GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The boggard seems gratified by Taranis' offer of "truce," but is having difficulty understanding Taranis's gesture to the others in his party. The boggard lowers his hands cautiously. "Me, boggard," he croaks, gesturing at the surrounding bog. "You, go."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"You boggard. We friend." Taranis will toss him a bit of food. "Friend."

"We walk around. No fight."


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

I detect evil. And then good. And then neutral.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym:
You detect nothing from either detect evil or detect good. [ooc]There actually is no detect neutral spell.

The boggard cautiously inspects the food, then stuffs it in his pants. "You, go," he repeats. Then again: "You. Go."

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc takes in the situation:
sense motive: 1d20 + 7 ⇒ (10) + 7 = 17

Marc waves at the boggard with a smile.

He says, under his breathe,"we should come back with some magical help with his language. He seems likeable. Too bad I can't understand a word he is saying."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc:
You get the sense that the boggard views this bog as his exclusive territory. He seems relatively harmless otherwise.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”Me, fix?” And I point to his mangled hand. ”New potential friend Boggard hand is hurt. Me, fix?”


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"I tried that friend. I think Marc's got the right of it. We need to speak his tongue before we entreat."

Taranis looks about at the surrounding area. Can we still map the hex without his permission or is that his "kingdom"?

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

"I think he would take us snooping around an invasion of his privacy. We should come back another day. I would hate to have any misunderstandings here."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"I agree unfortunately."

if indeed he claims the whole "hex", then I suggest the party leave him be until we can speak his language. We head SE one hex.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Ooooh, heading deep into the south are we? Southeast it is.

1d100 ⇒ 88

The company bids the boggard a peaceful farewell and retreats from his 'territory,' heading every further into the southern reaches of the Narlmarches. It is late in the day when you enter a clearing, in the center of which is an open pit.

From within the pit comes a series of quick, yelping barks.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Indeed! I don't like being this far out. I suggest we explore only the eastern frontier from here.

Can I determine the source of the barks? Knowledge (Nature): 1d20 + 7 ⇒ (1) + 7 = 8 or Survival: 1d20 + 8 ⇒ (1) + 8 = 9


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

As they leave the boggard's realm, Unrak looks back, puzzled. I thought boggards were nasty buggers who ate their young regularly. Why did we leave that one alive again?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taranis cannot place the noise, but it does sound familiar...

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc stops and listens at the first sound of the barking:
perception: 1d20 + 3 ⇒ (15) + 3 = 18
survival: 1d20 + 7 ⇒ (7) + 7 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Sounds like barking of a single creature to Marc, based on the consistent pitch.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc approaches the hole ( I can't tell where it is on the map) with polearm at the ready. He will keep his eyes and ears out for the sources of the sound.

perception: 1d20 + 3 ⇒ (11) + 3 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

As Marc approaches the edge of the pit, the soil gives way! He tumbles twenty feet to the hard dirt below!

Falling Damage: 2d6 ⇒ (2, 3) = 5

A snarling feline creature immediately snaps at him and, though disoriented, Marc can finally recognize the creature: a brush thylacine!

Initiative!:

Augrym: 1d20 + 4 ⇒ (6) + 4 = 10 +2 if Surprise
Marc: 1d20 + 4 ⇒ (10) + 4 = 14
Taranis: 1d20 + 2 ⇒ (2) + 2 = 4
Unrak: 1d20 + 3 ⇒ (2) + 3 = 5
Zed: 1d20 + 8 ⇒ (4) + 8 = 12
Hostiles: 1d20 + 2 ⇒ (2) + 2 = 4
1d2 ⇒ 2

It is 20 feet down, for anyone considering jumping.

Round I
1. Marc (11/16 hp, prone), Zed, Augrym, Unrak
2. Thylacine
3. Taranis


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak nocks & fires one of his fancy new arrows

attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d8 + 2 + 2d6 ⇒ (5) + 2 + (4, 5) = 16


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The arrow slides through the creature like a lance through warm butter, and nearly pins the animal to the ground. Even Unrak is surprised by its effectiveness.

You very nearly one-shotted this encounter. Lol.

Round I
1. Marc (11/16 hp, prone), Zed, Augrym, Unrak
2. Thylacine (16 dmg)
3. Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym throws his 50ft rope into the hole.

”The poor creature probably just fell in this hole and does not deserve to die. Grab the rope clumsy friend Marc and find your freedom.”

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

it's not dead yet...


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Not every encounter ends with a death...

Is there anything close by I could tether this rope to? Ideally I would climb down afterwards to heal and save the creature that was crying for help a moment ago before we decided to kill it.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Per Slack:

Zed flings a forcebolt at the creature, which yelps more in surprise than hurt. Marc curls into a ball, hoping this is all a dream, but his nightmare gets worse as the hungry marsupial bites him in the ass.

Bite @ Marc: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21 HIT Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Round I
1. Marc (5/16 hp, prone), Zed, Augrym, Unrak
2. Thylacine (18 dmg)
3. Taranis

Round II
1. Marc (5/16 hp, prone), Zed, Augrym, Unrak
2. Thylacine (18 dmg)
3. Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis can plainly see that if Marc takes the fight to the creature, he's got the upper hand. So, the druid opts for a simple stone from his sling, hoping to put the creature out of its misery. Atk: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11, but the stone goes wide.


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Without a command, Toth simply growls into the pit.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

i'm not sure how you want to adjudicate this, but here's what I want do to...

Unrak drops his bow (since he's not a great shot, and the scrum of melee will hamper his arrow), draws his sword, and rushes toward the pit, intent on making a jumping attack onto the beast to end the threat to Marc's ass.

