GM Volandis' Emerald Spire 2 (Inactive)

Game Master Luthor Volandis

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Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 1->2

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting;
Heccuba - dmg; Lord of 9th armor?;
Romulus - dmg; Readied action to attempt to aid ally's AC (but did not hit DC 10)
Adowyn- 1 dmg; grappled;
Altovin - dmg;
Leryn - 2 dmg; grappled;
Orange Fast Zombie - dmg;
Dasus - 6 dmg;

Adowyn attempts to escape from the net but fails.

Heccuba summons magical armor to protect her. Mechanically, what effect is this? Mage armor or something else?

Altovin conjures a mass of slippery grease beneath the zombie...

Reflex DC 14: 1d20 + 3 ⇒ (6) + 3 = 9

... who stumbles and falls prone at the feet of Dasus.

Fortunately for the zombie, Dasus' reflexes were not the fastest this time around, and therefore the zombie is able to stand up without provoking an AoO from him. Altovin, if you have a reach weapon you can take an AoO against the zombie.

Acrobatics DC 10: 1d20 + 2 ⇒ (10) + 2 = 12

The zombie gingerly, slowly, and acrobatically, moves out of the greased area.

Pathfinders are up!


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

And also Adowyn tries to escape!

CMB to escape : 1d20 + 5 ⇒ (12) + 5 = 17


”Leryn” | Male N Medium wolf | HP 6/13 | AC 14, T 12, FF 12 | CMD 15 | F +5 R +5 W +1 | Init +2 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: None

Again, Leryn tries to escape!

CMB: 1d20 + 4 ⇒ (20) + 4 = 24

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Seeing the zombie move away, Romulus takes a step to get a proper sighting and prepares his arrow as he keeps his drum beat playing.

Ranged Aid Another Vs AC 10: 1d20 + 4 ⇒ (2) + 4 = 6
On success, 1 Teammate + all people who share this feat gain +4 to AC. Damnit.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 1->2

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting;
Heccuba - dmg; Lord of 9th armor?;
Romulus - dmg; Readied action to attempt to aid ally's AC (but did not hit DC 10)
Adowyn- 1 dmg; grappled;
Altovin - dmg;
Leryn - 2 dmg; move action still available
Orange Fast Zombie - dmg;
Dasus - 6 dmg;

Adowyn is unable to escape but her wolf, with a terrific effort, breaks free of the netting. Leryn still has a move action available.

Romulus keeps his inspirational drumbeat going and again readies to aid an ally, and again finds that his aim goes awry.

Bold may act

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Yes, it is mage armor. I just like to give it a little spin :)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

The witch moves up and casts guidance on the archer.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 1->2

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting;
Heccuba - dmg; mage armor;
Romulus - dmg; Readied action to attempt to aid ally's AC (but did not hit DC 10); guidance available for one roll;
Adowyn- 1 dmg; grappled;
Altovin - dmg;
Leryn - 3 dmg; grappled;
Orange Fast Zombie - dmg;
Dasus - 6 dmg;

Heccuba moves into the room and gives Romulus some divine guidance.

Having freed himself from the netting, Leryn moves toward the zombie and triggers yet another trap!

ranged touch attack: 1d20 + 10 ⇒ (5) + 10 = 15
dmg: 1d6 ⇒ 1

The poor wolf once again finds himself grappled by the netting that has fallen from the ceiling.

Altovin and Dasus are up!

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Shaking off the surprise from the sudden attack, Dasus growls and — keeping an eye on the ceiling — tries to make his way around close enough to attack the zombie.

Attack (with IC): 1d20 + 7 ⇒ (6) + 7 = 13

Damage: 1d12 + 5 ⇒ (11) + 5 = 16

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Altovin moves back towards Adowyn trying to assist her attempts with divine power.

Guidance: The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

"Se thee co hwe un sei su sceck ca flat!" he calls out as a faint light transfers between them.

