GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Eager for a homecooked meal and report some news from the wilds, the Hunstmen turn for the Trading Post.

4th Gozran

The familiar Trading Post stands as ever, though you note that the catapults appear to be fully functional now, fresh joints gleaming in the noonday sun. Oleg's is a little more crowded than on your last visit, and a trio of trappers are stopping for the night and occupying the guest house.

As before, Jhod spotted you from the battlements long before you ride in, and greets you expectantly at the gate.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Already refilled food.

"Brother Jhod, we come with tidings of weal and a tale of woe!"

Taranis prepares to unload the head and the owlbear hide.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Oh? Do tell, friend, do tell," Jhod replies hesitantly, uncertainty and apprehension plain on his face.


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Zed approaches the military problem of defense in his analytical way. He offers to assist in crafting redoubts and earthworks with his magical excavation and construction. Coordination with Oleg and the garrison commander yield excellent opportunity for the wizard to speed fortifications along.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Zed the Unbroken wrote:
Zed tries to administer the saved spring water to one of his wounded companions, carefully noting its effects as he does so.

Forgot to reply to this:

Zed is pleased to find that the water causes his companion's flesh to know itself back together. CLW: 1d8 + 1 ⇒ (7) + 1 = 8


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Zed proposes an immediate expedition, sending soldiers from the garrison to gather and bottle the water. Then commences to establish a trading route whereby these waters of life can be sold and distributed throughout the nearby metropolitan centers. Ooc - what relevant checks are required?


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Zed...you feeling Lucky??


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Frag-nabbit

Sovereign Court

HP:187/187 (DR 6/-, vs. Nonlethal 12/-) | Rage: 36/36 Rounds (HP 226/226, DR 6/- or 12/-)
Normal Crunch:
Init: +2, (AC: 22, Tch: 13, FF: 20), CMD: 33 | Perception +21 | FORT +15, REF +8, WILL: +6
6
RAGE Crunch:
Init: +2, (AC: 27, Tch: 11, FF: 21), CMD: 36, FORT +17, REF +8, WILL: +9
6

"What am I supposed to nab?!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Jhod coughs uncomfortably, still waiting for your reply. Meanwhile, Tuskgutter's head rots in your bag, and the boar's offspring mewls noisily in Augrym's pack.

Zed: who are you attempting to rope into caravaning to the Temple of the Elk?


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Are there any intrepid adventurers in the area who might be willing to establish a business with us?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis finally speaks up, taking back the conch shell conversation. "Sir it was strange indeed. The bear was fierce and put up a terrible fight. No single man should ever have been expected to tackle such a foe. So too, should no man have seen what came after we felled him. Before our very eyes, the bear shrank and shed its hair, and transformed into the bloody, shriveled corpse of a impossibly ancient man. The man's eyes, opened, looked surprisingly peaceful. Moments later, the corpse decayed to a mere skeleton, and thence to dust. I know not the rest of the story, but the vibrancy of the scene after showed that Erastil was pleased."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis, once finished with Jhod, drops Tuskgutter's head on the table in Oleg's. He smiles a bit, "Sorry about that mess, Zed has a spell that'll clear it up."


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

"I do as a matter of fact have a spell that can cleanse your table of any objectionable bodily fluids. As soon as our business here is concluded and the decapitated head is removed to a more suitable location I will endeavor to do so."


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

"Oleg good sir, do you think it might be possible to send for laborers? As the security situation in the lands immediately around the trading post improves, it would be in our best interests to harvest the resources in the area. By doing so, we can glean profit of course, but more importantly, we can help to ensure the wild lands to your south are less likely to become overrun with dangerous beasts or men. Doing so will place a buffer between the true frontier and your doorstep, which should slow the encroachment of banditry a bit. I would estimate we could use about six sturdy yeomen to perform contingency services in the challenging wilderness terrain south of here, although the danger posed by some of the hostile nonsentient inhabitants could make it harder to procure appropriate services."

Zed is somewhat unsure of how this would work ultimately, but he would be interested in hiring a small team to harvest the moon radishes initially, then as the security situation improves to contract additional laborers to mine the gold the party found, and the spring of Curative waters later...

The laborers would be negotiated at a set price, Oleg would gain a small percentage for acting as middle man (for labor initially and sales and distribution later). A small percentage would also go to the garrison for security.

The link above points to the hireling stuff on D20PFSRD, but if there is a different mechanic you want to use I'm all ears...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Jhod's face betrays the rise and fall of his emotions with every twist and turn of Redleaf's tale. When the tiger-keeper finishes, Jhod exclaims, "You found it! You found it! You must take me there, at once! At once! Just a moment, I will get my things!" He scrambles off to gather his few possessions.

