immense claws before roaring a second challenge. 
As if sensing a worthy rival, the statuesque Gulgamodh flares with angry light and roars “Gulgamodh stands ready,” before leaping Absalom’s walls and lumbering to stand beside the ones who hold its key: the Pathfinders. Who among you is prepared to guide Gulgamodh’s hand? 
Table GMs, the Broken Horns condition on page 29 is now in effect.
| GM Z..D.. | 
1d8 ⇒ 7
AOO vs Ameko: 1d20 + 13 ⇒ (14) + 13 = 272d8 + 14 ⇒ (1, 2) + 14 = 17
A strange necromatic pulse feels the air, granting extra life force to the PC's. All PC's gain 40 temp hit points
Ameko and Binky charge blue, but neither can get past it's tough hide and armor.
Round 2-Bold May Act 
Arcanadin
Round 3-Bold May Act 
Rocky
GM-Yellow, Blue 
Professor(Delayed)
Teddy
Qalim(Delayed)
Ameko
              
                
                
                   
                
                
                   Rocky the Oread 
                
                
                
                
                  
                
                
              
              
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Removed Prophet from the map. Note that much of his damage was non lethal so he should still be alive.
Ronky takes a small step to flank blue with Binky and pummels the minotaur.
First attack is a stunning fist Fort DC 19 and setup for Elbow smash.
unarmed Strike #1: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24 Fort DC 19 or stunned.
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 12 ⇒ (10) + 12 = 22
acid: 1d6 ⇒ 2
holy?: 2d6 ⇒ (5, 2) = 7
Elbow Smash if attack #1 hit: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (3) + 9 = 12
holy?: 2d6 ⇒ (4, 5) = 9
unarmed Strike #2: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (2) + 9 = 11
acid: 1d6 ⇒ 1
holy?: 2d6 ⇒ (1, 1) = 2
unarmed Strike #3: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (3) + 9 = 12
acid: 1d6 ⇒ 5
holy?: 2d6 ⇒ (2, 4) = 6
Rocky will spend a ki point to attack again if blue still stands.
unarmed Strike ki strike: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (2) + 9 = 11
acid: 1d6 ⇒ 5
holy?: 2d6 ⇒ (5, 2) = 7
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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You wont flank with Binky on account of him being 10' up
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Arcanadin steps up and...
1st Attack: 1d20 + 18 ⇒ (5) + 18 = 23
1st Damage: 1d6 + 6 ⇒ (1) + 6 = 7
2nd Attack: 1d20 + 13 ⇒ (8) + 13 = 21
2nd Damage: 1d6 + 6 ⇒ (4) + 6 = 10
3rd Attack: 1d20 + 8 ⇒ (7) + 8 = 15
3rd Damage: 1d6 + 6 ⇒ (4) + 6 = 10
probes the minotaur's defenses, but can not find a point to strike.
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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I dont think so, to be on opposite sides I am fairly sure you would then need to be underground when looking at it in 3 dimensions but I will leave it up to our GM to decide.
| GM Z..D.. | 
I am okay with it. It is still being out maneuvered.
yellow=55 hp
blue= 23 hp
yellow vs arcanadin: 1d20 + 13 ⇒ (16) + 13 = 292d8 + 14 + 1d6 ⇒ (1, 3) + 14 + (2) = 20
yellow vs arcanadin: 1d20 + 8 ⇒ (9) + 8 = 172d8 + 14 + 1d6 ⇒ (4, 4) + 14 + (4) = 26
blue vs rocky: 1d20 + 13 ⇒ (20) + 13 = 332d8 + 14 + 1d6 ⇒ (8, 5) + 14 + (3) = 30
confirming crit: 1d20 + 13 ⇒ (4) + 13 = 172d8 + 14 + 1d6 ⇒ (3, 2) + 14 + (6) = 25
blue vs rocky: 1d20 + 8 ⇒ (14) + 8 = 222d8 + 14 + 1d6 ⇒ (6, 1) + 14 + (6) = 27
Arcanadin can't seem to land a blow.
Rocky has a bit more success, landing two of his blows.
Yellow swings twice at Arcanadin, but only one manages to hit. Arcanadin, the first one is a 29 and the second was a 17
Blue finally lands a blow against rocky. Got a nat 20, but could not back it up. You take 27 damage and 3 fire damage
Party may act
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Parry: 1d20 + 18 + 4 - 2 ⇒ (4) + 18 + 4 - 2 = 24
Riposte: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Arcanadin can't seem to gauge his foe.
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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1st Attack: 1d20 + 18 ⇒ (20) + 18 = 38
1st Damage: 1d6 + 6 ⇒ (6) + 6 = 12
2nd Attack: 1d20 + 13 ⇒ (12) + 13 = 25
2nd Damage: 1d6 + 6 ⇒ (6) + 6 = 12
3rd Attack: 1d20 + 8 ⇒ (10) + 8 = 18
3rd Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Confirm 1st: 1d20 + 18 ⇒ (3) + 18 = 21
Crit Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Reeling after taking a heavy blow Arcanadin lands one strong blow, though his flourish on the follow through comes off poorly.
              