Celestial:
"Whoever you may be watching us, lend your aid to my ally."


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 2->3

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 12 dmg; grappled;
Orange Fast Zombie - dmg;
Dasus - 12 dmg; grappled;

As Dasus crosses the floor, yet another mass of netting plummets from the ceiling!

ranged touch attack: 1d20 + 10 ⇒ (17) + 10 = 27
dmg: 1d6 ⇒ 6 and grappled

Dasus, this stops you one square short of where you had intended to move. You still have a standard action available, which you can use to attempt to break free from the grapple (escape artist or cmb check). In order to keep us moving, I'll assume that you attempt to do exactly that and will roll it for you now, but if you would have done something else instead please feel free to ask me to retcon.

CMB to break the grapple: 1d20 + 5 ⇒ (3) + 5 = 8

The Paladin struggles to free himself from the trap, but finds himself snared along with Adowyn and Leryn.

Meanwhile, Altovin lends some divine guidance to Adowyn's efforts to escape the netting.

The zombie now slams at the poor grappled wolf!

slam: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d6 + 4 ⇒ (1) + 4 = 5

slam: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Even grappled, the wolf somehow - barely - eludes the first blow but cannot avoid the second, which grievously wounds the loyal animal companion.

Pathfinders are up!

For those who are grappled, a reminder: you can still attack while grappled (but can't do anything that would require 2 hands, such as wield a 2 handed weapon); you have a -2 on attack rolls and a -4 on Dex, and of course you can't move.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

CMB to break the grapple: 1d20 + 5 ⇒ (15) + 5 = 20

I'll assume that was enough, if it isn't, feel free to move me back and ignore the following.

Dasus breaks free from the netting, and steps to move in front of the zombie. He doesn't get a chance to attack yet, but he at least positions himself to be a target as he prays for healing.

Swift action for lay on hands on self.

Lay on hands: 1d6 ⇒ 5


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 2->3

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 12 dmg; grappled;
Orange Fast Zombie - dmg;
Dasus - 7 dmg;

Dasus successfully breaks free of the netting and moves into position to confront the zombie, while also healing himself.

Pathfinders are up!


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Again, Adowyn tries to escape!

CMB to escape : 1d20 + 5 ⇒ (10) + 5 = 15


”Leryn” | Male N Medium wolf | HP 6/13 | AC 14, T 12, FF 12 | CMD 15 | F +5 R +5 W +1 | Init +2 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: None

Also Lery tries to escape!

CMB to escape : 1d20 + 4 ⇒ (6) + 4 = 10

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus keeps up the beat of the drum as he prepares another arrow.

Try not to move around! Let the thing come to you!

He shouts as he sights down his bow.

Ranged Aid Another Vs AC 10: 1d20 + 4 ⇒ (18) + 4 = 22
On success, 1 Teammate + all people who share this feat gain +4 to AC.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Altovin isn't sure what to do to help next but drops his morning star to pull out his sling before launching a rock at the zombie.

Sling: 1d20 + 1 + 1 - 4 ⇒ (20) + 1 + 1 - 4 = 18
Damage: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Critical Confirm: 1d20 + 1 + 1 - 4 ⇒ (5) + 1 + 1 - 4 = 3
Crit Damage: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 3

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 12 dmg; grappled;
Orange Fast Zombie - 5 dmg; -4 on first attack from Romulus' Aid Another (round 3);
Dasus - 7 dmg;

Neither Adowyn nor Leryn are able to free themselves from the vexing netting.

Romulus continues to inspire the group, while also preparing to aid one of his friends defenses with a distracting shot. Romulus, does this aid the person's AC for the entire round, or a single attack? The latter, I think...?

Altovin hurls a sling bullet at the zombie, and is pleased by the satisfying crunch of the bullet connecting with its zombie flesh.

Heccuba is up!

