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Day 3: Night
Rum Action: Drink Deep
1d20 + 0 ⇒ (7) + 0 = 7
Con Damage
1d3 - 1 ⇒ (1) - 1 = 0
Cha Bonus
1d4 ⇒ 3
Diplomacy check: Grok
1d20 + 8 ⇒ (2) + 8 = 10
I go down and talk with Grok, and ask very nicely to get my items back
Grok, my friend do you think that you can hand me back my items, so that I have a better chance of survial on the ship please ma'am?
After getting my items back, I go and find a Hammock and drift off to sleep quickly.

Sasha Neville II |

interesting never flagged as new posts?!?
Sasha not taking very kindly to her lashings as a result of Samms "jeoulsy" she plots for tomorrow's work. an odd smirk on her face.
Once again Sasha attempts to make the rum more to her likeing with a touch of water.
Rum action: make Grog fort save 1d20 ⇒ 13
After dinner Sasha gots a note and goes to Rosie's bunk (or hammock) and waits for her.
when she arrives
Rosie... calls to her, I have something for you she produces the violin and hands it to rosie. the note tucked under the strings.
I don't make friends easily, I am better at making enemies it would seem. That being said I have aquired this for you on the condition that you teach me to play.
-- Sasha
Sasha walks away before she can respond hopefully giving her time to think it over.
Diplomacy: 1d20 + 3 ⇒ (11) + 3 = 14

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Yeeeehaaaa after a loong day our lovely cap'n blesses us wit' wit' his bountiful spiced rum once more!!
Drink deeply: 1d20 + 1 ⇒ (16) + 1 = 17
Stallion baby!!! Heehaw Heehaw!!! That spiced rum just hit me ego real jolly!!
Con bonus: 1d4 ⇒ 3
Taking off his shirt he leaps unto the table and started dancing and singing
I be needin' to be a scurvy pirate A band 'o pirates life fer me All me buckos be band 'o pirates 'n sail th' b. b. seaIve got a jolly roger Its black 'n white 'n vast Get out 'o ye skull 'n crossbones 'n I'll run it up ye mast wit' a Yo-ho-ho and a bottle of rum 'n a ya-ha-ha 'n a ye-hee-hee-ho-hum wit' a yo-ho-hoAnd a ya-ha-ha 'n a yum-yum-jum-jum
Entertain: 1d20 + 2 ⇒ (3) + 2 = 5
with that he collapses on the table and started snoring and drooling away...

Captian Brutis Boyle |

Day 3: Night
Rum Action
Drink Deeply
fort Save
1d20 + 4 ⇒ (8) + 4 = 12
Con Damage
1d3 - 1 ⇒ (3) - 1 = 2
Cha Bonus
1d4 ⇒ 3
---------------------------
Good to meet everyone. name is Brutis, Brutis Boyle. I hail from the land of Gaints and Dragons, I was dragged on her by the Same Kur that drugged you on here as well, Sorry I did not introduce myself eariler, but I had taken quite a blow and Sandra just now got around to healing me and she told me that I should seek out you fellows. She told me that you all could use some protection Other then the captian I am the largest person on this ship. Please allow me to protect you while your here. Do not make me angry, for you will get hurt. I have no control when I get angry and I start breaking things hardcore. These fist have been known to hurt several people, but my warhammer hurts more.

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Day 3: Night
Sense Motive Check
1d20 + 5 ⇒ (15) + 5 = 20
-----------------------
Nods to Brutis,
Nice to meet you sir. I hope that we are not in that much need at the moment, I know we've got a lot of eneimies on board, but I hope that you are not one of them
Since Sandra Sent you over I assume that you are good, Come sit down with us and drink up.

