Full Name
Arcanadin
Race
| HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2
Classes/Levels
[/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4 |Panache 2/5 | Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer
Gender
Male LG Paladin 10 Swashbuckler 1
Languages
Abyssal, Aklo, Azlanti, Celestial, Common, Goblin, Infernal, Osiriani(Ancient), Thassilonian, Tien, Undercommon, Varisian
Occupation
Utility, Frontline
Strength
20
Dexterity
12
Constitution
14
Intelligence
8
Wisdom
10
Charisma
20
About Arcanadin
PFS #146509-15
Experience 32
Faction Silver Crusade
Wealth 179 GP, 21 PP 49 Fame
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Arcanadin
Paladin 10/ Swashbuckler 1
LG Medium Outsider[native] (aasimar)
Init +6; Senses Perc +10, SM +2,
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Defense
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AC 26, touch 11, flat-footed 25
HP 92
Fort +17, Ref +14, Will +15
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Offense
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Speed 20 ft.
Melee +1 Adamantine Answering Heartseeker Rapier +18/+13/+8 1d6+6
Ranged Sling +13 1d4+5
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities Detect Evil: Alter Self: Energy Mastery; Burning Hands, Lightning Bolt: Vision Mastery; Darkvision, See Invisibility: Teleportation Mastery; Dimension Door
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Statistics
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Str 20, Dex 12, Con 14, Int 8, Wis 10, Cha 20
Base Atk +11; CMB +17; CMD 28
Feats Energy Mastery, Improved Initiative, Improved Critical, Power Attack, Teleportation Mastery, Vision Mastery
Traits Cosmopolitan, Dangerously Curious
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Goblin, Infernal, Osiriani(Ancient), Thassilonian, Tien, Undercommon, Varisian
SQ Aura of Courage, Aura of Good, Aura of Resolve, Immune to Charm, Immune to Disease, Immune to Fear, Mercy(Diseased), Mercy(Poisoned), Mercy(Cursed), Divine Bond[Weapon] +2; 2x (10 min/day)
Skills Diplomacy +19, Linguistics +10, Perception +10, Spellcraft +3; Use Magic Device +13
Combat Gear +1 Adamantine Answering Heartseeker Rapier, Masterwork Cold Iron Rapier, Mithral Rapier, Sling, Sling bullets, +1 Reliquary Darkwood Heavy Shield, +2 Full Plate, Maw of the Gold Wyrm, Ring of Protection +1, Talisman of Danger Sense(lesser), Talisman of Freedom(lesser), Talisman of Life's Breath(lesser), Potion of Fly x2
Other Gear Bead of Newt Prevention, Belt of Physical Might +2 [Str/Dex], Cloak of Resistence +3, Elixir of Spirit Sight, Eyes of the Eagle, First Aid Gloves(10 charges), Handy Haversack, Headband of Alluring Charisma +2, Ioun Stone(dusty rose prism, cracked) Ioun Stone(pale green prism, cracked, attack), Talisman of Danger Sense(lesser), Talisman of Freedom(lesser), Talisman of Life's Breath(lesser), Wand of Cure Light Wounds (50 charges), Wayfinder, Acid, Alchemist's Fire, Alkali Flask, Grappling Hook, Holy Symbol tattoo, Silk Rope
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Spells Known
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1 - Divine Favor, Ghostbane Dirge, Liberating Command, Lesser Resoration
2 - Protection from Evil; Communal, Weapon of Awe
3 - Prayer
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Special Abilities
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Lay on Hands 10/day 5d6
Mercy - Diseased
Mercy - Poisoned
Mercy - Cursed
Channel Energy
Panache
Derring-Do
Dodging Panache
Opportune Parry and Riposte
Divine Bond: Weapon
+2, 10 min, 2/day
My Boons:
Heavenly Blooded
Goblin Bane; +2 Intimidate against goblinoid
Haunt Sense; Roll twice to notice haunt. +2 Saves/AC against a haunt
Cartographer Unburied; +2 Knowledge(geography)/survival; +4 to draw a map
Cursebreaker; Nat 20 on check to break curse or reroll against curse
Devil Slayer; +2 perception/sense motive/knowledge vs devils: make weapon holy
Yvogga Redeemed; Disable +8/Bluff +10/ UMD +8/ Bull's Strength CL 4/ Invisibility CL 4
Vegazzi's Ally; Handle Animal +11/ Heal +11/ Survival +10/ Animal Messenger CL 6
Mantra of the Muted God; Silence SLA
Air Spirit's Blessing; SLA Feather Fall/ Fly/ Gust of Wind/ Lightning Bolt/ Wind Wall/ Air Walk/ Wind Wall
Teetering Alliance; -2 Diplomacy/Bluff/Intimidate against Hellknights
Elemental Conquest; Water: +1 saves vs water
Raginori's Debt; SLA Cat's Grace/ Cure Moderate Wounds/ Lesser Restoration/ Shocking Grasp/ Cure Serious Wounds/ Fly/ Lightning Bolt/ Call Lightning Storm/ Cure Critical Wounds