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Yup, don't have the ability to let it last the whole round yet.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She will cast guidance on herself and then load her heavy crossbow,


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 3->4

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor; guidance available for one roll;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 20 dmg; grappled; unconscious, prone, dying; stabilization check needed;
Orange Fast Zombie - 5 dmg; -4 on first attack from Romulus' Aid Another (round 3);
Dasus - 7 dmg;

The zombie again slams into the grappled wolf, triggering Romulus' distracting arrow.

Slam, vs. grappled, with Aid Another to AC from Romulus: 1d20 + 5 ⇒ (10) + 5 = 15 Leryn's AC is normally 14, -2 from grapple, +4 from Romulus = 16. Miss!

Slam, vs. grappled: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d6 + 4 ⇒ (4) + 4 = 8

However, the zombie's second blow connects, knocking the poor wolf to the floor. Leryn is now grappled, prone, unconscious, and dying!

Pathfinders are up!

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus swears and runs up to their downed wolf companion.

Hold on boy, I gotcha!

He slides down and kneels to touch the wolf on the neck, healing power flowing through.

Stay down boy, it's okay...

CLW: 1d8 + 2 ⇒ (3) + 2 = 5

Even while he casts his spell, he never misses a drumbeat.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 3->4

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor; guidance available for one roll;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 15 dmg; grappled; unconscious, prone, stable;
Orange Fast Zombie - 5 dmg; -4 on first attack from Romulus' Aid Another (round 3);
Dasus - 7 dmg;

Romulus runs up to the fallen wolf and provides a blast of badly needed healing power. Though the wolf is still unconscious, he is no longer bleeding to death!

Though he is standing in the same spot where the netting previously plunged from the ceiling, thankfully, it does not happen again!

Pathfinders are up!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She fires how crossbow at the zombie
1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
1d8 ⇒ 2


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 3->4

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor; guidance available for one roll;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 15 dmg; grappled; unconscious, prone, stable;
Orange Fast Zombie - 7 dmg;
Dasus - 7 dmg;

Taking the liberty of moving Heccuba so that her allies are not providing the zombie cover. If we were sitting at a table I would have suggested that so it seems reasonable. And it changes her shot from a miss to a hit! :-)

Heccuba shoots a crossbow bolt into the melee and somehow connects with the zombie!

Pathfinders are up!


”Leryn” | Male N Medium wolf | HP 6/13 | AC 14, T 12, FF 12 | CMD 15 | F +5 R +5 W +1 | Init +2 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: None

Adowyn notices that it is in vain to attack so she shouts ”Leryn attack!“

Leryn immediately reacts and bites the undead.

bite, grappled : 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
bite damage: 1d6 + 3 ⇒ (5) + 3 = 8

If bite is a hit - free trip without AoO, grappled: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Adowyn still tries to escape!

CMB to escape : 1d20 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Even as Romulus stabilizes the wolf, Dasus says to the zombie, "Leave the wolf alone and face me."

And then he attacks, swinging his greataxe at the zombie, then following up with his tusks once again.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13

Damage: 1d12 + 5 ⇒ (6) + 5 = 11

Bite: 1d20 + 1 ⇒ (12) + 1 = 13

Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 4

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor; guidance available for one roll;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 15 dmg; grappled; unconscious, prone, stable;
Orange Fast Zombie - 7 dmg;
Dasus - 7 dmg;

Although Leryn is now stable (from Romulus' healing) he's still unconscious (unless I've got the math wrong somehow?) so he is not able to attack.

Adowyn unsuccessfully struggles against her bonds.

Dasus attacks the zombie twice, but misses it both times.

Altovin is up!

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Shaking Altovin reloads a bullet into his sling and prepares to fire again...

Celestial:

"Once we deal with this monster I can heal Leryn..."

