| GM thunderspirit |
Ander chucks a snowball at Goblin #3!
Fort save!: 1d20 + 3 ⇒ (1) + 3 = 4
She is staggered!
Meanwhile the gnome looks to the other goblin near Carl the farmer. His shout scares the little stinker into soiling his britches (or the ground beneath where his britches would be, actually), then adds injury to insult by ripping away his point-ed stick!
Quiven, Carl!
Quiven Glist
|
Quiven will fire an arrow toward the frontman of the three goblins that are still in the back of the fight.
Bow: 1d20 + 8 ⇒ (1) + 8 = 9
Arrow: 1d4 + 1 ⇒ (3) + 1 = 4
Beleg the Galtan
|
Ander chucks a snowball at Goblin #3!
What, all magi look the same to you?
"No, some of my best friends are magi!"
i.e. Beleg threw the snowball
| GM thunderspirit |
LOL, sorry about that. Apparently I'm a closet classist...
;-)
Carl Brutananadilewski
|
Carl turns his head back and yells. You being too nice to these goblins. They wouldn't allow the same to you
power attack + cleave (i also have cleaving finish)
goblin NW
1d20 + 10 ⇒ (16) + 10 = 26
2d4 + 14 ⇒ (4, 4) + 14 = 22
goblin N
1d20 + 10 ⇒ (5) + 10 = 15
2d4 + 14 ⇒ (3, 2) + 14 = 19
AC still 18
| GM thunderspirit |
Carl cuts down the two goblins in front of him — snicker-snack.
Three more goblins come around the corner, one of which gets distracted by Goblin #1 lying down on the job and decides that he won't miss his long knife anymore, what with him being dead and all.
Goblins #9 and #10, who did not witness Carl's harvesting technique, charge forward, shouting in Goblin, Geeba geeba geeba! Geeba geeba geeba! as they approach to join the fray.
Goblin #9 gets in a stabby-stab!
Goblin #9: 1d20 + 2 ⇒ (11) + 2 = 13
dmg: 1d4 ⇒ 4
Or at least he tries to. Without success.
The three goblins who rounded the corner last round decide they have no interest in farming, so they turn and scurry behind the bramble wall to the west, shouting and wailing. Geeba geeba! GEEBA!
Reminder: Carl and Ander are right before the point where Medium-sized two-legs need to squeeze. They can go no farther without doing so.
Ander, Dink, Beleg, and Maddie!
Ander Jotum
|
Ander drops his blade, kneels to pick up his bow and fires an arrow at the closet goblin.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
EDIT: Forgot to add a +1 for Bless!
EDIT: Forgot to add a -4 for shooting into melee!
Maddie Sykes
|
Dropping her wand momentarily, Maddie fires her crossbow at the closest goblin not in melee.
Light Crossbow + Bless - Cover: 1d20 + 4 + 1 - 4 ⇒ (3) + 4 + 1 - 4 = 4
| GM thunderspirit |
Ander drops his curve blade with a thunk, grabs his bow off the thicket floor, and fires! The goblin in front of Carl takes the arrow into his open, snarling mouth (even with the -4 for firing into melee) and keels over, little bits of his little goblin brain spilling out a little.
Maddie's shot is not so successful; it sails over the goblin's head and lands in a bramble limb.
Dink, Beleg!
Beleg the Galtan
|
"'Bout time." Beleg mutters as he moves forward. Ok, now I think I've got clear movement.
Black Blade Power Attack, bless: 1d20 + 6 - 1 + 1 ⇒ (14) + 6 - 1 + 1 = 20
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
| GM thunderspirit |
It's actually all the way up to the next clearing — basically where the goblin looting the dead body is right now. But even with the -4, Beleg hits.
Beleg's black scimitar slashes across the belly of the goblin, and it tumbles to the ground.
Dink!
The Amazing Dink
|
Dink, not in a hurry to enter melee with such impressive friends around, mutters some arcane words then smiles...
Cast Mage Hand to lift the weapon he disarmed earlier and make it dance.
sorry. Not much to do at the moment for the little guy.
| GM thunderspirit |
Quiven and Carl can act before the remaining goblins run away.
Carl likes reaping goblin entrails (in addition to tickling, sunsets, and walks on the beach), but he would have to squeeze to reach the looting goblin and thus doesn't have enough movement to get there and still attack.
Does Quiven have a way to reach the goblins before they run? If not, we'll drop out of initiative.
Quiven Glist
|
Quiven will fire another arrow at the goblin still in his sight, realizing his short legs will likely not catch up to them.
Bow: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Arrow: 1d4 + 1 ⇒ (3) + 1 = 4
| GM thunderspirit |
Quiven hits the goblin square in her chest, but somehow misses everything vital. With a yelp, she scrambles after the other fleeing goblins running off to the east.
Out of combat!
Quiven Glist
|
Do we chase them? What if they bring a horde or an army or whatever goblins have? Quiven will run up to the rest of the group. What should we do?
Beleg the Galtan
|
Beleg crawls out of the short side tunnel. "Not just now. We will need to take them down, I'm sure, but this is not an ideal fighting corridor."