                
                
                   
                
                
                   Professsor 
                
                
                
                
                  
                
                
              
              
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Start w/ blue and move to yellow if blue goes down.
Bomb 1: 1d20 + 9 ⇒ (17) + 9 = 26
1 dmg: 6d6 + 25 ⇒ (5, 3, 1, 1, 1, 5) + 25 = 41
Bomb 2: 1d20 + 9 ⇒ (10) + 9 = 19
2 dmg: 6d6 + 25 ⇒ (5, 5, 3, 5, 3, 1) + 25 = 47
Bomb 3: 1d20 + 4 ⇒ (2) + 4 = 6
3 dmg: 6d6 + 25 ⇒ (6, 4, 6, 6, 5, 6) + 25 = 58
| Binky the Axebeak | 
Binky lashes out at any remaining minotaurs.
Bite, heroism, height: 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Bite, heroism, height: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
Damage: 1d8 + 10 ⇒ (3) + 10 = 13
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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While Ameko drives at them with her lance.
Lance, height, heroism pa: 1d20 + 18 + 1 + 2 - 3 ⇒ (20) + 18 + 1 + 2 - 3 = 38
Damage: 1d8 + 12 + 9 ⇒ (1) + 12 + 9 = 22
Confirm, height, heroism pa: 1d20 + 18 + 1 + 2 - 3 ⇒ (4) + 18 + 1 + 2 - 3 = 22
Damage: 2d8 + 24 + 18 ⇒ (4, 7) + 24 + 18 = 53
Lance, height, heroism pa: 1d20 + 13 + 1 + 2 - 3 ⇒ (2) + 13 + 1 + 2 - 3 = 15
Damage: 1d8 + 12 + 9 ⇒ (4) + 12 + 9 = 25
| GM Z..D.. | 
The group manages to finish the two remaining minotaurs.
Take 1 round of actions to recover or buff
Before the PC's can recover, a gargantuan construct comes flying out of the sky. It is something truly from nightmares, a combination of multiple demons have been stitched together to create this monstrosity.
We will be remaining on the current map for this encounter. Only change is that we ignore all of the terrain features.
Rocky: 1d20 + 2 ⇒ (9) + 2 = 11
professor: 1d20 + 2 ⇒ (12) + 2 = 14
Qalim: 1d20 ⇒ 4
Arcanadin: 1d20 + 6 ⇒ (16) + 6 = 22
Teddy: 1d20 + 9 ⇒ (12) + 9 = 21
Ameko: 1d20 + 10 ⇒ (20) + 10 = 30
GM: 1d20 + 8 ⇒ (18) + 8 = 26
Round 1-Bold May Act
Ameko
GM
Arcanadin
Teddy
Professor
Rocky
Qalim
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Arcana, heroims: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Is that DC correct?  That would suggest, assuming it is rare, that it is CR23.  Assuming it should be 28 and I get one thing tell me something useful, happy for you to decide what would be useful for us.
Panting as she recovers from their exertions Ameko takes a moment to bless herself and Binky for the coming battle.
Casting divine favour, spell shared
As the massive construct erupts she gasps, At last, a true challenge to our might! and the two of them charge forward to glorious doom!
It looks like it is easily within Binky's 100' charge range
| Binky the Axebeak | 
SQUAAAAAAWK
Binky charges headlong at the thing!
Bite, charge, heroism, df, pa: 1d20 + 12 + 2 + 2 + 4 - 2 ⇒ (16) + 12 + 2 + 2 + 4 - 2 = 34
Damage, pa, df: 1d8 + 10 + 6 + 4 ⇒ (3) + 10 + 6 + 4 = 23
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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TO ARMS!
Ameko charges headlong into death!
Lance, charge, heroism, df, pa: 1d20 + 18 + 2 + 2 + 4 - 3 ⇒ (3) + 18 + 2 + 2 + 4 - 3 = 26
Damage, pa, df: 2d8 + 24 + 18 + 8 ⇒ (5, 8) + 24 + 18 + 8 = 63
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Arcanadin takes a breath and says a couple of soft prayers as he prepares to confront the horror.
Lay on Hands: 5d6 ⇒ (6, 6, 5, 4, 6) = 27
Cast Divine Favor, +2/+2
              
