GM Tektite |
Chochok and Fahd injure the kobold!
Antonella nearly cause the little kobold to quail, but it merely sneers, just in time for Grim to decapitate it!
Out of Combat!
One kobold carries only a small sized spear and leather armor, while the other carried an elixir of fire breath, a potion of cure moderate wounds, small sized mwk breastplate, mwk light crossbow with ten bolts, and a mwk rapier.
Looking around, you note the grotesque dragon face on the south wall. In its gaping maw it has two dozen round holes where its teeth should be. You also note a 20' long series of pressure plates down the hallway, though they are in poor repair.
Fahd Bin Stavain PFS |
Assuming no one objects, Fahd will take the draught of fire breath, in case they find something that was immune to good old fashioned punching.
Antonella Schiavo |
I don’t think anyone has Disable Device or Dis-Craft (traps)
Antonella frowns at the pressure plates that line the hall. “If nobody has a better idea, I’m going to try setting off the trap remotely using Irori’s gifts. I suggest that we all duck back around the corner just in case.”
The priestess waits to see if anyone else has a better idea, before bowing her head, closing her eyes and bringing the tips of her praying hands to the middle of her forehead, where she hopes one day, her third eye will open.
The water vapor in the air coalesces into gray mist which writhes and weaves its way into the form of a wintery face, with long wind-blown hair and beard. Antonella recognizes the features of the Old Man – herald of the Iro-shu – which drifts over the pressure plates before unleashing a steady torrent of watery tears from his milky-white eyes until the fluid’s force sets off the trap.
Trying a creative use of create water to try and set off the trap while we’re all in a safe spot, GM Tektite. I tried this against pressure plates in a dungeon crawl that Endless ran some time ago.
Antonella will keep dumping water until the trap goes off - or until the dungeon floods and everyone drowns ;)
Antonella Schiavo |
After a short space of time it becomes apparent that the trap has already been set off. Antonella’s keening stops and she drops her hands to her sides.
The paladin takes a few steps forward, gestures to the west and consults her companions. “Shall we keep going? Sorry if anyone gets their socks wet. Do you have a spare pair, Chochok?”
Take 20 Perception for tricks and traps: 20 + 6 = 26
Antonella Schiavo |
Antonella holds up her hand at the grippli, like a city watchman (STOP!) before saying evenly, “That’s all right, Chochok. The Master of Masters expects His acolytes to ignore temporary discomfort like the cold.”
“I would certainly not wish my companions to feel uncomfortable because of my error. Thank-you, but it is my sworn duty to put your well-being before mine.”
She *shrugs* “Paladin-thing. Capisce?”
Grim Krieger |
"Coulda just threw a rock at it.. There plenty around.." Grim slogs through the water after the others..
Antonella Schiavo |
1d2 ⇒ 1
Antonella weighs the party’s options before saying, “Maybe we should check the northern door first to see if the kobolds were guarding anything?”
“It would also be good to check that there’s nothing that can sneak up behind us as we continue deeper into Ashkurhall.”
Take 20 Perception on door for tricks and traps: 20 + 6 = 26
Fahd Bin Stavain PFS |
Aid another Perception 1d20 + 7 ⇒ (1) + 7 = 8
Sifvery Moon |
Sifvery checks the empty room for secrets carefully.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
"This looks like a trap." Sifvery points to the stones in the northwest corner.
Fahd Bin Stavain PFS |
'This whole damned place is eaten up with traps."
Antonella Schiavo |
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
“The floor in the northwest corner is purposefully built of fragile stone that will break easily when pressure is applied – say by a person stepping onto it.”
Antonella considers the party’s aborted approach from the northern side of this room. “I guess the floor is designed to collapse under someone’s weight as they enter from the north.”
“I suppose we could set it off remotely be throwing big rocks onto it as Grim suggested before.” The paladin *shrugs* “But I’d prefer we keep searching for VC Sharrowsmith through the western doors.”
If so, continue Taking 20 Perception tricks & traps: 20 + 6 = 26
Grim Krieger |
Auto aid..
"Dam kobolds have nothing better to do than lay traps everywhere.."
