GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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M Large Canine Level 3 druid

If bugs bunny had used elmer fudd to shoot daffy duck and drive the rest of the loony tunes out so he could sell the rabbit hole at mark up prices, sure.


Dead Suns:

Vitro: Advances down the stairs.

Sinspawn: Red, seeing a juicy target, steps from under the walkway to take a stab at Vitro.

Attack red ranseur: 1d20 + 6 ⇒ (8) + 6 = 14

Blue takes a five foot step away from Oskar, and also takes a stab.

Attack blue ranseur: 1d20 + 6 ⇒ (4) + 6 = 10

Note, blue is now under the walkway and has cover/total cover from above. There is no easy way to note this on the map.

Initiative

Round 2

Vitro
Sinspawn red 6 damage
Justin
Ratji
Oskar
Snowflake

Justin, Oskar and Snowflake can act.


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar ducks under the ranseur, and slams the sinspawn as hard as his alchemically-augmented muscles can.

Flurrying this dummy.

Unarmed Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Unarmed Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Unarmed Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Unarmed Damage: 1d6 + 6 ⇒ (5) + 6 = 11

And BNW, sometimes those WW2-era cartoons could get kinda weird, maybe it was in one of those.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy moves in next to Oskar to finish off anything that might have been left of Blue
melee attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 2 ⇒ (1) + 2 = 3


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro tilts his narrow frame a bit to the side and the strands of magical force cause the ranseur to slide off. He looks at the sinspawn with a predatory grin and totally smells of wrath now.

Yay mage armor.


Dead Suns:

Blue is still standing but is looking worse for wear.

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I came here to rule subjects and shoot things, and since I'm all out of subjects... "

Justin takes a pot shot at red

crossbow: 1d20 + 1 + 1 + 1 + 3 ⇒ (20) + 1 + 1 + 1 + 3 = 26
for
damage: 1d8 ⇒ 8

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Rydych chi'n eich pen-glino o'm blaen un ffordd neu'r llall, dewiswch!"

Thasalonian:
You're kneeling before me one way or another, pick!

Crit confirm

crit confirm: 1d20 + 1 + 1 + 1 + 3 ⇒ (3) + 1 + 1 + 1 + 3 = 9
for
Damage: 1d8 ⇒ 1


Dead Suns:

Oskar: Lays heavily into the sinspawn. A few bones snap, and its looking worse for wear.

Snowflake: moves up next to Oskar, but his attack misses.

Justin: Takes a shot at red. Much to his own amazement, he hits.

Rataji: Takes a five foot step towards red and stabs.

Rapier: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Initiative

Round 3

Vitro
Sinspawn red 15 damage, blue 20 damage
Justin
Ratji
Oskar
Snowflake

Vitro can act.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"That's it. Drive them up close where their polearms will just get in the way."

Vitro advances and slashes with his fancy new sword.

To Hit: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Dead Suns:

Vitro: The fancy new sword is used to good effect as Vitro slices into the sinspawn.

Sinspawn: Wounded but not down, the sinspawn dont give up.

Red five foot steps back, taking a stab at Vitro again.

Attack red ranseur: 1d20 + 6 ⇒ (2) + 6 = 8

Blue also steps back. Both sinspawn are being driven to the center of the room.

Ranseur blue: 1d20 + 6 ⇒ (2) + 6 = 8

Round 3

Vitro
Sinspawn red 15 damage, blue 20 damage
Justin
Ratji
Oskar
Snowflake

Justin, Oskar and Snowflake can act.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar steps forward, gladly taking the ground the sinspawn cedes to him. "Aw, come back, buddy. Ain't we having fun?" As he moves in he unleashes a barrage of fists and elbows.

Five-foot step and flurry Blue again. I've once again dropped my sunglasses (when I'm on mobile, I just can't manipulate that little icon accurately, hell it's all I can do to get Oskar into position).

Unarmed Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Unarmed Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Unarmed Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Unarmed Damage: 1d6 + 6 ⇒ (3) + 6 = 9


Dead Suns:

Blue is no more!

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Throws a ray of frost at red

1d20 + 6 ⇒ (18) + 6 = 24 for 1d3 ⇒ 1 damage


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8
GM Woran wrote:

Vitro: The fancy new sword is used to good effect as Vitro slices into the sinspawn

(...)

Sinspawn red 15 damage

Psst, I think you forgot my damage.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

I couldn't move my toon from my phone. so it looks I move 8 squares, but thats four the last round, and four now
Vy advances towards Red
melee attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 2 ⇒ (1) + 2 = 3


Dead Suns:

While Oskar beats one sinspawn down, the others all advance on the other. While each individual blow is not very strong, together they are enough to bring the other sinspawn down.

we are out of initiative


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro puts away his bow and tosses the s'pawn corpses out of the way into one of the empty cells, then takes a moment to look around the scene for any interesting tidbits. And let's peek around for any magical traces as well.


Dead Suns:

Several of the cells contain skeletons. Whatever magic is conserving the room is also affecting the skeletons. They have been preserved, but if you touch the bones they feel dry and brittle.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Whats the round circular depression over here?


