Giant Frog

Chochok Tree Whisper's page

310 posts. Organized Play character for Mike Tuholski.


Full Name

Chochok Tree Whisper

Race

Grippli

Classes/Levels

Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Gender

Male

Size

Small

Special Abilities

#55162-18

Alignment

Lawful Good

Homepage URL

chronicles

About Chochok Tree Whisper

Used:
2 bullet/powder
19 cartridges

Chochok Tree Whisper
Grippli gunslinger (musket master) 3/horizon walker 1/ranger 3 (Pathfinder RPG Advanced Player's Guide 265, Pathfinder RPG Advanced Race Guide 190, Pathfinder RPG Ultimate Combat 9, 50)
LG Small humanoid (grippli)
Init +5; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 20, touch 15, flat-footed 17 (+5 armor, +3 Dex, +1 size, +1 trait)
hp 63 (7d10+17)
Fort +9, Ref +9, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor), climb 20 ft.
Melee mwk dagger +8/+3 (1d3-1/19-20) or
. . mwk handaxe +8/+3 (1d4-1/×3) or
. . mwk net +8/+3 ()
Ranged +1 musket +10 (1d10+5/×4)
Special Attacks combat style (archery), deeds (deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, steady aim), favored enemy (humans +2), grit (3)
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Statistics
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Str 8, Dex 16, Con 15, Int 14, Wis 16, Cha 10
Base Atk +7; CMB +5; CMD 19
Feats Deadly Aim, Diehard, Endurance, Gunsmithing[UC], Nature Soul, Rapid Reload, Rapid Shot, Survivor[ISWG]
Traits defender of the society, devotee of the green
Skills Acrobatics +7 (+3 to jump), Climb +8, Craft (alchemy) +7, Handle Animal +4, Heal +7, Knowledge (geography) +13, Knowledge (local) +12, Knowledge (nature) +15, Perception +13, Stealth +8 (+12 in marshes and forested areas.), Survival +15, Swim +4
Languages Common, Gnome, Sylvan
SQ camouflage, favored terrains (swamp +2, underground +2), gunsmith, swamp stride, track +1, wild empathy +3
Combat Gear oil of align weapon, oil of align weapon, oil of daylight, potion of cure moderate wounds, potion of fly, wand of cure light wounds; Other Gear +1 hide armor, +1 musket, alchemical cartridge (paper) (40), cold iron alchemical cartridge (paper) (10), firearm bullet (10), mwk dagger, mwk handaxe, mwk net, silver alchemical cartridge (paper) (10), gunslinger's kit, 21,418 gp
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Special Abilities
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Camouflage +4 Stealth in marshes and forested areas.
Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Swamp +2) (Ex) +2 to rolls when in Favored Terrain (Swamp).
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Survivor (1/day) +5 to stabilize. You can negate sneak a sneak attack or crit 1/day.
Swamp Stride (Ex) Not slowed by difficult terrain in swamps, unless magically manipulated.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.