GM Tektite |
Ignoring the trap, the party follows Chochok to the nearest door. Opening the door, the reek of dung and sweat permeates this small room. Heaped in a corner, there is a pile of cement pellets, and in another corner lies a grotesque, stuffed leather bag with two oval patches sewn onto it.
Grim Krieger |
Surv: 1d20 + 6 ⇒ (15) + 6 = 21
"What thats a pile of crap.."
Chochok Tree Whisper |
Handle Animal: 1d20 + 4 ⇒ (11) + 4 = 15
"Ayup, training some sort of animal I'd say by the look o' this bag. Now what sort of animal s+*@s pebbles though?"
Antonella Schiavo |
Take 10 Survival: 10 + 4 = 14
Take 10 Knowledge (arcana): 10 + 3 = 13
“No idea, Chochok. But we’re probably gonna find out.”
She looks each of her male companions in the eye. “No matter how fond you are of them – no bodily function jokes in front of the paladin, please.”
“Shall we try the next door to the west?”
The painstaking search for traps and tricks continues! Take 20 Perception: 20 + 6 = 26
GM Tektite |
Moving to the next door to the west, Antonella leads the way into the next room. Animal hides and furs have been laid out on the six dwarf-sized stone beds in this room. A crude set of dice lies scattered on the floor. A number of weapons have been stashed in a pile to the north.
Searching the room, you find that while most of the weapons are of poor quality and virtually worthless, a fine longsword, which has Sharrowsmith's initials engraved on the crossguard, is also in the pile. Examining the longsword, you find it is a blade of the open road.
PRICE VARIES
Lesser blade of the open road 2,515 GP
Blade of the open road 19,715 GP
Greater blade of the open road 35,715 GP
SLOT none CL 8th WEIGHT 4 lb.
AURA moderate conjuration
Blades of the open road are longswords specifically crafted to strike against the Aspis Consortium. A lesser blade of the open road is a +1 longsword with a Glyph of the Open Road stamped into its hilt. A blade of the open road is a +1 Aspis bane longsword. Against agents of the Aspis Consortium and creatures directly employed by the Aspis Consortium, the weapon’s enhancement bonus is 2 higher than its actual bonus, and the weapon deals an extra 2d6 points of damage. A greater blade of the open road has all of the properties of a blade of the open road and gains the ominous (UE) and heartseeker (UE) weapon special abilities against Aspis Consortium agents and the Consortium’s employees. Any wayfinder the wielder carries grants a +2 circumstance bonus on all Survival checks, not just checks to avoid becoming lost. A blade of the open road and greater blade of the open road increase this bonus to +4 or +6, respectively. Between scenarios, the wielder can enhance a lesser blade of the open road to become a blade of the open road and later into a greater blade of the open road by paying the difference in price between the two items.
CONSTRUCTION REQUIREMENTS COST VARIES
Craft Magic Arms and Armor, death knell, summon monster I
Antonella Schiavo |
Knowledge (arcana): 1d20 + 3 ⇒ (5) + 3 = 8
As the priestess searches, she muses “Perhaps this is a barracks? I wonder if the bedding is still warm?” Before the fine blade catches her eye. “Hello … What have we got here?”
After lifting the weapon to examine it, Antonella points out the initials ‘N.S.’ to her companions, before passing it on for someone else to inspect.
“Seems we’re getting closer to our quarry. Shall we try the next room to the west now?”
Take 20 Perception: 20 + 6 = 26
Fahd Bin Stavain PFS |
"Yep, someone should use that blade. Looks like you could shave with that thing."
Sifvery Moon |
"I am getting concerned that we keep finding bits of Sharrowsmith's gear, and I fear we may soon be finding bits of Sharrowsmith. We should press on."
Aid Perception for west: 1d20 + 9 ⇒ (18) + 9 = 27
Sifvery Moon |
Not really my style, but if no one uses it, Sifvery will carry it in case Sharrowsmith (or his estate) would like it back. But I assume someone might want it for now.
GM Tektite |
Continuing west, you find no more doors in the southern corridor, but the first hall to the north has a door in the western wall. Entering this door, you find the smell of incense is almost overpowering in this room, where shelves full of jars and vases of different sizes line the walls.. Three kobolds lie motionless in stone beds.
