GM Toothy's Wrath of the Righteous (Inactive)

Game Master Sir Longears

Current Map | Ruined Kenabres Map | Overland Locations | Loot!

Party Conditions:

Arrika [68/68 - grazed]
Brevon [61/61 - healthy]
Elriel [55/55 - healthy]
Hedda [63/63 - healthy]
Kelumarion [50/50 - healthy]
Rukzha [46/46 - healthy]

NPC:
Aron Kir
Nurah Dendiwhar
Sosiel Vaenic

Party Exp: 23920/35000
Units of Food/Water: 32 (army's consumption/day: 5)
Additional Resources: 5 Goods


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Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

At Bertholdt's suggestion, Arrika pulls a face. Maybe things are that bad on the battle lines, but I'm pretty sure we're not down to eating giant bugs yet. Wait...were we? Thinking back to some of the mystery meat stews she'd been served a few times...now she's not so sure.

As Sabrina gets eyes on the corridors ahead, Arrika begins searching the detritus of the abandoned campsite, looking for anything salvageable - or any clues as to who it may have belonged to.

Perception: 1d20 ⇒ 19

The southwest tunnel works for me.


Current Map | Loot | Critical-Fumble Generator

Elriel and Sabrina scout ahead the tunnel to the southwest, not noticing anything alarming. Meanwhile, looking at the junk, Arrika is able to find a torn bedroll, three candle stubs (you estimate each of them would burn for 30 minutes), a bent fishhook, 10 feet of badly frayed hemp rope and a copper brooch depicting a bat perched on a mushroom (both of the bat's eyes are tiny amethysts).

Appraise - DC 20:
The brooch is worth 200 gp.

Appraise (failed by less than 5):

The brooch is woth ____ gp.
Arrika: 1d80 + 160 ⇒ (72) + 160 = 232
Bertholdt: 1d80 + 160 ⇒ (71) + 160 = 231
Elriel: 1d80 + 160 ⇒ (41) + 160 = 201
Sabrina: 1d80 + 160 ⇒ (55) + 160 = 215
Put your result in the blanks!

Appraise (failed by 5 or more):

The brooch is woth ____ gp.
Arrika: 200 - 1d200 + 1d400 ⇒ 200 - (28) + (56) = 228
Bertholdt: 200 - 1d200 + 1d400 ⇒ 200 - (16) + (399) = 583
Elriel: 200 - 1d200 + 1d400 ⇒ 200 - (66) + (2) = 136
Sabrina: 200 - 1d200 + 1d400 ⇒ 200 - (99) + (389) = 490
Put your result in the blanks!

At Elriel's question, Horgus answers in a acid tone "I'd not make jokes about something that almost ate you... but indeed, once more, you were able to defeat a vermin! Perhaps once we get out of this damned place, IF we manage to do it, you all could form a exterminator team!"

Anevia shakes her head at the half-elf question. "I'm a volunteer at the Temple of Iomedae, helping with the preparations of bandages and meals, even if eventually the temple asks me to take scouting missions along the river... I have never heard about these caverns before..."

Aravashniel assumes a more regal posture before answering. "As I think I said before, I'm a Riftwarden and even if my knowledge is vast, I have no idea how to help in this matter... I know there are caverns and tunnels under Kenabres, the nature of those ranging from simple sewers to old catacombs and even caverns skirting the upper edges of the Darklands realm of Nar-Voth but there are no maps about them and even if there were, I'd not be able to guide you in face of my current condition..."

Horgus spits on the ground before answering. "I'm an aristocrat and for sure I have no dealings with this business!"

_______________________________

As you follow the southwest tunnel, you end up in a similar cavern, even with a slight ledge down the west. It is easy to assume that the tunnel leading to the west is, probably, connected to the vast cavern you woke up early.

A stone ledge juts out at a right angle on the south wall of this cavern, fourteen feet off the ground. The leather strap of a backpack hangs from the edge of the ledge, while above, a narrow fissure yawns up into the dark. From that ledge, blood drips into the floor, making the rock surface slippery.

Climb to reach the backpack - DC 20:
As you climb the rocky surface, you see a dead crusader a few inches above the backpack, crushed in half by the rocks. He was probably the victim of a similar rift to the one that hit you but obviously much less lucky. The pack itself is a masterwork backpack that contains 10 days of trail rations, a flint and steel, a set of caltrops, two flasks of oil, a bundle of 12 arrows, a potion of cure light wounds, and a potion of lesser restoration (the potions are labeled in a military fashion).


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

Having no skill at appraising gemstones, the half-elf whistles low, "They sure look pretty, don't they? I bet they're worth a few gold at least."

later
Elriel sheathes his blades and prepares for the climb. He turns to his companions, "Watch my back while I get up there. Yell if there is any danger."

But the half-elf slipped up and landed on his ass. He glared at Horgus daring him to say something...

___________
climb: 1d20 + 4 ⇒ (3) + 4 = 7
How many times can we try? Any damage or potential damage?


Current Map | Loot | Critical-Fumble Generator

You may try any number of times, taking 1d6 nonlethal damage on a failed check of 5 or more. It is possible for two persons to use Aid Another on a third one.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Regarding the brooch Sabrina takes a look at it, she seemed less concerned about its value but rather if it had any meaning.

knowledge nobility?: 1d20 + 4 ⇒ (3) + 4 = 7

later...

Sabrina nods at Elriel's request but soon realizes that she have to watch him so he does not fall again.

aid climb?: 1d20 + 2 - 5 ⇒ (2) + 2 - 5 = -1
the dice gods are not in our favor

But she has never had to deal with such things and realizes that she is of no help.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

nonlethal damage: 1d6 ⇒ 1

The fall jolted Elriel to the realization that this was not an easy climb after all. Not like the trees back in the Tanglebriar.

He thanked Sabrina but soon figured that she wasn't helping much.

He turned to the others, "Someone come here. Place your hands this way so I can get a boost and grab that stone sticking out there..."

waiting for someone to help out...

