GM Valmoon's Skulls And Shackles #2 (Inactive)

Game Master Valmoon


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Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

The massive Varisian walks towards Sasha and Xaven "Treasure eh? I could go for some treasure hunting, and I am quite the useful guy to have around." He says confidently, even though the drink is causing him to slur his words and shake during his speech "The business end of my hammer is NOT a place you want to find yourself."


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Hornan Fletcher wrote:
The massive Varisian walks towards Sasha and Xaven "Treasure eh? I could go for some treasure hunting, and I am quite the useful guy to have around." He says confidently, even though the drink is causing him to slur his words and shake during his speech "The business end of my hammer is NOT a place you want to find yourself."

Sasha trys to avoid direct face to face contact with th huge warrior that has decided to interpose himself into her conversation.

muttering a few words in Abyssal

in abyssal:

apparently the other end of your breath is not where I want to be either

How long can you hold your breath? she says to the Varisian.

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

"Long enough. Certainly not as long as water boy here, but pretty long."

56 rounds to be exact


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha give a quirky and flirtatious smile

I'm not sure I believe you.

She looks him square in the eye and slaps a gold coin on the table.

Prove it

Bluff roll to convince Hornan to hold his breath: 1d20 + 7 ⇒ (7) + 7 = 14

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Looking around I move closer to this contest to that I can see what is going on

I am going to walk around and speak with the fiddlest and ask her if she knows any jigs and ask her to play as loud as possible

Slips her 2 coppers for her trouble


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Willis starts to wonder if the singer is ok. He keeps watching the men, nonchalantly approaching the bar to try and overhear their conversation.

Perception 1d20 + 7 ⇒ (13) + 7 = 20
Sense Motive 1d20 + 2 ⇒ (17) + 2 = 19


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

As their conversations continues, Xaven knows one thing for sure, they are being watched. If only he could figure out who and why.

To Sasha: It seems we've attracted some attention, perhaps the fiddler was good for one thing, keeping our conversation quiet.

To Hornan: "I'll take some of that action as well, this coin says he doesnt last 2 minutes." Xaven slaps a gold down matching Sasha's wager, cearly goading the large varisian

To Ravalyssa: "Up until today, I've not met many who shared your opinion.......though i'm willing to explore your theory." He returns her smile.

All these years, and all I had to do to meet others of my kind was come to this lousy tavern!

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I am a little put of what is going on here I am sorry about that I know that I am taking over for Sam so excuse me on that and I will go over and reread all the post later tonight before we begin I do not want to be outsider of the pt

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Well I say this Varisan should be able to pull it off. I will bet he can pull it off and if he does not I will make him pay for causing me to lose this 2 shinies..
Ravalyssa flips 2 coins in the air, using her Ki she manipulated the coins to land right on top of each gold coin that was already on the bartop.

Kinda wish I was hitting on you rather than your coin right lad? Ravalyssa smiled and shrugged at Xaven before turning her cold gaze to Hornan.

Now let's see it...big boy..


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

@Gruff we are just role-play in the tavern before the actual game begins. nothing much but a little fun and gettin to know each other.


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Willis eyes the group betting on the big mans air capacity warily. Unaffected by the overt mating signals being given off by the big females, he realizes they are toying with the rough mannered male. Paying no heed to the mating games of the big folk, he turns his attention back to the "recruiters" at the bar. Taking a space 2 stools away from them, he orders another beer, and remarks to the publican "I'm new to this port. Where can a sailor find a berth for the night? And is the singer coming back?"

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Hornan knows he can, he has before, and knows he can win. "Hey look everyone, I'm getting free money today! First rounds on me when it's all mine." With that, he takes a big gulp of air and starts holding his breath.

By my calculations, he can hold his breath for about 5 1/2 minutes. He tries for 5


Willis Cana Dhum wrote:
Willis eyes the group betting on the big mans air capacity warily. Unaffected by the overt mating signals being given off by the big females, he realizes they are toying with the rough mannered male. Paying no heed to the mating games of the big folk, he turns his attention back to the "recruiters" at the bar. Taking a space 2 stools away from them, he orders another beer, and remarks to the publican "I'm new to this port. Where can a sailor find a berth for the night? And is the singer coming back?"

The two "recruiters" at the bar nod. "She should be. The barkeep here's a good friend so we bounce for him from time to time. A man such as your self looks to be a good bouncer type. You should join us. He turns to the other guy and the second sailor speaks up, " Say, They have been out there a while and this isn't the greatest of areas... You and the miss over there (Afzara) mind coming out back with us to check on them? The more the better. Its probably nothing but my over active paranoia. Still you would get paid just for going out side with us... you two interested?"


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

Afzara concentrates for a moment on where the coins are. She lays down her head on table for a moment and makes a small snake appear on top of the coins the bragging man is trying to win.

Sleight of Hand while everyone is watching the show: 1d20 + 1 ⇒ (12) + 1 = 13


Afzara wrote:

Afzara concentrates for a moment on where the coins are. She lays down her head on table for a moment and makes a small snake appear on top of the coins the bragging man is trying to win.

sounds good however, Hornan may not want to win this time. XD

EVERYONE near the table please roll a reflex save and Init.
consider this a free for all. I'm using this to get you all into the game play thread.


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

reflex save: 1d20 + 2 ⇒ (9) + 2 = 11
Init: 1d20 + 2 ⇒ (15) + 2 = 17


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

Afzara hears the offer from the men at the bar and accepts it. Looks like things might get dangerous in here now.


