Salvator Scream

Tevyn de Fonseca's page

40 posts. Alias of Insnare.


Full Name

Tevyn de Fonseca

Race

Halfling

Classes/Levels

Bard 2

Gender

Male

Size

M

Age

16

Alignment

CN

Strength 8
Dexterity 14
Constitution 14
Intelligence 11
Wisdom 12
Charisma 18

About Tevyn de Fonseca

Tevyn de Fonseca
Halfling Bard 2
CN Small Humanoid (halfling)
Hero Points 1
Init +2; Senses Perception +8
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Defense
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AC 17, touch 13, flat-footed 15 (+3 armor, +1 shield, +2 Dex, +1 size)
hp 12 (2d8+4)
Fort +3, Ref +6, Will +5; +2 vs. fear, +4 vs. bardic performance, sonic, and language-dependant effects
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Offense
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Speed 20 ft.
Melee Dagger +4 (1d3-1/19-20/x2) and
Dagger +4 (1d3-1/19-20/x2) and
Dagger +4 (1d3-1/19-20/x2) and
Rapier +4 (1d4-1/18-20/x2)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 15), bardic performance: inspire courage +1
Bard Spells Known (CL 2):
1 (3/day) Hypnotism (DC 15), Cure Light Wounds, Timely Inspiration (DC 15)
0 (at will) Resistance, Prestidigitation (DC 14), Read Magic, Mending, Unwitting Ally (DC 14)
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Statistics
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Str 8, Dex 14, Con 14, Int 11, Wis 12, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Weapon Finesse
Traits Barroom Talespinner (Perform [percussion instruments], Diplomacy) (1/week), Well-Informed (Diplomacy)
Skills Acrobatics +2 (-2 jump), Diplomacy +9 (+10 to gather information.), Disguise +8, Escape Artist +0, Handle Animal +10, Intimidate +10, Knowledge (geography) +5, Linguistics +4, Perception +8, Perform (percussion instruments) +10, Profession (sailor) +5, Ride +0, Sense Motive +5, Sleight of Hand +4, Spellcraft +4, Stealth +8, Swim -3, Use Magic Device +8
Languages Common, Halfling
SQ bardic knowledge, fearless, hero points, versatile performance abilities (percussion instruments), well versed
Other Gear Studded leather armor, Buckler, Dagger, Dagger, Dagger, Rapier, Musical instrument (Drum), 93 GP
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Barroom Talespinner (Perform [percussion instruments], Diplomacy) (1/week) Make DC 15 Knowledge (Local) or Int to gain +1 to influence Wormwood NPCs.
Fearless +2 racial bonus vs Fear saves.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Versatile Performance (Percussion Instruments) +10 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Well-Informed (Diplomacy) +1 Gather Information and Knowledge (Local), and one of these is a class skill.

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