GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 1/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Bytor decides to partake in some of the festivities by playing the game, "Known Heraldry". He races against the sand clock to identify as many banners as possible.

"The cockatrice is the arms of the late Duke of Dabril of Galt. The crossed sword and hammer. That's the national coat of arms of Molthune. The silver gerfalcon rampant on a blue background. That is Lord Suvarian of the River Kingdoms. . ."

Knowledge, Nobility: 1d20 + 10 ⇒ (15) + 10 = 25


M Human Bloodrager 9 HP 49/110(75/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:3/3 L2:2/2

AAHH, BROTHER! Unrak beams, clapping Taranis on the shoulder. His good Lordship and I were just having a fascinating discussion--one which relates to what I'm hoping to be a bit of a career shift for me! If we can find someone to take over my Councilship, I'd very much like to look at the Generalship. As Baron Drelev and I were discussing defenses, he just graciously invited me to visit his seat of power and examine their fortifications!

Unrak turns to the (hopefully slightly flustered) Baron, still smiling up a storm. I hope this visit can be arranged soon--perhaps even immediately after these ceremonies! I thank you, Your Lordship, for your kind offer. I also hope to learn much!

intimdate to influence: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 <--are. you. JOKING?!?!?!


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

"Thank you Baron. Thank you. So, regal me with tales of your triumph!" Taranis stays in the ring with the Baron, hoping to crack through his shell.

Diplomacy (Influence): 1d20 + 19 ⇒ (17) + 19 = 36


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Bytor does quite well at the heraldry game, correctly naming no fewer than 15 banners before the time runs out---though he mistakes the stork of House Shax for a minor river lord. His performance gets big cheers from the crowd and is enough to impress Baron Drelev, Baroness Stroon-Drelev, and even Lady Surtova (though not quite Lord Lebeda or Mayor Ioseph).

Drelev is quick to rather rudely pop Unrak's balloon. "Don't presume, sir," he says coldly, "that a command to stand in awe at my achievements amounts to anything approaching an invitation beyond my door. Should you manage to crawl from your hovel to Fort Drelev, do not expect me to welcome you inside."

Taranis does his best to amend the situation, mostly by changing the subject. "Ah, I am afraid I haven't enough time to even scratch the surface. You see, unlike you, I was not handed a tame garden in which to erect a toy castle---I conquered the very wilderness of the Slough itself, and those uncivilized men that spoiled it..."

Festival: Round 3 of ???
Augrym: TBD
Bytor: Ooh, I know that one! (success)
John: TBD
Unrak: Intimidate (failure)
Taranis: Diplomacy (success)

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Augrym chooses to listen to the words of the Baron the Redleaf brothers are talking to and observe him to see if he can reveal a strength and help his brothers.

Sense Motive: 1d20 + 20 ⇒ (13) + 20 = 33


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

From listening to the conversation, Augrym gets the sense that Baron Drelev considers you to be his immediate rivals. Further, he considers himself a skilled statesman and expert swordsman; he resents anything that might suggest he could be outclassed in either department. Efforts to win him over using either honeyed words or brute force are likely to draw his ire and contempt (Diplomacy and Intimidate).

Festival: Round 3 of ???
Augrym: Discern Strength (success)
Bytor: Ooh, I know that one! (success)
John: TBD
Unrak: Intimidate (failure)
Taranis: Diplomacy (success)

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Augrym smiles at this realization. A duel, in front of an actual swordmaster, would bring much glory.

Augrym whispers this information in the ear of Taranis.


John rides a horse around like a boss, doing tricks and being awesome 1d20 + 10 ⇒ (13) + 10 = 23 impressi g Leveda

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Trex, your up


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

John stops daydreaming long enough to have an actual conversation with Lebeda.

Festival: Round 4 of ???
Augrym: TBD
Bytor: TBD
John: TBD
Unrak: TBD
Taranis: TBD

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Taranis continues with the baron, "Baron i respect tue healthy competition.
It bringeth forth our best."
Diplomacy (influence): 1d20 + 19 ⇒ (19) + 19 = 38


Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 1/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Bytor decides to 'Take the Stage' and give a recitation of the Linnorm Legacy of Beowulf as translated from ancient Skal.

