
Rukzha Kerzuk |

I usually follow the philosophy of preventive healing :). If I can prevent the damage from being dealt, that's better than patching up afterwards. Not only is it (often) more effective, but it's also a whole lot more fun.

GM Toothy |

Ok, I've updated the Loot sheet with the loot from both this and the crusader's encounter.
Take a look and let me know what you want to take and what will be left behind. For easy reference, here they are:
potion of cure light wounds [3]
alchemist's fire [3]
holy water [3]
healer's kit (6 uses remaining)
breastplate [3]
heavy wooden shield [3]
longsword [3]
cold iron dagger [3]
heavy crossbow [3]
bolts [60]
potion of invisibility [5]
wand of ray of enfeeblement (CL3rd; 11 charges)
ranseur of the gargoyle
GP [45]
potion of cure moderate wounds [2]

GM Toothy |

"I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together."
Pretty simple, can't abandon his allies.
"I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each."
Somewhat of an oath of vengeance against Rovagug... not really applicable here.
"I am fair to others. I expect nothing for myself but that which I need to survive."
Just be good to those in need. It could also mean that he should donated any spare money not spent in his survival, but I guess his gear would count in this 'survival' clause.
"The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not."
It looks like paladins of Serenrae are not stupid! It is far more important to fight the evil, in any way, than be chivalrous. If they are sneaky, he could be sneaky also.
"I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword."
He should try to redeem the ignorant (I read the enemies) but if they refuse, he is smart enough to finish him on spot. Just to let you know, I generally consider evil outsider as unredeemable for this purpose since they are inherently evil to the core.
"I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky."
"I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth."
"Each day is another step toward perfection. I will not turn back into the dark."
These last three are the general stuff of "I'll never be bad and will always try to be even nicer." stuff... It looks like it is much more simpler to have a paladin of Serenrae as a friend than one of Iomedae!

Rukzha Kerzuk |

Well I think we should at least get:
potion of cure light wounds [3]
alchemist's fire [3]
holy water [3]
potion of invisibility [5]
wand of ray of enfeeblement (CL3rd; 11 charges)
ranseur of the gargoyle
GP [45]
potion of cure moderate wounds [2]
I haven't really used the heal skill heavily before myself, but treat deadly wounds, treat poison and treat disease all look like they could be useful at one point or another. They also only weight 0.1 lb per use, so probably worth it. With another skillpoint in heal Rukzha can take 10 with guidance and a healer's kit to make the DC 20 to treat deadly wounds.
The other items I'm not so sure about. The weapons and armor would be kinda nice to have our tag-along's use unless we can put them to better use. Breastplates are still better armor than what Brevon and Sabrina got, right? Cold Iron daggers are worth to upgrade our existing daggers if nothing else... They are also potentially fine throwing weapons against flying demons.

Elriel |

I will take 1 CMW and 1 holy water. I already have a potion of invisibility.

Rukzha Kerzuk |

I will take 1 CMW and 1 holy water. I already have a potion of invisibility.
You are the one who use them the best due to sneak attack. We now have 8 I believe, so you should have at least two. I remember using invisibility to totally catch a group of enemies off guard in another game. That was kinda fun...
Rukzha could probably use at least a couple vials of holy water. They'll be more useful than a crossbow against demons.

Arrika Telryn Neverrun |

I'll take what's left of the alchemist's fire and holy water - it gives me another offensive option in between casting spells.

Brevon Sabor |

I will take a cold iron dagger, b/c I has none, and I guess that lovely ranseur.
Also, re Sarenrae's code, I agree with your interpretations. Redemption is a powerful ideal, but it has its limits, as Elrion and the others just demonstrated with the orc. IMO Iomedae's clergy have sticks up their rears that make RPing them difficult, or at least less fun for a party that isn't like-minded.
Sarenrae, Bringer of fiery love and justice. Allows for endless, transparent allegory! What's not to like?

