GM Valmoon's Skulls And Shackles #2 (Inactive)

Game Master Valmoon


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Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Ralyassa decided that more good could come out if she can get the more gears for the group instead.

It's definitely more satisfying that I cut Scourge into pieces with my Kama while he screams then bludgeoning him to senseless death with my Nunchaku

Ravlyassa reached the Quartermasters Shop and tried to pick the lock.

Disable Device: 1d20 + 4 ⇒ (20) + 4 = 24

If it opens:
Ravlyassa smirks when she heard the familiar click of the lock opening. She sneaks in and starts to rummage through the stuff to see if she can get any thing useful or gears for the rest of the crew.

Perception check: 1d20 + 8 ⇒ (12) + 8 = 20

If it do not open:
Ravlyassa shrugs and shakes her head in disbelief before stalking away back to her crew cabin.
A natural 20 and still fail?? Come on LOL!

Feeling the tiredness and fatigue from her midnight espionage activities she channeled her energies and meditated to see if she can recover.

Con Check, DC 18: 1d20 + 1 ⇒ (9) + 1 = 10

However due to deck duties at the bilge and using a significant portion of her Ki energy to regurgitate the poison from her system earlier today, she still felt the fatigue when she open her eyes from her meditation trance.

Ravlyassa is fatigued....oh my...Scourge is gonna have a whale of time with me lol...

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Hornan takes his rum and downs it Fort: 1d20 + 4 ⇒ (17) + 4 = 21
1d4 ⇒ 2

"Anyone wanna take me on in a test of strength?" The large man asks to the crowd around him


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

to the GM:

Sasha will take on the rigger Maheem
if it appears that he is winning Sasha will cast Sotto Voce on him to make him shaken (verbal only spell) (Will save DC 13 negates) but that is only if he is winning and it would make a difference on the outcome otherwise no need to waste the spell.


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Willis swirls the rum In his cuP, the adds water to make sure he is clear headed later.

Con check 1d20 + 4 ⇒ (15) + 4 = 19

He then resolves to explore more over night.

stealth 1d20 + 5 ⇒ (9) + 5 = 14


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

You're an angel sent by Besmara herself.” Joseph whispered, tucking the wooden holy symbol beneath his shirt and saying a silent prayer to Besmara.

Supper concluding the companions began going their separate ways for the night, Joseph taking a moment to admire the subtle curves of Sandara's backside as she departed. Turning back to his drink he swashed it around his cup for a moment before disposing of it discreetly, unwilling to dull his senses on the first night while in such dangerous company.

Stealth Check: 1d20 + 1 = (20) + 1 = 21

Thinking on Sandara's parting words Joseph got up and made his way towards the deck, casually mingling with the rest of the crew as he scoured the area for Grok. “Grok eh? Will have to look the ole girl up.

Perception Check: 1d20 + 3 = (14) + 3 = 17

He spotted the quartermaster carousing with the rest of the crew, the half-orc's scarred throat and bright green skin standing out amongst the crowd making her relatively easy to pick out. Approaching the quartermaster Joseph spread his arms out in an appeasing gesture and spoke. “Madam Grok I take it? A moment of your time.

Diplomacy Check to influence Grok: 1d20 + 9 + 1 = (9) + 9 + 1 = 19

I understand that you are the quartermaster of our fine vessel, I'm told that you're the person to talk to procure tools and equipment aboard. There are several items that were recently commandeered from my person that have significant value to myself, religious artifacts that, while seemingly harmless, could be quite hazardous if not returned and properly accommodated. Horrid enough as it would be to incur the wrath of Besmara it would be worse still to have one's soul torn thrice apart, for I also count myself among the faith of Cayden Cailean and the goddess Calistria. Keeping these relics from me would not only bring down the wrath of one god upon this ship but rather three.

Bluff Check: 1d20 + 7 + 1 = (9) + 7 + 1 = 17

Constitution Check to take additional ship action: 1d20 + 1 = (13) + 1 = 14


Xaven and willis:

Xaven and Willis - I need to know were your off to and what you what to do once there.

