Arclord of Nex

Nemis's page

531 posts. Organized Play character for Chris Marsh.


Full Name

Nemis of Sothis (Psychic 6)

Race

HP: 2/43, Init: +7, Perception: +17

Classes/Levels

Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Gender

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1

Deity

BAH!

Languages

Elven, Kelish, Hallit, Osiriani, Skald, Taldane, Tien, Vudrani, Polyglot, Auran, Dwarven, Thasillonian

Strength 9
Dexterity 12
Constitution 12
Intelligence 22
Wisdom 16
Charisma 10

About Nemis

About 1824-20:

Severe, yet not unkind. Interested in a mutualistic relationship
with the Pathfinder Society after his younger brother Agis
(Agent #1824-13) joined. He assists in keeping knowledge and
accomplishments alive, and they give him the chance to travel
the world and test himself.

Offense:

Main: Kinetic Projectile (Knack) +4 (d6)
Wand of Magic Missile 37/50
Plan C Attack: Dagger +2 (d4-1)

Defense:

AC: 19 (+4 Mage Armor, +1 DEX, +3 WIS, +1 Ring)
Touch: 15
Flat-footed: 14

Class Abilities:

Self-Perfection Discipline
Physical Push: (3/Day) add +2 to STR/DEX/CON check or skill.
Success regains 1 point to Phrenic Pool.
Phrenic Pool: (1/2 Psychic level + WIS mod + E.P.P. Feat)
Amplifications:
*Overpowering Mind(Spend 2 points to increase the Will Save DC of any [MA] spell by 1)
**Focused Force (Spend 1 point to increase dice one category (e.g. Magic Missiles to d6+1 each)
Mindtouch: If the target fails the save of a spell (or makes one for this spell) immediately gain Round 3 of Detect Thoughts

Spells:
Level 3
Haste
Mind Thrust III*

Level 2
Bear's Endurance
Blindness/Deafness
Spontaneous Immolation

Level 1
Detect Thoughts (1 Free/Day)
Color Spray
Expeditious Retreat
Mage Armor
Magic Missile**
Monkeyfish

Knacks
Daze*
Detect Magic
Mage Hand
Prestidigitation
Sift
Telekinetic Projectiles

Feats:

Secrets of the Sphynx (Trait)
Arcane Temper (Trait)
Toughness (Human)
Expanded Phrenic Pool (1st)
Extra Amplification: Mindtouch (3rd)
Improved Initiative

Skills:

  • Acrobatics: +2
  • Appraise: +6
  • Bluff: +0
  • Climb: -1
  • Diplomacy +9
  • Disguise: +0
  • Escape Artist: +1
  • Fly: +10
  • Heal: +3
  • Intimidate: +0
  • Knowledge (Arcana) +11
  • Knowledge (Engineering) +11
  • Knowledge (History) +11
  • Knowledge (History: Azlant) +12
  • Knowledge (Local) +11
  • Knowledge (Nature) +11
  • Knowledge (Nobility) +11
  • Knowledge (Planes) +11
  • Knowledge (Religion) +11
  • Linguistics: +15
  • Perception: +17
  • Ride: +1
  • Sense Motive: +12
  • Spellcraft: +15
  • Stealth: +1
  • Survival: +3
  • Swim: -1
  • Use Magic Device
  • Accolades, Favors, and Boons:
    Owner of the Mental Note Caravan: Use Diplomacy as Day job.
    Skillful Barterer: 1/Scenario - trade out up to 300 Gp worth of non-magical gear for other nonmagical gear.
    Dragonkiller: Add +1d6 damage to any attack on a dragon. (Single Use Boon)
    Snowmask Induction: Resistant to cold issues up to 0° C.
    Scribe of the Scarab Sages: +1 on saves versus Death (+1 for every 4 faction goals completed)
    Azlanti Historian: +1 on Knowledge History checks regarding Azlant
    Skill Boon: (#8) reroll a skill check. Must take the second roll. Single Use.
    Strength of the Scorpion Coast: (#9) Two uses, gain bonus on CMB or CMD
    Elemental Transformation: (#9) Two uses, gain +2 on save versus: Bleed, paralysis, poison, sleep, stun

    Gear:

    Wand of CLW: 46/50
    Wand of Magic Missile: 37/50
    Wand of Endure Elements: 44/50
    Wand of Comprehend Languages: 44/50
    Ring of Protection +1
    Eyes of the Eagle
    Headband of Vast Intellect +4