GM thunderspirit's PFS PbP Game Day 5: Beyond Azlant Ridge (low sub-tier) (Inactive)

Game Master thunderspirit

Azlant Ridge map

Approaching the Light map

Starwatcher Tor


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Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

Knowledge (local): 1d20 + 4 ⇒ (15) + 4 = 19
Knowledge (nature): 1d20 + 1 ⇒ (3) + 1 = 4

"Chauru-ka!" Jillia shouts, quickly adding, "Ape-men! Stand together!"

Standard Action: Tactcian (5 rounds, Coordinated Manuevers)

Jillia rallies the group as she shimmies through to intercept the assailants, drawing her short sword.

Immediate and Unshakeable!

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

"May the Dawnflower guides your blades," Muzhaa'f intones, the tattoo on his palm glowing a bright white. He advances to stand beside Jillia, shield raised and ready.

Casting bless. +1 to attack rolls and saves versus fear.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis will cast Mage Armor on himself on his turn. If in melee he'll step back 5' first.

Grand Lodge

Human Bard 5 | hp 24/33 | AC 14, T 12, FF 12 | Fort +2, Ref +6, Will +4 (roll twice vs. disease and take higher roll) | Bard.Perform 12/17 rounds | Diplom +22, Perform (oratory) +22, Perception +8, Sense Motive +22 | Init +2

Kaylee will start cheering on her allies. "Monkey men? We don't fright! Pathfinders go, FIGHT FIGHT FIGHT!"

Inspire courage, +1 attack/damage/saves vs. fear.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

GM point of information: the +1 on attack rolls/saves vs. fear from bless and from inspire courage do not stack, so the party should not count each separately. Other bonuses are fine to calculate.

The chauru-ka both fling rocks at Jillia!
B attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
B rock dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

G attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
G rock dmg: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Nemis psychically casts mage armor!

Oloch and Inira are up!

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear
GM thunderspirit wrote:

GM point of information: the +1 on attack rolls/saves vs. fear from bless and from inspire courage do not stack, so the party should not count each separately. Other bonuses are fine to calculate.

The bonuses to attack and damage from Inspire Courage are competence bonuses. The bonus from Bless is a Morale Bonus so these stack...Double move and activate sacred weapon as swift action.

Oloch stomps forwards bidding the God in Iron to bless his steel.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira steps around the tree and fires at red.

Close range, deadly aim, flurry 1: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Close range, deadly aim, flurry 2: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Well, those were less than stellar.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Oloch powers up as Inira shoots wide and then wide again!

The baboons rush forward at Jillia!
Orange charge: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
O confirm?: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
O bite dmg: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Purple charge: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
P bite dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Muzhaa'f and Jillia are up!

Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

"You'll have to do better than that to stop us," Jillia boasts, striking back at the baboon who bit her. [orange]

Short Sword, Power Attack, bless, inspired: 1d20 + 9 - 2 + 1 + 1 ⇒ (3) + 9 - 2 + 1 + 1 = 12 for Damage: 1d4 + 2 + 4 + 1 ⇒ (1) + 2 + 4 + 1 = 8 +4 precision damage.

Starting cold.

After her strike, Jillia tumbles to the flank side of the baboons.

Acrobatics v. Orange: 1d20 + 10 ⇒ (16) + 10 = 26
Acrobatics v. Purple: 1d20 + 8 ⇒ (1) + 8 = 9

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

"You are not welcome in this place!" Muzhaa'f cries. He steps aside and an angelic figure made wholly of fire erupts from his outstretched palm, covering the baboons in flame.

Burning Hands: 3d4 ⇒ (3, 4, 1) = 8 DC 17 Reflex for half


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Jillia's blade whistles past Orange's head, and her movement provokes from Purple, who lunges at her!
P AoO: 1d20 + 3 ⇒ (2) + 3 = 5
P bite: 1d4 + 1 ⇒ (3) + 1 = 4

Muzhaa'f's flame does not whistle past either baboon!
O DC 17 Refl: 1d20 + 3 ⇒ (13) + 3 = 16
P DC 17 Refl: 1d20 + 3 ⇒ (12) + 3 = 15
Both fall into a charred, well-cooked heap!

Blue and Red both charge Jillia!
B charge: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
B club dmg: 1d4 + 3 ⇒ (2) + 3 = 5

R charge: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
R club dmg: 1d4 + 3 ⇒ (2) + 3 = 5

Oloch, Nemis, Inira, and Kaylee are up!