This gives old one-legged Vekkel to limp over from the main house with Oleg to inspect the boar's head. "Ha! That's him alright! Where'd you finally corner the bastard?"

For slaying the mighty Tuskgutter and returning proof to Oleg's, each Huntsman earns 100 XP! Vekkel Benzen also makes good on his promise, and gives you a total of six +1 animal bane arrows along with his expertly crafted yew longbow (masterwork quality).

Oleg is somewhat gruff in responding to Zed. "Who am I gonna send for, exactly? I'm doubtful anybody'd want to come. Dangerous 'round these parts. You lot seem to come back with enough scratches as it is. If you want some hired hands, maybe you'd best go up to Restov an' hire 'em yourself. Now, if you've got somethin' to sell that you took from the wilds with your own hand, I'll gladly help you sell it."

Reposting from Slack: there is a Kingmaker mechanic for this, but you will need to fulfill the terms of your charter from Restov first. At the moment, Restov is disinclined to commit any further resources in terms of civilians.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Svetlana wanders over to say hello. "Oleg, you forgot! The Swordlords sent a letter for them, arrived just a few days ago. Here!"

Unfurling the letter, you read:

Bearers of the Greenbelt Charter:

Reports have reached our ears from several travelers that bandit activity in the Greenbelt has been noticeably reduced. We presume that you are to thank. Please accept the enclosed reward of 400 crowns to help speed along your work.

By the authority of the King Regent, etc.

Enclosed is, indeed, 400gp. For putting a dent in the bandit population, each Hunstman earns 100 XP!


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis looks at the arrows and bow. He seems almost frightened by them, "This is a potent reward. I suspect one of our brothers of Erastil would like this."

Upon reading the letter, Taranis seems quite pleased, "Gozreh has seen our work, and so has the King Regent!"

Items added and need to be claimed. Gold coin has been distributed.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak rumbles I'll take one or two of those arrows...

ranged is not a specialty, but would be nice for a salvo before closing


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Zed would like to attempt to convince Oleg to hire some yeoman to start collecting the resources the party found.

Diplomacy: 1d20 ⇒ 1

"I think hiring some sturdy fellows from Restov would be a good start. I'll pay them each six silver pieces per day, for a contract lasting seven days. Can you do it?"

Does Zed think bottling the spring water in CLW vials could work, either for party use or for sale? Know: Arcana: 1d20 + 10 ⇒ (10) + 10 = 20

If so....

"Fairly said sir. But allow me to place an order for empty glassware vessels - the kind you might expect to store curative potions. How many vials do you think we could purchase? And at what cost?"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Oleg shakes his head. "I'm all for more commerce at the trading post, but I ain't about to yank people from the city to settle in my wilderness. Came out here to get away from all that. Now, vials I can get for ya. I think I've got a few..." Vials suitable for potions are 1gp each, and Oleg has 10 in stock. If you want more, you can place an order.

As for whether bottling the water will work, Zed notes that he has only a single data point to work from. Difficult to say at this point, but it did work once.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis takes stock of the situation. He'd rather explore new lands, but Jhod's enthusiasm can't be ignored.

"Friends, let us enact a plan. I've stocked up on food and feed. We can take Jhod to the temple. From there I suggest we turn northwest and map some of the lands up to parallel with Oleg's. From there I suggest we turn back and really stock up. With each trip we gain knowledge, skill, and strength. I think we're fast approaching a long trip."

He checks Toth's new barding. "We've only put a dent in the bandits, and if Zed wants to start hiring, we're going to need to tame this land a bit more. I suggest we order what we can from Oleg, and then when we return with Jhod, the stock will be in."

The plan:

  • Place orders for lots of stuff
  • Escort Jhod to Hex 12.
  • Explore and map the hex west of 11
  • Explore and map the hex west of 10
  • Return to Oleg's. Drop Jhod off, pick up ordered gear.
  • Explore east of hex 8

  • AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Zed buys 3 vials. -3GP

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    Marc smiles at the arrows."This is a sign from Erastil himself. We are on the right path." He puts the remainder of the arrows into his quiver. His attention then turns to the bow. "Erastil would be honored by this piece. I would gladly accept this prize, if the rest of you allow it."


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    ”I enjoy the plan of our strong friend and leader Taranis. Huzzah, I say, to him and his plan!”

    @Trex, not sure what to do with the pig here. If it’s just an infant, it won’t be large enough to be my animal companion in 2 levels. So, if my assumptions are correct, I would likely ask Oleg to take care of the pig until we’ve settled the land a little more and possibly set up a place we can call home. I think this is the best plan as I would not like to see the pig eaten and I’m still not even sure if this pig is stated like a Boar or if I want a Boar as an animal companion.