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina tried, but she is in worse shape that you to help. damn -5 ACP


"I'll help! Where do you want me? Like this? Like this is okay? Now, be careful... Wait! That's my! Never mind..."

Climb AA: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

The half-elf claps his hands to remove the dust from the floor. He limps a little on his right leg but soon shakes that off and is ready to try again.

But the hold on the stones crumbles under his fingers and he falls right back down again.

This time, his hip slams hard on the rocky floor.

Elriel just lifts his hands, "Maybe we should let this go and continue to look for a way out. I need to stay whole to fight off potential monsters."

He looks at the leather strap of a backpack hanging from the edge of the ledge, "Can we reach for it? I mean it's only 14 feet off the floor; any long weapons anywhere?"

______________
climb, aid another: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
non-lethal damage: 1d6 ⇒ 4
even with aid another, I will still fail 70% of the time so it's a pretty tough climb. I vote we look for something long and hook the leather strap down. Anything available..."

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

I have a rope, but no grapple hook


Current Map | Loot | Critical-Fumble Generator

I'll move things along since there is no sense to loose too much time around here.

"And there he goes again! Let's see, let's see... yes! And once more he falls, and the best part, he lands on his ass!" Horgus laughs hard at Elriel's attempt to climb the rock wall. You clearly see that he is trying to make the others laugh as well, even if with little success.

"That is enough Horgus..." The elf cuts shortly.

Sense Motive - DC 15:
You notice that even if Aravashnial is clearly not confortable with Horgus attitude, he is not using his usual commanding tone... he is actually awkwardly nonconfrontational.

Anevia sighs before giving a suggestion. "Perhaps you need not a grappling hook... any of you have a dagger? If so, we can just tie it to the rope and try to hook it..."

Sense Motive - DC 20:
You notice Anevia doesn't share Horgus mood but seems to respect him for some reason, avoiding to confront him despite his toxic behavior.

Arrika offers her dagger and after also taking Sabrina's rope, Anevia ties the dagger before throwing it towards the lost backpack.

Attack (touch), improvised weapon: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Attack (touch), improvised weapon: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Attack (touch), improvised weapon: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13

She tries two times but on both of them he missed the target. Clearly she is having difficulties because of her broken leg that steals part of her balance. She spins the rope once more before trying again. "Third time is the charm, right?" This time she is successful and is able to hook the backpack, dislodging it. Bertholdt, still near the wall, is able to catch the backpack before it hits the ground.

"Looks like you have some skills with a rope and a 'grappling hook'... I can only imagine how you spend your nights, girl..." Horgus talks once more. Anevia remains silent but is livid with anger.

The backpack is covered in blood in the top, like if someone, or something, bled profusely on top of it. It is of a remarkable quality, bearing the symbol of the Eagle Watch (masterwork quality) and contains 10 days of trail rations, a flint and steel, a set of caltrops, two flasks of oil, a bundle of 12 arrows, a potion of cure light wounds, and a potion of lesser restoration (the potions are labeled in a military fashion).

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina seems a little embarrassed at her lack of ingenuity. but that quickly subsides as she senses the tension brewing.

sense motive: 1d20 + 2 ⇒ (1) + 2 = 3

or maybe someone has a fetish Sabrina might want to experiment with?

She steps over to Horgus, That is enough out of you Horgus. we need to work together here. so unless you can offer solutions I suggest you keep quiet.

diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

Elriel smiles at the find, "That's what I'm talking about. Good job Anevia."

He pulls out the potions and passes them in front of Horgus. He even smells at the trail rations, "Ah food for everyone. Well, not everyone. Horgus, you can have some of big cockroaches because you're not eating our rations. Not until you decide to behave."

He scoffs, "Besides, it looks like you could lose a little weight."

"Everybody ready? I think our way out is to the east."

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina smirks at Elriel's suggestion, but despite Horgus' foul temper Sabrina splits her rations with him anyway. Despite your attitude, Iomedae has seen fit to spare you from Pharasma's judgement. If only to test our patience. Eat, can't have you in a weakened state. despite your attitude you are needed.


Sense Motive: 1d20 + 6 ⇒ (2) + 6 = 8
Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17

"Nice work Anevia! Food! Perhaps I can throw the... Nah! Best to keep it just in case." says Bertholdt. "We rest now? I thought we could push it a little further..."


Current Map | Loot | Critical-Fumble Generator

Since Arrika is 'out', I'll move this along!

You can see Horgus was already preparing another mean comment to the half-elf and Sabrina's demand but he decided to remain silent when he received a share of the rations.
_______________________________

After another small ledge, the tunnel to the east opens of in another cavern, once more of a similar size than the two previous ones. Several mounds of rock lie in heaps in this cavern, recently fallen from the walls and ceiling. Now and then, bits of dust settle from cracks in the stone above. Different from the other caverns though is the damage this one suffered from the attack on Kenabres above, even if it feels save to cross. The tunnel continues east, at the opposite side of the cavern.

Initiative and Perception:

Initiative (Anevia): 1d20 + 7 ⇒ (18) + 7 = 25
Initiative (Aravashnial): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Arrika): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Bertholdt): 1d20 + 5 ⇒ (10) + 5 = 15
Initiative (Cave Viper): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Elriel): 1d20 + 5 ⇒ (9) + 5 = 14
Initiative (Kelumarion): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Sabrina): 1d20 + 1 ⇒ (19) + 1 = 20

Initiative (Elriel) - Tactician Reroll: 1d20 + 5 ⇒ (8) + 5 = 13

Perception DC 19 to notice the cave viper.

Perception (Anevia): 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
Perception (Arrika): 1d20 + 0 - 3 ⇒ (2) + 0 - 3 = -1
Perception (Bertholdt): 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12
Perception (Elriel): 1d20 + 7 ⇒ (13) + 7 = 20
Perception (Horgus): 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Perception (Kelumarion): 1d20 + 4 - 3 ⇒ (19) + 4 - 3 = 20
Perception (Sabrina): 1d20 + 3 ⇒ (9) + 3 = 12

"Watch out Sabrina, there is something at your feet!" Anevia yells from the back of the group. A pale scaled snake assumes an aggressive posture, its hissing mouth open to display its fangs. It seems to be already hurt, meaning that it is even more aggressive and dangerous.