M Large Canine Level 3 druid

*pictures that as the slice going through, the monster rearing back, then looking down and falling over dead*


Dead Suns:

It doesnt say what the circular depression is. It must be something, as there is also a white outline around it on the full map. It might have been something in the original version that never made it into the anniversary edition

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

justin rubs his eyes

"swear I'm seeing things. Alright then ONWAAARD! "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Whatcha think, we poke our heads in t'one more room, then head back up to town?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"These guys may have tried to put up a fight but we managed to overwhelm them pretty neatly. Here's to hoping that after the quazzit we've already had the toughest of them. So now we'd just be sweeping up the dregs before they can scatter."


Dead Suns:

With the room examined and the sinspawn disposed of, the group gets back onto the walkway and into the next room.
The room contains several ancient relics of what appear to be torture implements, although their function and style seem strange and archaic.
In one corner sits a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks.
And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

".. well. I think underpoint just officially moved into a niche market. AUntie Zerta ought to know a few people who... "

Detect magic sweep to make sure none of these are automated , perceive the right door and take a look inside.


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Just say it Justin. I just know it's floating at the top of your mind.'Future Massage salon'"


Dead Suns:

Nothing is magical.

Justin carefully opens the door to the right.
The crumbling remnants of several chairs and a long table clutter the floor of this room. Scraps of paper are scattered everywhere. To the south stand three stone doors, each bearing a strange symbol that resembles a seven-pointed star.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

... You're getting good at this! We may have to hire you for sales

Detect magic sweep.

Gather papers and try to play jigsaw puzzle.

Knowledge history the doors?

1d20 + 9 ⇒ (18) + 9 = 27


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro walks along, making some sketches, taking the occasional rubbing of an ancient symbol.


Dead Suns:

perception Justin: 1d20 ⇒ 14

The pieces of paper appear to be the fragments of countless books and scrolls with bits of spiky writing in a strange language all over them.
It will probably take days to reconstruct them, if it would be possible at all.

The symbol on the doors is the Sihedron Rune. It is a seven-pointed star that symbolized the seven virtues of rule of early Thassilon. With the decline of the empire, the rune became more closely associated with the seven vices, the seven runelords, the seven schools and Thassilonian magic, the seven skymetals, and the power of magic.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"jigsaw puzzle for later. Lets see whats beyond door number one... "

Someone want to open the left door?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Step back a bit, give possible abominations some room to work with..."

After everyone takes up position I've moved you guys Vitro makes the necessary gestures to open the door with the open/close cantrip.

(If there's nothing or if it's locked I'll continue with the other doors.)


Dead Suns:

Vitro carefully opens each door.

Within each small room is a single skeleton of a badly deformed humanoid; one has three brittle arms, another has an enormous misshapen skull, and the third has a rib cage that goes all the way down to its pelvis—a pelvis with stunted leg bones strewn below its strangely flat girth.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin pauses for a second then falls over laughing...

".. actual.. skeletons.. in... " and waves a paw around

Disrupt undead. Disrupt undead. Assuming that does nothing, OOONWAAARD

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justins stomach rumbles

"... the price of knowledge. One more door lets move along.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

After the rest of the group shifts positions to face the next door, Vitro beckons it open, sword in the other hand.


Dead Suns:

These skeletons died a long time ago, and are not getting up anytime soon.

Behind the door is a stair leading downward.
The ceiling of this strangely cold chamber arches to a vaulted height of twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Well, that sure don't sound good. Do I even wanna look...?"


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[retired]

They're here! Oh sweet salv...

"*cough*"

You here a soft thud come from one of the pits.


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"It's a trick. Get an axe..."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"If you're sentient please call out in your native tongue. Security positions for underpoint are available and we are taking applications but do not want to see demonstrations at this time. The princess has spoken "

he repeats the phrase in goblin, thasalonian, undercommon,

"Try not to kill anyone we might be able to hire later. That includes any mutated goblins. There's some food on Bitey. Don't spend the good stuff unless they're worth it. I'll be back in a few minutes. I want to..erm. start deciphering these right away. " he scurries down the cooridoor. "I'll be back in a little bit "


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Dead Suns:

*moan*


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro's starting to sound impatient and cranky.

"If you're not sentient just keep moaning and a casket worker will be with you shortly."

Badgering the orcstrosity down the stairs in front of him, Vitro whispers to him.

"These lids look suspicious. Wouldn't be surprised they're trapped. I'll see if I can open the up remotely, keep us out of the blast range, or any tentacles that might come out of them."

Open/Close on the central lid; if that doesn't cause anything to happen I'll work my way back left until something happens or they're all open.


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M Large Canine Level 3 druid

whackamole, the national sport of underpoint


Dead Suns:

The wooden lids fall back one by one. Nothing pops out. The shuffeling and moaning increases however.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"No explosions then, but it sounds like whatever is moaning is stuck down there. And I'll bet it's waiting to grab our ankles and drag us in as soon as we come close enough to look in."


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy casts Detect Evil just to be sure


Dead Suns:

There is nothing evil in the room. Whatever is in the pits is shielded from Detect Evil by the stone.

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