GM Tektite's PFS #06-09 By Way of Bloodcove (Inactive)

Game Master Hawkwen Agricola

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Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I had thought I could put the line right in the middle and hit both. If not, I'll hit the man and his dog. That's so mean of me.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused
Obyrn wrote:

Obyrn pulls out his longspear and stabs the guard in front of him.

[dice=Spear @ Green FF]d20 + 7
[dice=Damage]d8 + 4 + 3d6

"Surprise!"

He then steps five feet back.

I almost completely forgot -- Obyrn has the Aspis Hunter vanity from the Field Guide. If the guards are wearing any obvious Aspis insignia, please add +1 to the attack and damage.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Sry folks ive got an outage starting this week so my post rate will be low for a few weeks..

Lillian speeds her crew up by casting Haste!


Obryn reacts quickly, stabbing the man next to him with a spear!

Tessara steps past Velidor and casts a spell, sending a bolt of lightning arcing through the dog and a guard!

G: 1d20 ⇒ 19
D: 1d20 ⇒ 13

The dog and man quickly leap away from the arc, avoiding much of the damage

Velidor steps back in front of Tess, and readies an attack!

Lillian casts a spell, hastening some of her companion's movements. Obryn is more than 30' away from the front of the group, so you'll have to omit him.

The leader gives the dog a kick and orders it to attack, while he moves up and sneers at Velidor. "Your going to regret messin' round here!"

Intimidate vs Velidor DC 18: 1d20 + 12 ⇒ (20) + 12 = 32 Looks like Velidor is shaken for 3 rounds

Bite vs Velidor: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Trip: 1d20 + 5 ⇒ (1) + 5 = 6

The dog then rushes forward biting Velidor, but unable to pull the man to the ground! Velidor can roll his ready.

Initiative:
Lillian
Obryn
Tessara
Guard Leader
Guard Dog
Velidor
Jaysin
Guards
Sure

Tracker:
G-18
B-5
H-5

Jaysin is up!

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor will take a 5ft step back diagonally and shoots at the dog...
Musket vs touch: 1d20 + 10 + 1 - 2 - 2 ⇒ (10) + 10 + 1 - 2 - 2 = 17...DMG: 1d12 + 4 + 1 ⇒ (9) + 4 + 1 = 14


Velidor fires as the dog comes rushing in, putting a bullet into it! The dog nearly collapses from the wound, but is able to continue and make its bite!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin grumbles after being called out, even if it was a gambit. He then sends three arrows at the leader! I'm assuming the pog that looks like the guy I use for my own Faldoc is the leader? He doesn't have a color around him.

Bow, Rapid Shot, PBS, Deadly Aim and Haste: 1d20 + 12 ⇒ (7) + 12 = 19 for Arrow: 1d8 + 11 ⇒ (4) + 11 = 15
Bow, Rapid Shot, PBS, Deadly Aim and Haste: 1d20 + 12 ⇒ (7) + 12 = 19 for Arrow: 1d8 + 11 ⇒ (5) + 11 = 16
Bow, Rapid Shot, PBS, Deadly Aim and Haste: 1d20 + 12 ⇒ (20) + 12 = 32 for Arrow: 1d8 + 11 ⇒ (5) + 11 = 16

Confirm?: 1d20 + 12 ⇒ (12) + 12 = 24 for Arrow: 2d8 + 22 ⇒ (1, 7) + 22 = 30

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Your crit would be +22 damage not 11..

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Confusing my game systems again. In 5e you don't. Corrected and Thanks.


Yes, the evil leader is Faldoc!

Jaysin's first two arrows deflect of the leader's armor, but the third arrow finds its mark, sinking deep into the man's side!

Note: I fogrgot about the lightning damage, so Velidor's shoot took dog the dog.

Attack vs Tessara: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Attack vs Tessara: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

The two guards near the leader moves up and fire crossbows at Tessara, but only one lands a hit!

Acrobatics: 1d20 ⇒ 3

Attack vs Obryn: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

The guard near Obryn tries to dart under the spear and slashes at the man! Provoking, I would say.

Initiative:
Lillian
Obryn
Tessara
Guard Leader
Guard Dog
Velidor
Jaysin
Guards
Sure

Everyone, but Jaysin is up!

Tracker:
G-18
B-5
L-35

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Fires a trio a magic missiles at the leader..