Knowledge (nature) DC 6 - trained only:
It is a venomous snake, a cave viper, a creature with a potent poison.

Combat Rolls:

Cave Viper Target (Elriel, Sabrina): 1d2 ⇒ 2
Bite @Sabrina, grazed: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5 miss

The snake attacks Sabrina but even if she is hurt and somewhat slow to react, the snake misses the paladin entirely.
_______________________________

Surprise Round

Anevia
Cave Viper
Elriel - up
Kelumarion - up

1st Round

Anevia
Cave Viper [4 dmg - grazed (-1)]
Sabrina [8/11 - grazed (-1)]
Aravashnial
Bertholdt [11/12 - healthy]
Elriel
Kelumarion
Arrika


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

"Watch out!"

Snakes I know...

If shortsword drawn, Elriel will attack. I never specified so I'm Ok with whatever you rule is. If not, Elriel will move and draw both of his blades.

Elriel slashed at the snake with his sword.
_____________
shortsword to hit: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Current Map | Loot | Critical-Fumble Generator

Since he is not carrying a torch and into an unknown cave system, I think it makes perfect sense for him to have at least one of his swords drawn.

Elriel's sword strikes true, the snake not as fast as it used be since she was already hurt. Blood drips from her skin. At the back of the group, Kelumarion is of little help and jumps to the side, above a couple rocks, trying to maneuver around his companions in front of him.

Combat Rolls:

Cave Viper Target (Elriel, Sabrina): 1d2 ⇒ 1
Bite @Elriel, wounded: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 hit
Damage: 1d4 - 1 ⇒ (2) - 1 = 1, Fort Save DC 13 or take Con damage: 1d2 ⇒ 1

Enraged by Elriel's attack, the cave viper changes its attention to him, striking faster than the half-elf could react, biting him in his right wrist. Besides the pain, Elriel feels the poison running through his veins.
_______________________________

1st Round

Anevia
Cave Viper [8 dmg - wounded (-2)]
Sabrina - up [8/11 - grazed (-1)]
Aravashnial
Bertholdt - up [11/12 - healthy]
Elriel - up [10/11 - healthy]
Kelumarion - up
Arrika - up


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

Elriel moves his hand away but it was too late. The viper had bitten him and the poison would course through his system.

He redoubled his efforts and slashed again at the creature...

if killed...
...shearing it neatly in two. The two parts writhed and wiggled for a bit before finally dying.

Elriel dropped his blade and looked at his wrist; the site already swollen and turning colors. He looked around, "I don't suppose anyone can do anything about this...?"

_____________________
fort save: 1d20 + 2 ⇒ (8) + 2 = 10
shortsword to hit, flanking: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
damage: 1d6 + 1 ⇒ (6) + 1 = 7
sneak attack damage: 1d6 ⇒ 3


I assume someone will take care of that viper. Hoping an early start on healing will help...

"Damn Elriel, why did you let that snake bite you!!? They're dangerous you know??! Give me your wrist, I'll try to suck the blood out."

Heal: 1d20 + 6 ⇒ (15) + 6 = 21

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

With the viper distracted, Sabrina tries to take advantage of the situation.

attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 2 ⇒ (5) + 2 = 7


Current Map | Loot | Critical-Fumble Generator

Sabrina takes advantage when the viper attacks Elriel to cut the animal deeply, leaving it still in the dusty floor. Bertholdt is quick in his first aid techniques and is able to suck a big part of the poison.

Elrial, I need another Fort Save DC 13 to avoid taking another Con Damage: 1d2 ⇒ 2. With Bertholdt's heal check, you receive a +4 bonus to your roll. If you fail again, please roll another 4 saves or until you succeed.

The tunnel continues to the east. You find many more ledges, small rocks scattered around the ground and even footprints in the dusty floor made by an assortment of creatures, from small humanoid ones to hooved feet. More then once you find other tunnels leading downward into the darkness but, as Aravashnial insisted to remember every time, your way is upwards and who knows the dangers you might face if another route is taken...

GM Rolls:
Random Encounter (35%): 1d100 ⇒ 48 No encounter.

After about an hour you find yourselves in a junction. You have not covered a big distance but having to walk with poor visibility, in a rough ground and having someone limping surely delayed you. To the north, a 5-foot­ wide opening in the wall leads into a cave filled with soft but nasty-looking green light. The tunnel continues to the south.

From where you are at the junction, you are able to see that a single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building's facade. The ruins of collapsed outbuildings stand to either side.

Knowledge (religion) DC 10:
The symbol in the building represents Torag.

Sabrina, you forgot to add the -1 for being wounded on your roll. It made no difference but try not to forget in the next time, ok?

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

ok sorry about that...and I even read it before posting and still forgot....was that to attack and damage? I forgot got to re-read that section again so I can rememeber


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Through the encounter with the viper, Arrika had stayed with Horgus, Anevia, and Aravashnial, seeing that the others had it well in hand. As they went on, she continued helping as best she could, guiding Aravashnial away from a couple of larger outcroppings on the walls and taking a turn supporting Anevia when the others grew tired. Kelumarion continued to act as a rear guard, glancing backward every several seconds with his ears constantly turned behind to listen for any surprises.

Knowledge (religion) untrained: 1d20 ⇒ 17

The building fascinates Arrika; what sort of building was built this far underground? Examining the stonework and the giant hammer on the building's façade, it suddenly strikes her. Dwarves! She'd seen the symbol worn by more than one dwarf come to join the crusaders, and while she didn't know much about their strange gods, she knew the hammer was symbolic of one of them.

From the building, her gaze travels back to the strange tunnel. I don't know if I like the looks of that light from in there... Approaching cautiously, Kelumarion peers carefully in with a soft growl, trying to see the source of the strange greenish light.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

Elriel thanks the priest, "Well, unconventional methods but it seemed to do the trick. Thanks. Do they teach that at the temples here?"

