GM ZD #9-00: Assault on Absalom (Inactive)

Game Master Z...D...

Initiative:

[dice=Rocky]d20+2[/dice]
[dice=professor]d20+2[/dice]
[dice=Qalim]d20[/dice]
[dice=Arcanadin]d20+6[/dice]
[dice=Teddy]d20+9[/dice]
[dice=Ameko]d20+10[/dice]

Perception:

Skill DCs:

Easy-21
Medium-27
Hard-33

Saving Throw DCs:

Easy-17
Medium-20
Hard-23


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Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

On my turn I'll drink a extract of Targeting Admixture


Knowledge Checks -Sky Key Solution Aid Token

The prophet has reach and combat reflexes, so that will be an AOO from movement. The others do not

GM:

AOO: 1d20 + 18 ⇒ (10) + 18 = 282d10 + 22 ⇒ (7, 3) + 22 = 32
blue vs rocky: 1d20 + 13 ⇒ (5) + 13 = 182d8 + 14 + 1d6 ⇒ (4, 7) + 14 + (2) = 27
fire damage: 4d6 ⇒ (3, 4, 1, 1) = 9

The prophet swings at the monk as he makes his approach, but misses. Rocky, just looses his grip on the grapple attempt.

The blue minotuar moves up and swings his sword at rocky.

Yellow moves forward and unleashes a massive cone of flames. Ameko, Binky and Arcanadin need a DC 16 reflex save or taking a whopping 9 points of fire damage. Save for 4

The professor drinks a potion of some sort

Round 1-Bold May Act
Ameko
Teddy
Qalim

GM
Arcanadin

Round 2
Rocky
GM-Yellow-blue
Professor

Sovereign Court

Female Sylph Swashbuckler 1/Ninja 9 | AC 28, Touch 19, CMD 23 | F+5, R+17, W+6 | Per +15

A flurry of hand movements renders Teddy invisible as she circles the battlefield.

Swift action vanish and double move.

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Reflex: 1d20 + 14 ⇒ (10) + 14 = 24

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

Know. (religion): 1d20 + 16 ⇒ (17) + 16 = 33 I want to know their immunities and resistance to elements

Qalim moves closer and call for the power of Dragons to breathe on two of the creatures!

Dragon's Breath (line) - Ref DC23 for half -: 9d6 + 9 + 4 ⇒ (6, 1, 5, 6, 6, 3, 1, 3, 2) + 9 + 4 = 46
if they are not immune to fire, adds:Additionnal damages (fire): 1d6 + 11 ⇒ (1) + 11 = 12

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Reflex Binky: 1d20 + 19 ⇒ (3) + 19 = 22
Binky has evasion


HP 72|94 | AC37 T18 FF32 | CMD 31 | Fort +20, Reflex +20, Will +16, Evasion, +4 vs Enchantments | Perception +7
Current Buffs:
FoM, DF 1|5, Haste, Extended MV, Barkskin, Air Walk, Heroism, Extended bears endurance, SoF
| Conditions: Resist Acid 30

Together, Binky and Ameko charge the nearest minotaur (yellow)

Bite, charge, height, heroism: 1d20 + 12 + 2 + 1 + 2 ⇒ (13) + 12 + 2 + 1 + 2 = 30
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Trip: 1d20 + 14 + 2 + 1 + 2 ⇒ (5) + 14 + 2 + 1 + 2 = 24

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

While Ameko levels her lance at it

Lance, charge, height, heroism, pa: 1d20 + 18 + 2 + 1 + 2 - 3 ⇒ (2) + 18 + 2 + 1 + 2 - 3 = 22
Damage, pa: 2d8 + 24 + 18 ⇒ (1, 4) + 24 + 18 = 47


Knowledge Checks -Sky Key Solution Aid Token

GM:

yellow reflex: 1d20 + 8 ⇒ (16) + 8 = 24
blue reflex: 1d20 + 8 ⇒ (6) + 8 = 14
yellow=55 hp pending fire breath attack
blue= 60 hp pending fire breath attack
flame strike: 11d6 ⇒ (5, 2, 5, 6, 5, 2, 5, 2, 3, 5, 5) = 45

Teddy goes poof...

Qalim attempts to blow them up...I am assumming the aim is for yellow and blue. If that is the case, if the dragon's breath is subject to SR, you will need to make a the check. As far as the knowledge, no Immunities or Resistances.

Binky and Ameko charge yellow. Binky clamps down on the minotaur, as it lets out a feral snarl. The bite hits, but the trip fails.