GM Valmoon |

You are fatigued tomorrow. - 2 str and dex
Grok smiles kindly "Here you go lad been wonderin when youd come asking."
Rosie calls to you as you walk away, "Sure thing lass just bring your instrument with you when your ready!"
The night is peaceful
In the morning you all rush up on deck as scourge hands out today's assignments.
Hornan rigger task 1d6 ⇒ 5 is yours to do today
Sasha rigger task 1d6 ⇒ 3 is yours to do today
Brutis swab task 1d6 ⇒ 2 is yours to do today
Rascaliron swab task 1d6 ⇒ 6 is yours to do today
Afzara swab task 1d6 ⇒ 2 is yours to do today
Gruff cook task 1d6 ⇒ 1 is both of yours to do today.
1d100 + 20 ⇒ (84) + 20 = 104 if less then 50% Kroop is drunk.
cooking: Assisting kroop in preparing the days meal.
requirements:
If he's sober no check is required
If he's drunk a DC 10 profession(cook) or intelligence check
Lookout: A climb to the crow's nest.
requirements:
DC 10 Climb check(to 60ft)
DC 10 Perception Check.
Upper Rigging: Work in the upper rigging.
requirements:
DC 10 Climb Check(to 50ft)
DC 10 Profession(Sailor) or Dexterity check.
Rat Catcher: Catching vermin below deck.
requirements:
DC 10 Stealth, Survival or Dexterity Check
Repairs: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope.
requirements:
DC 10 Profession(Sailor) or Dexterity check
Rat Catcher: Catching vermin below deck.
requirements:
DC 10 Stealth, Survival or Dexterity Check
If you are not this list and still active let me know.

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Day 4: Cooking
action 1
Influence: Cog
1d20 + 7 ⇒ (8) + 7 = 15
action 2
profession sailor check
1d20 + 5 ⇒ (10) + 5 = 15
profession sailor check
1d20 + 5 ⇒ (9) + 5 = 14
influence: Giffer Tibbs
1d20 + 7 ⇒ (18) + 7 = 25
--------------------------------------------------
I sense that Fishguts is sober today and speak with him for a bit the I go up and find Cog and speak with him for a bit
Cog, so I hear that you like some bloody tails so I have a story for you sir. One time I was inside a tavern and there was a a huge battle going on
After a while of talking to him I go and find Giffer and see that she is doing something that I have done before on the ship so I decide to help her out some and talk to her to get to know her some more
So Giffer I see ya need some help here. I want to help ya out today and make sure that your not getting whipped tonight. So what do you wish to have for dinner tonight?

Captian Brutis Boyle |

Day 4: Rat catcher
Survival check
1d20 + 4 ⇒ (9) + 4 = 13
Sense Motive check: Jak Scrimshaw
1d20 + 0 ⇒ (7) + 0 = 7
Influence: Jak Scrimshaw (Intimidate)
1d20 + 8 ⇒ (16) + 8 = 24
------------------------------------------------------------------
As I go down below decks I see Jak sitting there doing his job. I go over to him and raise my arms a flex my muscles and say to him Your Jak right? Your now with me if you need something you ask me and my fire des and we will help you out understand boy
As I come up with a whole bunch of dead rats I look at him again and make sure that he understands my meaning. Then toss the dead rats overboard

Sasha Neville II |

Climb checks:
1d20 + 5 ⇒ (4) + 5 = 9 stumble a bit
1d20 + 5 ⇒ (14) + 5 = 19 climb 15'
1d20 + 5 ⇒ (2) + 5 = 7 no progress
1d20 + 5 ⇒ (18) + 5 = 23 climb to 30'
1d20 + 5 ⇒ (20) + 5 = 25 climb to 45'
1d20 + 5 ⇒ (6) + 5 = 11 climb to 50'
Profession sailor checks:
1d20 + 5 ⇒ (16) + 5 = 21
while working the rigging Sasha will spend some time talking with Rattsberger trying to find out what has gotten Samms so angry at her.
diplomacy 1d20 + 3 ⇒ (11) + 3 = 14

GM Valmoon |

You all hear the loud ringing signaling bloody hour. Everyone gathers around on the main deck. As Scourge emerges from below deck no one is with him and after a short talk Plugg's announces "Well now Gruff go fetch us supper you poor excuse of a cook! I'm hungry!!!"
Kroop and Grok smile happily as they, bring up the evening meal - a fish soup. It appears to be for everyone today and it tastes very good.
Feel free to post your night actions
pressed for time so I'll post again later with diplomacy results. After some thinking you can add a Profession sailor check to your posy to influence from know on to help with diplomacy.