                
                
                   
                
                
                   Rocky the Oread 
                
                
                
                
                  
                
                
              
              
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Suspecting that there is more fighting ahead, Rocky tries to use his wand of Shield.
use magic device DC 20: 1d20 + 15 ⇒ (16) + 15 = 31
"What is that thing?"
| GM Z..D.. | 
Ameko, you are right. I fat fignered the 3. Since it is an unique creature. I made the base DC 15+cr
Ameko, you know that it is called Atalazorn, a construct. You know that it has DR 10/adamantine
88 hp
attack: 1d20 + 23 ⇒ (15) + 23 = 382d6 + 11 ⇒ (2, 1) + 11 = 14
acid: 8d6 ⇒ (6, 1, 1, 4, 1, 5, 3, 6) = 27
recharge: 1d4 ⇒ 1
Ameko and Binky charge the massive creature. It swings a massive claw at Binky, as they approach. Binky takes 14 damage
Binky manages to bite the demon fleshed contruct and Ameko's lance strikes true.
It flies off and the lets loose a cone of acid strait at ameko and binky.Ameko and Binky take a 27 acid damage, DC 18 reflex for 13.
PC's are up
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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How high up is the Atalazorn?
| GM Z..D.. | 
He is currently 30' up. The notes section of the presentation has his current height on it
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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It looks like it has taken a move action to move around me and therefore provokes? If so here are some aoo's
Ameko, lance, heroism, df, pa: 1d20 + 18 + 2 + 4 - 3 ⇒ (19) + 18 + 2 + 4 - 3 = 40
Damage, df, pa: 1d8 + 12 + 4 + 9 ⇒ (1) + 12 + 4 + 9 = 26
Binky, Bite, heroism, df, pa: 1d20 + 12 + 2 + 4 - 2 ⇒ (18) + 12 + 2 + 4 - 2 = 34
Damage, df, pa: 1d8 + 10 + 4 + 6 ⇒ (1) + 10 + 4 + 6 = 21
Binky wont get through adamantine DR, Ameko does
Binky tries to duck out of the way of the spew of acid.
Reflex, heroism, evasion: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23
and completely avoids it.
Ameko though is less dextrous
Ameko, Reflex, heroism: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
But still manages to avoid some of the damage
Concerned about further such attacks Ameko waves a defensive spell around herself and Binky.
Defensively casting communal resist energy acid for 30 resist
Defensive Cast DC21: 1d20 + 19 ⇒ (14) + 19 = 33
Before urging Binky forward against the monster.
| Binky the Axebeak | 
Binky takes a step forward and jabs out at the enemy, squawking loudly.
SQUAAAAAAWK!
5' step and attack
Bite, heroism, df, pa: 1d20 + 12 + 2 + 4 - 2 ⇒ (14) + 12 + 2 + 4 - 2 = 30
Damage, df, pa: 1d8 + 10 + 4 + 6 ⇒ (5) + 10 + 4 + 6 = 25
Bite, heroism, df, pa: 1d20 + 7 + 2 + 4 - 2 ⇒ (19) + 7 + 2 + 4 - 2 = 30
Damage, df, pa: 1d8 + 10 + 4 + 6 ⇒ (6) + 10 + 4 + 6 = 26