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About ElrielElriel
Ranged
Space 5 ft., Reach 5 ft.
debilitating injury:
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). Hampered: All of the target's speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty. Rogue talent: combat feat - double slice (offhand as good as main hand when TWF) Uncanny dodge rogue's edge to acrobatics (You can move at normal speed through a threatened square without provoking an attack of opportunity by increasing the DC of the check by 5 (instead of by 10). You aren't denied your Dexterity bonus when attempting Acrobatics checks with DCs of 20 or lower Favored enemies (bluff, knowledge, perception, sense motive, survival, to hit, damage): (evil outsider +2)
hard to kill (automatically stabilize if below 0 hp);
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Traits:
Feats:
Skills (8/lvl)as rogue or (6/lvl) as ranger:
Racial Modifiers:
Languages: Common, elven, abyssal, celestial
Sacred Weaponry Terendelev's Scale: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon. 12 gp ===================================================
Appearance, Background, and Personality:
ELRIEL APPEARANCE Although not as slender as your typical elf, Elriel still walks about with a certain grace. Standing almost six feet tall, there is feral look about him. Like someone who is not used to comforts of city life, like someone who lived all his life in a frontier town. The man’s torso is tanned from outdoor life, his frame is padded with lean muscle. Green eyes and dirty blonde hair, usually tied back to a pony-tail, frame a strong jawline. A frown seems to be etched on his face. The young man is wearing a leather armor studded with hardwood, decorated with forest motifs. Two short swords are at his side and an elven shortbow is strapped to his back. BACKGROUND
Up until recently, he had believed that he was the love child of a righteous paladin who had come to the Tanglebriar to learn to fight demons. The paladin had fallen in love with his mother but was called back to the front lines of the Worldwound to try to stem the demon tide. He left with a promise to return and never knew that his lady love was with child. That was the official story. Stockier and hardier than his peers, the young Elrial still had the characteristics elven grace so manual and coordination tasks were easy for him. His impetuous personality also helped him to start fights first, and end them quickly. He had come of age and excelled in the preliminary tests that screened out potential candidates for special training. Special training in this part of the world meant training to kill demons more efficiently. He was being groomed to be an Uprooter, the special elven force specifically tasked to kill Treerazer’s demons; the new recruits were meeting that day at the edge of the demon-haunted swamp. But this was not to be. The old sergeant in charge of training new recruits had it out for Elriel. He forcibly kicked him out, going as far as injuring the young half-elf in the process. When asked why he was being treated this way, the sergeant cursed him and told him to ask his mother. The sergeant and new recruits then went in to the swamp for some hands-on training, leaving Elriel to fume in his barely contained anger. Elriel confronted his mother who in tears told him the true story of his birth. It turned out that his father was not a noble paladin but rather a low templar that was part of the entourage of the paladin. And his mother had been raped. At that time, the old sergeant, in love with his mother, had demanded that she abort the child but she refused. If the Uprooters were not to be, then there was a place for him in the front lines of the Worldwound. Elriel said goodbye to his mother, packed his few belongings, and set on a path that would soon find him in Kenabres. He would offer his services and knowledge about demons and also seek out his father, if he was still alive. A new arrival at Kenabres, Elriel hooked up with a band of mercenaries who swore they had seen his father, living in an outpost on the other side of the Sellen River. Fueled by rage to make things right with his father, the half-elf followed them. His father was not at the outpost but the patrol was ambushed on their back to Kenabres. The reckless youth soon found himself behind enemy lines and would have perished if not for his savior. He never learned her name but he remembered how she knew exactly when to sneak past demons, when to hide, and when to shoot and kill them. Her butterfly tattoo on her cheek marked her as one of Desna’s favored. A few hours later she dropped him off with a crusader patrol who took him to safety and back to Kenabres. He dreamed that night. And in that dream, Desna communicated with him, as she does with many of her worshippers. In his Dream, he was told to temper his anger, to forgive both the sergeant that humiliated him and the father he never knew. Most of all, he was told to forgive his mother, who only tried to keep him safe. The Dream also urged him to bolster his anger but to direct it to those that deserved his wrath, the demons. PERSONALITY
A recent arrival in Kenabres, the man is looking to offer his particular services to the Crusade and soon hopes to follow his Dream and be able to honor Desna. He understands that he was saved for a purpose and that purpose involves killing demons and demon-worshippers. A risk-taker who lives for the moment; he is uncomplicated in his desires. He is loyal to his peers and to his internal value systems, but not overly concerned with respecting laws and rules if they get in the way of getting something done. He excels at finding solutions to practical problems. Elriel is adaptable, action-oriented, and focused on immediate results. Living in the here-and-now, he's a risk-taker who lives fast-paced lifestyle. He is impatient with long explanations. The young man is assertive and outspoken - he is driven to lead. He has an excellent ability to understand difficult organizational problems and create solid solutions. He tends to be intelligent and well-informed. He values knowledge and competence, and usually has little patience with inefficiency or disorganization. ROLEPLAYING CONCEPT
In combat, he will be a damage dealer, fighting with two shortswords and hoping to score sneak attacks. He will use acrobatics when feasible to get into flanking positions. Out of combat, he will provide services normally associated with a rogue (stealth, trap finding/disarming, etc.) and will interact ‘socially’ by bluffing and/or intimidation. Remember that he’s working through some anger issues. :) |