He then looked at both ways and decided to investigate the building first.

The half-elf drew his blades and got closer to the squat structure.

____________
fort save: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
perception: 1d20 + 7 ⇒ (9) + 7 = 16


Current Map | Loot | Critical-Fumble Generator

As Elriel came closer to the building he was able to hear a buzz and soon after a giant fly lands above the ruins of the collapsed buildings. Bristling with coarse hairs, this enormous fly’s legs twitch just before it launches into the air on buzzing wings.

Initiative:

Initiative (Anevia): 1d20 + 7 ⇒ (11) + 7 = 18
Initiative (Aravashnial): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative (Arrika): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative (Bertholdt): 1d20 + 5 ⇒ (2) + 5 = 7
Initiative (Elriel): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Giant Fly): 1d20 + 3 ⇒ (1) + 3 = 4
Initiative (Kelumarion): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative (Sabrina): 1d20 + 1 ⇒ (3) + 1 = 4

Initiative (Elriel) - Tactician Reroll: 1d20 + 5 ⇒ (7) + 5 = 12


_______________________________

Surprise Round

Elriel - up Remember you can Sneak Attack since the Giant Fly has not acted yet!
Arrika - up
Kelumarion - up
Giant Fly

1st Round

Elriel [9/10 (10/11) - healthy (1 Con damage)]
Anevia
Arrika
Kelumarion
Aravashnial
Bertholdt [11/12 - healthy]
Giant Fly
Sabrina [8/11 - grazed (-1)]


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

Elriel steps in front of Arrika, hopefully shielding her from the giant fly. "Move back, girl!"

He strikes with one blade, burying it deep in the oversized vermin.

______________
I think I can only attack with one blade but let me know otherwise.
shortsword: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

before the pesky fly

Sabrina places her hand on Elriel's shoulder. I don't have much healing, are you feeling better? Sabrina shows concern for his well being, much like a commander is concerned for the safety of his troops.

enter the bug

Sabrina draws her blade and takes a defencive stance closer to the injured, with Arrika investigating, Sabrina thought it best to fill Arrika's regular role for now.

waiting till Sabrina's turn in initiative expecting the bug to be dead before it gets to her turn


M Leonal agathion Eidolon 1

Pouncing forward, Kelumarion snaps savagely at the giant fly, intent on tearing it apart. But at the final moment, it turns toward Elriel, and the cat is unable to readjust his trajectory; once again, his jaws close on empty air.

Bite attack, damage with Power Attack: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 6 ⇒ (3) + 6 = 9


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Seeing the bug emerge, Arrika creates more acid to lob at it. As she attacks, she hears a low grumble at the back of her mind. I greatly dislike insects.

Acid splash ranged touch attack, damage: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 161d3 ⇒ 1


Current Map | Loot | Critical-Fumble Generator

The half-elf's blade buries deep into the bug, slowing it enough and allowing Arrika to also strike it with one of her acid spheres. The fly tries to 'bite' Kelumarion but misses completely, not even requiring any dodge from his part.

Combat:

Giant Fly Target (Elriel, Kelumarion): 1d2 ⇒ 2
Bite @Kelumarion, critical: 1d20 + 2 - 3 ⇒ (5) + 2 - 3 = 4 miss

1st Round

Elriel - up [9/10 (10/11) - healthy (1 Con damage)]
Anevia
Arrika - up
Kelumarion - up
Aravashnial
Bertholdt - up [11/12 - healthy]
Giant Fly [10 dmg - critical (-3)]
Sabrina [8/11 - grazed (-1)]


M Leonal agathion Eidolon 1

Kelumarion goes for the fly's thorax, trying to bite deep and end the threat to the party. Finally, his efforts are rewarded as his teeth sink in deep, and he tears at the insect's exoskeleton.

Bite attack, damage with Power Attack: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 6 ⇒ (2) + 6 = 8


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

assuming 8 hp is enough to kill it

Elriel was about to pet the large cat in appreciation but quickly remembered that the giant cat spoke, and more eloquently than most people he grew up with.

"Good job... cat..."

Noting the awkwardness of the situation, he turned to his biped companions, "Everyone OK?"

He then inspected the site of the giant insect to determine if more were around or coming.

_______________
perception: 1d20 + 7 ⇒ (8) + 7 = 15


Current Map | Loot | Critical-Fumble Generator

Kelumerion finishes the threat. The fly falls in the ground, twitching a leg once before moving no more. There are no more buzzes and no sound coming from anywhere in or outside the structure apart from the distant and occasional bats.

Elriel finds no evidence of any other enemy around. While investigating the giant fly, Elriel notices an old stone door leading into the building.

If you try to open the door:
The old stone door is stuck and requires a DC 15 Strength check to force open. Besides the one trying to open it, another player might help.

"Lots of insects around here, right?" Anevia breaks the silence while she guides Aravashnial into the cavern and rests her leg while she sits atop a flat stone.

"This is indeed and unusual fact but also not too surprisingly... Deskari is after all the Lord of the Locust Host... now that Kenabres has fallen it makes sense." The elf answers with a little tone of sorrow in his commanding voice.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

What about the spooky green light Arrika and Kelumarion were interested in?


Current Map | Loot | Critical-Fumble Generator

Sorry for forgetting about the green light.

The soft green light disappeared as you entered the cavern. A small soft glow of the same color can be seen under the stone door.


Bertholdt is thankful for the glow in the cavern, for it hides its own paleness at the elves words about Deskari.

Spooked, he tries to refocus: "Well then, Let me get that door. Everyone be ready!"

Str: 1d20 + 3 ⇒ (9) + 3 = 12

"Wait! It's- Gnh! Gnh! No, it's stuck..."

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina ensures all the wounded are ok before moving to assist with the door. Perhaps I could help. she offers as she sheathes her blade and prepares works to open the stuck door.

strength check: 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9

yeah the dice are against me and the wound threshold thing is getting annoying real fast at this level.


