GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Current Map

Seriously with a DC of 5 I should just not even put it in spoilers.... Stupid Dwarf. Also, this dwarf seems to be a normal dwarf, and he doesn't appear to be the same as the one you met before.

The dwarf screams as you see him, and begins to yell.

"YOUWILLNOTTAKEMEAWAYYOUFILTHYANIMALSIHAVEDISCOVEREDTHESECRETSTOEVERYTHING! "

Combat Round 1
AC 14 Touch 10 FF 14 CMD 12 (16 vs. bull rush, and trip)

Halara's Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Thorst Worten's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Valkyrie Stormseeker's Initiative:: 1d20 + 4 ⇒ (5) + 4 = 9

Monster's Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Anevia's Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Avarshinal's Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Horgus's Initiative: 1d20 - 1 ⇒ (8) - 1 = 7

Halara; Thorst; Avarshinal; Anevia; Valkyrie; Horgus; Dwarf


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara takes a step closer to hold her ground better, suddenly confused by the scream, draw her spear (with reach) and detects magic on the dwarf. "Don't come any closer dwarf!"


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Now there dwarf. We do not wish you harm and we do not wish to steal your secrets. We just want a way to the surface. If you let us pass we will leave you alone here."
Diplomacy: 1d20 ⇒ 5

If the dwarf moves to attack him he readies to attack.
Power attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 2d4 + 7 ⇒ (4, 4) + 7 = 15 max dmgs!


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Bump... Ixos? Pox?


Current Map

Avarshinal, and Anevia both stay hands for now since some seem to wish to talk to this dwarf, but both of them seem ready in case he tries anything.


Horgus on the other hand seems afraid of the small yelling man, and speaks up.

"What are you waiting for? He obviously means us harm. Stop him!"


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"We will stop him if he comes, but we will not start it. Now be quiet!"

I hope he does not think bad of me ^_^


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"He's obviously crazed.. Perhaps we should try to subdue him and carry him along as well.."


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Ixos/the monk is way back where atm


Male Human Monk (Ki Mystic/Monk of the Four Winds/Qinggong Monk/Sensei) 5

Yep


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Common Nau, time for you to get back with the group, isn't it?


Current Map

The dwarf smiles as he suddenly begins to shift, and fade. He appears to be moving in and out of the shadows without even moving. He also backs away from Thorst.

Spellcraft DC 17:

The dwarf is casting blur.

He will be under the effect of a blur spell if nothing interrupts him, so 20 % concealment. If you hit him roll a d100, and 81-100 you actually missed.

Combat Round 2
AC 14 Touch 10 FF 14 CMD 12 (16 vs. bull rush, and trip)

Halara; Thorst; Avarshinal; Anevia; Valkyrie; Horgus; Dwarf


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Guard, come with me." She gestures him to follow her closely, then moves to her right, hoping the dwarf will move the other way, but if he doesn't, well, she's got reach!
She also analyzes him to try to identify what's wrong.
Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst steps sideways to match the moving dwarf and cover the others with Halara. "Where are you going dwarf?"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13 Once again compeletely inept..

Val follows the others lead..

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

"He just cast some spell, although I know not what it was.. Why are you being so defensive dwarf? We wish not to harm you, only to reach the surface.."


Current Map

Anevia, and Ashvarneil stay quiet since the group seems to wish to speak to this dwarf.

The dwarf laughs and yells.

Sense Motive DC 10:

The dwarf seems insane, and almost frothing at the mouth.

"YOUAREALLLIARSYOUCOMETOTAKEMEBACKTOTEMPLARSIKILLYOUFORTRYINGDIEDIEDIEFOOLS !"

The dwarf throws out his hand and a pattern of colors emerges from it.

Spellcraft DC 16:

This is a color spray

Thorst you have to make a DC 13 will save or be unconscious, blinded, and stunned for 2d4 ⇒ (2, 3) = 5 rounds, then blinded, and stunned for 1d4 ⇒ 1 rounds, then be stunned for 1 round.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9
Will: 1d20 + 2 ⇒ (17) + 2 = 19

Thorst brings his left arm up to shield his eyes, turning his face to the side and closing his eyes from the scintilating colours. "Agh! That was a mistake dwarf. You really shouldn't have attacked me. You made me angry, no one likes me when i'm angry." As he finishes his sentence he charges forward at the dwarf.
Rage Charge Power Attack: 1d20 + 7 ⇒ (5) + 7 = 12 Yay effective
-4AC for this round. HP20/20


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara takes three quick steps forward and attempts to take the dwarf down with the flat of her spear:
Non lethal attack: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7! Damage: 1d10 + 4 ⇒ (8) + 4 = 12 Non-lethal damage
Miss Chance: 1d100 ⇒ 72


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val casts daze dc14 at yhe dwarf


Current Map

Avarshinal doesn't do anything as he seems unable to decide what to use, and Anevia has an arrow notched to her bow, but doesn't fire since Thorst is currently standing in front of the dwarf.

Will save: 1d20 + 8 ⇒ (4) + 8 = 12

The dwarf seems to be unable to do anything as he stares at the wall for a bit.

