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:@GM: We do not have the ability to move ourselves on the map (though maybe that is intentional).
"This must be it," Jillia remarks, pointing to the crack with the light streaming out. "But let's see what else is around first. This 'Starwatcher Spirit' isn't going anywhere. And neither are the people we're trying to rescue." she adds, the upbeat tone in her voice fading slightly.
Jillia points to the small rooms opposite the crack.
"Got a preference?"

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"Ohmigosh guys, I don't really think we can like, fit through there? I mean, I try to keep in shape, obviously," at this she twirls around showing off the "goods", "but even I can't fit through there! I guess we'll, like, have to find another way around?"
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

GM thunderspirit |

:@GM: We do not have the ability to move ourselves on the map (though maybe that is intentional).
Not intentional — that's a mistake, and one that should be fixed. Oops!

GM thunderspirit |

Do we have a current map?
Why, whatever do you mean? *blinks innocently*
Link. Campaign tab updated too.

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Wary of the traps and pitfalls that so often plague ancient ruins, Muzhaa'f takes a careful look around. He also keeps an ear out for the crashing sound.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

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"Good idea Muzhaa'f, though perhaps we avoid that way. I know they teach us to always go left, but maybe this time we go right first."
Nemis isn't vehement about it, and will follow the first person to move down the hall, whomever that may be.

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Let's go. (Staying alert: Perception: 1d20 + 8 ⇒ (13) + 8 = 21)

GM thunderspirit |

Best as Muzhaa'f can tell, the crashing is from north of here.
Following Nemis and Inira's suggestions, the party moves to the right. at the intersection, the crashing appears considerably louder. A pair of doors leads back south, presumably back to the room with the sphere, while to the north another corridor stretches. The east wall of this hall bears numerous mosaics of cyclopes astronomers in battle with smaller, serpent-headed humanoids. Along the opposite wall, stylized humans with conical hats debark from graceful ships; these humans lift up packages of spears, swords, and stranger weapons to the cyclopes battling the serpent-headed creatures.

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Ever the Pathfinder, Nemis takes a few notes on the artwork...
After, "I'm guessing the damage we see is from the "guardian." Let's take a look inside the room ahead. Any volunteers?"

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"I'll lend support, but I am not skilled at arms enough to go first..."

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Ever assured, Jillia will happily lead the way.
"Nothing can stand against all of us," she boasts, heading inward.

GM thunderspirit |

As Jillia and the party approaches, the crashing sound becomes louder and louder, until it reaches near-deafening levels as they round the corner.
The doors here have been battered open like the ones nearer the archaeologists. The walls of the large, vaulted room are carved with stylized astronomical symbols. The south wall contains a pair of immense doors made of stone. The wall opposite contains four large panels, each eight feet above the ground with a central gap about seven inches wide and an inch deep. Above the four panels are blocky letters, and below them, mosaics featuring sway-backed cyclopes. The chamber's floor displays a stylized depiction of Golarion and its moon traveling around the sun.
Of more immediate concern, of course, is the enormous blue-gray automaton relentlessly pounding on the southern stone doors...and slowly, deliberately, cracking them.

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"Well," Jillia says, trailing off, a loss for words.
"Any ideas how we can stop that?"
Holding it down and pounding it into submission doesn't seem likely.

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Arcana?: 1d20 + 8 ⇒ (1) + 8 = 9

GM thunderspirit |

I'll just give you this one.
The construct is the party's collective mind that, based on the descriptions gave by Happ and the Pathfinder Chronicles about the first Azlant Ridge sojourn, this is the Azlanti monolith that broke through the palisade at Azlant Ridge three days ago.

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Yay! That was an embarrassing roll anyway.

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Yeah, but how do we stop it from wrecking the place?

GM thunderspirit |

A little light housekeeping:

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"Umm... I don't think any of MY magic will work on that thing, guys. What can we do?"

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"We could let it get to whatever's inside that door?" Jilli remarks, her smile turning a bit serious. "What is inside that door?" she tacks on, starting to dash around to peer into the crack in the wall.
We never did see what was inside there, did we?

GM thunderspirit |

We never did see what was inside there, did we?
Nope. :-)

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"Stay here and figure out if you can turn the thing off. I'll swing around and see what it's so interested in," Jillia offers, not waiting for an answer.
We are good at this.