Elriel |

I will take a cold iron dagger, b/c I has none, and I guess that lovely ranseur.
Also, re Sarenrae's code, I agree with your interpretations. Redemption is a powerful ideal, but it has its limits, as Elrion and the others just demonstrated with the orc. IMO Iomedae's clergy have sticks up their rears that make RPing them difficult, or at least less fun for a party that isn't like-minded.
Sarenrae, Bringer of fiery love and justice. Allows for endless, transparent allegory! What's not to like?
Elriel. It's Elriel. :)

Rukzha Kerzuk |

I will take a cold iron dagger, b/c I has none, and I guess that lovely ranseur.
Also, re Sarenrae's code, I agree with your interpretations. Redemption is a powerful ideal, but it has its limits, as Elrion and the others just demonstrated with the orc. IMO Iomedae's clergy have sticks up their rears that make RPing them difficult, or at least less fun for a party that isn't like-minded.
Sarenrae, Bringer of fiery love and justice. Allows for endless, transparent allegory! What's not to like?
Not sure what we did with the breastplates from the mad crusaders, but perhaps you could get one of those?
It's probably a good idea that you get at least a couple of the fires as well, in case we do run into swarms.

Rukzha Kerzuk |

Arrika: Did you see my pm? It would be great if we could work something out.

Rukzha Kerzuk |

I'm quite unsure what gear we currently have with us. Did we leave all behind at Blackwing? It sounds like we did leave some things behind, if nothing else the gear from the enemies we fought there. If nothing else we should tell the team sent there to pick up those things.
Do we have enough gold to purchase anything worthwhile (potentially after selling what we don't need)?
Recently quite a few magic items recived errata. Are we playing with the latest version of everything, or could you accept the pre-errata version for some? The pre-errata version of Quick Runner's Shirt would be especially awesome for Kelumarion and Elriel. The "new" version is almost entirely useless though.

Arrika Telryn Neverrun |

We left behind everything we weren't actively using - the spare armor and weapons and sleeping gear and stuff, since we had no need to carry them at hand when we were returning to the Blackwing later.

Rukzha Kerzuk |

I edited my previous post. Fleshing out Rukzha's background some more. I hope that's fine. I could probably make up some more associates, friends and companions from Rukzha's time in the Order you want, or we can cooperate about it.

Elriel |

Alright so I miss you guys. :)
As you know, I've ended two of my four games but it seems I selected the wrong ones to end. The Numenera game I kept going is about to fold because I just can't find enough committed players. I currently have four players but two are not very responsive so that game will go. You know I like my games moving 'quickly' and expect at least one post per day.
So...
I'm starting a new game and you are all invited (you too Rukzha). The game I'll run is the Ire of the Storm module. It has a few things going for it that I like: low to mid levels (1st to 6th), new colony/settlement theme, and coastal/jungle theme.
If you are interested, please head on over to the discussion thread of the campaign. (there already is information on the campaign tab).
I hope to see you all there.
Game on!

Arrika Telryn Neverrun |

You had to go and get a new game going right after I got into Reign of Winter... I'll give it some thought - I'm at the number of games I usually try to keep to, but Fabian games are always good. I'll let you know, unless it fills before I can make up my mind. :)

Fabian Benavente |

You had to go and get a new game going right after I got into Reign of Winter... I'll give it some thought - I'm at the number of games I usually try to keep to, but Fabian games are always good. I'll let you know, unless it fills before I can make up my mind. :)
Well, you need to make up your mind.
I only invited 5 players and if any of those invited won't be joining, I'll have to invite others.
BTW, Toothy PMed and told me that he was busy so he won't be joining.
The three of you left in this thread, please let me know one way or the other., the sooner I know the better.
No hard feeling. I promise. :)
Game on!

Brevon Sabor |

I was just looking at the product description for this the other day! And yes, your games are fun. But with this and RoW, I'm at my max right now, so I'll have to pass this time. Y'all have fun!!

Rukzha Kerzuk |

I'm sorry but I don't have capacity for this either :(. I hope you'll be able to find a great group though.