    ”New-ish friend Jhod. This will be a glorious place for you to visit and possibly call home. Erastil will bless it because of your presence and it will become a jewel of this land!”

    I am not currently interested in arrows or a bow.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Oleg looks at the piglet skeptically. "You want me to what?" Fortunately, Svetlana is quicker to take. "Oh, of course! It's so cute! I'll fetch a crate for it. A silver a day ought to cover us for feed, don't you think husband?"

    Augrym: yes, you can lodge the piglet at the Trading Post, price of 1sp/day, beginning 4th Gozran.

    Kesten, finishing a cup of wine at the nearby table, can be overhead chuckling to himself and commenting to Tom Cuttle. "A dent, indeed. Bandits are getting bolder, more like. Only thing that will put a dent in a bandit is one of them catapults," he adds, gesturing at one of the massive engines of war on the parapet.

    "Heard they got a new leader!" Albus pipes up. "Calls himself the Stag Lord, that's what Vekkel said."

    "Stag Lord," Kesten scoffs. "The things you commoners think up, truly." He gets up to relieve himself.

    Ready to move?

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    Marc takes in the conversation and nods and smiles. He takes the glass of wine when it is offered and nurses it through the night.

    As the night draws near, he pulls Oleg aside and has a quick conversation with him, He describes his need of a new weapon of exceptional quality. One with iconography of Erastil; something to honor his God.
    requesting a masterwork Guisarme


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Taranis makes note of this "Stag Lord". Does he know anything already? Knowledge (Variable): 1d20 ⇒ 5.

    Otherwise, Taranis and Toth are eager to guide Jhod.


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2
    Marc Jorstad wrote:
    requesting a masterwork Guisarme

    maybe we should pursue this with some fervor...

    "But I am after a thief from Varisia, see, and I have reason to believe he is lurking his dastardly tush somewhere in the Greenbelt. His name is Falgrim Sneed," he says, spitting the last syllables in a flash of anger.

    "Needs his neck wrung in Restov, that he does. If you find him, catch him, and bring him to me, I can promise some properly smithied weapons to you. Better than your commoner's blades, anyhow. Bring Sneed alive, and I can pay even better."


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Taranis has never heard of a "Stag Lord."


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Then let us go. If we also find Benjamin Breeg Falgrim Sneed, all the better.

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    "I think finding the criminal would be a logical place to start.


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Know: Local: 1d20 + 9 ⇒ (16) + 9 = 25 Stag Lord? Any relation to Star Lord?


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    We've got to deliver Jhod first. Then we explore until we find this criminal.


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2
    Zed the Unbroken wrote:
    Stag Lord? Any relation to Star Lord?

    FINALLY!!!


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    ”Thank you so much friend husband Oleg and other friend Svetlana! 1sp per day seems reasonable. Please ensure that he is fed tp become strong like his ancestors but we shall breed him to be a force for good!”

    Augrym pays some in advance.

    ”Jhod, we shall bring you to your new home and then we shall vanquish this criminal who calls himself the Stag Lord. Both missions to honour (it seems orcs also add a U in words according to my autocorrect) the name of Erastil. For any criminal who calls himself the Stag Lord is insulting Old Deadeye, and this we cannot abide.”


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Zed:
    Zed recalls hearing the name while he was imprisoned. Likely a character of ill-repute.

    Jhod is eager to go but Svetlana insists that you stay the night and sends you off with a breakfast of fresh eggs in the morning.

    5th Gozran

    Borrowing a horse from Oleg, Jhod pushes you hard. The sun hangs low in the sky by the time you arrive, and the horses are lathered thick with sweat. The old priest practically vaults off his horse to stand before the grand antlers of the temple, holds his hands to the sky in triumph and relief, and releases a sigh of deep content. He falls to a long prayer.

    Eventually rising, he turns to you to give his thanks. "Friends, friends! You have done it. This place is clean again, and so am I. Come, let us feast and celebrate this bounty which Erastil has granted us." From the surrounding forest, Jhod gathers a magnificent meal of berries and nuts to conclude the day.

    For defeating the Guardian of the Elk, restoring the temple, and bring Jhod peace from his own torments, each member of the party earns 100 XP!

    Zed discovers that the temple's pool, though it remains crystal clear and readily slakes one's thirst, no longer bears its former healing magic.

    6th Gozran

    Sunrise finds Jhod in prayer before the temple. As you conclude breaking camp, he approaches. "Friends, I think that I shall remain here. I shall do what I can to further restore this holy place to its former glory. I strayed once from Erastil's path, and with your help I have found it again. I shall not stray a second time."

