Beltias Kreun

Gruff Redneck Jones's page

104 posts. Alias of Krumthi.


Full Name

Gruff "Redneck" Jones

Race

Human

Classes/Levels

Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Gender

M

Size

M

Age

37 I'm not old

Special Abilities

Sneak attack 1d6

Alignment

TN

Location

Shipbound

Languages

Aquan, Common, Goblin

Occupation

Pirate

Strength 13
Dexterity 16
Constitution 11
Intelligence 14
Wisdom 13
Charisma 13

About Gruff Redneck Jones

Gruff Redneck Jones
Male Human Rogue (Pirate) 2
N Medium Humanoid (human)
Hero Points 1
Init +3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 14 (2d8)
Fort +0, Ref +6, Will +1
Defensive Abilities evasion
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Offense
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Speed 30 ft., swinging reposition
Melee Club +2 (1d6+1/x2) and
. . Dagger +2 (1d4+1/19-20/x2) and
. . Dagger +2 (1d4/19-20/x2)
Special Attacks sneak attack +1d6
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Statistics
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Str 13, Dex 16, Con 11, Int 14, Wis 13, Cha 13
Base Atk +1; CMB +2; CMD 15
Feats Sea Legs, Two-weapon Fighting, Weapon Finesse
Traits Eye for Plunder, Killer
Skills Appraise +8, Climb +6, Diplomacy +6, Disable Device +6, Escape Artist +1, Fly +1, Perception +6, Profession (cook) +6, Profession (sailor) +6, Ride +1, Sense Motive +6, Sleight of Hand +6, Stealth +6, Swim +6, Use Magic Device +6
Languages Aquan, Common, Goblin
SQ hero points
Other Gear Chain shirt, Club, Dagger, Dagger, Flint and steel, Grappling hook, Silk rope, Thieves' tools, Whetstone, 3 GP, 9 SP, 8 CP
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TRACKED RESOURCES
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Club - 0/1
Dagger - 0/1
Dagger - 0/1
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Special Abilities
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Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Killer Add weapon's critical modifier to its critical bonus damage.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Swinging Reposition (Ex) Can move 5 feet as a free action after a charge or bull rush when masts and riggings are present.