Ravalyassa:

Ravalyassa - Joseph, Kroop, and Grok are all down there. I'll take your nat 20 and use it get you and the group your gear. You got her from friendly to helpfull. Not tonight though she'll give it back tomorrow. Ps your 24 didn't cut it XD
Ravlyassa is fatigued(a –2 penalty to Strength and Dexterity until 8 hr's of rest (this effects you "tomorrow").

Joseph:

you turned Grok friendly.
sense motive: 1d20 + 2 ⇒ (11) + 2 = 13
She tells you to see her tomorrow night after supper and you'll get your gear. (The area back there looks to be messy)
please use the forums build in dice roller. hit reply and the reply will show you how to type it in.

Sasha - Mr. Plugg's notices you picking a fight with Maheem about being able to beat the rigger at rigging. Calls for the lot of you to line up and starts taking bets. both parties are rigged up so no damage on a miss just have to start over.

Sasha:

I believe we decided to let you have your rolls that got missed.
I have the results of the climbing over here well see if there are any betters before I post them.

Hornan Fletcher - All the riggers and Swabs are willing pick a person :) (except Maheem)

The group is allowed to take bets on these two. 1gp+ buy in or 1gp+ worth of items.


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Xaevn will spend his time sneaking about, exploring the ship.
stealth: 1d20 + 8 ⇒ (5) + 8 = 13
perception: 1d20 + 6 ⇒ (18) + 6 = 24

Once Below deck, Xaven will try to search the crew quarters for useful items.

Once done, he willr etire for the evening, expecting tomorrow to be another rough day.


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Off to check out a4a....

new stealth checks?
Perception take 20+7=27


Willis Cana Dhum wrote:

Off to check out a4a....

new stealth checks?
Perception take 20+7=27

Willis - Its locked and trapped. (your perception check gives you that info. a4a is the armory you hear the officers talking about it.

Xaven - there's 18 in use lockers down here all are locked.


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Locked, besmara's luck is not with me. perhaps one of the others could open them up. Maybe tomorrow I'll be back

Xaven abandons the lockers for now......heading to his place for rest. He will not sleep right away, hoping to observe other crew emmebrs before sleep takes him.


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

"I'll see you then.

Going to use my additional ship action to try to influence Rosie Cusswell.

"Even lass, sorry about your unfortunate predicament on deck today. I can't help but you recall mentioning how one of your effects was taken by that bastard Plugg. Mayhaps I could find a way to return it to you."

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

yowza, hooray for high Perception checks :)

Satisfied he has found something important, Willis returns to his bunk and sleeps deeply.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Ravalyssa walked into the cabin and heard Hornan is challenging for a test of strength. She looked at Hornan and said Not again? Let's hope you do better this time than the last. 1 gold on you and if I lose, that's 3 shines you owe me big man.

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Uhh, im not the one challenging or getting challenged, just betting

"1 gold on the lady rigger"


Hornan Fletcher wrote:
"Anyone wanna take me on in a test of strength?" The large man asks to the crowd around him

So you don't want to test your strength? (If you don't is fine.)

Joseph Blackhand:

She only Replays, "Get it, then well talk".

If that's not the case, Ravalyassa bet on Sasha?

Checking on some stuff over here to get day 2 going better.

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Woops, thought she meant the rigger challenge. Yeah, Im up for arm wrestling still.


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha remains calm before the rigger challenge. remaining confident in her abilities she approaches her opponent just before they climb

1 gold coin says I win this she whispers in his ear then she gives him a kiss on the cheek.

she then looks to the rigging for any trouble spots that may impede her success.

Profession Sailor: 1d20 + 5 ⇒ (14) + 5 = 19


With the riggers set and bids have been placed.
The rigger looks over at Sasha smiling little do they both know each plans to cheat. As Plugg's Cracks the whip signaling the start of the race both parties Dash to the rigging and climb at a very accelerated rate. At about the mid point Maheem makes his move. However, things didn't go as he had planed as a change in the wind whipped the rigging around violently and having one hand on the rigging just wasn't enough. Lucky for him he was not lost at sea this day. He is however not happy to have lost his place at the rigging and from the looks of it the people who bet on him aren't happy about it as well.