"LO, praise of the prowess of people-kings
of spear-armed warriors, in days long sped,
we have heard, and what honor the athelings won!
Oft Scyld the Scefing from squadroned foes,
from many a tribe, the mead-bench tore,
awing the earls. Since erst he lay
friendless, a foundling, fate repaid him:
for he waxed under welkin, in wealth he throve,
till before him the folk, both far and near,
who house by the whale-path, heard his mandate,
gave him gifts: a good king he! . . ."

Performance: 1d20 + 19 ⇒ (15) + 19 = 34


M Human Bloodrager 9 HP 49/110(75/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:3/3 L2:2/2
Taranis Redleaf wrote:

Taranis continues with the baron, "Baron i respect tue healthy competition.

It bringeth forth our best."

Unrak goes over to the hammer & bell in order to get out some frustration, and to avoid saying something he'll regret to the Baron.

intimidate, Ring the Bell: 1d20 + 15 ⇒ (3) + 15 = 18

but apparently he's too distracted to even do that right today.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Taranis begins to feel the effects of his wine. Still, his demeanor is genuine enough---and vulnerable enough---to elicit a half-smile from Drelev.

Bytor offers a stirring spoken-word rendition of an ancient tale. He notes that Surtova is listening attentively. Perform (Oratory) may be used to influence Surtova, including this success.

Unrak's run of bad luck continues, and the hammer slips awkwardly in his hands.

Festival: Round 4 of ???
Augrym: TBD
Bytor: Performance! (success)
John: TBD
Unrak: Ring the Bell! (failure)
Taranis: Influence (success)

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Boom! Bytor, there's your Huckleberry. Keep that one going.


Character Sheet | Human Fighter 8 | Init: +6 | AC: +23, T: +15, FF: +19 | Percep: +8 | Fort: +7 | Reflex: +7 | Will +4 | Max HP: 60 |

John decides he is probably best suited to continue riding. He eyes a rather aggressive looking bull with a steel clamp on its b*llocks, and decides that might be the best way to impress. With some help from the stable hands, he mounts the furious beast prepares.

He is about to nod that he is ready, when he notices the lashings where the steel clamp are tied to the saddle, he can ease the pressure a bit by shifting his weight back. He does so and pats the bull's massive neck gently, feeling badly for the fellow.

Handle Animal to make this a bit easier?: 1d20 + 4 ⇒ (11) + 4 = 15

John nods. A pin is pulled. The gate flies open, and the archer holds on for dear life!

Ride: 1d20 + 10 ⇒ (19) + 10 = 29


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

John has already attempted the Bull game (here), so I will instead apply John's check as a regular influence attempt versus Lebeda.

John continues to chat amicably with Lebeda, shifting the conversation to the subject of saddles. The young lord seems impressed with the hunter's knowledge of their construction.

Festival: Round 4 of ???
Augrym: TBD
Bytor: Performance! (success)
John: Influence (success)
Unrak: Ring the Bell! (failure)
Taranis: Influence (success)

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

"Potential Princess friend Lady Surtova. I have heard from my fellow Huntsmen that you are interested in Choral Rogavia, the uniter of Brevoy. In my time with the Swordlords, I studied his story. The Swordlords were most brutally defeated by two of his red dragons at the Valley of Fire, so I studied red dragon tactics.

If you have time, I can tell you the story of how I think these two red dragons would have murdered all of my fallen predecessors."

Knowledge Arcana for his knowledge of Red Dragons: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33

Feel free to remove the +4 if you don't think this qualifies as talking about Choral.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

"Do you believe that the Swordlords have learned their lesson?" Surtova asks pointedly, but she listens to Augrym's tale nonetheless.

After a short while, you notice that both Baron Drelev and Lady Maray have disappeared again. Both are currently unavailable.