Ameko fails to land the lance. Miss

The prophet takes a five foot step back and calls forth a cylinder of flames. Rocky needs to give me a reflex save at DC 20 or take 45 points of fire/divine damage. Save for 22. Half of the damage is divine and can not be reduced by fire resistance or immunity.

Round 1-Bold May Act
Arcanadin

Round 2
Rocky
GM-Yellow-blue
Professor
Ameko
Teddy
Qalim
GM-red

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Arcanadin ducks down under Binky as he charges the nearest enemy, prepared to deflect its attack as he closes.

Attack, Charge: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Parry: 1d20 + 18 + 2 + 4 - 2 ⇒ (4) + 18 + 2 + 4 - 2 = 26
Riposte, if possible: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

ref save with improved evasion: 1d20 + 12 ⇒ (18) + 12 = 30

Rocky easily evades the fire as he steps up to attack.

5ft step. Flurry of blows vs caster. Declaring first attack a stunning fist attempt DC 19 fort and a setup attack for Elbow smash. All dmg is non lethal except the acid.

unarmed strike #1 stunning fist and setup for elbow smash: 1d20 + 16 ⇒ (15) + 16 = 31
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 12 ⇒ (8) + 12 = 20
acid: 1d6 ⇒ 6
holy?: 2d6 ⇒ (3, 5) = 8

elbow smash if first attack hit: 1d20 + 11 ⇒ (9) + 11 = 20
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (9) + 9 = 18
holy?: 2d6 ⇒ (3, 1) = 4

unarmed strike #2: 1d20 + 16 ⇒ (17) + 16 = 33
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (10) + 9 = 19
acid: 1d6 ⇒ 5
holy?: 2d6 ⇒ (5, 2) = 7

unarmed strike #3: 1d20 + 11 ⇒ (20) + 11 = 31
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (4) + 9 = 13
acid: 1d6 ⇒ 4
holy?: 2d6 ⇒ (1, 1) = 2

If the caster still stands then Rocky will spend a ki point to attack again.

unarmed strike ki strike: 1d20 + 16 ⇒ (12) + 16 = 28
blugoning/magic/silver/cold iron/non lethal/holy: 1d10 + 9 ⇒ (8) + 9 = 17
acid: 1d6 ⇒ 2
holy?: 2d6 ⇒ (5, 6) = 11

unarmed strike #3 crit?: 1d20 + 11 ⇒ (1) + 11 = 12
blugoning/magic/silver/cold iron/non lethal/holy extra dmg: 1d10 + 9 ⇒ (3) + 9 = 12


Knowledge Checks -Sky Key Solution Aid Token

GM:
AOO vs Arcanadin: 1d20 + 13 ⇒ (9) + 13 = 222d8 + 14 + 1d6 ⇒ (4, 2) + 14 + (2) = 22
blue vs rocky: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 214d8 + 14 + 1d6 ⇒ (8, 6, 7, 8) + 14 + (4) = 47
yellow vs Aracnadin: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 14 + 1d6 ⇒ (7, 6) + 14 + (5) = 32
yellow crit: 1d20 + 13 ⇒ (7) + 13 = 202d8 + 14 ⇒ (7, 3) + 14 = 24
yellow itarive: 1d20 + 8 ⇒ (6) + 8 = 142d8 + 14 ⇒ (8, 1) + 14 = 23
yellow=55 hp pending fire breath attack
blue= 60 hp pending fire breath attack
Red= 13 hp

Arcanadin parries the swing as she enters range of the minotaurs sword. But can not seem to pierce its armor. Arcandins attacks misses

Rocky moves in and pummels the Prophet, but the prophet still stands.

Blue swings hard at Rocky, but the monk, nimbly avoids the strike. Good thing, that was nearly 50 points of damage coming your way

Yellow steps away from Arcanadin and swings twice. the first hit was a crit threat and need a 32 to parry it. Or else you take 27 physical damage and 5 fire

_________________________________________

Round 2-Bold May Act
Professor
Ameko
Teddy
Qalim

GM-red
Arcanadin

Round 3
Rocky
GM-Yellow, Blue

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Parry: 1d20 + 18 + 4 - 2 ⇒ (12) + 18 + 4 - 2 = 32

Arcanadin deflects the incoming blow.

Ask and you shall receive

Sovereign Court

Female Sylph Swashbuckler 1/Ninja 9 | AC 28, Touch 19, CMD 23 | F+5, R+17, W+6 | Per +15

Teddy sneaks past the front lines, striking the prophet from behind while her focus is on Rocky.

