Tsadok Goldtooth

Grim Krieger's page

249 posts. Organized Play character for WerePox47.


Race

HP 83/83 | AC 30 | T 14 | FF 29 | CMD 24 | Fort +14 | Ref +7 | Will +13 | Init +5 | Perc +14

Classes/Levels

Usable:
Blessings 7/7, Fervor 5/7, Sacred Weapon(+2) 7/8

Gender

Active Effects:
Ext Bull Str(15m), Ext Ironskin(15m), Ext SoF(15m), Resist Fire(13m), DF(9R)

About Grim Krieger

"Lance Corporal Grim Krieger"

An imposing half-orc stands before you. Clad in fullplate and draped with Molthuni Arsenal heraldry. By his facial expression he does not suffer what he perceives negatives well. The huge sword on his back suggests that he has no issues cleaving such negatives..

Crunch:

Grim Krieger
Half-Orc Warpriest 8 (Arsenal Chaplain)
LG Med Humanoid (half-orc)
Init +5; Senses Perception +14; Darkvision 60'
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DEFENSE
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AC 22, touch 11, flat-footed 21 (+10 armor, +1 dex, +1 na)
HP 83 (8d8+40)
Fort +14, Ref +7, Will +13; Endurance
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OFFENSE
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Spd 20 ft
Melee Thunderfury +12/+7 (2d8+12/17-20x2) or
Power Attack +12/+5 (2d8+18/17-20x2)
Ranged Light Crossbow +7 (1d8/19-20x2)
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STATISTICS
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Str 19, Dex 12, Con 18, Int 10, Wis 16, Cha 7
Base Atk +6; CMB +11; CMD 21*
Feats Endurance, Furious Focus, Improved Initiative, Lunge, Power Attack(-2/+6), Quicken Blessing, Toughness, Vital Strike, Weapon Focus(bastard sword), Weapon Spec(bastard sword)
Traits Fates Favored, Observant
Skills Climb +3, Heal +7, Knowledge(Engin) +4, Knowledge(Rel) +4, Perception +14, Profession(Soldier) +7, Sense Motive +8, Survival +6(+8 to avoid getting lost), Swim +3
Languages Abyssal, Common, Orc
SQ Aura of Good, Blessings(7/day)(War), Fervor(7/day)(3d6), Sacred Weapon +2(8R/day), Weapon Training +1
Gear +1 Keen Large Bastard Sword(Thunderfury), +1 Fullplate, Cloak of Resistance +2, Headband of Wis +2, Belt of Con +2, Amulet of Natural Armor +1, Gloves of Dueling, Crossbow(40 Cold Iron Bolts), Mwk Silver Earthbreaker, Mwk CI Short Sword, Tattoed Holy Symbol(Ragathiel), Wayfinder, 89gp+5372
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SPECIAL ABILITIES
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FC Bonus +1/6 Combat Feat
Fervor (Su) At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier.
*Gloves of Dueling +4(+7) bonus to CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Sacred Tattoo Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
Sacred Weapon (Su): This power grants the weapon a +1 enhancement bonus. For every 4 levels beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). If the warpriest has more than one sacred weapon, he can enhance another on the following round by using another swift action. The warpriest can use this ability a number of rounds per day equal to his warpriest level, but these rounds need not be consecutive. Can add asiomatic, brilliant energy, defending, disruption, flaming, frost, ghost touch, holy, keen, merciful and shock.
Shaman's Apprentice Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat.
War Mind (minor) (Su) At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Weapon Training (Ex) At 5th level, a Molthuni arsenal chaplain gains weapon training as per the fighter class feature, but the benefits of this weapon training apply only to the his sacred weapons (weapons with which the warpriest has taken Weapon Focus).

Spells:

(CL 8th; Conc. +11)
0-(5)Detect Magic, Guidance, Read Magic, Stabalize
1st-(5/day)Shield of Faith, Stone Shield
2nd-(5/day)Bull's Strength, Grace(2)
3rd-(3/day)Channel Vigor, Invisibility Purge

Consumables/Usables:

Lesser Extend Rod 0/3
Wand of Cure Light 29/50
Wand of Bless 47/50

Scroll of Divine Favor(13)
Scroll of Lesser Resto(5)
Scroll of Cure Serious Wounds(2)
Scroll of Water Breathing
Scroll of Fly(2)

Potion Touch of the Sea
Potion of Cure Light(2)
Potion of Pro Evil
Potion of Enlarge Person(2)
Basilisk's Extract(1 time stone to flesh)

Antiplague
Antitoxen
Acid
Smokestick

XP/FAME/PP:

23/41/27

Vanities/Scenario Stuff:

-Eagle Knight: +1 competence bonus to Diplomacy.
-Friend of the Family: You saved Pendelton Blakros and earned +1 diplomacy/know(nobility) in Absalom. You may purchase Blakros Family Member (20 PP): You are a member of the well-established Blakros noble family, granting you a comfortable townhouse in Absalom’s fashionable Petal or Ivy districts and a small staff of servants to care for it. You gain a +1 bonus on Knowledge (nobility) checks and may use that skill to make Day Job rolls. In addition, while in Absalom, your family connections grant you a +2 circumstance bonus on Bluff, Diplomacy, and Intimidate when dealing with other members of high society.
-Gripplis’ Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting you a +2 bonus on Charisma-based checks made to influence gripplis. In addition, this boon may be used in conjunction with other boons to grant one or more of your characters access to grippli-related options.
-Stinkeye’s Friend: Playing with a domesticated basilisk has taught you to be careful around creatures with gaze attacks. When you are subjected to a gaze attack, you can cross this boon off your Chronicle sheet to gain a +4 insight bonus on a saving throw to avoid the gaze’s effects.
-Vanei’s Friend: You have befriended Vanei Thaskin, who now works as an informant for the Pathfinder Society. Once per scenario, you can recall information Vanei provided in order to reroll a failed Bluff, Diplomacy, or Knowledge check pertaining to the Aspis Consortium. If the second check fails, cross this boon off your Chronicle sheet; your reckless use of Vanei’s information has compromised her cover and led to her capture.
-Waverider’s True Revenge: If you stole Waverider’s Revenge and left its captain, Jirandiel Waverider, alive, you gain a powerful enemy with a long memory and a longer life. This enemy may once again return to haunt your adventures.
-Returning Home: Re-roll a fail reflex/will save, or gain a +2 sacred bonus to AC to one min. ()()()()