Festival: Round 5 of ???
Augrym: TBD
Bytor: TBD
John: TBD
Taranis: TBD
Unrak: TBD

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

"I would imagine they have learned their lesson. Many lessons, in fact. The Aldori Academy would not allow anyone to leave there without lessons learned." Augrym says without a hint of irony, believing that he truly answered her question.

"One of the better lessons we learned in the Academy was actually, not about sword fighting, and more about knowing your enemy. Like, for example, not eating any piece of a troll without cooking it first. This tidbit may have saved a life or two over time."

Knowledge Arcana to tell her about various magical beasts: 1d20 + 13 ⇒ (7) + 13 = 20


M Human Bloodrager 9 HP 49/110(75/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:3/3 L2:2/2

Unrak is frustrated that Baron Drelev can't be found, as he really burns to make the correct impression. He glances at The Bell again, and instead seeks out Imeckus Stroon and engages in conversation.

Master Stroon! Please remind me of your correct title, I wish not to offend ye! As I understand it, you're responsible for managing the lands by Hooktongue. Tell me, what is the flora and fauna like there? What kinds of hardships have you been able to overcome there?

survival to influence: 1d20 + 9 ⇒ (11) + 9 = 20


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Interesting.... I wonder if there's more to their egress than meets the eye

The Duke heads over to Lebeda again, "Well sir, apparently we aren't interesting enough." He references the missing pair. "But I'm glad you're still here. I'm eager to get your take on.... all this."

Diplomacy (Influence): 1d20 + 19 ⇒ (7) + 19 = 26


Character Sheet | Human Fighter 8 | Init: +6 | AC: +23, T: +15, FF: +19 | Percep: +8 | Fort: +7 | Reflex: +7 | Will +4 | Max HP: 60 |

John thonks he can scale the rope ladder, being a rather dextrous fellow.
And he thinks it looks like a lot of fun regardless! With a moment of hesitation to watch the other people around make theor attempts, John makes a go of it!

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27


Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 1/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Bytor notices that Lady Natala Surtova took an interest in his telling of the ancient poem and decides to try and further influence her with sharing with her the retelling of an ancient poem.

"My lady, I was wondering if you would permit to share an excerpt from the ancient poem, The Tale of Thrym. I am planning to give a recitation of it in the near future. Your feedback would be greatly appreciated."

Bytor begins to recite the ancient verse.

"Charged his men, Thrym,
chief of giants:
'Stand up, mighty ones,
strew the benches!
Forth comes fair-faced
Freya, my queen,
Njord of Noatun's
noble daughter.

Gold-horn cattle
graze my pastures,
black-coated oxen
brighten my days;
jewels, treasures
jammed in my boxes,
lack I only
the lovely Freya.'

On to evening,
early came guests,
beakers of ale
borne in for giants.
Ate one whole ox
and eight salmon,
finished off dainties
furnished for ladies,
gulped Sif's husband
three gallons of mead.

Jaw fell of Thrym,
giants' chieftain:
'Ever did bride
eat more keenly?
Bride have I not seen
bite more hugely
nor maid empty
mead horns as she!"

Perform (Oratory): 1d20 + 19 ⇒ (6) + 19 = 25


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

"Perhaps," Natala shrugs. She seems less interested in magical beasts. She claps politely when Bytor finishes his tale, though he can tell that she was not much moved by it either.

John does a fetching job of ascending the tricky ladder, using an opposite hand and foot to keep the thing from flipping, and manages to snag the coin purse nailed to the tree! The purse contains 100 gp. Swordlord Jamandi claps her hands to acclaim John's achievement. Acrobatics may be used to influence Jamandi, though she is already Helpful.

Unrak gets a chuckle out of Stroon. "Ha! I never quite know what my title is supposed to be these days. I just help out. As for the Hooktongue, the area teems with swamps and all manner of dangerous creatures..." The man seems forthright and thorough in his answers, though he seems more polite than eager. Very close!