Spring Heeled, Spring Attack. Gaining +2 spring heeled, +2 flank and +2 attacking from invisibility.

Attack: 1d20 + 17 + 2 + 2 + 2 ⇒ (14) + 17 + 2 + 2 + 2 = 37
Damage: 1d8 + 5d6 + 8 + 2 ⇒ (6) + (1, 6, 6, 1, 5) + 8 + 2 = 35

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

delay


Knowledge Checks -Sky Key Solution Aid Token

Teddy moves in and finishes the prophet of Baphomet....The ninja stole the monks kill

Professor waits for...something.

Round 2-Bold May Act
Ameko
Qalim

Arcanadin

Round 3
Rocky
GM-Yellow, Blue
Professor
Teddy

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

SR#1: 1d20 + 12 ⇒ (1) + 12 = 13
SR#2: 1d20 + 12 ⇒ (4) + 12 = 16

Qalim delays letting his comrades do the job.


HP 72|94 | AC37 T18 FF32 | CMD 31 | Fort +20, Reflex +20, Will +16, Evasion, +4 vs Enchantments | Perception +7
Current Buffs:
FoM, DF 1|5, Haste, Extended MV, Barkskin, Air Walk, Heroism, Extended bears endurance, SoF
| Conditions: Resist Acid 30

Ameko and Binnky ignore the enemy in front of them and charge straight at blue.

We are 10' up so should be able to charge. We do provoke from yellow

Bite, charge, height, heroism: 1d20 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Trip: 1d20 + 14 + 2 + 1 + 2 ⇒ (20) + 14 + 2 + 1 + 2 = 39

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Ameko drives her lance at the hopefully prone minotaur.

Lance, charge, height, heroism, pa: 1d20 + 18 + 2 + 1 + 2 - 3 ⇒ (1) + 18 + 2 + 1 + 2 - 3 = 21
Damage, charge, pa: 2d8 + 24 + 18 ⇒ (7, 8) + 24 + 18 = 57

But she only succeeds at driving it into the ground at his feet.

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |
Qalim Al Shama wrote:
Qalim delays letting his comrades do the job.

+1

Put simply, there is no reason to expend my limited resources when someone(s) can just 'swing a sword', for little to no difference in the result of the combat.

Professor will move closer. (20ft up)

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30
Professsor wrote:
Qalim Al Shama wrote:
Qalim delays letting his comrades do the job.

+1

Put simply, there is no reason to expend my limited resources when someone(s) can just 'swing a sword', for little to no difference in the result of the combat.

There is a difference between conserving resources and just not doing anything. You have over 20 bomb uses a day and the longer any combat goes on the greater the chance those of us "just swinging a sword" get crit and die.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Pathfinders and Wave Riders board the last of the Silent Tide’s command ships. Only a moment later, the ship veers, crashes, and begins to sink, joining the Flotsam Graveyard’s wreckage. Table GMs, the Sunken Ships condition on page 29 is now in effect.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Fighting alongside the First Guard forces, Pathfinders have defeated many of the invading army’s commanders. Without their minotaur overseers to direct their wrath, many of the demon-flesh constructs slow—or even begin fighting one another. The victory is short-lived. Bellowing with Abyssal rage, a massive construct takes to the sky, for a moment blotting out the sun before landing messily atop a squad of the First Guard. The brute is shaped almost like a dragon, but its elongated body, misshapen limbs, bulbous head, and grotesque wings are all stitched together from demonic skin and flesh. It easily swats a dozen soldiers into the sky with one of its immense claws before roaring a second challenge.
As if sensing a worthy rival, the statuesque Gulgamodh flares with angry light and roars “Gulgamodh stands ready,” before leaping Absalom’s walls and lumbering to stand beside the ones who hold its key: the Pathfinders. Who among you is prepared to guide Gulgamodh’s hand?

Table GMs, the Broken Horns condition on page 29 is now in effect.


Knowledge Checks -Sky Key Solution Aid Token

GM:

1d8 ⇒ 7
AOO vs Ameko: 1d20 + 13 ⇒ (14) + 13 = 272d8 + 14 ⇒ (1, 2) + 14 = 17

A strange necromatic pulse feels the air, granting extra life force to the PC's. All PC's gain 40 temp hit points

Ameko and Binky charge blue, but neither can get past it's tough hide and armor.