GM Toothy |

Normally selling your loot would happen in the normal way, at a 50% value but you are right that it would not make much sense in the current situation. So I'll be employing a variant system:
You can barter your loot for equivalent material at a 75% value. For example, if you want to barter a breastplate for an armor/weapon, you'll get 150gp in return but if you want scrolls and potions in return, you'll only get the normal 100gp.
The same applies to whatever item you have in the following groups:
- Armor/Weapons
- Gear
- Alchemical Goods
- Scrolls/Potions/Wands
- Magical Items (excluding armor/weapons)
Great part of your loot is still in the Blackwing and with luck, will be available to you tomorrow when the crusaders escort the other refugees to the Defender's Heart.
Take another look at the Loot sheet both for the general loot and for those you are carrying to see if they are really useful for you. Once we have a 'to sell list' and what you'll keep with you, we can discuss what you are going to buy.
Also, there is another matter to discuss... how you'll handle gp distribution. Will you sell everything you don't need and split evenly among you? Will you take in consideration the individual claimed loot in consideration?

Arrika Telryn Neverrun |

That barter system sounds good. If you decide you don't want to fuss with different equivalencies we can just get the half price for it and pretend it's bartered instead of sold - it just didn't make much sense that the Eagle Watch would be taking relatively-useless-at-the-moment coin for all their stockpiled supplies. Gold doesn't feed you or stop a demon claw.
I'm fine with just selling stuff and splitting it six ways. That's how my other group has always done it and it's never been a problem - accounting for already-claimed loot always seems a hassle to me. (By the way, if anyone ever needs help getting the last little bit of cash they need for something, hit me up. I'm always willing to share - the better you are, the better we all are.)

Elriel |

Selling and splitting the coin up sounds fine. I usually true up PCs when they go up a level so that everyone is more or less where they should be by WBL standards.
But you know that I tend to pay little attention to these things so whatever works for me. I'll speak up if I think I'm getting the short end of the stick. :)

Rukzha Kerzuk |

In a game like this I by far prefer the alturistic view, if something can be gotten that is good for one person, then it's good for the party. Rukzha doesn't have much in the way of gear atm, except consumables, but that's largely because she doesn't benefit much from mundane gear. So I would suggest to not do any splitting at all, just purchase items as we find something useful.
Splitting without taking into consideration the items already distributed also seems weird to me. For example now the vast majority of our wealth is bound up in a few magic items. Sabrina's sword and shield (~5.5k) the ranseur (~4K) Elriel's ring and cloak (3,5k). Not splitting at all removes this problem.
That said, it's not a huge deal to me. I'll manage even without any gear. If we decide to split what we end up with left over that'll work too.
Sabrina still being alive and well messes up loot distribution quite a bit. We can't just take her gear, it wouldn't make sense. Figuring out gear when people quit is always a huge pain.
I'm quite short of time atm as my son is sick. But I would really like to know which of the spells we have from scrolls and books are actually on the on the witch spell list. I'm sorry for not having done so earlier. I really shouldn't burden you with this. Can I tear out only the pages I want from the spellbook and sell the rest, or do I have to burn it all? If I can't tear out pages it might be better to simply sell the whole thing.
While I'm generally not a huge fan of offensive wands due to the abmyssal DC, I think it's worth to hold onto the one we found, even halved the effect is still worthwhile.
If we can get partially charged wands, or even if we can't, it might be worth it to trade potions and scrolls into wands. Not sure what'll be available though.
@Toothy: You didn't answer what you thought about pre-errata version ls of items, especially quick runners shirt. Of course since we are unlikely to craft anything that item might not even be possible to get a hold off.

Brevon Sabor |

I believe that simple is better. I also think the ranseur is a good weapon to hold on to, so we should consider that as a factor when dividing spoils . Arrika is also right that a benefit to one is a benefit to all.
I am taking a big exam next Friday. I'll try to post here and there, but please excuse my diminished presence over the next 8 days.