    He smiles warmly. "I am forever in your debt. If ever you need a wound healed, or a blessing from Old Deadeye, you need not even ask."

    Jhod will provide spellcasting, up 2nd level from the Cleric list, for free as a reward for helping him (expensive material components must still be paid for), and can generally be found here at the Temple of the Elk for the time being.

    Where to?


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    ”Priest friend Jhod, it is our pleasure to bring someone closure to the Father of Elks. No debt is required outside that of friendship. Good luck to you and please contact us if you are ever in need.”

    Do we need to do something with this horse he borrowed? I forgot we have horses. Did I know we had horses?

    For where to next, I vote for the Stag Lord. That guy bugs me.

    ”Onward my friends. What say you to heading off to defeat this Stag Lord character? The followers of Erastil will write songs about us if we continue on this path! I do caution though, in my experience, not all bandits are without remorse and often turn to this life out of necessity and not evil. As much as I have little patience for them, I would recommend we kills as few of them as possible, with the exception of this Stag Lord. Some of them might turn out to be useful to us or in life later on if given the chance.”

    This may be meta gaming but I’ve watched too many movies and played too many games to not believe there’s at least one of these guys worth saving.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    That's fair. Though I've also played too many of these games to rush towards the BBEG. :-)

    After joining Jhod for much of the time he's willing to share, Taranis thanks him and joins the others to plan, "I agree, this Stag Lord needs to go, but so too does Sneeg, and we've made other promises. I suggest we continue our plan. When the time comes, and it WILL come, that our fate collides with this Stag Lord, we'll be ready. We've made friends of the fey and dented the bandits. We're already on a good path."

    I vote explore SW 1 hex


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Important question: do you know where the Stag Lord is, if he exists? :P

    Augrym: Jhod will hang on to his horse. You have five horses, which is allowing you to travel quickly (if not explore quickly).

    2d100 ⇒ (38, 87) = 125

    Heading southwest, the Narlmarches turn stale and wet as you approach what men call the Skunk River. Ahead, visible along the damp trail, two ruined stone buildings stand at the edge of a bog.

    Map updated.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Toth and Taranis both begin to scout the area... Perception: 1d20 + 4 ⇒ (3) + 4 = 7


    Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

    Perception (Scent): 1d20 + 6 ⇒ (20) + 6 = 26


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    Perception: 1d20 + 9 ⇒ (18) + 9 = 27


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Perception: 1d20 + 14 ⇒ (18) + 14 = 32


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2
    Augrym Ko’Charr wrote:
    ...As much as I have little patience for them, I would recommend we kills as few of them as possible, with the exception of this Stag Lord...

    Unrak interrupts Augrym with a rumble. Stag Lord is worth more brought back alive, remember?

    SCRATCH THAT. Sneeg is the one worth more alive--and the one we bring back for MW weapons, right? Dam, I need to reread the thread...


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Taranis does not see anything beyond two ruin buildings, but Toth growls and extends his claws. Zed and Augrym can both tell with certainty that these ruined shacks are inhabited.


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    Weapons ready, I investigate further and motion to everyone that there is danger ahead. As we do not have and have never used hand gestures in this way, I don’t expect anyone will understand what I’m motioning. LOL


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Speaking in Taldane, Hallit, and Sylvan, Taranis calls out "Ho there! We come in peace if peace is what you bring. Parlay with us and may Gozreh blow a gentle breeze through the camp."

    If there's no reply, he'll knock on one of the buildings.

    Taranis mimics the hand gestures. It must be some esoteric Erastilian ward.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    In response to Taranis' call, you hear some startled rustling from inside the smaller structure. A moment later, a squat, green, toad-like humanoid stumbles outside and frantically waves his hands above his head.

    "Tar-ruce! Tar-ruce!" it croaks, eyes bulging.

    DC 12 Perception:
    You observe that one of its hands is a mangle, poorly-healed disaster.

    DC 7 Know (Local):
    This creature is a boggard.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Perception: 1d20 + 4 ⇒ (9) + 4 = 13
    Knowledge (Local): 1d20 + 0 ⇒ (17) + 0 = 17

    "A boggard! And an injured one at that. Look at his hand."

    Taranis casts a spell of Enhanced Diplomacy on himself. Then, in hushed Taldane "Someone check his heart for evil."

    "Truce." Assuming that there is no language in common, Taranis opts to pantomime Grasping hands together. Point at boggard, point at self. Smile. Point at hand. Point at holy symbols on party. Mimic a withered hand blossoming to health.

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