Combat Round 3
AC 14 Touch 10 FF 14 CMD 12 (16 vs. bull rush, and trip)

Halara; Thorst; Avarshinal; Anevia; Valkyrie; Horgus; Dwarf


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara tries again to take the dwarf down.
Non lethal Spear: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14! Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Current Map

@Halara don't forget 20% miss chance that is still up.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

My bad. I really thought that was a miss anyway.
Miss Chance: 1d100 ⇒ 82

Edit: Oh it wasn't.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Rage Power Attack: 1d20 + 5 ⇒ (8) + 5 = 13

Thorst attacks again, swinging hard at the dwarfs head but when it should have taken his head off the dwarf ducks making him miss.


Current Map

Anevia still can't fire an arrows due to the positioning, but she moves upward dragging Avarshinal with.


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Val you are up


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will attack, using an arcane point to enhance her attack..

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

This chick has the worst dice rolls.. I dont think ive landed an attack yet..


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Welcome to the jungle!


Current Map

The dwarf seems actually afraid as all these people get near him so he steps away, and pulls out a scroll which he seems ready to read if anybody gets near him.

Combat Round 4
AC 14 Touch 10 FF 14 CMD 12 (16 vs. bull rush, and trip)

Halara; Thorst; Avarshinal; Anevia; Valkyrie; Horgus; Dwarf


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst steps up and swings down.

Rage Power Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15
1d100 ⇒ 9


Current Map

Don't forget 20% miss chance, and you trigger his readied action.

The dwarf reads off the scroll quickly forming an electrical fist that he tries to hit Thorst with.

Attack vs. touch: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 3d6 ⇒ (1, 6, 1) = 8

And he solidly connects with Thorst's armor causing some electrical sparks to fly off of him.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val moves to the side of the dwarf, trying to set up a flank..

Acro: 1d20 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Dam: 1d4 + 1 ⇒ (4) + 1 = 5

Surely that grants an AoO if he has a weapon out..

Miss: 1d100 ⇒ 87 A hit!


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara moves out of the dwarf's reach, so she could easily attack him with her spear:
Non-lethal spear: 1d20 + 3 - 4 + 2 ⇒ (5) + 3 - 4 + 2 = 6! Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Miss Chance: 1d100 ⇒ 6


Current Map

@Valkyrie He had no weapon out besides his hands, so no AoO.

The dwarf seems scared as some attacks finally get through his defenses, and he steps next to Halara once again before pulling out a potion, and drinking it. As he drinks the potion he disappears completely.

Combat Round 5
AC 14 Touch 10 FF 14 CMD 12 (16 vs. bull rush, and trip)

Halara; Thorst; Avarshinal; Anevia; Valkyrie; Horgus; Dwarf


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Oh no you don't dwarf!" It is clear Thorst is quite angry and doesn't let go of his rage. He picks up a couple of handfuls of dirt and throws it where he last saw the dwarf, stepping forward and readying his weapon.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Leave him guard! Let's get out of here, he's just a crazy dwarf."

Halara tries to move down the corridor to the NE.


Current Map

Halara you are able to move to the NE without any trouble, and you find yourself looking at a steeply inclined tunnel leads upward to the north, its walls lined with numerous nooks, handholds, and dozens of iron pitons that have been driven into the walls long ago.

Thorst as you throw your dirt some of it bounces off of an object that you cannot see.

The dwarf is in the square right in front of Thorst it took a standard to throw the dirt onto the dwarf, but now anybody else who wants to could attack the dwarf with 50% concealment (roll a d100 and 1-50 you missed the dwarf).

AC 14 Touch 10 FF 14 CMD 12 (16 vs. bull rush, and trip)


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Sure, I'll move there.


Current Map

Waiting to see if Val wants to attack the now semi-visible dwarf, or ignore it now.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Attack!

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Perc: 1d100 ⇒ 1

Wow, is there prize for getting 3 1s in a row.. This character seriously has the worst roller ever..


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Wow! O_o


Current Map

Unfortunately Valkyrie's strikes go very wide, and can't seem to find the dwarf.

The dwarf begins to chant, and as he finishes he chuckles, and you cannot see anymore of him.

Concentration: 1d20 + 5 ⇒ (18) + 5 = 23

Spellcraft DC 17:

He just cast levitate.

Combat Round 6
AC 14 Touch 10 FF 14 CMD 12 (16 vs. bull rush, and trip)

Halara; Thorst; Avarshinal; Anevia; Valkyrie; Horgus; Dwarf


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Common people, let's move! Leave the Forever Alone in there..."


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Quick everyone move." He stands near the tunnel entrance with his sword held ready.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val follows, casting detect magic along the way..


Current Map

As you travel along you cannot sense any magic and the others follow quickly though Horgus walks up to the group after they get to the top.


"Yes, well I seem to not be doing anything right now, so why don't you let me help Avarshinal, so that Anevia cam focus on walking without worrying about him leaning on her. It would just be me doing something to help out here."

Sense Motive DC 12:

Horgus appears to have an ulterior motive besides just helping out Avarshinal.

Bluff: 1d20 + 6 ⇒ (6) + 6 = 12


Current Map

At the top of the climb you see that there is only one path leading forwards into a tunnel that seems to go on for quite a while.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6

Val follows the rest of the group although the long hallway..

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13

"No need Horgus. Everything is fine for now. Let the elves walk together."

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