Grand Lodge

Human Bard 5 | hp 24/33 | AC 14, T 12, FF 12 | Fort +2, Ref +6, Will +4 (roll twice vs. disease and take higher roll) | Bard.Perform 12/17 rounds | Diplom +22, Perform (oratory) +22, Perception +8, Sense Motive +22 | Init +2

"Hey! Quit being mean to my friends!"

Kaylee moves forward while continuing to cheer her allies on, and also blows a kiss at one of the monkey-men, attempting to charm him with her feminine wiles, despite being a different species.

The closer monkey man gets a DC 17 Will save against unnatural lust, and it likely gets a +4 on its save for not normally finding a human female (however attractive she might be) attractive. If it fails, it must move toward Kaylee on its next turn (provoking AOOs along the way) and try to kiss and caress her.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis moves to the other side of the trees and eyes a rock in the dig area. By his will alone he sets his mind in motion and hurls the rock at the red charau-ka

TK: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 for DMG: 1d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

Non-Action

"Remind me to high-five you later," Jillia calls to Muzhaa'f, her attention on the last two foes. "Two down, two to go."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Kaylee casts a spell!
DC 17 Will: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Yeah, not so much. LOL

Nemis flings a rock by the sheer power of his mind! It hits Red!

GM stuff:
R 4, unnatrual lust

Oloch, Inira!

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira moves forward to get a clear shot, and fires again at red.

Attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Oloch stomps in and smacks the Blue Monkey with his greatsword his brutal swipe leaves the creature reeling...

Attack PA 1d20 + 12 ⇒ (15) + 12 = 27 Damage 1d12 + 6 + 2 + 3 + 1 ⇒ (9) + 6 + 2 + 3 + 1 = 21


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Inira shoots wide, but Oloch crushes Blue's head!

Muzhaa'f, Jillia!

Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

"I'll keep setting them up, you keep knocking them down," Jillia calls to Oloch, as she continues her whirlwind sprint across the battlefield, tumbling behind the last enemy.

Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18
Short Sword, etc, flanking: 1d20 + 9 - 2 + 1 + 1 + 2 ⇒ (14) + 9 - 2 + 1 + 1 + 2 = 25

Damage: 1d4 + 2 + 4 + 1 ⇒ (4) + 2 + 4 + 1 = 11 +4 precision.

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

Muzhaa'f flicks his wrist and a wand springs into his hand. He circles the melee with his shield raised, then pokes Jillia in the back.

CLW @ Jillia: 1d8 + 1 ⇒ (5) + 1 = 6


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Jillia's lightning-quick movement around the chauru-ka is impressive, though not as impressive as the blade she drives through its skull! The chauru-ka crumples to the ground!

Out of combat!

Happ sticks his head out from his hiding place. Are they gone?

The terrified archaeologist restates his intent to depart in the morning. He fetches a satchel from Juliet's tent, asking you to bring it to her — if she's still alive — and assuring you she won't mind if you make use of the contents. Inside are an unfinished report to the Pathfinder Society and a lens of detection.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Oloch reads the note, grunts and hands it to his fellow Pathfinders.

So where is this light she is talking of? Oloch inquires of Happas he flicks blood of his massive sword.

Grand Lodge

Human Bard 5 | hp 24/33 | AC 14, T 12, FF 12 | Fort +2, Ref +6, Will +4 (roll twice vs. disease and take higher roll) | Bard.Perform 12/17 rounds | Diplom +22, Perform (oratory) +22, Perception +8, Sense Motive +22 | Init +2

I'm back!

Ooh, like, this note looks like it's from a Pathfinder! We should TOTALLY figure out what it's about! The light... that must be what that nice guy was, like, talking about, right? The light that shows up when, like, bad stuff is around? We should probably go investigate. That's what Pathfinders do!"

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

"Let us go, though I urge caution. A light that can communicate may also be capable of dominating."

Nemis turns to the people here, "We will be back as soon as we have answers, for good or ill. Be safe awaiting our return."

Ready.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Happ informs you that the light shines northeast of Azlant Ridge, visible at night. Since they are leaving in the morning, he suggests the party do the same so they can see the light (and protect the archaeologists as well).

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Agreed.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

The night passes in relative quiet, and at dawn the party sets out, bidding farewell to Happ and his group as they set off in the other direction.

Tracking the Azlanti monolith through the Terwa Uplands will require a trio of successful Kn (geography) or Survival checks. You will get a bonus from the unfinished missive to the Society; one person should take the lead and others can assist.

Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

Post Battle

As the last Chauru-ka falls, Jillia thrusts her sword skyward in a salute to her goddess (and to victory in general). A round of high-fives will be offered after adrenaline wears off.

Do we get a chance to rest/heal beforehand? If not, I've got a couple of potions to cross off.

Survival Aid: 1d20 + 0 ⇒ (7) + 0 = 7
Survival Aid: 1d20 + 0 ⇒ (18) + 0 = 18
Survival Aid: 1d20 + 0 ⇒ (10) + 0 = 10 (All at +2 if a wayfinder helps)

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis is no bushwhacker, but he stays attentive to the party leader, looking for whatever landmarks and formations he is told to:

Survival Aid: 1d20 + 2 ⇒ (7) + 2 = 9
Survival Aid: 1d20 + 2 ⇒ (9) + 2 = 11
Survival Aid: 1d20 + 2 ⇒ (3) + 2 = 5

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

@ Jillia: yes, and I'll use some spells to heal you before we rest for the night. 7d8 + 8d6 + 10 + 4 healing should be enough. GM, let me know if you need me to roll.

Muzhaa'f studies the lens by the camp's firelight to better understand its properties. In the morning, he asks Sarenrae for guidance in the journey.

I'll prepare deadeye's lore for the morning. I'll use a pearl of power to recharge it if necessary.

Graced with the aid of the Dawnflower, the lens of detection, and his wayfinder, the Qadiran leads the way through the Terwa Uplands.

Survival: 1d20 + 4 + 4 + 5 ⇒ (9) + 4 + 4 + 5 = 22
Survival: 1d20 + 4 + 4 + 5 ⇒ (16) + 4 + 4 + 5 = 29
Survival: 1d20 + 4 + 4 + 5 ⇒ (19) + 4 + 4 + 5 = 32

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Not sure the lens aids in Survival.

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used
Nemis wrote:
Not sure the lens aids in Survival.

"This circular prism lets its user detect minute details, granting a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking. The lens is about 6 inches in diameter and set in a frame with a handle."

Emphasis added. I assume that's what we're doing.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

I was teasing and looking for an excuse to post a clip from Top Secret. :-)


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Muzhaa'f easily finds the path left by the Azlanti monolith (if not the semi-obscure film reference) and soon leads the party through the Terwa Uplands to a high hill choked with tough grasses, atop which stands an enormous vine-covered ruin of granite blocks. The upper levels appear collapsed, exposing a balcony. On this balcony a shining ivory sphere is plainly visible. A narrow path between the tumbled blocks winds up the hill toward the ruin. Ringing from deep within the structure can be heard a steady pounding, as of metal on stone.

MAP.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

"Interesting set up. Let's be cautious."

Inira tries to climb up the rocks to get into a lookout/sniper position.

Climb: 1d20 + 5 ⇒ (16) + 5 = 21

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

Using the lens, Muzhaa'f inspects the pathway for tracks other than the monolith's.

Survival: 1d20 + 4 + 4 + 5 ⇒ (2) + 4 + 4 + 5 = 15

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

"Indeed." Nemis wills a suit of arcane armor into existence.

Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

"Well, what are we waiting for?"

Jillia claps her hands excitedly, waving the rest of the group to follow.

"Our friends need us," she adds, turning back to the group. "Let's not let them down."

Jillia scans the path for any signs of traps, but otherwise, is focused on the rescue.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Inira climbs up and has a look-see. Fortunately for him, his eyes are sharp and he is not surprised; unfortunately for him, he is alone when the attack comes.

initiative:
Inira: 1d20 + 1 ⇒ (13) + 1 = 14
Jillia: 1d20 + 5 ⇒ (3) + 5 = 8
Kaylee: 1d20 + 2 ⇒ (2) + 2 = 4
Muzhaa'f: 1d20 + 1 ⇒ (11) + 1 = 12
Nemis: 1d20 + 3 ⇒ (7) + 3 = 10
Oloch: 1d20 + 3 ⇒ (6) + 3 = 9
baddie 1: 1d20 + 1 ⇒ (5) + 1 = 6
baddie 2: 1d20 + 5 ⇒ (20) + 5 = 25

Round 1
baddie 2
Inira
Muzhaa'f
Nemis
Oloch
Jillia
baddie 1
Kaylee

A snake slithers over the rocks and attacks!
bite vs. flat-footed AC: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
dmg: 1d4 - 1 ⇒ (4) - 1 = 3 min of 1

Inira:
Inira also sees something else — though only just — behind the boulder. It is also serpentine, but it seems impossibly large. One might even say...Huge. (Not on the map since currently only Inira is aware of it.)

