GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Current Map

As Nau's hands push against the stone door he can feel it resist his attempts to open it for but a moment before it gives way. The door opens with a loud CRACK, and Nau can see the inside of the building. A stone bench line the southern wall of this chamber. At the far side of the room, a basin of water sits atop a stone pedestal. A stone door engraved with an image of a hammer stands to the north.


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

After opening the stone door, Nau moves into the strange stone building.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

"This appears to be a derelict shrine."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val casts Detect Magic and inspects the auras closer..

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26

Why does rage burn within her lol Because she's trying to be stealthy? Again sorry for my post rate in the camps lately... I only get a few weeks a year to hunt so I must take advantage.. Heading for a deer stand now..


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

Because stalking off is usually an angry thing to do, as in stalking off in a huff. ;-)


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara thinks for a second, trying to remember where did she saw this symbol before.
Knowledge (Religion): 1d20 + 5 ⇒ (11) + 5 = 16


Current Map

K religion DC 10:

This is a temple to Torag. A patron deity of the dwarves, and a protector of the outer realms.

Nau can see that there is another door partially hidden by the rubble that leads into the temple.

Spellcraft DC 20:

Temples of the gods depend upon worship, and care to remain places of power against evil.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

So, no tracks or sign that anything has been here?


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Oh, now I do get the picture. This is a Temple of Torag. He is a patron deity of the dwarves, and protector of the outer realms. We could be in allied territory, since it was made by them, but this could be abandoned for a long time now." She approaches the stone door and takes a careful look at it before any movement to open it.


Current Map

@Thorst no tracks, this place seems to be abandoned.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst continues looking around the outside of the building looking for anything out of the ordinary...
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
...Before returning to Anevia and the blind elf.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
Perception at the door: 1d20 + 10 ⇒ (18) + 10 = 28

"Abandoned temples lose their power with time, and that's probably why I detect a faint aura lingering the place."


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

Knowledge (Religion): 1d20 + 4 ⇒ (3) + 4 = 7

What a strange and unknown god . . .

Nau opens the inner door as well.


Current Map

Nau can see that broken stone benches line this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room. A stocky figure in a hood sits upon the bench nearest the altar facing toward the great hammer symbol at the head of the church.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara comes in right after Nau, seeming scared by the presence in there. She tries the first thing that comes into her mind:
"Hello?"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

I meant stalking, as in trying to be quite.. But I suppose she does have a bad attitude in general so your prob somewhat right..

Val moves in and readies her weapon should the newcomer become violent..


Current Map

As Halara's voice echos around the room no response can be seen from the stocky figure currently sitting down.


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

"We are lost. May we take refuge in your temple?"

Nau moves closer to get a better look at the seated figure.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara summons light on the tip of her spear-like staff, then approaches the figure and uses the spear to gently remove its hood.


Current Map

DC 15 perception:

The dwarf smells of grave dust, and decay.

As Halara tries to use her spear-like staff to remove the hood the figure's hand comes up, and knocks it away.

"Leave me alone ye blasted human."

The figure turns around revealing the face of a dwarf. He seems to be very old, and he looks at everybody else in the temple with a glare.

"Can't you lot see a dwarf who's trying to sleep?"


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

"You do not seem well. Will you accept Irori's healing?"


HP 11/11 | AC 14 | T 14 | FF 10 | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +4 | Perc +5
Usable:
5/7 Acid Dart (Sp); 1/1 Acid Splash (Sp)

"Should a temple really be a place for sleep?"


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst returns to the three outside and reports, "Seems like this place has been abandoned long ago. I can see no tracks or anything else here."


Current Map

The dwarf recoils away from Nau.

"KEEP YOUR BLASTED DEMON MAGIC AWAY FROM ME!"

As the dwarf goes into a corner he seems to be hyperventilating for a bit before speaking again. His next words are directed at Golradir.

"Where else would I sleep? In the bloody cave?"


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Halara's face change from scared to worried. She hears her friends speak, but knows all too well people should not be disturbed, and Golradir's comment sounded harsh. I bet the dwarf is here for a reason, and maybe some stronger approach might bring us faster results.

"We're sorry to interrupt your sleep, but we're a lost flock and we need some guidance. As much as we know we're below Kenabres, and the city is under attack right now as we speak. Could you please speak with us?"


As you hear shouting from an unfamiliar voice from inside the temple Aravashinal seems surprised.

"Well it seems like this place isn't abandoned after all."


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

Confused by the dwarf's outburst, Nau struggles to understand, Are you the priest of this temple? Of Toor-ag?"


Current Map

The dwarf struggles to speak now currently trying to hold back its anger.

"I'm no priest. Priests are only there for when times are good, they abandon you when anything goes wrong. Even the gods are nothing, but big fat priests."


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

The woman gets very uncomfortable at the dwarf's words, but she manage to keep her anger from her speech.
"You should not mock the gods. They work through mysterious ways, and sometimes their actions are misunderstood by us, but still, they are there in the good and in the dark times. Do you mind to explain to us where we are?"