MM: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor shoots at the guard in front of the leader...Musket1 vs touch: 1d20 + 10 + 1 - 2 - 2 ⇒ (4) + 10 + 1 - 2 - 2 = 11...DMG: 1d12 + 4 + 1 ⇒ (3) + 4 + 1 = 8...Musket2 vs touch: 1d20 + 10 + 1 - 2 - 2 ⇒ (9) + 10 + 1 - 2 - 2 = 16...DMG: 1d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10... and then takes a 5 ft step back

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

Sure casts barkskin on Ilivan and sends the bird to get behind evil Faldoc! Sure then draws his scimitar as he moves up to the guards.

bite: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Ilivan's AC is now 29 for the next hour.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Obyrn lashes out with his longspear as the green-hatted guard makes a clumsy attempt to close distance.

Longspear (AoO) @ Green: 1d20 + 7 ⇒ (20) + 7 = 27 CRIT THREAT
Confirm: 1d20 + 7 ⇒ (10) + 7 = 17
Normal Dmg: 1d8 + 4 ⇒ (7) + 4 = 11
Additional Dmg if Crit: 2d8 + 8 ⇒ (7, 8) + 8 = 23

Holding my actions until I see the result of the AoO. Add +1 to attack and damage if he has any Aspis insignia on him.


Lillian pelts the leader with missiles of force!

Velidor puts two shots into a guard!

Sure casts a spell on his bird, then sends the bird to attack. Ilivan snaps at the man, but misses!

Obryn stabs the man as he approaches, but the man still stands!

Tessara and Obryn

Tracker:
G-29
B-5
R-18
L-45

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Alrighty then. HP 43/49.

Grunting from the cut, Obyrn retreats back a step. He thrusts his spear at the man's face, dipping the point down to his groin at the last second.

Feint (Move Action w/Improved Feint): 1d20 + 15 ⇒ (14) + 15 = 29 Succeeds if that beats 10+BAB+Wisdom Mod (or 10+Sense Motive, if higher). Target is flat-footed against my next attack if successful.
Longspear @ Green (Standard Action): 1d20 + 7 ⇒ (13) + 7 = 20 vs FF if feint succeeded
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Sneak Damage (if FF): 3d6 ⇒ (6, 2, 2) = 10


Sorry Obryn...He has Step up

As Obryn retreats, the man moves with, staying in the rogue's face!

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

That is unfortunate! Surprised to find himself in a jam, Obyrn drops his longspear and pulls out his regular spear, feinting at the man's ugly, ugly facial features!

Feint roll remains the same; if you want me to use the same attack roll for next round, it's a 19 instead of a 20 and damage is 11 rather than 12 (sneak stays the same).

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess casts Ear Piercing Scream at the boss.

Damage 2d6 ⇒ (3, 3) = 6

DC 16 Fort for half damage and avoid a Daze effect.


Obryn finds himself without room to manuever, but acting quickly, drops his longer spear for a shorter spear! Jabbing at the man's tender spots, Obryn puts the man back on his heels!

1d20 ⇒ 11

Tessara screams at the leader, but he shakes it off!

Attack vs Sure: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d12 + 16 ⇒ (2) + 16 = 18

Attack vs Sure: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d12 + 16 ⇒ (4) + 16 = 20

With a roar, the leader step up and swings his axe at Sure!

Oh geez! Sorry Sure...

Confirm 1 vs Sure: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 2d12 + 32 ⇒ (3, 3) + 32 = 38

Confrim 2 vs Sure: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d12 + 32 ⇒ (5, 6) + 32 = 43

It looks like the first one would have dropped Sure, so the leader wouldn't have swung the second time. By my calculation, Sure takes 56 damage, is at -11 hp, with 12 Con.

Initiative:
Lillian
Obryn
Tessara
Guard Leader
Velidor
Jaysin
Guards
Sure

Tracker:
G-29
B-5
R-18
L-48

Jaysin and Velidor are up!