GM Toothy |

@Rukzha: we'll use the version from ultimate equipment since it is the book I have. I'm not sure if it is the new or older version though.
It looks the vote went to sell unwanted loot and split among you evenly. Taking your current itens in consideration could be more fair but it will be more difficult to differentiate 'personal' gear from 'party' gear.
This matter solved, lets move on! Make your mind if you are going to press on today or rest.
Regarding your loot, there is a third option instead of just selling or carrying them... you can always storage them in your room in the Defender's Heart. It is specially useful for consumable itens that you have in excess (like invis potions and clw).

Rukzha Kerzuk |

Can we know what is available to buy/trade? Pearls of power 1 could make Rukzha a whole lot more useful for the day.
What are we going to do with Sabrina's gear? And even more important, Sabrina herself? Is she going to come with us? For the gear I guess the sword is already solved and the shield isn't a huge deal...

Elriel |

Can we know what is available to buy/trade? Pearls of power 1 could make Rukzha a whole lot more useful for the day.
What are we going to do with Sabrina's gear? And even more important, Sabrina herself? Is she going to come with us? For the gear I guess the sword is already solved and the shield isn't a huge deal...
Sabrina gets second thoughts and wanders off by herself. Solved.
For loot, look in the spreadsheet in the 'loot' and 'In the library' tabs.
I also have a ring of climbing that I don't really care for so I could throw that into the loot pile and let someone else buy something.

GM Toothy |

About what is available, everything under 100gp is readily available and beyond that up to 2,500gp has 75% chance.
Soon enough Sabrina will follow her kin's idea of 'handling the worldwound by herself' so she'll leave you. She'll probably leave her stuff behind, trusting only in her sword.

Rukzha Kerzuk |

I'm not sure how much gold we have easily available, but I feel the following items would be great for the party:
Better Armor for Brevon. Perhaps a banded mail (like the one we left at thelibrary) or one of the breastplates we found?
quick runner's shirts or Elriel and Kelumarion, though after level 6 it would be great for Brevon as well and even more might be awesome for swapping
Pearl of Power I for Rukzha (The more the merrier, but one would at least let me recover web bolt for now)
3 cloaks of resistance (we could gamble on picking these up from loot down the line because I'm guessing that paizo often put such things in)
scabbard of vigor for either Elriel or Brevon
Amulet of Mighty Fists for Kelumarion (now it only costs 2000 GP).
I assume we can't count on Sabrina's gear for anything for now?

Rukzha Kerzuk |

Arrika: Are you keeping that mace?
Here are the items I suggest we sell. I think we have all of this on us now. I might be somewhat conservative though, there might be more stuff worth getting rid off (especially trading potions for wands):
Item Quantity Value Weight QuantityTimesValue
From Loot
breastplate 3 200 30 600
heavy wooden shield 3 7 10 21
longsword 3 15 4 45
cold iron dagger 2 4 1 8
heavy crossbow 3 50 8 150
bolts 60 0.1 0.1 6
GP 45 1 45
Arrika 0
+1 heavy mace 1 2312 8 2312
bolt 20 0.1 0.1 2
potion of stabilize 1 25 1 25
scroll of cause fear 3 25 0 75 (Rukzha could learn this, but I don't think it's worth it)
scroll of shocking grasp 1 25 0 25
unholy water 2 25 1 50
wand of spiritual weapon (7 charges) 1 630 1 630
Elriel 0
ring of climbing 1 2500 0 2500
Rukzha
unholy symbol of Baphomet 1 50 1 50
unholy symbol of Baphomet 1 25 1 25
unholy symbol of Deskari 1 25 1 25
spellbook 1 1 160 3 160
spellbook 2 1 700 3 700
bolt 15 0.1 0.1 1.5
Sum 7455.5
That's quite a lot more than I thought it would be... I guess we do have some money to spend. I haven't divided it into sub groups for tradability. I'm not sure if we'll be able to get rid of the unholy symbols either.
Breakdown:
Weapons and armor
breastplate 3 200 30 600
heavy wooden shield 3 7 10 21
longsword 3 15 4 45
cold iron dagger 2 4 1 8
heavy crossbow 3 50 8 150
bolts 60 0.1 0.1 6
+1 heavy mace 1 2312 8 2312
bolt 20 0.1 0.1 2
bolt 15 0.1 0.1 1.5
Sum 3145.5
Sum if we trade for weapons/armor 2359.125
Wands/Potions/Scrolls
potion of stabilize 1 25 1 25
scroll of cause fear 3 25 0 75
scroll of shocking grasp 1 25 0 25
wand of spiritual weapon (7 charges) 1 630 1 630
spellbook 1 1 160 3 160
spellbook 2 1 700 3 700
Sum 1615
Sum if we trade for Wands/Potions/Scrolls 1211.25
Magic Items
ring of climbing 1 2500 0 2500
Sum if we trade for magic items 1875