Round 2-Bold May Act
Arcanadin

Round 3-Bold May Act
Rocky
GM-Yellow, Blue
Professor(Delayed)
Teddy
Qalim(Delayed)
Ameko

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Removed Prophet from the map. Note that much of his damage was non lethal so he should still be alive.

Ronky takes a small step to flank blue with Binky and pummels the minotaur.

First attack is a stunning fist Fort DC 19 and setup for Elbow smash.

unarmed Strike #1: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24 Fort DC 19 or stunned.
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 12 ⇒ (10) + 12 = 22
acid: 1d6 ⇒ 2
holy?: 2d6 ⇒ (5, 2) = 7

Elbow Smash if attack #1 hit: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (3) + 9 = 12
holy?: 2d6 ⇒ (4, 5) = 9

unarmed Strike #2: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (2) + 9 = 11
acid: 1d6 ⇒ 1
holy?: 2d6 ⇒ (1, 1) = 2

unarmed Strike #3: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (3) + 9 = 12
acid: 1d6 ⇒ 5
holy?: 2d6 ⇒ (2, 4) = 6

Rocky will spend a ki point to attack again if blue still stands.

unarmed Strike ki strike: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
blugoning/magic/silver/cold iron/holy/non lethal: 1d10 + 9 ⇒ (2) + 9 = 11
acid: 1d6 ⇒ 5
holy?: 2d6 ⇒ (5, 2) = 7

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

You wont flank with Binky on account of him being 10' up

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Arcanadin steps up and...

1st Attack: 1d20 + 18 ⇒ (5) + 18 = 23
1st Damage: 1d6 + 6 ⇒ (1) + 6 = 7

2nd Attack: 1d20 + 13 ⇒ (8) + 13 = 21
2nd Damage: 1d6 + 6 ⇒ (4) + 6 = 10

3rd Attack: 1d20 + 8 ⇒ (7) + 8 = 15
3rd Damage: 1d6 + 6 ⇒ (4) + 6 = 10

probes the minotaur's defenses, but can not find a point to strike.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

If the minotaur is 10ft tall and binky is 10 ft up and has reach it still should create a flank.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I dont think so, to be on opposite sides I am fairly sure you would then need to be underground when looking at it in 3 dimensions but I will leave it up to our GM to decide.


Knowledge Checks -Sky Key Solution Aid Token

I am okay with it. It is still being out maneuvered.

GM:

yellow=55 hp
blue= 23 hp
yellow vs arcanadin: 1d20 + 13 ⇒ (16) + 13 = 292d8 + 14 + 1d6 ⇒ (1, 3) + 14 + (2) = 20
yellow vs arcanadin: 1d20 + 8 ⇒ (9) + 8 = 172d8 + 14 + 1d6 ⇒ (4, 4) + 14 + (4) = 26
blue vs rocky: 1d20 + 13 ⇒ (20) + 13 = 332d8 + 14 + 1d6 ⇒ (8, 5) + 14 + (3) = 30
confirming crit: 1d20 + 13 ⇒ (4) + 13 = 172d8 + 14 + 1d6 ⇒ (3, 2) + 14 + (6) = 25
blue vs rocky: 1d20 + 8 ⇒ (14) + 8 = 222d8 + 14 + 1d6 ⇒ (6, 1) + 14 + (6) = 27

Arcanadin can't seem to land a blow.

Rocky has a bit more success, landing two of his blows.

Yellow swings twice at Arcanadin, but only one manages to hit. Arcanadin, the first one is a 29 and the second was a 17

Blue finally lands a blow against rocky. Got a nat 20, but could not back it up. You take 27 damage and 3 fire damage

Party may act

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Parry: 1d20 + 18 + 4 - 2 ⇒ (4) + 18 + 4 - 2 = 24
Riposte: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Arcanadin can't seem to gauge his foe.

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

1st Attack: 1d20 + 18 ⇒ (20) + 18 = 38
1st Damage: 1d6 + 6 ⇒ (6) + 6 = 12

2nd Attack: 1d20 + 13 ⇒ (12) + 13 = 25
2nd Damage: 1d6 + 6 ⇒ (6) + 6 = 12

3rd Attack: 1d20 + 8 ⇒ (10) + 8 = 18
3rd Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Confirm 1st: 1d20 + 18 ⇒ (3) + 18 = 21
Crit Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Reeling after taking a heavy blow Arcanadin lands one strong blow, though his flourish on the follow through comes off poorly.