I'll make whatever Acrobatics checks to minimize/avoid falling you require, and I'm not sure whether I can get an attack off in this situation so I'll hold off on that roll too.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Just roll the dice!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote:
Just roll the dice!

This.

Make an Acrobatics check and an attack roll. You get the attack either way, but how much damage you take and what happens to you afterwards depends on you Acrobatics check.

Taranis and his pet offer little assistance to their besieged friend.

Round II
1. Marc (5/16 hp, prone), Zed, Augrym, Unrak
2. Thylacine (18 dmg)
3. Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

I’m standing by my action waiting to see if the rope gets taken.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

sorry, post got eaten.

Unrak LEAPS down, blade leading...

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

...and tries to roll onto his feet.

Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5

"tries" being the operative word...


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Zed tries to open a lane for the others to get down into the pit with a bit more aplomb, casting Expeditious Excavation at the edge of the pit, trying to make a chute so people can get down more easily than Unrak.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak flings himself into the pit after Marc, just as Zed would have made it easier on him. His flailing swing sails over the thylacine and there is an audible *crack* as his ankle gives way on the fall.

Falling Damage: 2d6 ⇒ (1, 2) = 3 and land prone

Going to move on assuming Marc takes Total Defense again and Augrym sticks by the rope.

Undeterred by the new arrivals and still desperate for a meal, the creature concentrates on Marc, but he squirms just enough to avoid a bite to the other cheek.

Bite @ Marc: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20 MISS

Round II
1. Marc (5/16 hp, prone), Zed, Augrym, Unrak (25/28 hp, prone)
2. Thylacine (18 dmg)
3. Taranis

Round III
1. Marc (5/16 hp, prone), Zed, Augrym, Unrak (25/28 hp, prone)
2. Thylacine (18 dmg)
3. Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis keeps up with the sling, hoping to get lucky:

Sling: 1d20 + 3 ⇒ (20) + 3 = 23 HA
Sling: 1d20 + 3 ⇒ (9) + 3 = 12 for DMG: 1d4 ⇒ 3

"Toth, get him. we shall eat well."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

RRRRRAGH!"

Bite: 1d20 + 3 ⇒ (16) + 3 = 19 for DMG: 1d6 + 1 ⇒ (4) + 1 = 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Tiger and trainer hurry to end the threat, and the thylacine is finally put to rest. Out of combat! For surviving (mostly), all heroes earn 200 XP!


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Time to climb up my friend. And if you don't mind eating marsupials, we'll eat well tonight!"

Once the wounded take care of themselves, Taranis prepares a meal and sets out planning the mapping of the hex.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc climbs out of the hole with the help of the group. "Thanks, i'll should watch my step next time..."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Evening 6th Gozran

2d100 + 1d6 + 2d20 ⇒ (4, 75) + (6) + (12, 9) = 106

The location makes an acceptable campsite, so the Huntsmen stake out their bedrolls and prepare a fire. Sometime after midnight, you all bolt awake after a shout from Augrym standing his lonely vigil.

"Don't get up or the orcblood dies!" a growl announces from somewhere to the south. "Hey greenskin, put that blade down and collect everybody's purses! Quick now!"

You're being robbed!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

GM:

Augrym: 1d20 + 4 ⇒ (9) + 4 = 13 +2 if Surprise
Marc: 1d20 + 4 ⇒ (8) + 4 = 12
Taranis: 1d20 + 2 ⇒ (3) + 2 = 5
Unrak: 1d20 + 3 ⇒ (19) + 3 = 22
Zed: 1d20 + 8 ⇒ (10) + 8 = 18
Hostiles: 1d20 + 5 ⇒ (17) + 5 = 22


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Seek. Quietly my friend."


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (16) + 6 = 22


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Hearing his brother’s command to Toth, Unrak indulges his desire to threaten their assailants to also cover Toth. He shouts out why don’t you yellow rats come over here and collect my foot up your cowardly arse??

He reaches for his sword while taunting the thieves


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”Only my mother calls me greenskin new enemy stranger. And I’m pretty sure she earned it. But, if it my turn to die, then I shall bring some of you with me into the afterlife.”

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

"Aug! what did I tell you about falling asleep during watch? If I've told you once, i've told you 100 times! Now, I've got to pay with fool. Third time this month!"

As Marc does this, he bends down with his back to the voice and rummages around in his pack. "I should have put my purse closer to the top of my pack, friend. One moment, don't do anything foolish."

During this, Marc, sure his dagger is in easy reach.

"Aug, don't you move. You have already done too much tonight, Or not enough as it turns out."
Marc slower collects a small sum from each party member, all the while berating the Orc.
Marc tries to determine how many bandits there are:
perception: 1d20 + 3 ⇒ (13) + 3 = 16

"Now that I have this. Where do you want it?" Marc states to the voice to the south.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

3d20 ⇒ (5, 9, 1) = 15

Quiet as a mouse, Toth manages to slink off into the darkness. "Your funeral, bud--" the voice starts, but stops when Marc starts berating Augrym...

You all going along with Marc's plan and giving up coin?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis whispers, "You better know what you're doing." and hands it over.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc winks, "Be ready and have Toth ready..." He saying something similar to each member as he collects a small amount of coin from each of them...

"Seriously Aug, If you weren't really good slicing folks with that sword, I don't know why we keep you around."

Does Marc have any idea where the bandits are or how may?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

It being dark and surrounded by foliage, Marc has a difficult time assessing the number of bandits. There is at least one.

That one shouts at Marc. "Hey! I said all the purses, not just one! Hurry up or we're makin' a pincushion outta your friend here!"


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

If he thinks he can get away with it without being revealed, Zed will cast Unseen Servant. For the time being, Zed will require the dweomer to position itself just out of the firefight in the woods.

He will also request Aurora to help him locate the party's interlocutor if possible.

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