Current Map | Loot | Critical-Fumble Generator

Assuming you two want to open this door, there is little sense in delaying this until each of you post once more your rolls until, eventually, you manage to open it so I'll roll for you.

Strength Check (Bertholdt): 1d20 + 3 ⇒ (12) + 3 = 15

On his first try, Bertholdt wasn't able to open the old door, even with Sabrina's help. He took some space and momentum before trying again and, this time, the old stone door could not withstand his strength, opening to a dark room. After some light is brought, you can see that a stone bench lines the southern wall of this chamber. At the far side of the room, a basin of water sits atop a stone pedestal. A stone door engraved with an image of a hammer stands to the north.

Once more, as soon as the door is open the soft green light disappears. From under the door to the north you can, once more, see the faint green glow. There are two doses of holy water in the water basin (no flask though).

Seeing the stone bench, Anevia talks to you, moving towards it. "My leg is hurting really bad... let me rest in the bench for a little bit..."

Sense Motive DC 11:
Something suddenly depressed Anevia, perhaps something that she remembered when she saw this abandoned temple, and she is using her pain as an excuse to hide this.

Horgus sighed. "Sure rest a bit... and I thought that we could not get any slower. Perhaps we can find a cozy bed inside this temple for you while we try to find an exit... it would be better for everyone." Once more the poison and the acid tone.

Her face filled with anger, Anevia explodes. "I'm not surprised that someone so afraid to show his own faith would not be moved by a forgotten temple like this... and know what? Being ashamed of your own faith is as bad as worship those damned demons!"

Horgus is taken aback by Anevia's outburst but soon finds his tongue. "Oh the irony... I, a noble from Kenabres, being chided by someone who has been known to consort with thieves!" He laughs falsely.

Anevia falls into black, silent anger at this, her eyes narrowing as she tries to resist escalating the argument.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

pretty bad the cleric is stronger than the melee paladin....

sense motive: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3 cause somehow taking 3 hp damage interferes with my ability to understand emotion...or ability to know something.

sorry but there are a few things that really do not make any sense using the wound threshold thing, (like -1 on all skill checks like knowledge and sense motive?)

of course why worry, I cant roll above a 4 for anything at all anyway was going to attempt some diplomacy to calm Horgus but I think all I will do is make things worse.

anyway...

The Paladin is clueless still, unable to determine people's pain or emotional state. She lools like she is about to put Horgus in his place, but is silenced by Anevia's retort. She is certain that if Horgus knew the truth, she would no longer be trusted by anyone here.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Arrika Sense Motive: 1d20 ⇒ 5
Kelumarion Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18

Arrika stared at the interior of the temple in wonder as she helped Anevia and Aravashnial inside. The grandeur of it was astonishing, even in its current abandoned state. Walking over to the basin, she peers inside at the water. A holy font, maybe? Do we have some way to keep -

Then, suddenly, there's a spike of concern at the back of her mind. Turning around, she sees Anevia sit down heavily on the bench, and hears Kelumarion speaking through their mystical bond. Her pain is not merely physical. There is a heaviness of spirit inside her as well... At his prompting, Arrika goes to sit next to the injured woman, resting a hand on her back to try and comfort her as Kelumarion butts his head gently against her good knee. What is it? she begins in a whisper - and then Horgus opens his mouth. Anevia manages to hold her tongue after a few moments, but Arrika's patience is worn thin.

What's your problem, anyway?! She had a boulder land on her leg! If it'd been you hurt we'd still be back in that cavern, the way you've been whining the entire time! Spirits of all, you're worse than Elia and Marcus back home, and they're five! Just cool it - this bickering doesn't do us any good! With a deep breath, she calms herself...slightly. Shout at each other all you want once we're out of here, but for now, we're stuck together. We might as well make the most of it.

Diplomacy to get him to put a sock in it maybe?: 1d20 + 7 ⇒ (1) + 7 = 8 Ah, dice follow art. :)


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

sense motive: 1d20 + 1 ⇒ (9) + 1 = 10

Elriel was done talking to Horgus and only addressed the man when necessary. he was still worried that his snide remarks would make their stay down here more tedious and more dangerous.

The half-elf tried to open the door and see what the greenish light was all about. "Careful, you may want to stay outside."

open up the door after checking for traps
perception: 1d20 + 7 ⇒ (11) + 7 = 18, +1 for traps


Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20

Bertholdt notices Anevia's plea, but he is ill-equipped to help her, and just sits with her, saying nothing, except: "That guy... I wonder why Terendelev had to save him? Why not a bucket instead, or a frying pan?" But then he adds: "I guess you could ask the same question of me... Why me and not a pair of boots..?"

After a pause, he looks to the front: "Nice place... Someone was saying it might be some kind of temple. I'd believe it. It's serene. Beautiful..."


Current Map | Loot | Critical-Fumble Generator

Elriel finds no traps or anything dangerous about the door and, differently from the outer door, this one, despite old, isn't stuck. As soon as he opens it the faint green light vanishes completely. Broken stone benches line this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room.

Seated on one of the benches facing the altar, his back turned to you, is a stocky hooded figure, probably a dwarf. In a whispered voice he prays to Torag. Once he notices your presence, he gestures for you to sit along him, without interrupting his prayers or turning to face you.

Perception DC 15 & Knowledge (religion) DC 10:
The priest is declaiming a passage of Hammer and Tongs: The Forging of Metal and Other Good Works, the official holy book of Torag but in a blasphemous way. You receive a +4 bonus in the following Will Save.
Notice the '&' that means you need to pass both checks to see this spoiler!

Will Save DC 12:
You notice the 'priest' is covered with an equally thick layer of dust.

Knowledge (religion) DC 12 (only for those that succeeded at the Will Save):
The creature is a Huecuva, a risen corpse of a heretical priest who blasphemed and renounced its faith before meeting death. He is able to disguise himself with an elusion but only during the day, being it aware of it or not.