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

Start w/ blue and move to yellow if blue goes down.
Bomb 1: 1d20 + 9 ⇒ (17) + 9 = 26
1 dmg: 6d6 + 25 ⇒ (5, 3, 1, 1, 1, 5) + 25 = 41
Bomb 2: 1d20 + 9 ⇒ (10) + 9 = 19
2 dmg: 6d6 + 25 ⇒ (5, 5, 3, 5, 3, 1) + 25 = 47
Bomb 3: 1d20 + 4 ⇒ (2) + 4 = 6
3 dmg: 6d6 + 25 ⇒ (6, 4, 6, 6, 5, 6) + 25 = 58


HP 72|94 | AC37 T18 FF32 | CMD 31 | Fort +20, Reflex +20, Will +16, Evasion, +4 vs Enchantments | Perception +7
Current Buffs:
FoM, DF 1|5, Haste, Extended MV, Barkskin, Air Walk, Heroism, Extended bears endurance, SoF
| Conditions: Resist Acid 30

Binky lashes out at any remaining minotaurs.

Bite, heroism, height: 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Bite, heroism, height: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
Damage: 1d8 + 10 ⇒ (3) + 10 = 13

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

While Ameko drives at them with her lance.

Lance, height, heroism pa: 1d20 + 18 + 1 + 2 - 3 ⇒ (20) + 18 + 1 + 2 - 3 = 38
Damage: 1d8 + 12 + 9 ⇒ (1) + 12 + 9 = 22

Confirm, height, heroism pa: 1d20 + 18 + 1 + 2 - 3 ⇒ (4) + 18 + 1 + 2 - 3 = 22
Damage: 2d8 + 24 + 18 ⇒ (4, 7) + 24 + 18 = 53

Lance, height, heroism pa: 1d20 + 13 + 1 + 2 - 3 ⇒ (2) + 13 + 1 + 2 - 3 = 15
Damage: 1d8 + 12 + 9 ⇒ (4) + 12 + 9 = 25

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

Qalim moves closer and casts burning hand

Fire Damages (Ref DC20): 5d4 + 10 + 4 ⇒ (4, 2, 4, 4, 4) + 10 + 4 = 32


Knowledge Checks -Sky Key Solution Aid Token

The group manages to finish the two remaining minotaurs.

Take 1 round of actions to recover or buff

Before the PC's can recover, a gargantuan construct comes flying out of the sky. It is something truly from nightmares, a combination of multiple demons have been stitched together to create this monstrosity.

knowledge aracna DC 38:
It is called Atalazorn, a construct. You get one piece of information + one additional for every 5 you beat the DC

We will be remaining on the current map for this encounter. Only change is that we ignore all of the terrain features.

Initiative:

Rocky: 1d20 + 2 ⇒ (9) + 2 = 11
professor: 1d20 + 2 ⇒ (12) + 2 = 14
Qalim: 1d20 ⇒ 4
Arcanadin: 1d20 + 6 ⇒ (16) + 6 = 22
Teddy: 1d20 + 9 ⇒ (12) + 9 = 21
Ameko: 1d20 + 10 ⇒ (20) + 10 = 30
GM: 1d20 + 8 ⇒ (18) + 8 = 26

Round 1-Bold May Act
Ameko
GM
Arcanadin
Teddy
Professor
Rocky
Qalim

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

Know. (arcana): 1d20 + 20 ⇒ (6) + 20 = 26

What is this thing!?!

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Arcana, heroims: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Is that DC correct? That would suggest, assuming it is rare, that it is CR23. Assuming it should be 28 and I get one thing tell me something useful, happy for you to decide what would be useful for us.

Panting as she recovers from their exertions Ameko takes a moment to bless herself and Binky for the coming battle.

Casting divine favour, spell shared

As the massive construct erupts she gasps, At last, a true challenge to our might! and the two of them charge forward to glorious doom!

It looks like it is easily within Binky's 100' charge range


HP 72|94 | AC37 T18 FF32 | CMD 31 | Fort +20, Reflex +20, Will +16, Evasion, +4 vs Enchantments | Perception +7
Current Buffs:
FoM, DF 1|5, Haste, Extended MV, Barkskin, Air Walk, Heroism, Extended bears endurance, SoF
| Conditions: Resist Acid 30

SQUAAAAAAWK

Binky charges headlong at the thing!

Bite, charge, heroism, df, pa: 1d20 + 12 + 2 + 2 + 4 - 2 ⇒ (16) + 12 + 2 + 2 + 4 - 2 = 34
Damage, pa, df: 1d8 + 10 + 6 + 4 ⇒ (3) + 10 + 6 + 4 = 23

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

TO ARMS!