Sasha, Hornan, and Ravalyassa 25gp earned back each.

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Hornan walks over to Sasha after the contest. "Nice climbing. Got a pretty copper for your win today."


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha looks up to mighty Hornan and smiles Well she says with a flitatious smile whispering to him I did what was needed to be near you then in a normal voice Spend it wisely.

Sasha then heads below decks for some rest.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Ravalyssa smirks and acknowledges Sasha by clapping her hands slowly as she walked past Hornan. Ravlyassa then reached out to the pile of gold that is in Hornan's hand and took 2 pieces of gold.

I believe those are for me Big Man?


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Willis dreams of griddle cakes and sausages....

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

"Sure they are. Thanks." He adds the two gold to his stash, and throws it in his pocket


for anyone who wants to continue roleplay for day 1 feel free but, I'm starting up day two.

The night is a peaceful one no problems or interruptions. Several pirates hanging around the crew area talking as the sound of the bells signal the start of the day. Several rush up stairs Sandara bids you all a good morning and asks, "may I walk you you all today?" As she starts to head up the stairs another member of the crew Jape, pushes her back down and is joined by four of his friends.

The Jape smiles and asks[b] ,"going some were?" None of the five have weapons but, there fists are at the ready as if to strike when next approached and a handful of other crew members are loitering in the area watching how things turn out.

These five are Jape, Lonegan, Chumlett, Aretta Bansion and, Maheem. we'll do group actions to let combat flow easier I'll post results of the round in my post.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 2 Morning
---------------------------
Watching as Sandra being pushed down, I run up to the one that pushed her down. COME on ye bloody b@st@rd, Do not touch the Woman you want to fight with someone you fight with me
Suprise kick to the groin
1d20 + 3 ⇒ (15) + 3 = 18
Damage roll
1d3 + 1 ⇒ (1) + 1 = 2
Sneak attack damage for flatfooted
1d6 ⇒ 2
total damage if hit = 4

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Ravalyssa walked to the closest pirate to her as she is fatigued.

Without a sound, Ravalyssa pull back her fist and strike at the Longan's heart.

Attack roll: 1d20 + 2 ⇒ (3) + 2 = 5

Damage roll: 1d6 + 1 ⇒ (5) + 1 = 6


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Xaven rises with the bells and begins stretching. "Glad to have the company Sandara"

Seeing what is coming, Xaven moves infront of Sandara "If ya fell the need to get bloodied lets go, but its your hide that scourge will be tannin when we're late for duty"

[ooc] bluff check 1d20 + 2 ⇒ (12) + 2 = 14

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Int Roll
1d20 + 3 ⇒ (10) + 3 = 13

I should have posted this earlier forgot


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Intitiative: 1d20 + 2 ⇒ (7) + 2 = 9

Sasha rises with the bells cursing herself for sleeping later than she had intended. but she soon is fully awake at the comotion on the ladder.

She looks over the five seeing that her little challenge has made an enemy. not what I had intended but still he can't be that difficult

She singles out Maheem thinking he is most likely going after her after the incident yesterday. she begins whispering in her dry raspy voice into the head of Maheem. while attempting a defensive posture.

BTW in ship terms a stairway is called a ladder (my Navy training is good for something).

cast Sotto Voce on Maheem requireing a DC13 Will save or be shaken for 1 round.

if allowed (not sure by the rules) but Sasha is taking the fight defensively stance. if not allowable action then she just looks defensive.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Guess I need to roll this too.

initiative: 1d20 + 4 ⇒ (16) + 4 = 20


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Joseph rouses with the bell, muttering darkly beneath his breath as he rises to his feet.

Catching sight of his companions he makes his way over to them in time to see Sandara pushed down.