Result of 17 or greater: Huecuvas are resistant to any wounds with the exception of those inflicted by magic or silver and have an aura of faithfulness that makes him more resistant against channeled or positive energies.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Arrika - Perception: 1d20 ⇒ 14 Ah, damn. One point off.
Arrika - Knowledge (religion) - untrained: 1d20 ⇒ 17
Arrika - Will save: 1d20 + 2 ⇒ (7) + 2 = 9

A curious place to sit at prayers - but it is a stunning cathedral. Arrika looks to Kelumarion. Should I join him in his prayers? He seems...peaceful... Quietly, she begins to move forward.

Kelumarion - Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Kelumarion - Knowledge (religion) - untrained: 1d20 - 2 ⇒ (5) - 2 = 3
Kelumarion - Will save: 1d20 ⇒ 19

But at the last moment, she hears a low growl. Stay back! I know not what it is, but no true creature would be so blanketed in dust...look!

I forget, do you get a re-attempt on saves when someone points out an inconsistency?


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

perception: 1d20 + 7 ⇒ (11) + 7 = 18
religion untrained: 1d20 ⇒ 20
will save: 1d20 + 3 ⇒ (19) + 3 = 22

Elriel's suspicions are confirmed by the cat's low growl. "He-it... it's right. That's no priest. Not one who would blaspheme the god to whom this temple is dedicated to."

He takes out his second blade, "Show yourself, creature!"


Current Map | Loot | Critical-Fumble Generator

Yup, you actually do get another saving throw and a +4 bonus on top of it! Normally anyone can only attempt a Will Save to disbelief an illusion once you 'interact' with it but the 'interact' term is a bit vague... so since you are all obviously paying attention to it, I decided to assume you were all interacting with it.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

knowledge religion: 1d20 + 0 - 1 ⇒ (15) + 0 - 1 = 14
perception: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15

will save DC 12: 1d20 + 4 + 4 - 1 ⇒ (5) + 4 + 4 - 1 = 12

wow that was close but Sabrina is -2 vs mind effecting and distraction effects

knowledge religion is untrained so no DC above 10 for Sabrina

Taking a cue from Elriel as well as confirming her own suspicions, Sabrina draws her blade as well taking a stance beside Elriel.

She then focuses her gaze on the supposed priest, searching for its aura.

detect evil on the dust priest

I remembered the -1 for the grazed effect this time


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Arrika Will save: 1d20 + 2 ⇒ (3) + 2 = 5 Sad trombone noises. But I'll play to it. :)

Arrika throws herself between Elriel, Kelumarion, and the dwarf, speaking in a harsh whisper. What are you talking about? Leave the poor man in peace - he's just here to pray. Would you wanted to be interrupted at swordpoint in your prayers? To illustrate her point, she walks forward, despite the warning growl that rips from Kelumarion's throat. He tries to rush forward and stop her, but just slightly too slowly - she kneels next to the figure, bowing her head respectfully toward the altar.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Arrika, don't forget the +4 for making the knowledge and perception checks and the +4 for having the info pointed out giving you an adjusted 13.

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Nice system!


Current Map | Loot | Critical-Fumble Generator

Lets carry the discussion about the wound threshold here to not flood the Gameplay thread, right?

IMO it actually makes sense... 3 hp to a 10th level PC is a scratch but to a 1st level one it is 1/4 of their hp... so it means that it is 1/4 of all the wounds that will need to kill her.

This means that she is in pain... a controllable one but it still hurts and this mean that the pain makes it more difficult to think or notice things around.

Besides this, the whole point of using this system is to balance the combat so if you prefer we could limit this to combat so out-of-combat situations (and skill checks) would not be affected by it.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

actually I like the system.. just that I question if it should apply to all skill checks.

I think any physical type skill should have the penalty. while stuff like sense motive and knowledge skills probably not

I would still keep the penalty to perception for the reason you described as well as most other skills.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

A note on conventions: bold and italicized text is what I'm using when Arrika and Kelumarion are speaking through their mental bond - so you guys actually can't hear it. Is there a way I can make it more clear that that's mental communication?

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

I am in a high level game with lots of telepathy going on.

we add :: before and after the statements. in addition to bold and italics


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

That sounds good - I'll adopt that if you don't mind, Toothy.


Current Map | Loot | Critical-Fumble Generator

Sorry but I forgot to mention in the beginning of the adventure that only Elriel and Sabrina have their full gear with them... they were outsiders of Kenabres so it made sense for them to be walking around with their backpacks... the same could not be said about Arrika and Bertholdt that were just enjoying the festival. I know this might look harsh but this is why you were finding some survival gear.

Also, I'd like to know how do you want to handle the loot... what about, once a loot is found, you distribute them among yourselves (even the useless stuff you'll probably sell in the future) and when you sell it you all redistribute the money?

Anyway, here is the "loot" so far:

2 vials of Alchemist's Fire (Anevia gave you)
3 Smokesticks (Anevia gave you)
1 Cloudwalking Teredelev's Scale (I think Arrika took it)
1 Disguise Teredelev's Scale (I think Sabrina took it)
1 Resistance Teredelev's Scale (I think Bertholdt took it)
1 Sacred Weaponry Teredelev's Scale (I think Elriel took it)
1 torn bedroll
3 candle stubs
1 bent fishhook
10ft badly frayed hemp rope
1 cooper brooch depicting a bat perched on a mushroom (both of the bat's eyes are tiny amethysts) (un-appraised)
1 mwk backpack
10 trail rations
1 flint and steel
1 set of caltrops
2 flasks of oil
12 arrows
3 potion of cure light wounds
1 potion of lesser restoration
1 gold ring (Sabrina appraised it as 262 gp)
1 mwk warhammer

Also, once the decision is made, please update your sheets with the loot, ok?


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:

Sorry but I forgot to mention in the beginning of the adventure that only Elriel and Sabrina have their full gear with them... they were outsiders of Kenabres so it made sense for them to be walking around with their backpacks... the same could not be said about Arrika and Bertholdt that were just enjoying the festival. I know this might look harsh but this is why you were finding some survival gear.