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

should be Velidor's last round of being shaken I believe
Seeing the leader take down the Sylph, Velidor shoots at the leader...I keep forgetting haste bonuses, attacks vs touch AC

Musket1: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (16) + 10 + 1 + 1 - 2 - 2 = 24...DMG1: 1d12 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Musket2: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (20) + 10 + 1 + 1 - 2 - 2 = 28...DMG2: 1d12 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Musket Poss Crit: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (1) + 10 + 1 + 1 - 2 - 2 = 9does not crit...
MusketHaste: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (6) + 10 + 1 + 1 - 2 - 2 = 14...DMGHaste: 1d12 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

if any of his shots drop the leader then Velidor will switch targets to one of the guards

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin steps up 5' and send over three more arrows to evil Faldoc!

Bow: 1d20 + 12 ⇒ (16) + 12 = 28 for Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Bow: 1d20 + 12 ⇒ (12) + 12 = 24 for Damage: 1d8 + 11 ⇒ (5) + 11 = 16
Bow: 1d20 + 12 ⇒ (15) + 12 = 27 for Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

Since Velidor and Jaysin are the only two before Sure and neither of them had the ability to heal him, Sure will have to roll to stabilize I guess.

"Yaaa-uugghhhhhh!" Sure drops to the ground, near death.

does he die?: 1d20 + 1 - 11 ⇒ (11) + 1 - 11 = 1

To the absolute horror of his pet bird Ilivan, Sure succumbs to his wounds and bleeds out.

It only seems fair after how many characters of yours I've killed recently.

I'll take Ilivan's actions after the guards to their thing.


Velidor fires his musket multiple time, dropping the leader with his first shot. He then puts two more bullets in the southern guard!

Jaysin fires three arrows, dropping the southern guard and nearly dropping the northern one!

Attack vs Jaysin: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Attack vs Obryn: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Crit Confirm vs Obryn: 1d20 + 9 ⇒ (3) + 9 = 12
Crit Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The guards attack Jaysin and Obryn, both landing slashes against the men.

Obryn returns the strike, spearing his opponent and taking him down!

Tracker:
G-29

Party up sans Obryn!

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

I think I still have a move action left; correct me if I'm wrong! His current foe vanquished, Obyrn hustles over to the rest of the fight.


Yep, you would have one.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin steps back and fires three more! If this guy has Step Up I'll eat the AoO I guess.

Bow: 1d20 + 12 ⇒ (13) + 12 = 25 for Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Bow: 1d20 + 12 ⇒ (12) + 12 = 24 for Damage: 1d8 + 11 ⇒ (7) + 11 = 18
Bow: 1d20 + 12 ⇒ (13) + 12 = 25 for Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Im holding off as I expect that last barrage from Jaysin finished the fight. If not, I'll use a Slumber hex on the remaining opponent.

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

As his master drops, a moment of silence descends on the battlefield as Ilivan flaps in midair, staring in disbelief. Then again, he always stares because, you know, he's a bird. Ilivan lets out a horrific screech and goes medieval on the ass of any foe left standing.

bite: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d6 + 2 ⇒ (4) + 2 = 6

talon: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d4 + 2 ⇒ (4) + 2 = 6

talon: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Confirm:
talon: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d4 + 2 ⇒ (2) + 2 = 4

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Lillian missiles the remaining guard.

Dam: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12


AoO vs Jaysin: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Jaysin steps backs, but the guard follows. Dodging a slash from the man, Jaysin peppers the man's face with arrows, dropping him!

Out of Combat

Save your spells

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin retrieves his arrows, including the ones that were lodged in the man's face. Never do that again! You don't know if he is talking to the now dead guard or Obryn.

Assuming someone will oblige, Jaysin offers his wand of healing to someone to use on the sylph, no yet realizing he is dead. When he learns of his fate, Jaysin will suddenly seem much more somber that usual. We need to take care of this. Now. Jaysin will carry the corpse to wherever it is needed and help pay for the necessarily spells.

Jaysin will then ask to be healed of his seemingly superficial wounds before the party departs.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Looks like I can spare 1000gp for what is required. Jaysin would insist you take his money first.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"With all due respect to the dead, we have to get the sabatoges done now, while we are here. There might not be another chance. After this is done, we can get him taken care of," Tess barks as she still plans on setting that fire in the warehouse.

"I'd expect that to happen, if any of us suffered Sure's fate."

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor checks the dead enemies for anything remotely useful to complete the mission......maybe a sudden raise dead scroll tucked away in some pocket...


Velidor does not find any scrolls for raising the dead, but on the guards he finds an oil of magic weapon, potion of shield of faith breastplate, light crossbow with 10 bolts, sap, scimitar, and a cloak of resistance +1 on each man.

