Yimni

The Amazing Dink's page

51 posts. Alias of anthropos95.


Classes/Levels

Gnome Prankster (3) HP 27/27 | AC 19 | T 13 | FF 17 | CMD 12 | Fort +4 | Ref +6 | Will +4 | Init +4 | Percept +5 | SM +0

About The Amazing Dink

The Amazing Dink
Male Gnome Bard (Prankster) 3
CN Small Humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 19, touch 13, flat-footed 17 (+5 armor, +1 shield, +2 Dex, +1 size)
hp 27 (3d8+9)
Fort +4, Ref +6, Will +4; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +4 vs. bardic performance, sonic, and language-dependant effects, +2 bonus vs. fear and despair
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Offense
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Speed 20 ft.
Melee Light Shield Bash -2 (1d2-1/x2) and
. . Cold Iron Dagger +2 (1d3-1/19-20/x2) and
. . Masterwork Scorpion whip +3 (1d3-1/x2)
Ranged Masterwork Light crossbow +6 (1d6/19-20/x2)
Special Attacks bardic performance (standard action) (15 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: inspire competence +2, bardic performance: inspire courage +1, bardic performance: mock (1 creature) (dc 15)
Spell-Like Abilities
1/day—arcane mark, comprehend languages, message, read magic
Bard (Prankster) Spells Known (CL 3):
1 (4/day) Vanish, Chord of Shards (DC 15), Hideous Laughter (DC 15), Grease (DC 15)
0 (at will) Mage Hand, Detect Magic, Read Magic, Ghost Sound (DC 14), Dancing Lights, Prestidigitation (DC 14)
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Statistics
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Str 8, Dex 14, Con 15, Int 12, Wis 10, Cha 18
Base Atk +2; CMB +0; CMD 12
Feats Lingering Performance, Taunt
Traits Excitable, Maestro of the Society
Skills Acrobatics +6 (+2 jump), Bluff +10, Diplomacy +8, Fly +4, Intimidate +10, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +8, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +5, Perception +5, Perform (comedy) +10, Sleight of Hand +6, Spellcraft +6, Stealth +10, Use Magic Device +10
Languages Celestial, Common, Elven, Gnome, Sylvan
SQ bardic knowledge, eternal hope (1/day), magical linguist, versatile performance abilities (comedy), well versed
Combat Gear Potion of protection from evil, Wand of cure light wounds, Wand of Expeditious Retreat, Wand of Reduce Person, Wand of Silent Image, Acid, Holy water (2), Vermin repellent; Other Gear +1 Mithral Chain shirt, Darkwood Light wooden quickdraw shield, Cold Iron Dagger, Crossbow bolts (20), Masterwork Light crossbow, Masterwork Scorpion whip, Cloak of resistance +1, Earplugs, Flask, Marked cards, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 0 lbs), 3 GP, 9 SP, 4 CP
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TRACKED RESOURCES
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Acid - 0/1
Arcane Mark (1/day) (Sp) - 0/1
Bardic Performance (standard action) (15 rounds/day) - 0/15
Cold Iron Dagger - 0/1
Comprehend Languages (1/day) (Sp) - 0/1
Crossbow bolts - 0/20
Eternal Hope (1/day) - 0/1
Holy water - 0/2
Message (1/day) (Sp) - 0/1
Potion of protection from evil - 0/1
Read Magic (1/day) (Sp) - 0/1
Vermin repellent - 0/1
Wand of cure light wounds - 2/50
Wand of Expeditious Retreat - 2/50
Wand of Reduce Person - 0/50
Wand of Silent Image - 0/50
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (15 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Mock (1 creature) (DC 15) (Su) Target has -2 to attack and skill checks until it attacks you.
Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Maestro of the Society +3 rounds of Bardic Performance a day.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.
Versatile Performance (Comedy) +10 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Wand of Expeditious Retreat Add this item to create a wand of a chosen spell.
Wand of Reduce Person Add this item to create a wand of a chosen spell.
Wand of Silent Image Add this item to create a wand of a chosen spell.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.