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Day 4: Night
Rum Action: Drink Deep
Fortitude Save
1d20 + 0 ⇒ (14) + 0 = 14
Con Damage
1d3 - 1 ⇒ (3) - 1 = 2
Cha Bonus
1d4 ⇒ 4
Performance Check: Aid other
1d20 + 0 ⇒ (17) + 0 = 17
Influence: Tilly Kroop and Rosie Helping
1d20 + 7 ⇒ (15) + 7 = 22
Fortitude Save #2
1d20 + 0 ⇒ (14) + 0 = 14
--------------------------------------------
I take my Rum and Swig it down and I go up to Rosie and tell her, Play a Tune and make'em smile. While your doing that I am going to chat up some people to help us. While the tune is playing and while I am walking around I find Tilly, and start chatting her up to make her smile, I invite her with Kroop and myself to drink while listening to Rosie play.

Captian Brutis Boyle |

Day 4: Night
Rum Action: Drink Deep
Fortitude Save
1d20 + 0 ⇒ (9) + 0 = 9
Con Damage
1d3 - 1 ⇒ (3) - 1 = 2
Cha Bonus
1d4 ⇒ 4
Fortitude Save #2
1d20 + 0 ⇒ (3) + 0 = 3
------------------------------------
I am drinking down my rum deeply and as I am doing that The drink seems to over whelm me today and I just pass out on the floor.

Afzara |

Afzara will keep an eye on Scourge. She is trying to learn his habits.
Perception: 1d20 ⇒ 2
Prof. Sailor: 1d20 + 4 ⇒ (2) + 4 = 6
Figure sailor check to notice common habits for such a person and perception to spot anything that might be worth knowing that might give an advantage.
Afzara will sleep early.

Sasha Neville II |

Sasha tries her best to enjoy the meal though not the best she keeps it down.
taking her rum ration she does the same as every night, water it down a bit.
fort save 1d20 ⇒ 9
this time a bit to distracted Sasha fails to water it down enough and decides it best to just get some rest.
as she heads to her bunk she can hear Rosie playing feeling satisfied that she now has her fiddle.

GM Valmoon |

In the morning you are awoken by Master Plugg's yelling. "You lot GET UP NOW!!! you have a job to do NOW. There be something in the bilges and "we" need to go investigate it and by "we" I mean you. Don't you dare come back up out of there until what ever's down there is dead!"
Go ahead and give me init rolls and first actions. (Nothing to attack can be seen yet.) I'll have the map up later tonight. this will be the only task assigned today so after the fight 2 potential actions could be done. The map will be posted later on.

Sasha Neville II |

Initiative 1d20 + 2 ⇒ (16) + 2 = 18
damn, in the bilges not the pleasentries of the rigging but then again the lash aint much fun either. some day though, the tables will be turned
Sasha gathers what she can to take care of what's in the bilges. taking a small coil of rope

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Day 5: Bilge Rats
Perception Check
1d20 + 5 ⇒ (14) + 5 = 19
Initiative
1d20 + 3 ⇒ (8) + 3 = 11
-------------------------
I acknowledge the orders slightly and then I go and draw out my two daggers looking at them to make sure that they are sharp, and then I say "Brutis, since your love of smashing thing, maybe you should go first down there to make sure that there are good
Once I get down to the Bilges I have both weapons drawn and look around for anything that might be a bother.

Captian Brutis Boyle |

Day 5: Bilge Rats
Perception Check
1d20 + 4 ⇒ (15) + 4 = 19
Initiative
1d20 + 2 ⇒ (11) + 2 = 13
----------------------------
Aye, Plugg!
After the order was giving I go down and get my equipment from Grok, then make my way down to the bilges,
Gruff, you see this? holds up his warhammer This my friend, will keep us all safe. Nothing can beat this.
Takes the lead and opens the bilge door and searches around waiting to attack the first thing that he sees.