Ameko charges headlong into death!

Lance, charge, heroism, df, pa: 1d20 + 18 + 2 + 2 + 4 - 3 ⇒ (3) + 18 + 2 + 2 + 4 - 3 = 26
Damage, pa, df: 2d8 + 24 + 18 + 8 ⇒ (5, 8) + 24 + 18 + 8 = 63

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Arcanadin takes a breath and says a couple of soft prayers as he prepares to confront the horror.

Lay on Hands: 5d6 ⇒ (6, 6, 5, 4, 6) = 27

Cast Divine Favor, +2/+2

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Suspecting that there is more fighting ahead, Rocky tries to use his wand of Shield.

use magic device DC 20: 1d20 + 15 ⇒ (16) + 15 = 31

"What is that thing?"

Sovereign Court

Female Sylph Swashbuckler 1/Ninja 9 | AC 28, Touch 19, CMD 23 | F+5, R+17, W+6 | Per +15

Teddy produces another set of clones.

Mirror Image: 1d4 + 3 ⇒ (4) + 3 = 7


Knowledge Checks -Sky Key Solution Aid Token

Ameko, you are right. I fat fignered the 3. Since it is an unique creature. I made the base DC 15+cr

Ameko, you know that it is called Atalazorn, a construct. You know that it has DR 10/adamantine

GM:

88 hp
attack: 1d20 + 23 ⇒ (15) + 23 = 382d6 + 11 ⇒ (2, 1) + 11 = 14
acid: 8d6 ⇒ (6, 1, 1, 4, 1, 5, 3, 6) = 27
recharge: 1d4 ⇒ 1

Ameko and Binky charge the massive creature. It swings a massive claw at Binky, as they approach. Binky takes 14 damage

Binky manages to bite the demon fleshed contruct and Ameko's lance strikes true.

It flies off and the lets loose a cone of acid strait at ameko and binky.Ameko and Binky take a 27 acid damage, DC 18 reflex for 13.

PC's are up

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

How high up is the Atalazorn?


Knowledge Checks -Sky Key Solution Aid Token

He is currently 30' up. The notes section of the presentation has his current height on it

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

Move, still 20ft up

Professor drift toward the large creature

Arcanan: 1d20 + 19 ⇒ (7) + 19 = 26

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

It looks like it has taken a move action to move around me and therefore provokes? If so here are some aoo's

Ameko, lance, heroism, df, pa: 1d20 + 18 + 2 + 4 - 3 ⇒ (19) + 18 + 2 + 4 - 3 = 40
Damage, df, pa: 1d8 + 12 + 4 + 9 ⇒ (1) + 12 + 4 + 9 = 26

Binky, Bite, heroism, df, pa: 1d20 + 12 + 2 + 4 - 2 ⇒ (18) + 12 + 2 + 4 - 2 = 34
Damage, df, pa: 1d8 + 10 + 4 + 6 ⇒ (1) + 10 + 4 + 6 = 21

Binky wont get through adamantine DR, Ameko does

Binky tries to duck out of the way of the spew of acid.

Reflex, heroism, evasion: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23

and completely avoids it.

Ameko though is less dextrous

Ameko, Reflex, heroism: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

But still manages to avoid some of the damage

Concerned about further such attacks Ameko waves a defensive spell around herself and Binky.

Defensively casting communal resist energy acid for 30 resist

Defensive Cast DC21: 1d20 + 19 ⇒ (14) + 19 = 33

Before urging Binky forward against the monster.


HP 72|94 | AC37 T18 FF32 | CMD 31 | Fort +20, Reflex +20, Will +16, Evasion, +4 vs Enchantments | Perception +7
Current Buffs:
FoM, DF 1|5, Haste, Extended MV, Barkskin, Air Walk, Heroism, Extended bears endurance, SoF
| Conditions: Resist Acid 30

Binky takes a step forward and jabs out at the enemy, squawking loudly.

SQUAAAAAAWK!

5' step and attack

Bite, heroism, df, pa: 1d20 + 12 + 2 + 4 - 2 ⇒ (14) + 12 + 2 + 4 - 2 = 30
Damage, df, pa: 1d8 + 10 + 4 + 6 ⇒ (5) + 10 + 4 + 6 = 25

Bite, heroism, df, pa: 1d20 + 7 + 2 + 4 - 2 ⇒ (19) + 7 + 2 + 4 - 2 = 30
Damage, df, pa: 1d8 + 10 + 4 + 6 ⇒ (6) + 10 + 4 + 6 = 26

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