"How dare you strike a priest of Besmara, you bring the goddess' wrath down on this ship!"

Bluff: 1d20 + 7 ⇒ (12) + 7 = 19
Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Hornan looks at the man who pushed Sandara down, "How dare you shove a lady down!" Init: 1d20 + 2 ⇒ (12) + 2 = 14


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Init 1d20 + 5 ⇒ (16) + 5 = 21

Willis is woken from his very pleasant dream to see Sandara shoved down the stairs. He sees the other crowd around, and realizes he should hang back, and observe what goes on.

But it never hurts to be armed either, so he looks for anything weapon shaped in the room Perc1d20 + 7 ⇒ (1) + 7 = 8


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

initiative roll: 1d20 + 4 ⇒ (6) + 4 = 10 forgot to roll intitiative


rolls:

1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (5) + 2 = 7
1d20 - 1 ⇒ (12) - 1 = 11 SM
1d20 - 1 ⇒ (19) - 1 = 18 SM
1d20 - 1 ⇒ (15) - 1 = 14 SM
1d20 - 1 ⇒ (3) - 1 = 2 SM
1d20 - 1 ⇒ (16) - 1 = 15 SM
1d20 - 1 ⇒ (15) - 1 = 14 Will save

Here's the map let me know if i placed you in a good spot.

round 1
#5 took 4 points from Gruff. Everything else missed or failed.
All five crew members smile at Xaven's words. One even starts laughing before they all get into a defensive stance like they are ready to swing.
"He He who said anything about US being late? For you that may be a problem though..."

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

DAY 2
Fighting Baddies
-------------------------------
I am going to go and attack #5 again
To hit
1d20 + 3 ⇒ (20) + 3 = 23
Possible Crit
Confirm to hit
1d20 + 3 ⇒ (7) + 3 = 10

1d3 + 1 ⇒ (1) + 1 = 2
If Crit hit
1d3 ⇒ 1
Total damage if Crit hit = 3
Damage if the guy is still Flat-Footed SNEAK ATTACK
1d6 ⇒ 2
Total damage if Cirt and SN hit = 5
Total damage if NO crit and SN hit = 4
-----------------------------------------------------------------
Do not ever attack a lady you Brute.
Spits in the guys Face you'll go down for this.
You and your crew are going to sleep with the fishes tonight.

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Hornan looks at #2, and seems to get really mad, his face turning red in anger. He steps down and lets out a punch
Unarmed Strike+PA+Rage: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage: 1d3 + 8 ⇒ (2) + 8 = 10

Status:

Hp: 17/17
AC: 10
Rage Rounds: 5/6


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

Afzara stands in the back ready to do something but waiting to see what she needs to do first.


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha continues her whisper this time she concentrates the spell on the one preventing her from reaching the stairs

Same spell cast on #2 DC 13 Will save or Shaken for one round also move to B-2 (map shows a small coil of rope A-2 if it really is there she will grab that rope

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Ravlyassa blinked and cannot believe she just missed. The fatigue from last night must have affected her even more than she thought. Lord Cagnozza, grant me your grace...

Ravlyassa closed her eyes and instinctively sprang forward at the pirate Guff is facing and delivered 2 swift strikes.

Flurry of blows strike #1

To hit: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Flurry of blows strike #2

To hit: 1d20 + 2 ⇒ (20) + 2 = 22
Roll to confirm critical: 1d20 + 3 ⇒ (17) + 3 = 20 (Anatomist trait +1 to confirm critical)
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Damage if crit: 6 if not 3

Ravlyassa felt the second blow connected to the pirate's liver with a sickening crunch as a spray of blood misted lightly on her face. Lord Cagnozza! I give thee the hearts of these men.. Ravlyassa smiled as she tasted the blood on her lips.

Hope I am doing this correctly


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Willis hustles along the edge of the ship, maneuvering around the stairwell to attack from behind...