GM Valmoon |

GM Valmoon |

As the group starts moving through the bilges a few you notice RATS! As this is called out they aggressively attack.
#1 attacks Brutis to hit: 1d20 + 3 ⇒ (13) + 3 = 16damage: 1d4 ⇒ 1 fort save please
#2 attacks Gruff to hit: 1d20 + 3 ⇒ (5) + 3 = 8
#3 attacks Brutis to hit: 1d20 + 1 ⇒ (12) + 1 = 13damage: 1d4 ⇒ 4 fort save please
#4 attacks Sasha to hit: 1d20 + 1 ⇒ (19) + 1 = 20damage: 1d4 ⇒ 2 fort save please
#5 attacks Afzara to hit: 1d20 + 1 ⇒ (15) + 1 = 16damage: 1d4 ⇒ 4 fort save please
Go ahead and post your actions.

Captian Brutis Boyle |

Day 5: Bilge Rats
Round 1
Fort Save #1
1d20 + 4 ⇒ (17) + 4 = 21
Fort Save #2
1d20 + 4 ⇒ (13) + 4 = 17
Miss Chance
1d100 ⇒ 19
Attack roll
1d20 + 6 ⇒ (18) + 6 = 24
Damage if hit
1d8 + 6 ⇒ (7) + 6 = 13
--------------------------------
Ye Dirty Rats Get off me will ya!
I take my Warhammer up and Bring it down Hard on the floor hopefully smashing one of the Rats
Quit tring to bite me toes off ya scumm

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Day 5: Bilge Rats
Round 1
Miss Chance
1d100 ⇒ 68
Attack roll
1d20 + 1 ⇒ (13) + 1 = 14
Damage if hit
1d4 + 1 ⇒ (4) + 1 = 5
Attack roll
1d20 + 1 ⇒ (9) + 1 = 10
Damage if hit
1d4 + 0 ⇒ (4) + 0 = 4
----------------------------------
Damn! Rats! make sure they do not bite ya.
I double up my attack on the same rat that tried to bite me

Afzara |

HP 9, Temp 2
Is the floor covered in water? I have blindsense 30' with things in contact with same body of water that I am in. Of course that might only work if fully submerged. I do have Darkvision
Perception: 1d20 ⇒ 2
Afzara will attempt to claw the Rat between her and Gruff.
Claw: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 81d4 + 3 ⇒ (1) + 3 = 41d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d4 + 3 ⇒ (4) + 3 = 7
Possible Crit: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d4 + 3 ⇒ (4) + 3 = 7
Edit: Forgot Fort Save
Fort: 1d20 + 3 ⇒ (20) + 3 = 23

Sasha Neville II |

get this first so I don't forget: Fort save 1d20 ⇒ 14
Bilge rats round 1
HP 4 / 6
Ouch! you little bastard Sasha yell as she steps back to scream some more at the rat but this time only the rat will hear the scream
5' step back from the rat to avoid Aoo cast Ear Piercing scream for 1d6 ⇒ 1 damage Fort save DC 14 for half and dazed for 1 round (same save to negate the daze effect

GM Valmoon |

fort save: 1d20 + 3 ⇒ (13) + 3 = 16
At the sound of rats dieing more come out from several barrels of food and attack.
#1 attacks Brutis to hit: 1d20 + 1 ⇒ (13) + 1 = 14
#4 attacks Rascaliron to hit: 1d20 + 1 ⇒ (13) + 1 = 14
#6 attacks Gruff to hit: 1d20 + 1 ⇒ (13) + 1 = 14
#7 attacks Brutis to hit: 1d20 + 1 ⇒ (11) + 1 = 12
#8 attacks Gruff to hit: 1d20 + 1 ⇒ (1) + 1 = 2
#9 attacks Afzara to hit: 1d20 + 1 ⇒ (13) + 1 = 14damage: 1d4 ⇒ 1 fort save please
#10 attacks Sasha to hit: 1d20 + 1 ⇒ (9) + 1 = 10

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day 5: bilge rats
Round 2
attack roll
1d20 + 1 ⇒ (10) + 1 = 11
damage if hit
1d6 + 1 ⇒ (6) + 1 = 7
attack roll
1d20 + 0 ⇒ (1) + 0 = 1
damage if hit
1d6 + 0 ⇒ (4) + 0 = 4
fumble dice
1d100 ⇒ 2
--------------------------------
Damn you rats damn you! I will get you soon.
I start attacking #6 but I seem to be distracted with thoughts of a half naked elf and seem to not pay any attieon to anything else at the moment

