GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis lights his torch while issuing orders, "Toth! Flank!"


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

The tiger rushes in and bites:
Bite: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 THREAT
Bite Confirm: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 for DMG: 2d6 + 2 ⇒ (6, 3) + 2 = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth takes a deep bite of acid-scarred troll-flesh!

Round II
1. Marc, Zed, Augrym, Taranis (Toth 13/21 hp), Unrak (16/28 hp)
2. Trolless (25 dmg)


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”We felled you signigicant other just a few moments ago, you beast. It is unlikely that you will survive much longer than he or she did.”

Augrym, blood pumping for his attack, swings at this new target.

attack: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 6 ⇒ (2) + 6 = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym adds to the troll's wounds. She rips apart the half-orc with a fury, and the big man stumbles with a shredded belly. Resorting to her teeth, she bites down on Toth, and the fight starts to look more dire.

Claw @ Augrym: 1d20 + 8 ⇒ (16) + 8 = 24 HIT Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Claw @ Augrym: 1d20 + 8 ⇒ (15) + 8 = 23 HIT Damage: 1d6 + 5 ⇒ (2) + 5 = 7 plus Rend: 1d6 + 7 ⇒ (4) + 7 = 11

Bite @ Toth: 1d20 + 8 ⇒ (9) + 8 = 17 HIT Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Round III
1. Marc, Zed, Augrym (-8 hp, unconscious, prone, bleeding out), Taranis (Toth 5/21 hp), Unrak (16/28 hp)
2. Trolless (33 dmg)


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the Second
  • Current HPs: 12/12
  • Fatigued

Zed re-introduces this troll to his Trollbane spell, and hurls another Acid Splash at her!

1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10 for 1d3 ⇒ 2 damage

Spells:
    Level 0
  • Acid Splash
  • Dancing Lights
  • Daze
  • Detect Magic
  • Mend
  • Read Magic

    Level 1
  • Color Spray
  • Magic Missile
  • Summon Monster I
  • Expeditious Construction
  • Expeditious Excavation


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

HP: 21/32

Seeing only red, Unrak swings again.

attack, destined strike: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9 <---FAAAAK UUUUUU DICEBOT!!!!

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc bends down and asks for Erastil's healing on his fallen friend.
fervor to heal: 1d6 ⇒ 2

Then moves to get a better angle on the beast.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

check to see if I’m stable: 1d20 + 2 ⇒ (17) + 2 = 19

DC was 18.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis simply steps in and readies an attack if the troll comes closer. Toth continues his attack:

Bite: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 for DMG: 1d6 + 1 ⇒ (1) + 1 = 2
Left Claw: 1d20 - 2 + 2 ⇒ (1) - 2 + 2 = 1
Right Claw: 1d20 - 2 + 2 ⇒ (7) - 2 + 2 = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed's spell sizzles against the cave wall, missing the troll entirely. Unrak and Toth score minor wounds, but these soon begin to close again. Marc attends to fallen Augrym.

The troll turns its slovenly, hideous breath on Unrak, assaulting him with tooth and claw. Fortunately, his armor takes the brunt of it.

Claw @ Unrak: 1d20 + 8 ⇒ (15) + 8 = 23 HIT Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Claw @ Unrak: 1d20 + 8 ⇒ (4) + 8 = 12 MISS
Bite @ Unrak: 1d20 + 8 ⇒ (1) + 8 = 9 MISS

Round IV
1. Marc, Zed, Augrym (-6 hp, unconscious, prone), Taranis (Toth 5/21 hp), Unrak (13/32 hp)
2. Trolless (39 dmg)

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc tries again to stick the troll...

attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis steps in, brandishing his lit torch. His swing, however, is awkward.
ATK: 1d20 + 0 + 2 ⇒ (11) + 0 + 2 = 13


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth continues to chomp down on the troll's leg with the force of many men!

Bite: 1d20 + 3 ⇒ (20) + 3 = 23 THREAT
Bite Confirm: 1d20 + 3 ⇒ (18) + 3 = 21 for DMG: 2d6 + 2 ⇒ (5, 1) + 2 = 8
Left Claw: 1d20 - 2 + 2 ⇒ (7) - 2 + 2 = 7
Right Claw: 1d20 - 2 + 2 ⇒ (5) - 2 + 2 = 5


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Is a troll Large or Medium?


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Large


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak, beyond the pain of his minor but accumulating injuries, continues to swing.

attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11 <--hey, damage roll 100% better than the previous!! FAAAAK YOOOOOUUUU DICEBOOOOOOOT!!!!

current hp: 13/32

I could go down this round, guys.


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Crap

    Round the Fourth
  • Current HPs: 12/12
  • Fatigued

Zed re-re-introduces this troll to his Trollbane spell, and hurls yet another Acid Splash at her!

1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6 for 1d3 ⇒ 3 damage

Spells:
    Level 0
  • Acid Splash
  • Dancing Lights
  • Daze
  • Detect Magic
  • Mend
  • Read Magic

    Level 1
  • Expeditious Construction
  • Expeditious Excavation

B0llocks!


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Zed I think you missed my post. If the troll goes down, CdG with your Acid Splash.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The combined might of the Huntsmen brings down the troll! Neither fire nor acid can be brought to bear, so fresh wounds begin to close...

Round IV
1. Marc, Zed, Augrym (-6 hp, unconscious, prone), Taranis (Toth 5/21 hp), Unrak (13/32 hp)
2. Trolless (64 dmg)


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak quickly drops his sword, pulls out the wand of Burning Hands, and applies liberally to trollflesh.

FIRE: 2d4 ⇒ (1, 1) = 2 <--SRSLY dicebot???