Sling: 1d20 + 1 + 1 - 4 ⇒ (4) + 1 + 1 - 4 = 2
Damage: 1d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6


”Leryn” | Male N Medium wolf | HP 6/13 | AC 14, T 12, FF 12 | CMD 15 | F +5 R +5 W +1 | Init +2 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: None
Leryn - Iconic Hunter Animal C. wrote:


Adowyn notices that it is in vain to attack so she shouts ”Leryn attack!“

Leryn immediately reacts and bites the undead.

[dice=bite, grappled ]d20+4-2
[dice=bite damage]d6+3

[dice=If bite is a hit - free trip without AoO, grappled]d20+4 -2

Sorry! Ignore my post! :-(


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Combat Round 4->5

Conditions: Inspire Courage +1 (begin round 1); Grease (DC 14) in Yellow square; Red Circles = Netting (standard action to escape using either escape artist or CMB check);
Heccuba - dmg; mage armor; guidance available for one roll;
Romulus - dmg; guidance available for one roll;
Adowyn- 1 dmg; grappled; guidance available for one roll;
Altovin - dmg;
Leryn - 15 dmg; grappled; unconscious, prone, stable;
Orange Fast Zombie - 7 dmg;
Dasus - 14 dmg;

Altovin hurls a sling bullet at the creature, but misses badly.

The zombie now turns its attention to Dasus.

Slam: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d6 + 4 ⇒ (2) + 4 = 6

Slam: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d6 + 4 ⇒ (3) + 4 = 7

The second of his slams connects with the brave paladin.

Pathfinders are up!

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Starting to grow concerned, Dasus takes just a moment to centre himself and prays for assistance in finishing his foe, and then says, "No more of this. Face the wrath of Apsu!"

Swift action for activating Smite Evil. AC versus the zombie is now 21.

Attack: 1d20 + 10 ⇒ (17) + 10 = 27

Damage: 1d12 + 9 ⇒ (7) + 9 = 16

Bite: 1d20 + 4 ⇒ (9) + 4 = 13

Damage: 1d4 + 4 ⇒ (4) + 4 = 8


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Out of Combat

Conditions:
Heccuba - dmg; mage armor;
Romulus - dmg;
Adowyn- 1 dmg;
Altovin - dmg;
Leryn - 15 dmg; unconscious, prone, stable;
Dasus - 14 dmg;

With a single blow, the brave Paladin of Apsu strikes down the zombie, sending it - at last - to its long-delayed final rest in the bosom of Pharasma.

Combat Over - Pathfinders are victorious!

Romulus, note you used 4 rounds of inspire courage.

Out of combat it is not difficult to free the remaining pathfinders from the netting and to heal their injured comrades.

Go ahead and heal up and then we can move forward when you are ready. There's not much left to this level of the dungeon.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

As the danger fades Altovin works to quickly cut the other free.

"Gather near and let me heal your wounds...I feel terrible for calling out to that monster...how did it sound so alive!"

Channel: 1d6 ⇒ 3
Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 3

Once the group gathers he begins seeking clarity from the divinity that watches over him. Three pulses of warm light washes over the room stitching together some of the wounds the party has endured.

8 Total. 1 Channel remaining.


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Earlier...

Adowyn shouts out in panic when she sees that her companion is it so hard that he is lying on the ground believing!

”No, you will pay!“

Now ...

She hugs her wolf companion and also looks at the Oracle with a big smile.

”Altovin, Thank you so much for your healing and your kindness!“

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She will cast detect magic.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Out of Combat

Conditions:
Heccuba - dmg; mage armor;
Romulus - dmg;
Adowyn- dmg;
Altovin - dmg;
Leryn - 7 dmg;
Dasus - 6 dmg;

Altovin channels to (partially) cure his comrades, restoring Leryn to consciousness.

Heccuba seeks any magical sources in the room but finds nothing.