Sasha Neville II |

Bilge rats round 2
current HP 4 / 6
Sasha gets very irrate at the rat, cursing it in Infernal
bite me will ya, well two can play at that you little ********
******* means litany of not very lady like words
Sasha dives at the rat that attacked her. her jaw opening up to reveal rows of sharp teeth and a pair of vampire like fangs
bite attack on #10 Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3
if a hit: damage 1d4 + 3 ⇒ (4) + 3 = 7
or should I say as Sasha goes to dive on the rat the low cross beam finds her first as she ends up slamming her head into it and falls face first into the bilge water

Afzara |

HP 6 Temp 1
Is there a map?
Fort: 1d20 + 1 ⇒ (19) + 1 = 20
Afzara will claw some more rats.
Claws: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d4 + 3 ⇒ (4) + 3 = 71d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d4 + 3 ⇒ (3) + 3 = 6
Possible Crit: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d4 + 3 ⇒ (1) + 3 = 4

GM Valmoon |

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day 5: bilge rats
Round 3
attack roll
1d20 + 1 ⇒ (18) + 1 = 19
damage if hit
1d6 + 1 ⇒ (5) + 1 = 6
attack roll #2
1d20 + 0 ⇒ (5) + 0 = 5
damage if hit
1d6 + 0 ⇒ (6) + 0 = 6
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I feel my Dagger collade with rat #8 as I stab it quite hard and then with my offhand I start thinking about Sunny again.
Brutis, Your too loud, but very effective, I like ya

Sasha Neville II |

Sasha rubs her head from the bump her eyes turn blood red. and she lets loose a barrage of infernal words at the rats and the ship in general as she lunges at the rat to sink her teeth into it.
attacking like a starved Ghoul.
bite attack rat #10 1d20 + 2 ⇒ (11) + 2 = 13 -- damage 1d4 + 3 ⇒ (1) + 3 = 4

Afzara |

Afzara concentrates for a moment and summons an eagle between the 2 rats across from her.
The eagle attacks the rats.
Claws and Bite: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 2 ⇒ (2) + 2 = 41d20 + 3 ⇒ (12) + 3 = 151d4 + 2 ⇒ (4) + 2 = 61d20 + 3 ⇒ (6) + 3 = 91d4 + 2 ⇒ (3) + 2 = 5
If I did that wrong then I will step near number 10 and attack it which second attack was 16 AC for 7 damage.

GM Valmoon |

Captian Brutis Boyle |

Day 5: Bilge Rats
Round 4
Fort Save
1d20 + 4 ⇒ (15) + 4 = 19
Attack roll
1d20 + 6 ⇒ (10) + 6 = 16
Damage if hit
1d8 + 6 ⇒ (3) + 6 = 9
--------------------------
Heaves his warhammer after that rat bites him in the ankle,
Ye, Filthy scum, I've had it with ya. Glad yer all dead. Anyone get too hurt? anyone? Alright, let's go tell that rat of Plugg that his family has died by my hands, Ha! ha ha! No seriously, their all dead now. Plugg, shall know.
walks up the from the bilges and goes up to Plugg, and hands him a dead rat. and turns away from him rather quickly, and sits near the railing and takes off his boots and looks at the bildge water.
Damn, you ruined my boots ye filthy rat, you'll get me a new pair before I am done Spits on the gound and then dumps the water out of his boots overboard.

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Day 5: Bilge Rats
Round 4
--------------------------
Brutis, my friend, Tonight we drink deeply and hardy as we've done a great job today, Even though that rat sent us to the bilges, we still got to have a great story, Oh that reminds me, ya know that swine cog, I think I will bring him a smashed up head from one of these rats for tonight, he likes some bloody tales. This should really get his goat.

Sasha Neville II |

Sasha comes up wet and dirty a dead rat in her hand its side riped open as if chewed open by some ghast making into a meal. rat blood on her chin.
tastes about the same as Kroop's stew she says as she tosses the dead rat on the pile of others that were brought up.
Since the day is still early Sasha will take to the rigging finding what work needs to be done. hoping the sea breeze will aid in drying her clothes.
prefession sailor 1d20 + 5 ⇒ (7) + 5 = 12