Taranis gets a chuckle out of Lebeda as well. "Ah, this farce? A pretense, truly. War is all but inevitable, and we are all maneuvering for allies, in both the Houses and the court of public opinion." He gestures to one of his attendants, who brings forward a sword for Lebeda to present to Taranis. The blade is elegantly curved and well-forged, with gold inlay worked into the hilt. "Indeed, in the spirit of our friendship, please accept this gift, Duke Redleaf. May it serve you well in the time to come." Lebeda is now HELPFUL. For this achievement, each Huntsman earns 480 XP. Additionally, Lebeda has gifted you a +1 impervious Aldori dueling sword.

Festival: Round 6 of ???
Augrym: TBD
Bytor: TBD
John: TBD
Taranis: TBD
Unrak: TBD

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

"Why thank you sir. It is an honor!"

Aside from others, during a break in the action, Taranis touches base with the Huntsmen, "We've done well! I think Aldori, Lebeda, and Sellemius are now allies to the Marchlands, as much as their stations allow. I suspect Drelev and Maray are.... who knows? That leaves us Surtova, Pavetta, and Imeckus and none of them really like us. Well, Imeckus maybe a little. Bytor should keep it up. Augrym, can you maybe lock down any weakness Imeckus has? Unrak, John.... I'm not sure. You may want to simply lend back up."

I'll hold with Taranis. GM, is that really the bias for Baroness Pavetta Stroon-Drelev? Reads more like her strength.


M Human Bloodrager 9 HP 49/110(75/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:3/3 L2:2/2

When Drelev and Maray are...done, I want to continue working on him, I think I can get the correct angle. For now, I'll keep on Stroon. Unrak rumbles

Unrak then heads over to Stroon again, trying to engage him in the specifics of the Marshland dangers vs. those of Hooktongue.

survivial to influence Stroon: 1d20 + 9 ⇒ (17) + 9 = 26 <--FINALLY!!!!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

@ Taranis: yes, those are her biases. Her Strength remains undiscovered.

As they get deeper into conversation, Unrak gets Imeckus to open up a bit more, and the discussion gets more interesting.

Festival: Round 6 of ???
Augrym: TBD
Bytor: TBD
John: TBD
Taranis: TBD
Unrak: Influence (success)

Games:

For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

"Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
"Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
"Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
"Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
"The Stage" --- Take to the stage and offer a performance. Perform (any).
"The Bull" --- Stay in the saddle as long as you can. Ride.
"Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


Character Sheet | Human Fighter 8 | Init: +6 | AC: +23, T: +15, FF: +19 | Percep: +8 | Fort: +7 | Reflex: +7 | Will +4 | Max HP: 60 |

Peeception vs Pavetta for Angle: 1d20 + 13 ⇒ (2) + 13 = 15

John watches Baroness Pavetta Stroon-Drelev with interest durkng the games. He hopes to see what sorts of things she reacts well to seeing.


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Here, just holding until after Augrym.


Quick Reminder of the current situation:

  • Swordlord Jamandi Aldori: Maxed out, don't engage
  • Lord Lander of House Lebeda: Maxed out, don't engage
  • Lady Natala Surtova: Priority #1 for Bytor
  • Mayor Ioseph Sellemius: Maxed out, don't engage
  • Baron Hannis Drelev: (unavailable)
  • Baroness Pavetta Stroon-Drelev
  • Imeckus Stroon
  • Lady Quintessa Maray: (unavailable)
  • Augrym wanders over to Imeckis. He does his usual technique of dancing around various topics lightly while all the while focusing intently on comportment, expression, and tone...

    Sense Motive (Uncover Bias: 1d20 + 20 ⇒ (7) + 20 = 27


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

    John finds himself distracted by some aerial acrobatics happening nearby. Augrym gets the impression that Imeckus gets more enjoyment out of conversation with fellow practitioners of the arcane arts. +2 bonus to Influence Imeckus if you can cast arcane spells.