GM thunderspirit |

Inside, the room is illuminated by some unknown and unseen source driectly bleow the crack. Jillia can see a towering, three-tailed, six-eyed beast that seems like three separate rune-backed serpents partially melded into one body.
One of the creature's six eyes spies her at the crack, and she hears whispers in her head: slip another magic stone through the crack to me.
DC 20 Will save vs. charm/enchantment!

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I was wondering if it was going to be something awful.
Will Save!: 1d20 + 2 ⇒ (17) + 2 = 19
Not exactly sure what kind of magic stone it's referring to. I suppose I grab my ioun stone (cracked vermillion rhomboid
) and slip it through the crack?

GM thunderspirit |

As Jillia reaches for her ioun stone, the whisper returns: no, the discs. The ones that glow. You have already found two; there are more. Slip them through the crack and the Starwatcher Spirit shall continue to protect you.
Jillia doesn't know what the voice means, but that isn't unusual; Janira has said that she's slow on the uptake. But maybe someone else can explain it to her.

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Jillia returns, smile on her face as usual. "Guys, the Starwatcher Spirit wants some more discs. Said he'd stop protecting us if we didn't. Do we have any more?"

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"He wants more what? I mean, we could try to find him some attractive boys but that's no guarantee that he'll get any action... And who's the Starwatcher Spirit? Like, do we know him? Or her?"
Kaylee clearly misheard Jillia and thinks that the Spirit wants to find some hot male lovin', but she also is confused by this sudden reference to a Skywalker Spirit.
Sense Motive: 1d20 + 20 ⇒ (2) + 20 = 22 LOL well at least I tied Muzhaaf

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While Jillia heads off by herself, Inira does as she asks and watches the construct.
"I have a few adamantine arrows that might penetrate that shell, but I fear they won't be enough. I wonder, though, if we should stop it. Clearly it is after something, and it is possible it was left as a protection for whatever ancient people created it. Since it does not seem to be turning on us, we should see if we can find out more before attacking it."
Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16

GM thunderspirit |

Muzhaa'f is immediately suspicious.
Why ever for? ;-)

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"You are eager to fight, I see, but sometimes avoiding the fight is a more courageous act. Look at that thing! It would wipe the floor with us, and as it seems to not be angered at us now, we should continue to explore the situation calmly."

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Muzhaa'f frowns and scratches his chin, nodding absentmindedly at Inira's suggestion. "Jillia... there might be some discs in the corner over there." He waits until she's out of earshot before turning to the others. "I am afraid Jillia is under the same spell as Juliet and the others. Whatever you do, do not look in that crevice."
He glances thoughtfully at the automaton smashing its way through the doors. "I noticed Juliet's paint brush moving to the beat of the monolith's fists. I'm half-tempted to silence it and see what happens..."
"I think we need to take a closer look around this place. Let's figure out what's going on."

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The half ORc looks from his massive blade to the far larger construct end then nods solemnly to Inira seeing the Wisdom in her words.
Lord in Iron... forgive me for not charging headlong into battle but I must serve you further on another day... He mumbles a bit ashamed of himself.

GM thunderspirit |

Where to?

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"I agree. Discretion. Let us see if the location has more in store for us."
Nemis moves to the middle of the party, not eager to be the first to look upon something new.

GM thunderspirit |

Inira opens the door north of the chamber with the single-minded monolith to reveal a room shrouded in darkness; dim light barely penetrates from the doorway, and shortly after the door to the west the entire room is pitch black.

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"There aren't any discs over in this corner," Jillia calls back, hustling to catch up with the group. "Let's find some," she announces, as a general would address her troops. Jillia activates the light on her wayfinder seeing if that penetrates the wall of darkness.

GM thunderspirit |

Jillia's wayfinder doesn't do much.

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You're having the worst luck with these Perception rolls, Inira!
Muzhaa'f follows suit, wary of a darkness that does not give way to light. Perception: 1d20 + 4 ⇒ (1) + 4 = 5 lol now so am I

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Nemis allows his other senses to take the light of his mind: Perception: 1d20 + 8 ⇒ (14) + 8 = 22

GM thunderspirit |