Brevon Sabor |

Re loot, the ranseur is priced at 4,310. If I'm keeping it, I will concede to whatever decisions the rest of the group makes about the remaining loot and liquidation.
Re exploring further, I agree with Elriel. If Rukzha and Arrika feel comfortable with their available resources, I am all for checking in on at least one of these locations.

Rukzha Kerzuk |

A full plate armor is a really cost effective item though, however it doesn't align very well with the money we have atm. What does align well though is purchasing 2 chain shirts +1 for Arrika and Elriel (assuming we find those items). I believe we can still afford to keep one of the breastplates for you Brevon.
As for the ring of climbing... Maybe it could be traded in to one pearl of power I and one Quick Runner's Shirt? We'll have to put something in between. Probably take some money from the potions etc pool.
We can easily trade most of our healing potions into a full wand of cure light wounds and still have money left over.

Rukzha Kerzuk |

So, does anyone have any other input on what items to buy/sell? I can't just make decisions for what gear others might/should want...
I think we should sell all our healing potions and get a wand of clw instead, we got two people who can use it and Arrika might be able to use it in a pinch. There are a number of spells that could work well on wands, anything that doesn't require a DC and works with a low caster level basically: Reduce Person on Elriel, Enlarge Person on Brevon and Kelumarion, Long arm on Elriel or Brevon, Protection from Evil on anyone and Ill Omen offensively. If we can find it, I think a partially charged wand of Summon Monster II would be great, both Rukzha and Arrika would be able to use it. Sadly a full level 2 wand is too expensive for us. A partial wand of invisibility would also cost less per charge, even at 75% trade value than using our potions, so making the swap wouldn't be a bad idea.
So my suggestions for items to ask/look for from the merchants are. Are you going to roll to see what we can find?:
Chain Shirt +1
Leather Lamellar +1 (just as good as a chain shirt for Arrika)
Full Plate Armor (in case we can't find either of the two above)
Pearl of Power I
Quick Runner's Shirt
Cloak of Resistance (in case we can't find one or both of the two above)
Wand of Cure Light Wounds
Partial wand of Summon Monster II
Partial wand of Summon Swarm
Partial wand of Vomit Swarm
Partial wand of Invisibility
Partial wand of Glitterdust (to combat invisibility)
(Partial) wand of Ill Omen
(Partial) wand of Enlarge person
(Partial) wand of Reduce person
(Partial) wand of Protection from Evil
(Partial) wand of Lesser Restoration (preferably with paladin version)
Scrolls of Summon Monster II (if we can't find a wand)
What do people think about the darkvision potions? Are they worth keeping so Elriel can scout in the dark? Potentially we could trade in/sell the following potions/wands/scrolls (again not counting Sabrina's stuff):
Wands/Potions/Scrolls
potion of stabilize 1 25 1 25
scroll of cause fear 3 25 0 75
scroll of shocking grasp 1 25 0 25
wand of spiritual weapon (7 charges) 1 630 1 630
spellbook 1 1 160 3 160
spellbook 2 1 700 3 700
potion of cure light wounds 1 50 1 50
potion of lesser restoration 1 300 1 300
potion of mage armor 1 50 1 50
potion of cure light wounds 2 50 1 100
potion of darkvision 1 300 1 300
potion of invisibility 1 300 1 300
potion of cure moderate wounds 1 300 1 300
potion of darkvision 1 300 1 300
potion of invisibility 5 300 1 1500
potion of cure moderate wounds 1 300 1 300
Sum 5115
Sum to trade for Wands/Potions/Scrolls 3836.25