Double move to get to the square UNDER the 3. Also, still looking for something to use as a club. Just for fun Acro 1d20 + 9 ⇒ (19) + 9 = 28 to get past all those containers in A2, and Perc 1d20 + 7 ⇒ (9) + 7 = 16 to find a weapon. Or can I use a hammock as a net?!?!??! If so, same move and then pull down the hammock in square 3 :)


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Companions rushing forward into the fray Joseph hung back, hand coming up to touch the wooden holy symbol around his neck and muttering a quiet prayer. "Besmara, shield me with your divine grace."

cast shield of faith; +2 to AC


Here's the map round 2.

will save: 1d20 - 1 ⇒ (17) - 1 = 16
After getting hit HARD by Hornan #2 withdraws from combat, running up on deck were scourge is the area he got hit already turning black and blue.

Between the hits from Gruff and Ravlyassa #5 also, withdraws from combat, his hobbling body hardly able to support his own weight.

willis the hammock is the closest thing you got to a weapon not including your fists. On that point Ravlyassa are you dealing lethal or nonlethal damage?

#3 & 4 move to the ladder taking the concealment it gives them as an added defense 20% for #3, 50% for #4. #1 Smile doesn't seem as confident in his planing but, continues to takes a total defensive hoping to draw this out as long as he can.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Ravlyassa always deal lethal damage despite any consequences thereafter (No penalty on attack roll due to feat improved unarmed strike)

The pirate squirmed in pain clutching on to his liver as he bends over. Ravlyassa somersaults on the pirate's back and used it as a springing board to charge towards pirate #1. The pirate bending over now slammed into the ground breaking his nose by the force of the jump.

Feeling the fatigue after the jump, Ravlyassa decided against charging as she rolled on the ground towards the pirate launching a punch as she rise from the rolling position.

To hit: 1d20 + 2 ⇒ (2) + 2 = 4
damage if hit: 1d6 + 1 ⇒ (6) + 1 = 7

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 2 Fighting Baddies Round 2
I am going to move to B4 where I would be Flanking Pirate #3

I lean in and under the railing to punch him as hard as I can

Concelment check
1d100 ⇒ 14

Roll to hit
1d20 + 3 ⇒ (9) + 3 = 12
Damage if Hit
1d3 + 1 ⇒ (2) + 1 = 3
Sneak Attack Damage
1d6 ⇒ 4
Total damage = 7
------------------------------------

Get out of my way you fools, get out of my way!

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Hornan steps over to B6 and hits bandit #1

Attack+PA+Rage+Flank: 1d20 + 7 + 2 - 1 ⇒ (5) + 7 + 2 - 1 = 13
Damage: 1d3 + 8 ⇒ (3) + 8 = 11

Status:

Hp: 17/17
AC: 10
Rage Rounds: 4/6


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Sasha grabs the rope section lying on the deck near her as she begins the arcane words. tossing the rope toward the feet of sailor #4 as she finishes the casting and the rope animates coiling itself but instead of tripping the sailor the rope merely lays across the stairs at his feet having no effect.

cast animate rope and tossing the rope to entangle sailor #4 1d20 + 2 ⇒ (3) + 2 = 5 ranged touch attack


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Xaven will move to A2 and attack #4
attack: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Even hits concealment: 1d20 ⇒ 20

Xaven finally engages, moving as close as he can get to one of the thugs and slicing down with his scimitar.
"When your cold body sits at the bottom of the sea, you will be very late ideed!"


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Joseph will move to C3 and take a defensive action


Here's the map round 3

concealment: 1d100 ⇒ 53 not a d20
over 80% hits for #3, 51% or higher for #4 hits

#3 & 4 take total defensive. keeping with the turtle approach to fighting you. As they feel its working out well for them.
Number four pipes up. "Just a little longer..." After taking a hit from Xaven. Ps Xaven and Sasha that is the back of the Stairs, yes a literal set of stairs.

#1 makes a strike at Ravlyassa.
16 AC vs : 1d20 + 3 ⇒ (8) + 3 = 11
if hit: 1d3 + 1 ⇒ (1) + 1 = 2

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