Also, I'd like to know how do you want to handle the loot... what about, once a loot is found, you distribute them among yourselves (even the useless stuff you'll probably sell in the future) and when you sell it you all redistribute the money?

Anyway, here is the "loot" so far:

2 vials of Alchemist's Fire (Anevia gave you)
3 Smokesticks (Anevia gave you)
1 Cloudwalking Teredelev's Scale (I think Arrika took it)
1 Disguise Teredelev's Scale (I think Sabrina took it)
1 Resistance Teredelev's Scale (I think Bertholdt took it)
1 Sacred Weaponry Teredelev's Scale (I think Elriel took it)
1 torn bedroll
3 candle stubs
1 bent fishhook
10ft badly frayed hemp rope
1 cooper brooch depicting a bat perched on a mushroom (both of the bat's eyes are tiny amethysts) (un-appraised)
1 mwk backpack
10 trail rations
1 flint and steel
1 set of caltrops
2 flasks of oil
12 arrows
3 potion of cure light wounds
1 potion of lesser restoration
1 gold ring (Sabrina appraised it as 262 gp)
1 mwk warhammer

Also, once the decision is made, please update your sheets with the loot, ok?

Are you going to track encumbrance? if not, then I say that the loot that none wants is just 'somewhere' until it is sold. If so, let us know and we'll distribute it.

Elriel did take the sacred weaponry scale and will also take a cure light wounds potion.

Are the rations we are eating Elriel's (or some of them)?


Current Map | Loot | Critical-Fumble Generator

Yes, I have intention to track it since, in the future, the sheer amount of loot you receive is ridiculous if encumbrance is not tracked.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Until I get my things from Kenabres I'll carry the backpack with anything that no one else wants. (I do usually pick up a handy haversack fairly early on, especially since there's not going to be a ton else Arrika really needs.)

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina has the Disguise scale
also if it is alright, Sabrina has the ring and the brooch
If necessary she will also carry the torn bedroll.

Arrika should get the Mwk Backpack.

Also Sabrina was originally carrying 5 days rations.


Current Map | Loot | Critical-Fumble Generator

@Arrika: It seems you forgot to roll the Fortitude Save when you were hit by the undead (it was under the 'combat' spoiler that you are all welcomed to check).

Also, what are your preferences regarding rolling for saves? Can I roll them myself to save time or do you want the feeling of rolling for yourselves?


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

I usually roll them for my players when I'm running things - saves time. So I'm cool with you doing them.


male
GM Toothy wrote:

@Arrika: It seems you forgot to roll the Fortitude Save when you were hit by the undead (it was under the 'combat' spoiler that you are all welcomed to check).

Also, what are your preferences regarding rolling for saves? Can I roll them myself to save time or do you want the feeling of rolling for yourselves?

Anything to move the game along so if the results would affect the game flow then roll them yourself.

For example, if the save is to see whether we fall in a pit then roll it yourself.

If the save is to see whether we are poisoned, we can do that and keep the game going.

If there's any doubt as to whether it will impede game flow, roll it yourself.


I'd be happy to help carry things if needed. We should make sure we know who has the alchemist fire and the cure potions.

I have the Resistance scale.

Also, should I scratch most of the stuff on Bertholdt's sheet.


Current Map | Loot | Critical-Fumble Generator

You do not need to scratch it since you might still find your stuff when (and if) you find your way out, right?

So, lets see if you agree:

Arrika (since you are sick I assume you'll give the backpack to Bertholdt.)

Cloudwalking Teredelev's Scale

Bertholdt

mwk backpack (badly frayed hemp rope [10ft.], bent fishhook, caltrops, candle stubs [3], flask of oil [2], flint and steel, smokestick [3], trail rations [5])
potion of cure light wounds
potion of lesser restoration
Resistance Teredelev's Scale
torn bedroll

Elriel

potion of cure light wounds
Sacred Weaponry Teredelev's Scale
Alchemist's fire [2]

Sabrina

cooper brooch depicting a bat perched on a mushroom (both of the bat's eyes are tiny amethysts) (un-appraised)
Disguise Teredelev's Scale
gold ring (Sabrina appraised it as 262 gp)
mwk warhammer (only one able to use it)
potion of cure light wounds

Anevia

bundle of arrows (12)


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:

You do not need to scratch it since you might still find your stuff when (and if) you find your way out, right?

So, lets see if you agree:

Arrika (since you are sick I assume you'll give the backpack to Bertholdt.)

Cloudwalking Teredelev's Scale

Bertholdt

mwk backpack (badly frayed hemp rope [10ft.], bent fishhook, caltrops, candle stubs [3], flask of oil [2], flint and steel, smokestick [3], trail rations [5])
potion of cure light wounds
potion of lesser restoration
Resistance Teredelev's Scale
torn bedroll

Elriel

potion of cure light wounds
Sacred Weaponry Teredelev's Scale
Alchemist's fire [2]

Sabrina

cooper brooch depicting a bat perched on a mushroom (both of the bat's eyes are tiny amethysts) (un-appraised)
Disguise Teredelev's Scale
gold ring (Sabrina appraised it as 262 gp)
mwk warhammer (only one able to use it)
potion of cure light wounds

Anevia

bundle of arrows (12)

Fine by me although Arrika should carry one of the alchemist fires


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Sounds good to me. If Anevia doesn't have a melee weapon, she can borrow my cold iron dagger - I've got my aspergillum. I'm assuming I'd have both - the aspergillum as a primary weapon/ceremonial piece for the Iomedaean festival and the dagger as a utility piece. If I'm mistaken let me know. :)


By the way, I should mention. One of my sources of inspiration when describing Bertholdt (movement and speech) is Kramer, from Seinfeld ;)

Link


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Arrika, go ahead and spend your evolution pool and Scent is fine! After all I was really surprised when I looked at Kelu's sheet and did not found the Scent ability! It makes perfect sense.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Well, despite the fact that he looks almost like a normal cat, he is in fact an outsider, not an actual animal. He doesn't get it free. :P Point's spent, and it's updated on both Arrika's and Kelumarion's profile.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Arrika Telryn Neverrun wrote:
Well, despite the fact that he looks almost like a normal cat, he is in fact an outsider, not an actual animal.