On the leader you find, a potion of bear’s endurance, +1 half-plate, +1 greataxe, mwk throwing axes (2), cloak of resistance +1, and 16 gp

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"You strong guys should get a look at this armor and these weapons. There's some nifty stuff on these buggers."

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

Ilivsn squawks and follows Jaysin.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Obyrn retrieves his dropped weapon before rejoining the group. When he sees Súrë bleeding all over the ground, he lets out a particularly colorful and imaginative string of curses in several languages. After several moments of this, he calms down a bit and look sadly over the sylph.

"Gods be damned, how did this happen? I bet it was this bugger," he says, kicking not-Faldoc. "Well, we'd better get him taken care of, but agreed--Aspis first."

I'll take one of the cloaks and any of the potions/oils unless somebody else wants 'em. I'll also ask somebody for a few hits from my wand.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Obyrn clambers aboard a couple of the boats and makes a few choice cuts and snips. Disable Device (Take 10): 10 + 18 = 28

Then he'll hop off and go to different boats and poke holes below the waterline.

Longspear: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Longspear: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Longspear: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Longspear: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Longspear: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Longspear: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Longspear: 1d20 + 7 ⇒ (3) + 7 = 10 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Longspear: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Longspear: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Longspear: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Longspear: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Finally, the half-elf rifles through the dead sylph's pockets. Súrë, how much gold do you have on you? Look's like we're about 1800 shy right now. Also, you can bet your ass we're using that 16gp not-Faldoc was carrying.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess grabs the flasks of alchemskt's Fire and takes them in the warehouse, using her Burning Hands spell to start a very nice fire located near the products.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Lol im totally not rolling nough dice on my MM.. I forgot i leveled to 7 doh.. Oh well.

Lillian goes with Tess and helps set fires.. Using some alchemist fires and a scorching ray!

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

In Sure's pockets you find 11894 gp and 5 sp. I was saving up for a wild enchantment on my armor now that I can wild shape.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor grabs the MW throwing Axes. "Here is a potion of something. Is it useful?"
Velidor does not have spellcraft.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Lol. I guess we're covered then. :) Obyrn leaps back in surprise as a veritable avalanche of gold comes pouring of of the sylph's pockets and packet. Looking around and hoping no one noticed or heard, he begins rapidly shoveling the gold back into Súrë's backpack portable hole.

GM, do we have a sense that our sabotage has been effective, now that the warehouse is on fire, some boats are sabotaged, and others are sinking?

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

if the sabotage is complete, the Velidor will heft Sure's body over his shoulder until the party reaches a safe place.


Quickly mourning overs their fallen companion, the party sets to work, sabotaging the warehouse. Yeah, you've done it.

Now what?

You have one more lead to follow up on, visiting Novaria of House Cartahegn. Bloodcove is a small city with a population of +5000

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

is there no cleric in these parts high enough to raise dead?

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

No, I don't think so--you usually need a 'large city' for 5th level spells. Although the PFSGtOP has some weird stuff to say on that:

GtOP p24:
"Page 163 of the Core Rulebook covers the rules for purchasing spellcasting services and the associated costs are listed in the Spellcasting and Services table on page 159. For Pathfinder Society Organized Play, PCs may only purchase spells with a total cost of above 3,000 gp by visiting a settlement with more than 5,000 residents."

"Anyone got a handy haversack?" Obyrn asks. "We've got two things left to do here, visit the Trading Houses and interview the people of Bloodcove. Neither gets easier when you're carrying a body around."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

If not will we need Gentle Repose?

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I don't have a haversack unfortunately. Maybe we can pay for a casting of Gentle Repose while we finish up our work here.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Okay, no haversack then.

"Hmm, I guess the best thing to do would be to stash the body until we can get out of here. There's that place where we got the mission report..."

Obyrn leads Velidor and the party down a series of side-alleys back to the cellar where they got the scroll tube, trying to be as discreet as possible.

Kn Local: 1d20 + 6 ⇒ (9) + 6 = 15
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33

Once there, he opens up the cellar again so Velidor can drop in Súrë's body. Then he goes and buys himself a change of clothes and shaves his head and face with his whetted dagger. "Alright, let's pay a visit to the House of Cartahgen."

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