Inira, Muzhaa'f, Nemis, Oloch, and Jillia are up!

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

Muzhaa'f opens his mouth to say something and stops, suddenly turning to look up the cliff. "That doesn't sound good."

He takes off at a run.

Technically a hustle. Double move.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

"Blast!" Nemis hustles forward. (Double Move)

Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

No time to go around.

Jillia takes a few quick steps and launches herself at the cliff to attempt some combination of jumping and climbing to scale it.

@GM: I'm not sure how tall it is, so assume I do some sort of double move, with the attempt to get as close to Inira as I can.Feel free to place my token appropriately.

Acrobatics to Jump: 1d20 + 16 ⇒ (5) + 16 = 21
Climb: 1d20 + 8 ⇒ (2) + 8 = 10


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Jillia, you're about halfway up the ledge. I'll say it's about 15 feet.

Muzhaa'f and Nemis both double move up the path!

Jillia deftly leaps atop the boulder and starts to climb! Unfortunately, she can find no purchase above the boulder!

Inira, Oloch!

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira pulls out her bow and puts an arrow in the serpent. (No AoO)

Attack, deadly aim: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Oloch hustles up the ledge hoping that the snake is not poisonous.

Grand Lodge

Human Bard 5 | hp 24/33 | AC 14, T 12, FF 12 | Fort +2, Ref +6, Will +4 (roll twice vs. disease and take higher roll) | Bard.Perform 12/17 rounds | Diplom +22, Perform (oratory) +22, Perception +8, Sense Motive +22 | Init +2

On Kaylee's turn, she will begin cheering on her allies, +1 atk/dmg/vs. fear.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Inira shoots the viper as Oloch moves up the ridge!

Just then, an impossibly large, terrifying amalgam of multiple snake-like heads which rise from a sleek, serpentine body emerges over the boulder!

DC 14 Kn (arcana):
This is a hydra, a magical beast. Hail HYDRA!

DC 19 Kn (arcana):
Hydras have the pounce monster ability.

DC 24 Kn (arcana):
Hydras have fast healing and can only be killed by severing all its heads or slaying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon. To sever a head, an opponent must inflict enough damage to reduce the head's hit points to 0 or less. When a hydra's head is destroyed, two heads regrow in 1d4 rounds. To prevent new heads from growing, at least 5 points of acid or cold damage must be dealt to the stump (a touch attack to hit) before they appear. Acid or fire damage from area attacks can affect stumps and the body simultaneously. A hydra doesn't die from losing its heads until all are cut off and the stumps seared by acid or fire.

It moves over the boulder effortlessly (Climb speed, baby!) and attacks Inira!
bite 1: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
dmg 1: 1d8 + 3 ⇒ (6) + 3 = 9
bite 2: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
dmg 2: 1d8 + 3 ⇒ (8) + 3 = 11
bite 3: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
dmg 3: 1d8 + 3 ⇒ (1) + 3 = 4
bite 4: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
dmg 4: 1d8 + 3 ⇒ (7) + 3 = 10
bite 5: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
dmg 5: 1d8 + 3 ⇒ (7) + 3 = 10
EDIT: Ouch.

Kaylee starts to cheer-spire and the wounded viper flees!!

You guys are up!

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Knowledge (Arcana): 1d20 + 8 ⇒ (4) + 8 = 12

"Mind and matter, what IS that?!"

Nemis wastes no time fretting the situation and gathers his psyche. A pair of larger than normal bolts of arcane power fly forth from his forehead:

Focused Magic Missile: 2d6 + 2 ⇒ (5, 4) + 2 = 11

Liberty's Edge

NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

Climb: 1d20 + 8 ⇒ (20) + 8 = 28

Jillia crests the hill just as Inira gets pummeled.

I'm too slow.

If I have a Standard Action remaining:

Seeing the brutal attack and the relative distance between her and the rest of the party, Jillia tries to remember everything she learned about first aid as an initiate.

I'm using 'Diverse Training,' the 1-star boon on the Student of Swords GM reward sheet, which allows me to make an untrained skill check with a bonus of 3 plus my GM stars once per scenario.

Heal to Stabilize Inira: 1d20 + 7 ⇒ (11) + 7 = 18

Swift Action

"You've messed with the wrong group," Jillia shouts, challenging the snake amalgam.

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

"Never seen that come out of a basket," Muzhaa'f mutters to himself, hurrying as quick as he can toward the wounded. A light grows in his palm...

Double move.

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