    Festival: Round 6 of ???
    Augrym: Uncover Bias (success)
    Bytor: TBD
    John: Discover Angle (failure)
    Taranis: TBD
    Unrak: Influence (success)

    Games:

    For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

    "Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
    "Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
    "Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
    "Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
    "The Stage" --- Take to the stage and offer a performance. Perform (any).
    "The Bull" --- Stay in the saddle as long as you can. Ride.
    "Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


    (HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

    Once Augrym gives him some insight, Taranis sighs a bit and then sets his target on The Baroness. The Duke makes sure his own jewelry is buffed. The druid spends a moment interacting with her dog, complimenting the lapdog directly before engaging with her. "Ma'am your dog is clearly from the finest stock, I commend your eye and sense."

    Diplomacy (Influence): 1d20 + 19 ⇒ (9) + 19 = 28

    ---------------
    Bytor's player is out of the country ATM:

    Knowing that he alone has Surtova's number, Bytor continues to engage with her, making sure that his additions to the conversation provide ample opportunity for the princess to chime in with her own expert knowledge.

    Knowledge (History) (Influence): 1d20 + 11 ⇒ (12) + 11 = 23


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

    "I have *BARK* close personal relationship with *BARK* *BARK* breeder," the Baroness replies over the yapping of the dog, looking admiringly at the animal. A success only by the skin of your teeth.

    Bytor, in contrast, finds that he is losing Surtova's interest.

    A minute or two later, you all notice that both Baron Drelev and Lady Maray are back at the festival.

    Festival: Round 7 of ???
    Augrym: TBD
    Bytor: TBD
    John: TBD
    Taranis: TBD
    Unrak: TBD

    Games:

    For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

    "Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
    "Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
    "Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
    "Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
    "The Stage" --- Take to the stage and offer a performance. Perform (any).
    "The Bull" --- Stay in the saddle as long as you can. Ride.
    "Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


    (HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

    Taranis, saddened that he didn't more easily ingratiate himself, keeps at it, hoping for an easier time. Diplomacy (Influence): 1d20 + 19 ⇒ (4) + 19 = 23 but perhaps he's not used to such in breed specimens.


    M Human Bloodrager 9 HP 49/110(75/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
    Spells L1:3/3 L2:2/2

    Unrak grins at Augrym, and puts a hand on his shoulder. Thanks for that, should make things even easier with Stroon now!

    He goes back to Stroon, and inserts some of his magical experience in their talks about nature & trailcraft.

    You know, your Excellency, I dabble in a bit of magic. I draw my powers from nature--or, rather, my connection *to* nature. It's not druidic, like my brother the Duke. I've never spoken to anyone who has the same style of the arcane...

    Survival to influence: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

    but it doesn't look like the warrior's explanations are a bit...strange and unclear.


    Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 1/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

    ”Lasy Surtova, you are a very complex lady and I take great delight in getting to know you. Perhaps I could interest you in some poetry. Here is a favorite of mine passed on through my great uncle Ged.”

    Perorm, Oratory: 1d20 + 19 ⇒ (6) + 19 = 25

    ”Sunlight dances through the leaves
    Soft winds stir the sighing trees
    Lying in the warm grass
    Feel the sun upon your face
    Elfin songs and endless nights
    Sweet wine and soft relaxing lights
    Time will never touch you
    Here in this enchanted place
    You feel there's something calling you
    You're wanting to return
    To where the misty mountains rise and friendly fires burn
    A place you can escape the world
    Where the dark Lord cannot go
    Peace of mind and sanctuary by loud water's flow.”


    Character Sheet | Human Fighter 8 | Init: +6 | AC: +23, T: +15, FF: +19 | Percep: +8 | Fort: +7 | Reflex: +7 | Will +4 | Max HP: 60 |

    John whispers to Taranis that the pair just returned together and wonders if they might be closer than previously understood... Perhaps one of the Huntsmen with a bit more savoir faire might try to discern if there is juicy gossip to be had?


    (HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

    "Well my friend, there's a reason I left this behind to start anew. This isn't my specialty."