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis hold his lit torch against the troll until the wounds stop.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak embarrasses himself, and his brother shows him up with a single copper piece. Eventually, the wounds stop healing.

For slaying a second troll, and for successfully searching for the lair of a wandering monster, each hero earns 450 XP!

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

marc rushed over to Augrym and uses his gifts to heal him.

healing: 2d6 ⇒ (3, 5) = 8


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2
GMTrex wrote:
Unrak embarrasses himself, and his brother shows him up with a single copper piece...

that was just hurtful


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

23rd Gozran

The adventurers plunge further south, following the deep and swift Shrike River, well swollen by the icy snowmelts of the Tors to the east. Around mid-afternoon, you encounter a wreck of a bridge across the Shrike. A thick, sagging rope hangs across the river, all that remains of the bridge that once spanned it. A signpost at end of the ruined bridge reads:

Nettles’ Crossing
5 Coppers
Ring Bell for Service

A rusty bell hangs by the sign. On the far bank of the river, the crumbled remains of a burnt-down wooden building are slowly being overgrown by encroaching vegetation.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”I am still badly hurt, my friends. I need to rest some more.”

healing: 1d8 + 3 ⇒ (2) + 3 = 5


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

more healing: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

SOP:Marc will use his healing powers at the end of every night. What is not healed by that, he can take care of with Wand'oCLW


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The second troll was sort of a reason, and occurred three days ago in game time, so I assumed you have healed without having to use the stick.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Um, I ring the bell.

What would the check be to get across using the rope. Also, how sturdy does the rope look?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

As Augrym rings the bell, Taranis and Toth look about.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Distracted, he casts Enhanced Diplomacy, just in case.


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Sniff. Sniff. Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym rings the bell, and its tinkling carries far across the rushing waters. No movement can be seen from the other side, so he goes to check out the rope.

Climbing across via the rope looks doable, if moderately difficult. You would have to abandon the horses, however, and--

Toth suddenly growls at something downstream. Rising out of the detritus of the shattered bridge is an obviously long-dead man, flesh putrescent, carrying a dripping algae-flecked ranseur. The undead starts towards you, walking over the very surface of the river itself!


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”It appears to be an undead summoning bell. Nobody else ring this bell. In the meantime, perhaps it is an intelligent undead and can be reasoned with. Could someone please speak to it first as I do not wish to fight if it one of those undead that sap your life force away.

Augrym pauses and looks towards the undead walking across the water.

”Ho there, possible undead friend. One of my better spoken friends will speak with you to to hear your tale of woe. If that be your choice, of course. There is always fighting as well, which will be happy to oblige you with.”


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The undead stops, pausing in the middle of the river. He calls out in an eerie, waterlogged voice. "You are not my murderers... Throw the Stag Lord's body in the river so that I may look upon his face in death."

He lifts up his ranseur. "Or join me instead."


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”We accept your terms new undead friend. Do you know where we can find this Stag Lord as we have it alrighty in our plans to kill this fiend? This looks like as good a place as any to throw the body. Also, I am sorry that you were murdered. We will definitely avenge your death and hopefully give you the rest you derserve.”


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis stares, wild eyed at this man's fate. His soul denied of Pharasma, his body, Gozreh.

"The Stag Lord. Tell us of him, everything you ken. Every bit of information is as good as a run of the whetstone upon our blade."

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

"The Stag Lord keeps coming up around here. It seems like we need to meet this person sooner or later." Marc looks at the group. "let us prepare."

look at the tortured soul in front of him,"Yes, tell us what brought to this state and what you know of this Stag Lord."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The lilting, gurgling voice echoes again across the waters. "Five coppers to cross, Stag Lord didn't want to pay. Give him half my take each month, he said, and let his men cross free. I ran him off with my dogs," Davik's corpse intones, lifting his ranseur. "He came back. Set fire to my cabin while I slept. Destroyed my bridge when I tried to cross. Drowned me in my own hard work."

"I will look upon his death and know that he shares my pain."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Having accepted his quest, the dead man melts back into the river.

Where to? Cross and leave the horses behind? There are unexplored lands to the west (on the current side of the river) as well as across the Shrike to the east.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Explore west. We really shouldn’t leave the horses unless we have to.


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Ooc - did we just agree to make the stag lord an undead somehow? Zeds not down with that...


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

No, we just decided where to bury the Stag Lord in order for this other undead guy to finally rest. It’s not the water that created thus undead but the circumstances of his death. Sometimes, the way someone dies is so horrible, that they find no rest in the afterlife and create an undead monster. It’s all in the first season of Supernatural.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Sounds like we agreed to finish what we were going to do anyway, we're just going to throw him into the river and let this body know so his soul can be at rest.

"When someone dies their body returns to the palette for Gorzeh's will. Dirt or water, it matters not. Come, I agree with Augrym."

That's 2 for West.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The team turns west. Even from a far distance, a massive, ancient sycamore tree can be seen atop one of the Kamelands' highest hills, its branches reaching nearly a hundred feet into the sky. You head for the landmark.

Less than a mile on, you encounter a dead, disgusting blue creature, nude as a newborn and bearing multiple stab wounds.

Knowledge (nature) to identify.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Knowledge (Nature): 1d20 + 7 ⇒ (13) + 7 = 20


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taranis recognizes this creature as a mite, a cruel and nuisome fey.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Shrugging and continuing on towards the tree, it is only a few hundred yards before you come upon three kobolds, dead as doornails, stark naked in the sun.

All three have smashed-in brains.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Now that there's a mystery, Taranis spends a bit of time looking at the mite and the kobolds; clan markings, valuables, and most definitely tracks.

Survival: 1d20 + 8 ⇒ (15) + 8 = 23

Unless this provides a clue, Taranis will head over to the tree itself with Toth on the look out.

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