Perception:

Adowyn: 1d20 + 9 ⇒ (12) + 9 = 21
Leryn: 1d20 + 5 ⇒ (7) + 5 = 12
Altovin: 1d20 + 2 ⇒ (6) + 2 = 8
Dasus: 1d20 - 2 ⇒ (17) - 2 = 15
Heccuba: 1d20 + 4 ⇒ (14) + 4 = 18
Romulus: 1d20 + 6 ⇒ (4) + 6 = 10

As the Pathfinders look around the room, Adowyn notices a secret door.

Map updated

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I sense no magical auras she comments to the group.


Emerald Spire slides |

Would someone like to open the secret door?

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

"Thank you," Dasus says in response to the waves of healing. Once the secret door is pointed out, he steps over to open it, "Let's keep moving."


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Out of Combat

Conditions:
Heccuba - dmg; mage armor;
Romulus - dmg;
Adowyn- dmg;
Altovin - dmg;
Leryn - 7 dmg;
Dasus - 6 dmg;

Dasus opens the secret door, revealing another corridor, with a seemingly blank wall at the far end.

Perception:

Adowyn: 1d20 + 9 ⇒ (2) + 9 = 11
Leryn: 1d20 + 5 ⇒ (17) + 5 = 22
Altovin: 1d20 + 2 ⇒ (5) + 2 = 7
Dasus: 1d20 - 2 ⇒ (5) - 2 = 3
Heccuba: 1d20 + 4 ⇒ (14) + 4 = 18
Romulus: 1d20 + 6 ⇒ (9) + 6 = 15

However, the keen eyes of the wolf spot something unusual about the far wall. Leryn whines and sniffs at the spot, enabling the rest of you to recognize another secret door.

When you open this second secret door, you see another chamber.

A few wisps of decayed webbing hang from the walls of this room, but there’s none on the stone ceiling and no sign of spiders in the room. The ceiling is blank save for four 1-foot- wide, round steel medallions, one set into each corner. The floor is equally bare except for a pedestal in the center of the floor made of a single five-foot-square block of stone, about two feet high. On the pedestal sits a metal-framed wooden chest, and to the side of the pedestal rests a shallow hole in the floor housing what looks like a brass door handle set into the stone. A stone tile lying loose nearby is clearly designed to fit over the hole, concealing the handle.

Map updated. Please update your positions on the map.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

"It doesn't look like spiders but this place has other dangers...l-like those nets...and that p-it. Let's be careful, please!" Altovin says creeping into the room slowly to spot any traps connected to the pedestal or medallions.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17

He makes sure his tools are ready if he needs to disable something quickly but they still tremble slightly with fear.


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Leryn and Adowyn step forward.

"I just hope it is not a surprise attack again!"

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Emerald Spire slides |

Adowyn notices two more secret doors. In addition, she notices the ceiling doesn’t quite touch the walls—there’s an inch-wide seam or crack surrounding it.


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

"Everybody that has splash weapons ... take them into your hands. It could be possible that we will face a swarm." Adowyn says and she moves to one of the secret doors she found and opens the door.


Emerald Spire slides |

Adowyn finds no swarm, but only a small passageway with another secret door, seemingly leading back in to the throne room where the group fought and defeated Gorloth some weeks ago.


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

The group walks into the room where the group fought and defeated Gorloth and searches for further secret doors.

They move to the other side of the room if necessary to find secret doors.

And if they don't see anything else they continues searching and searching and searching for secret door ... ;-)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She will recast her dancing lights and then detect magic while thr group looks around


Emerald Spire slides |

The group returns to Gorloth's throne room and finds a couple more (equally meaningless) secret doors. Otherwise you find nothing else of interest.

Do you wish to investigate the chest in the previous room? Otherwise you are basically done with this floor of the dungeon. My apologies if these last several rooms have seemed anti-climatic - Gorloth is basically the finale for this floor, but of course you encountered him quite early on. Also, I don't really understand why the author of this floor included all these pointless secret doors (I think the idea is to foster hit and run tactics with the spiders but still...) In any case, each floor of the Emerald Spire has a different author, so they can have very different flavors.

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