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4
    Humble John Fletcher wrote:
    John whispers to Taranis that the pair just returned together and wonders if they might be closer than previously understood... Perhaps one of the Huntsmen with a bit more savoir faire might try to discern if there is juicy gossip to be had?

    Maray's dossier may provide a hint.


    1 person marked this as a favorite.
    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

    Luck turns against the Redleafs; Taranis elicits only a disdainful "hmph" out of Pavetta, and her brother's eyes glaze over when talking to Unrak.

    Natala listens attentively to Bytor's spoken performance. "Not bad, for a great uncle," she smiles. The roll is not quite enough, but I am granting a circumstance bonus for the reference that will put it over the line.

    Festival: Round 7 of ???
    Augrym: TBD
    Bytor: Influence (success)
    John: TBD
    Taranis: Influence (failure)
    Unrak: Influence (failure)

    Games:

    For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

    "Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
    "Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
    "Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
    "Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
    "The Stage" --- Take to the stage and offer a performance. Perform (any).
    "The Bull" --- Stay in the saddle as long as you can. Ride.
    "Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


    Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

    Augrym returns to Princess Natala.

    "Potential princess friend Natala! I just remembers more details about dragons. They're not only fire breathing flying lizards, they're also quite magical creatures and often walk among us."

    Knowledge Arcana: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21


    Character Sheet | Human Fighter 8 | Init: +6 | AC: +23, T: +15, FF: +19 | Percep: +8 | Fort: +7 | Reflex: +7 | Will +4 | Max HP: 60 |
    Augrym Ko’Charr wrote:

    Augrym returns to Princess Natala.

    "Potential princess friend Natala! I just remembers more details about dragons. They're not only fire breathing flying lizards, they're also quite magical creatures and often walk among us."

    [dice=Knowledge Arcana]1d20+13+4

    The cartwheels idea is looking better and better...


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

    Augrym details several rather commonly-known features of dragons, and Natala soon looks bored.

    Festival: Round 7 of ???
    Augrym: Influence (failure)
    Bytor: Influence (success)
    John: TBD
    Taranis: Influence (failure)
    Unrak: Influence (failure)

    Games:

    For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

    "Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
    "Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
    "Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
    "Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
    "The Stage" --- Take to the stage and offer a performance. Perform (any).
    "The Bull" --- Stay in the saddle as long as you can. Ride.
    "Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


    Character Sheet | Human Fighter 8 | Init: +6 | AC: +23, T: +15, FF: +19 | Percep: +8 | Fort: +7 | Reflex: +7 | Will +4 | Max HP: 60 |

    @taranis - John isn't equipped for the shenanigans I had in mind... Maybe you could try some sort of gather information?

    Survival at Stroon: 1d20 + 6 ⇒ (4) + 6 = 10

    Within earshot of Stroon Humble John opines, "I've seen Milord Taranis start a campfire in the soggiest of dreary days in mere moments using naught but a simple flint and steel. The man's connection to nature is more than his professional calling, indeed it is his gift!"


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

    John's compliments are not quite loud or impressive enough to have an effect on Stroon.

    As the day grows long, a great many of the Rostlanders are by now quite drunk, and several of your peers begin eyeing the exits.

    Festival: Round 8 of ???
    Augrym: TBD
    Bytor: TBD
    John: TBD
    Taranis: TBD
    Unrak: TBD

    Games:

    For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

    "Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
    "Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
    "Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
    "Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
    "The Stage" --- Take to the stage and offer a performance. Perform (any).
    "The Bull" --- Stay in the saddle as long as you can. Ride.
    "Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.


    (HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

    Again will "delay" until after Augrym. Will post a spoiler with a recap

    Recap and Strategy:

    Top prize if you can do it:
    Lady Natala Surtova

    Figured out, go for it:
    Baron Hannis Drelev

    Still missing some information:
    Baroness Pavetta Stroon-Drelev
    Imeckus Stroon
    Lady Quintessa Maray

    IGNORE the following NPCs:
    Swordlord Jamandi Aldori
    Lord Lander of House Lebeda
    Mayor Ioseph Sellemius


    1 person marked this as a favorite.
    Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 1/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

    Using his knowledge of oratory, Bytor dares to try and influence her with an ancient tale.