Three of the jars have crude drawings of a lizard's head on their labels.
Nivik Klist |
Alchemy: 1d20 + 8 ⇒ (13) + 8 = 21
Hmm, I recognize the substance in the lizard head labelled bottles, as Basilisk extract. Anyone petrified by a basilisk's gaze, and has this substance applied within one hour, will be returned to flesh, as if coated with basilisk blood. Very useful.
Nivik will wait for the others to examine other parts of the room. Check the kobolds.
Sifvery Moon |
"Basilisk? I don't suppose that lizard we saw was one, was it?"
Sifvery knocks an arrow and aims it at one of the kobolds as she waits for someone to move in.
"I believe I have heard tales of this basilisk..."
Knowledge, Dungeoneering: 1d20 + 7 ⇒ (19) + 7 = 26
She looks around the room.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Antonella Schiavo |
Knowledge (religion): 1d20 + 5 ⇒ (14) + 5 = 19 Assuming DC 18?
Antonella is not keen to spend too long in this room. “Some of the bottles contain plant matter used by the kobolds in their religion. I’m guessing they’re hallucinogens. The other bottles contain alchemical substances.” She drops her smoked goggles into place …
The future’s so bright …
And holds her breath before striding boldly to the stationary kobolds to examine them for ill effects and loot.
Take 10 Perception – smoked goggles: 10 + 6 - 4 = 12
Heal: 1d20 + 4 ⇒ (6) + 4 = 10
Fahd Bin Stavain PFS |
Fahd also examines the kobolds, careful not to touch them.
Perception 1d20 + 7 ⇒ (11) + 7 = 18
Grim Krieger |
"A big lizard? How hard can that be to kill? Lets get moving.." Famous last words of someone who doesn't know any better lol..
Antonella Schiavo |
Before she begins turning blue, Antonella leaves the barracks room, expels a breath and reports to her companions. “The kobolds are all pushing up yellow musk creeper and have ceased to be.”
She looks sideways at Grim. “If I wasn’t a paladin, I would wager there’s a basilisk in the complex. We need to be careful, especially when opening doors and looking around corners. I don’t suppose anyone has a mirror?”
Knowledge (arcana): 1d20 + 3 ⇒ (12) + 3 = 15
The priestess doesn’t remove her shades. “Shall we check out that statue up ahead?”
Perception – smoked goggles: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
GM Tektite |
Antonella moves north to investigate the statue, which turns out to be a fountain. At the center of the fountain, a white marble statue of a dwarf in scholarly robes faces east in a defiant posture. In one hand, the dwarf holds a staff, and in the other, an open book. While most of the statue's elaborate details are still intact, its face has crumbled away, and water pours down from two holes where the statue's eyes had once been.
Fahd Bin Stavain PFS |
Perception 1d20 + 7 ⇒ (6) + 7 = 13
"Those kobolds have been doing damage to the statue, I bet! See those pickaxe marks on the statue's face? That's vandalism!"
Sifvery Moon |
"I'll bet those bottles we saw are basilisk blood, which can be used to de-petrify any that are frozen by its gaze. Let's go get them and see if we can find the dreadful beast."
Antonella Schiavo |
“Yep, I’ve got the bottles, Sif.”
Take 10 Perception: 10 + 6 = 16
Take 10 Linguistics: 10 + 4 = 14
Antonella flips her dark glasses up onto the top of her head before translating the dwarven runes on the statue’s open book into Taldane.
”Home is far behind, our kin scattered to the four winds, but we endure.”
She notices the expression on her brother wizard’s face. “Yeah, I juuuust ♡ linguistics! The Iro-shu’s teachings encourage us to learn other languages to broaden our minds – which is so cool!”
“You can also use them to have fun by sending secret messages to your friends like I used to do to my sister when we were little …”
“Nivik是大便大便头
“Nivik is a poo-poo head.” ;)
The cleric waits to move up with her companions. “So, shall we find out what’s behind door #9??”
Take 20 Perception traps, tricks, noise behind it: 1d20 + 6 ⇒ (14) + 6 = 20
Before dropping her sunnies back onto her nose.