She tries to understand what is wrong with the dwarf.
Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"It seems perhaps he's been alone down here for too long.. His social skills have left him.. Could you perhaps tell us how to go about reaching the surface? We could easily be out of your hair and let you go back to your sitting alone.."

Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

"It seems strange then that you would take refuge in one other their temples. Even if you have no love of the gods, why would you choose to live amongst such decay? What do you eat and drink?"

Sense Motive: 1d20 + 4 ⇒ (18) + 4 = 22


Current Map

Sense Motive DC 15:

The dwarf doesn't seem to recognize that it would need food, and water to survive in these conditions.

The dwarf seems extremely angry at Halara's words.

"The gods abandoned me to die....
They abandon everybody to die....
I will show you that they have abandoned you as well!"

As the dwarf speaks his face suddenly turns into a mask of rotten flesh. Her raises up his claws, and screams at the party.

K. Religion DC 13:

This is a Huecuva. These creatures are either created when a cleric loses faith in his god, or a blasphemer is punished by a god. They either go out, and hunt priest, or seek hopeless absolution in the temples they once treasured.
They can appear as they did in life only during the day, and revert to their undead forms at night.
They also resist any weapon not made of Silver, or one that has no magical properties.
Finally their claws carry vile diseases, and they have a strange resilience to a clerics divine channeling that they spread to other nearby undead as well.

Combat Round 1

AC 15, Touch 12, Flat-Footed 13
Golradir's Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Halara's Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Nau Invishi's Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Thorst Worten's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Valkyrie Stormseeker's Initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Monster's Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Anevia's Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Avarshinal's Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Horgus's Initiative: 1d20 - 1 ⇒ (1) - 1 = 0

Nau; Thorst; Avarshinal; Monster; Anevia; Halara; Golradir; Valkyrie; Horgus


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Hmm. Perhaps they have found something. I hope they don't take too long. It is clear we went down the wrong tunnel."

He waits outside and keeps watch on the way the came.

Ninja'd. Do i hear him? If so I will hurry inside to see what all the yelling is about.


Current Map

You would have to make a DC 5 perception check, and your modifier for perception is +5. You hear him :)


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

Knowledge (Religion): 1d20 + 4 ⇒ (12) + 4 = 16

"Blasphemer! Forsaken One! Huecuva! We will cleanse this house of the gods of your rot. Beware its claws, they carry disease. It will resist your weapons unless they are silver or magic."

Nau casts Protection from Evil on Valkyrie.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst hears the shouting and turns to the blind elf. "Make me strike true Wizard." Asking for True strike

Thorst waits till the elf has cast his spell and then runs inside and seeing the monster of a dwarf stops in from of Halara, Falchion in hand. The square above her. "What is this thing?"


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

:( should have cast it on me :(


Current Map

@Thorst True Strike has a range of personal, so he can cast it on you sorry.

The creature roars at Nau, and rushes forward to claw him.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

With a sicking slice the creature opens up a wound in Nau's body

Nau you are going to have to make a fort save at the beginning of your next turn DC 12. If you make it you only have to make one more on the turn after that.


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

Calm yourself, Iago. I'm saving Enlarge Person just for you, but she can make her weapon magic. It's better to spread the love.


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

I'm going to take my five foot step to clear the way for V.


Current Map

Okay so replace the word Nau with Golradir in my above post.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Oh my bad on true strike. Thorst would not know either so that's ok. Would he cast something else on me or just laugh and say he can only cast it on himself?


Current Map

He would pull out a wand and hit you with a false life, so you have 8 temporary hitpoints.
False Life: 1d10 + 3 ⇒ (5) + 3 = 8


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

I'm okay with being the one hit. I'll just stumble back after the attack?


HP 11/11 | AC 14 | T 14 | FF 10 | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +4 | Perc +5
Usable:
5/7 Acid Dart (Sp); 1/1 Acid Splash (Sp)

it's attacking me?


Current Map

Well if Nau is fine with being hit then it would have been against Nau. It doesn't particularly like anybody who is divine oriented.


HP 11/11 | AC 14 | T 14 | FF 10 | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +4 | Perc +5
Usable:
5/7 Acid Dart (Sp); 1/1 Acid Splash (Sp)

Golradir recites a small incantation and spreads his hands towards the cloaked figure, releasing a prismatic spray of a plethora of prismatic colors.

Casting Color Spray DC 15

Casting Defensibly DC 17: 1d20 + 7 ⇒ (1) + 7 = 8

Bleh. Looks like I loose the spell :(


Current Map

If you cast from there without casting defensively you will provoke an AoO. Do you wish to still cast?


HP 11/11 | AC 14 | T 14 | FF 10 | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +4 | Perc +5
Usable:
5/7 Acid Dart (Sp); 1/1 Acid Splash (Sp)

No where for me to move lol damn you! jk


Current Map

You could cast defensively.

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