Yeah, that's got Elriel all 'tied up'. :)


Please note I'll be away for Eastern from Thursday to Monday, with little if no posting possible. Feel free to bot me as needed.


Current Map | Loot | Critical-Fumble Generator

Will wait for a couple more hours for Arrika and Sabrina to post... then I'll move things along and we'll assume that both of them agree with what is being discussed.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Paizo went down for like 3 hours just when I sat down to post


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Just now it occurred me that this is the 'dumbest' party ever! No one has an intelligence bonus! LOL


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:
Just now it occurred me that this is the 'dumbest' party ever! No one has an intelligence bonus! LOL

Hey careful there because each in our own way are very perceptive, agile, wise, strong, resilient, and charming. So who needs smarts when we can either charm you or beat you into submission. :)


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Fifteen point buy and the arcane caster's Charisma-based - there was no points to spend on Intelligence, haha. I was already spending on what's usually dump stats. :p


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Guys? Any problem?


male
GM Toothy wrote:
Guys? Any problem?

You mean aside that the site sucks? :)

I think we're only waiting on Arrika/eidolon, right? Bertholdt is still out?


Current Map | Loot | Critical-Fumble Generator

Not sure if he is still out... he said he would come back on Monday so he should be posting already... since paizo decided to not work in the last hours, I'll give a couple more hours before boting them.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:
Not sure if he is still out... he said he would come back on Monday so he should be posting already... since paizo decided to not work in the last hours, I'll give a couple more hours before boting them.

Ok, this may be a good time for me to let you know that I will out for a few days on vacation with very limited internet access. My last post will be tomorrow morning and I won't be back and posting until late Monday night (April 4th).

Please don't kill Elriel. :)


Current Map | Loot | Critical-Fumble Generator

No problem at all! I wish you a good time and I promise I'll try not to kill him, even if his dice are just ridiculous at the moment!


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Sorry mates, been away visiting family. If I don't post this afternoon, I should be able to post tonight.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

hey all just a post to say sabrina is still here.

I have a 5e game tomorrow night and may not get to post


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Now that (I think) all holidays and vacations are over, lets try to get some steam back and return to, at least, 1/day posts, ok?

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Hey all looks like I failed to post this earlier. Been sick with the flu. Getting better and hope to be back to normal tomorrow.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

I'll be out and about all day and may not be able to post until this evening. Please bot me as necessary.


Please note I'll be away from Friday to Wednesday, with little chances for posting. Bot me if needed.


Current Map | Loot | Critical-Fumble Generator

Guys, you are currently at 1820 xp and on the very next fight you'll reach over 2000 xp and second level. Since today is Friday and usually we slow down a bit on the weekends, I decided for you to level up once you leave Neathholm (just waiting for Sabrina to post something).

So go on and level up to 2nd!


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:

Guys, you are currently at 1820 xp and on the very next fight you'll reach over 2000 xp and second level. Since today is Friday and usually we slow down a bit on the weekends, I decided for you to level up once you leave Neathholm (just waiting for Sabrina to post something).

So go on and level up to 2nd!

We made is to 2nd level. Nice. :)

I'll level up over the weekend.

Game on!


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Woo! I'll get the level-up done over the weekend as well.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

Leveling up a rogue is easy...

Unchained rogue level 2
+1 BAB
+5 hp class
+2 hp CON
+1 hp fav class
+1 ref save
evasion feat
rogue talent: bleeding attack
+8 skill ranks (acrobatics, stealth, climb, perception, intimidate, disable device, knowledge dungeoneering, use magic device)
+2 background skills (knowledge religion, knowledge nobility)


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Just to remember about HP, if you like to gamble, you can ask me to roll for you!

Also, Elriel, Knowledge (religion) is not a background skill!

•Appraise
•Artistry
•Craft
•Handle Animal
•Knowledge (engineering)
•Knowledge (geography)
•Knowledge (history)
•Knowledge (nobility)
•Linguistics
•Lore
•Perform
•Profession
•Sleight of Hand

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

So how are we doing hp again?

except for hp:
+1 knowledge religion (total +4)
+1 knowledge planes (total +5)
+1 diplomacy (total +7)

background skills:
+1 handle animal (total +6)
+1 profession soldier (total +6)

gain divine grace (Cha mod to saves)
gain lay on hands 1d6 3/day
+1 BAB
+1 fort and will saves


Current Map | Loot | Critical-Fumble Generator

For hp you can take half+1 (6 in your case) or ask me to roll for you. In the case you decide to ask for a roll, there is no going back.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:

Just to remember about HP, if you like to gamble, you can ask me to roll for you!

Also, Elriel, Knowledge (religion) is not a background skill!

Oops, sorry 'bout that.

I changed it knowledge history. I figure Sabrina is probably talking about history, especially about the Crusades.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Unchained summoner level 2:
+6 HP
+1 BAB
+1 Will save
+Bond Senses ability (sense world as eidolon senses it 2 rounds/day)
+1 0th level spell known (guidance)
+1 1st level spell known (mage armor)
+1 spell slot/day
+1 rank Spellcraft
+1 rank Knowledge (religion)
+1 background rank Craft (alchemy) Picked up a few things from Seer Opoli.
+1 background rank Knowledge (history)

Kelumarion's advancement will come a little later.


M Leonal agathion Eidolon 1

Unchained eidolon level 2:
+8 HP
+1 BAB
+1 Fortitude save
+1 Reflex save
+1 rank Knowledge (religion)
+1 rank Perception
+1 rank Sense Motive
+1 rank Stealth
+2 natural armor bonus
+1 Strength score (no adjustment to modifier)
+1 evolution point (evolutions now scent and improved natural attack (bite))
+evasion


Cleric level 2

+5 hp
+1 BAB and good saves
+1 orison
+1 level 1 spell/day
+3 skills: diplomacy, perception, spellcraft
+2 background skills: perform (oratory), linguistics.

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