    "Lady Surtova, There are so few that have such an appreciation for these ancient tales, perhaps you would permit me to recite a poem very close to my heart. It is the story the Snow Dog!"

    Bytor stands proud and begins his recitation.

    "The Tobes of Hades lit by flickering torchlight
    The netherworld is gathered in the glare
    Prince By-Tor takes the cavern to the northlight
    The sign of Eth is rising in the air
    By-Tor – Knight of Darkness,
    Centurion of evil – Devil’s Prince

    Across the River Styx out of the lamplight
    His nemesis is waiting at the gate
    The Snow Dog – ermine glowing in the dampnight
    Coal black eyes, shimmering with hate
    By-Tor and the Snow Dog
    Square for battle, let the fray begin…..

    The battle over and the dust is clearing
    Disciples of the Snow Dog sound the knell
    Rejoicing echoes as the dawn is nearing
    By-Tor in defeat retreats to Hell
    Snow Dog – is victorious
    The land of the Overworld is saved again"

    Perform (Oratory): 1d20 + 19 ⇒ (14) + 19 = 33


    M Human Bloodrager 9 HP 49/110(75/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
    Spells L1:3/3 L2:2/2

    Unrak decides to go for it again with Drelev. He grabs a tankard of ale for himself, and a flagon of wine.

    Trex:
    I know that flowerey speech & "classical" intimidation are less effective, so I'm trying to thread the needle with the tone & message. Respectful, but not flowerey; forceful & powerful, but not overbearing. Still using Intimidate skill which will be the *tone* of the message. Like "fraking LISTEN to me, bruh!!!" I'll leave it ot you whether to hit me with the -4 :-)

    Baron. A word, please. He doesn't hold out the flagon yet.

    I have a second gift for you. I've been Councilor to a Baron for many months, and am now Councilor to a Duke--so any reasonable person would view my council as something valuable. And this is what I offer you.

    Don't look for enemies where there are none. If there is a potential ally--or even friend--the Baron would be wise to seek them out and utilize what they can offer.

    In short, when a peer sincerely offers you their hand in common cause... HERE is where Unrak hands Baron Drelev the flagon ...take it.

    Intimidate to influence: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 <--the dice bot won't give me a break, will it??


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

    This time the princess claps her hands in genuine delight! "Very good, very good! Is this the tale of your namesake?" Success!

    Unrak finds Baron Drelev to be a very tough nut to crack. The Baron hesitates a moment, and takes a long breath. At length he answers without taking the offered flagon. "I think you will find it unwise to offer me instruction, sir." Still, Unrak thinks he made something of an impression, if not necessarily a positive one. Very close again, and I will grant a circumstance bonus for the RP that puts it over the line.

    Festival: Round 8 of ???
    Augrym: TBD
    Bytor: Influence (success)
    John: TBD
    Taranis: TBD
    Unrak: Influence (success)

    Games:

    For this portion of the event, there are several "games" that you may play instead of engaging with a single NPC. For each game, you make a single check with the listed skill; the result of this check is applied against every NPC for who has that skill listed as an influence option (including unidentified options), but at a -4 penalty (because they may not see your success). Each PC may attempt each game once.

    "Carnival Ladder" --- Ascend a rope ladder, attached by a single point at either end, without tipping over. Acrobatics.
    "Count the Money" --- Correctly identify the value of a bag of coins without opening it. Appraise.
    "Ring the Bell" --- Swing a giant hammer at a wooden block to try to send a shuttle high enough to ring a bell. Intimidate.
    "Known Heraldry" --- Identify as many banners as possible within the time limit. Knowledge (Nobility).
    "The Stage" --- Take to the stage and offer a performance. Perform (any).
    "The Bull" --- Stay in the saddle as long as you can. Ride.
    "Analyze Dweomer" --- Correctly identify the properties of a strange magical item. Spellcraft.

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