"Let's follow them, but at a distance. We don't want to break out a fight all crammed together."
Quiven Glist
|
OK. Quiven will go down the "corridor" a short ways in front of the party and do the scouting, seeing if he can locate where the goblins ran off to.
Perception, for keeping an eye out for traps and hiding gobbys: 1d20 + 9 ⇒ (18) + 9 = 27
| GM thunderspirit |
Go ahead and move your pogs in the direction you want to go.
Maddie Sykes
|
Maddie quickly picks up her Wand of Bless and reloads her crossbow before following the rest in whichever direction they move in.
"Hopefully we can catch a few before they have time to form a more formidable defense." The Cleric says, trying to be optimistic.
Quiven Glist
|
Pog moved. Quiven will try to determine the direction the goblins went.
Beleg the Galtan
|
Beleg will lead the party, following about 15 feet behind the burglar.
| GM thunderspirit |
Quiven recalls seeing the goblins head off to the east when running.
Quiven Glist
|
Quiven will point toward the east and scamper that way. Pog moved
| GM thunderspirit |
Moved the party a bit, and revealed more of the map to reflect that.
Quiven moves up to the area he last saw the goblins, but sees no sign of them. To the left, Quiven sees another thistle door, similar to the one that allowed entry to the briar maze. To the right, the walls curve around out of view.
Quiven Glist
|
Another door thingy! You wanna try that or keep going down this path? Quiven will try to see if he can tell which way the goblins went.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Quiven Glist
|
Oh, good idea. So we'll go this way? Quiven will continue to the east.
Quiven will try to stealth at that corner and take a look to see if the goblins are to be found.
Stealth: 1d20 + 14 ⇒ (13) + 14 = 27
| GM thunderspirit |
Quiven creeps noiselessly around the corner...
The thistle tunnel he's in opens into a large, cavelike chamber. Above, the thorny canopy is thin enough that slivers of the sky above can be seen, while below the ground consists of trampled dirt. There is another tunnel leading south on the far side. Dominating the center of the cave is a hole in the ground, from which the distant sound of waves echo up.
Survival check from anyone inside the room to try to follow the fleeing goblins.
Quiven Glist
|
Quiven will wait for the others and wave them forward as he has yet to learn the ways of survival.
| GM thunderspirit |
"Morning" does not necessarily mean "early."
Or even "morning" anymore, to those of you in EDT. ;-)
Here's what I have for everyone's take 10 Stealth as. Please correct if wrong.
- Quiven 24
- Dink 20
- Ander 14
- Carl 12
- Beleg 9
- Maddie 7
take 10 Perception: 18
As the party reconnoiters in the thistle cave, a thunderous roar, supernaturally loud and horrifying, erupts from within the hole. Though it still sounds rather far away, it still requires a DC 13 Will save from any PC 4th level or lower to avoid being panicked for 2d4 rounds.
Quiven Glist
|
Will: 1d20 + 3 ⇒ (4) + 3 = 7
Panicked: 2d4 ⇒ (4, 3) = 7 rounds.
What was that?!? Quiven turns toward the source of the noise, obviously affected by the horrific noise.
I assume I run off in a random direction? I'll let the GM figure that out. I drop my bow as well.
| GM thunderspirit |
anything to roll to see if we know what that sound was?
T'would be Kn: arcana.
Quiven tears off in the direction from which your party came. Carl chases after him.
Carl can make a touch attack and grapple check to catch and restrain Mr. Glist.
Maddie Sykes
|
Will Save: 1d20 + 7 ⇒ (7) + 7 = 14
Trembling from the sudden thunderous roar, Maddie manages to hold it together. "The noise. Must have spooked him." She manages to get out, attempting to assume her normally cool demeanor.
"Let's try not to split. The group."
Knowledge (Arcana): 1d20 + 5 ⇒ (4) + 5 = 9
Beleg the Galtan
|
Will: 1d20 + 4 ⇒ (19) + 4 = 23
KN (arcana): 1d20 + 9 ⇒ (16) + 9 = 25
| GM thunderspirit |
Judging by the roar and by the sounds of the sea below, this creature is probably a bunyip, a brown-furred, disturbing combination of shark and seal, with a wide mouth filled with razor-sharp teeth. The beast is aquatic, a fierce and avid hunter with a primal ruthlessness that seems almost evil in its rapacity. (They are usually not evil, however.)
A bunyip typically inhabits large freshwater inlets or sheltered coastal sea caves where food is plentiful—the bunyip is equally at home in fresh or salt water. It prefers feeding on animals of Small size or larger, though it isn't averse to eating humanoids when presented the opportunity.
In addition to the sonic, mind-affecting fear effect of its supernatural roar, it possesses blood rage extraordinary ability, which activates whenever it detects blood in the water using its keen scent, and the bleed extraordinary ability.
| GM thunderspirit |
Carl attempts to grab Quiven. Get back here you
That easily grabs Quiven.
Of course, he can try to get away, unless someone can remove his fear.