Game play is up so lets make this short and sweet. Then This will be were we can all chat in out of character, ask questions, and be what this thread is really meant for lol.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

GM, I have a question for you sir? How do you do you Critical hits are the x the amount that you roll on once dice or roll the dice x whatever number it is for the crit?


Gruff Redneck Jones wrote:
GM, I have a question for you sir? How do you do you Critical hits are the x the amount that you roll on once dice or roll the dice x whatever number it is for the crit?

The way I have been told to do it was as fallows:

Sickle 1d6 ×2

roll to hit. (20)
roll to confirm hit.
If that hits its a crit, if not normal hit.
if it confirms then 2d6 + bonus.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

good you do it the way a Good GM does it.

Also changed my skillset on the sheet GM, to match the cooking that I spoke about on the recuritment thread.

one other question that came to mind.

how does your Sneak attack work. I know that there GM's out there that say only the first attack in a full round attack only get's sneak attack damage and then there are GM's that say all attacks get sneak attack damage.
also on a crit for sneak attack for example

1d20 = 20 possible crit
1d20 =15 confirm hit
2d4+1 +1d6 or as some gms do
2d4+7 (just adding in the +6 for the sneak attack added to the crit)??

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

reflex save: 1d20 + 6 ⇒ (7) + 6 = 13
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24


Gruff Redneck Jones wrote:

good you do it the way a Good GM does it.

Also changed my skillset on the sheet GM, to match the cooking that I spoke about on the recuritment thread.

one other question that came to mind.

how does your Sneak attack work. I know that there GM's out there that say only the first attack in a full round attack only get's sneak attack damage and then there are GM's that say all attacks get sneak attack damage.
also on a crit for sneak attack for example

1d20 = 20 possible crit
1d20 =15 confirm hit
2d4+1 +1d6 or as some gms do
2d4+7 (just adding in the +6 for the sneak attack added to the crit)??

Every attack on a full round.

I have found nothing in the rules to say otherwise.
pre my example:
2d6+1 +xd6 on a crit.


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

init: 1d20 + 4 ⇒ (8) + 4 = 12
reflex: 1d20 + 6 ⇒ (11) + 6 = 17


(we can continue this and end it quickly or you 3 can use/discard those rolls for the first day. Figure we may as well just jump to game play as the end result is for told. Up to you all though.)

gm:

Ravalyassa Gladomain 7, 20
Sasha Neville II 9, 15
Xaven 8, 11

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Yeah lets skip to gameplay and resolve here.


Giving Joseph Blackhand a chance to respond (12:00 noon CST time). If nothing then I will press on.


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Gah, thought this got posted the other day.

Perception roll: 1d20 + 2 = (5) + 3 = 8
Sense Motive roll: 1d20 + 1 = (1) + 3 = 4

Charming smile gracing his features Joseph let himself be guided deeper into the bar, enraptured by her voluptuous figure and charming smile. “I am indeed of the nautical persuasion, truth be told a seasoned sailor in fact. I come to this fine city in hopes of procuring myself work amongst a ship, that I might sail out and make a name for myself.” he explained, arm snaking around the maids waist. “A drink would be lovely though no where near as lovely as your company I imagine, love.

Diplomacy check: 1d20 + 12 = (12) + 9 = 21


If I could get your (HP, AC, Fort, reflex, will, Init, and Perc) to the right of your names that would be great.

Thanks

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Done for ya


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Verily, as thou hast requested.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

How do you end up with plus 20 plus 17 plus 2 to the rolls? What? That makes no sense Joseph?


Gruff Redneck Jones wrote:
How do you end up with plus 20 plus 17 plus 2 to the rolls? What? That makes no sense Joseph?

I have talked with him about it. Please leave it to me. :)

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

No problem at all gm I wasn't attacking him I was just pondering sir


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]
Gruff Redneck Jones wrote:
No problem at all gm I wasn't attacking him I was just pondering sir

To answer your question, this is the first time I've ever RP'd this way before and from what I understand I got a few things backwards.


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

yeah, its a big change from F2F :)


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

changes made as requested

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]
Joseph Blackhand wrote:
Gruff Redneck Jones wrote:
No problem at all gm I wasn't attacking him I was just pondering sir

To answer your question, this is the first time I've ever RP'd this way before and from what I understand I got a few things backwards.

I did not mean anything by that at all I was just unsure, trust me the GM and myself would be glad to help you out if you need anything please PM ME


Just a heads up the campaign tab has useful info.
It is still a work in progress but, the day to day stuff is there.

stuff planed to come:
-ship map(a screen shot)
-area descriptions
-npc friendly/hostile status

Any suggestions?

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

A list of the checks required for work actions maybe?


Hornan Fletcher wrote:
A list of the checks required for work actions maybe?

Thats what the requirements are. I guess that wasn't that clear.


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Right, as my character hasn't been assigned a job yet not sure what to do which is why I haven't posted anything yet.

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Missed that, sorry


I just need a bit there is a lot of information on my side i'm trying to make sure is clear.


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Copy that.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

So who won the 4 shines on the table?


Ravalyassa Gladomain wrote:
So who won the 4 shines on the table?

During the bar fight?

the Barkeep did, Mr. Plugg's and Scourges way of keeping him silent.

I will post the results in the game play thread soon. I'm fighting some sort of sickness off. :( takes most of my energy to just read and sleep.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

oh dear do rest well. I just wanna know so I can go get it back from Hornan ; P

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Hmm... I think that we all will get along shortly. GM have a good one sir. I am going to make sure not to bug ya.


feeling a lot better today. I will try to get the npc's up as well as the ship info. Willis you know a lot about the ship but, not all. Enough to do what needs to be done in this book. ^.^

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