Elriel |

Rukzha: Just something for you to ponder and not get frustrated. :)
You being the exception, the rest of the players in this game are sort of laid back (including myself). [Other players please speak up if I'm assuming too much.]
You seem to have very good knowledge of the rules and are trying to squeeze all you can from them. You know about errata for items most of us have not even heard of.
We are more concerned about the story (not that you aren't) and are willing to sort of handwave all the other stuff.
I'm more interested in driving the story forward.
Different styles of play. No one better than the other one.
However, it does mean that we each have to own up to our own style. It means that I have to post and prod everyone to 'get going' (including the GM at times). :)
And it will mean that you may have to make these 'technical' decisions for us. Go ahead and do NOT be afraid to make these decisions (on what to buy for example). We will let you know if you're stepping on our toes. But it's been my experience with these PBP games that a decision (right or wrong) is much better than waiting around for everyone to come to an agreement.
Thoughts?

Arrika Telryn Neverrun |

The poking stick of healing was the main one I wanted - other than that, grease or glitterdust wands would probably be useful, and a couple of scrolls of communal protection from evil would help to buff more efficiently, as well as any other buff spell scrolls/wands I can get access to. Does anyone know of a spell that good-aligns natural weapons? Magic fang will give an enhancement bonus, but won't help with alignment DR.
You're correct on cloaks of resistance - adventure paths tend to hand them out like candy, so I wouldn't worry too much about buying them. I'm having trouble remembering the mace you mean, but since I've got my cold iron spear now and I'm not doing much in the way of attacking I'm fine with trading it in so someone else can get something a little better.
As for immediacy - what Elriel said. If there's something in particular I need, I'll ask for it, but other than that I'm pretty much good with taking what comes. (And I had an especially busy night and morning, so hadn't had time to post yet.) But I do appreciate you putting the thought into it - I'm astoundingly bad at shopping.

Rukzha Kerzuk |

The problem with glitterdust and grease is that they both require DCs which will only be 11 and 12. That's why I suggest spells like summon monster instead. It might still be with to get glitterdust to combat invisibility, but faerie fire does make it less needed. Might still be worth to get a couple scrolls or a wand with a few charges though.

Arrika Telryn Neverrun |

They're nice because they're multi-purpose - even if everything saves against your grease it still creates difficult terrain and prevents charging (not to mention its uses in escaping grapples and web navigation), and glitterdust still keeps them from using invisibility (you're right that faerie fire does it too, but I at least don't have faerie fire on my list). Plus, unlucky rolls and low Reflex enemies happen. I'm in RotRL with a wand-monkey faerie dragon familiar right now, and her grease wand is still proving quite relevant even at level 12.

Rukzha Kerzuk |

That reminds me, you were wondering what to use your feats for earlier... Eldritch heritage arcane would be wonderful for you (with prerequisite). You still haven't used power attack :/. Probably too late to change it now though, but it's an option to pursue for further levels.

GM Toothy |

So, I think we are settled then... Rukzha will be the official buyer/seller of loot (if she is willing to)!
@Arrika: You remember that Kelumarion's attack counts as cold iron, right? Your trait affects all summoned creatures (opposed to the augmented summoning feat that affects only those summoned by spells) and an eidolon is considered a summoned creature. Sure, cold iron isn't a good-aligned weapon but should work on most occasions.

Arrika Telryn Neverrun |

Ok, you count the eidolon as a summoned creature - perfect. Most people don't, and would just let that apply to creatures from summon spells. That takes a lot off my mind.
And I'll definitely think on Eldritch Heritage - I didn't think about it, even though there's usually a great option from some bloodline for just about every decent-Charisma character. And familiars are fun, too. :) I just don't want to dominate conversation too much, with essentially three characters to play.

