Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
"Get back here!" Beleg commands. "It's just a bunyip. Seal-shark hybrid with a supernatural roar."
"Although it does feed on small folks like them. . . ." Beleg whispers to the others not running away.
Maddie successfully grabs Dink and prevents him from running off.
Rather than make six or seven rolls each, I'm okay with handwaving that two of you hold down Dink and the other two hold down Quiven until the fear effect wears off, if that's okay with you guys.
Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9
A what? A shark? Does it have teeth and everything? So, it can't get me up here? Quiven starts to finally calm down from the effects of the roar. Umm, hehe, yeah, that makes sense. Sharks can't walk on land. Umm, right?
Quiven will retrieve his bow once he calms down. Ok so umm, which way were we going?
Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
"Don't worry." Beleg reassures the halfling. "It's aquatic, not amphibious."
F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0
"Strange. I wonder if that was suppose to force us into an ambush or a trap." Maddie thinks aloud, "I'm glad we were able to handle the situation well and no one was hurt."
Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
"Sounds like a plan," Beleg says, reaching for his cigarettes but realizing the smell might give them away.
Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9
OK, sounds good to me. Let's check it out... as long as that thing doesn't scream at me again. Quiven grabs a banana out of his backpack and starts to enjoy his snack as the party moves toward their destination. Wahnt suhm? the halfling offers to Beleg, sensing the man had wanted something also.
Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
Beleg gives the halfling a quizzical look for a second before relenting. "Sure, thank you."
The party heads toward the unexplored part of the thicket.
To the right, the pathway cut through turns off and goes north and south. To the left, you see floors and walls of a sizable chamber covered with matted, wiry fur and musty-smelling. Well-gnawed bones lie scattered about the floor and a dozen wooden stakes have been driven into the ground near the walls. Each has a rope tied to it, most of which lie strewn about nearby, but four have animals collared at the other end.
These beasts have mangy canine faces with the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large. They are currently asleep.
Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9
Quiven goes to say something, likely a question, but decides that he'd rather not make any noise at the moment. He points to the right as if to say "That way?"
Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
I think even any dead goblin dogs are awake now. LOL
Kn: nature DC 11:
Goblin dogs, which are not dogs at all but in fact a species of rodent grown monstrously large, are ugly, stinking, craven, and foul-tempered. It's no surprise that goblins find kindred spirits in these shunned, disgusting beasts. Constantly itching, afflicted with a species-wide mange exacerbated by prolific dander, even the healthiest goblin dog looks sickly and starved.
A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack).
Each of the goblin dogs leaps to its feet with a snarl!
Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently
Unable to reach the dogs, Beleg pulls out his bow and fires at the one in front of Quiven (if it's still up).
Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9
After hearing the suggestion, Quiven tries to take a 5' step back to the SE. Not sure if I can make my move now but if I can I'll do so. If I can only move backward, well, we'll see how all that works.
Ander delays to allow superior tactics to take over.
Quiven strikes out at the goblin dog, striking it twice but not finishing it. He then steps left and down, away from the foul rodents' snapping jaws.
Carl grips his scythe firmly and readies to make with decapitations.
Maddie calls on the blessing of Pharasma.
Beleg fires his bow to little effect. Like a baseball player who's just swung and missed a pitch, he looks at his bow in disdain, as if to say, "you missed!" He discards the bow with some anger.
Dink!
Rene Duquesnoy wrote:
Can Carl fit into the square NE of him?
Nope; Quiven was at the choke point. But he's five-foot-stepped back now.
The goblin dog shrinks away from the gnome a little, displaying uncharacteristic hesitation.
Green shaken for a round.
Blue moves in to try to get at Quiven's throat, which triggers Carl's readied action. In one blurring movement, the farmer cuts down the goblin dog.
Green moves forward without much confidence and snaps at Carl.
grr...?:1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
But does not land a bite.
The remaining goblin dogs strain at their tethers, trying to get a piece of these new lovely morsels.
brwn STR check DC 14:1d20 + 2 ⇒ (13) + 2 = 15 red STR check DC 14:1d20 + 2 ⇒ (2) + 2 = 4
Both break free!
Brown charges toward the gnome with glee, conveniently ignoring provocation from Carl and Quiven, then Beleg and Ander on the way!
AoOs from those four, if desired.
charge attack, if somehow not slain:
1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 1d6 + 3 ⇒ (3) + 3 = 6 plus DC 12 Fort save if hit
Red, which can't charge, moves up behind green, snarling and growling as it impatiently waits its chance to dine on the new delicacies.