Brevon Sabor |

Yes, I am scatterbrained laidback when it comes to loot, much to my shame as a GM (that's one reason why I stopped playing in Society--just too many rules to worry about). I always appreciate those who enjoy or at least take the effort to track the details, though, and as the others say, I'm fine with you making these decisions on my behalf. If something is attractive to me, I'll ask the group for it (like the ranseur).
Seriously, I am thoroughly impressed with your knowledge of these recent errata.

Elriel |

And I'll definitely think on Eldritch Heritage - I didn't think about it, even though there's usually a great option from some bloodline for just about every decent-Charisma character. And familiars are fun, too. :) I just don't want to dominate conversation too much, with essentially three characters to play.
Not my game but playing three 'characters' seems a bit too much. Even for you, Arrika. :)

Rukzha Kerzuk |

Brevon has Faerie fire as an SLA, that's why I think glitterdust is less important. I don't think utility should be our first priority when we chose things, but sure, a grease wand might also be useful at some point.
I don't think playing three characters is too much at all. Most of the time post space is going to be limited by time of the player rather than number of characters and the familiar isn't really going to take up that much space regardless. Though if you don't want arcane there are a number of other decent bloodlines to chose from.
I'm willing to handle the shopping. The above is just suggestions, what we'll actually get depends on what is available.

Brevon Sabor |

So I just learned that "Sabor" in Portuguese means "flavor." I stole the surname from the Crimson Throne AP. I've read that Paizo uses Portugese a lot. Do you run across familiar words often, Toothy?

Elriel |

So I just learned that "Sabor" in Portuguese means "flavor." I stole the surname from the Crimson Throne AP. I've read that Paizo uses Portugese a lot. Do you run across familiar words often, Toothy?
Sabor also means 'flavor' in Spanish.
BTW, Toothy and I were born in neighboring countries (Brazil and Uruguay), although I live in South Carolina. :)

Arrika Telryn Neverrun |

I have a Finnish player in my Flight of the Red Raven game, which draws heavily from the Finnish language for place names, and it's kind of hilarious to watch them react to it, haha.

Rukzha Kerzuk |

A lucene hammer would give you both damage types you are missing (piercing and blunt) as well as being a brace weapon (if we face four horsemen kinda enemies) and in general having good damage.

GM Toothy |

Just a quick question before posting... will you want to RP the buying/selling process? Since only Rukzha will be dealing with this part, I think the general answer will be no, so as an alternative I propose for we to settle what will be bought/sold in the Discussion thread and then I make a post describing the whole sale.
Here are the items you find:
chain shirt +1: 1d100 ⇒ 44 yes
cold iron lucerne hammer yes
full plate armor: 1d100 ⇒ 72 yes
lamellar leather armor +1: 1d100 ⇒ 11 yes
quickrunner's shirt: 1d100 ⇒ 31 yes
pearl of power I: 1d100 ⇒ 63 yes
scroll of summon monster II: 1d100 ⇒ 13 yes
wand of cure light wounds: 1d100 ⇒ 91 no
wand of enlarge person: 1d100 ⇒ 76 no
wand of glitterdust: 1d100 ⇒ 7 yes Number of charges: 1d27 ⇒ 10 900gp
wand of ill omen: 1d100 ⇒ 63 yes Number of charges: 1d50 ⇒ 1 15gp
wand of invisibility: 1d100 ⇒ 7 yes Number of charges: 1d27 ⇒ 11 990gp
wand of lesser restoration: 1d100 ⇒ 80 no
wand of protection from evil: 1d100 ⇒ 38 yes Number of charges: 1d50 ⇒ 17 405gp
wand of reduce person: 1d100 ⇒ 39 yes Number of charges: 1d50 ⇒ 33 495gp
wand of summon monster II: 1d100 ⇒ 38 yes Number of charges: 1d27 ⇒ 19 1710gp
wand of summon swarm: 1d100 ⇒ 32 yes Number of charges: 1d27 ⇒ 17 1530gp
wand of vomit swarm: 1d100 ⇒ 74 yes Number of charges: 1d27 ⇒ 17 1530gp