GM Tektite's PFS #06-09 By Way of Bloodcove (Inactive)

Game Master Hawkwen Agricola

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Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

Well his KN (nature) is slightly better but no one tried to talk him out of it, so:

Súrë wraps a feather boa around his neck and struts along with the girls, tossing his hair from side to side and winking at everyone as he passes. To his mind, this is what it takes to be 'eye candy'.

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Id half ass expect him to have a sub 10 wisdom or int lol..

Lillian eyes bird boy and can't help but giggle.. "Your something else Sure.. best not be winking at any boys though.. They might take offense.."

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly
Lillian Woo wrote:
Lillian eyes bird boy and can't help but giggle.. "Your something else Sure.. best not be winking at any boys though.. They might take offense.."

"Why is that?" the sylph asks innocently.

I couldn't effectively drop Wis as a druid but I did put Int down to 10 even though sylphs usually get +2. In retrospect I should have made Cha a little higher. I'm more just emphasizing the "airheadedness" aspect of being related to air elementals.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Why would I talk Súrë out of being eye candy? What else an entourage for? :)


The party enters Bloodcove with minimal notice and make your way to the Witchlight, the nearest tavern and typically the first stop foincoming visitors. The dim atmosphere inside the Witchlight contrasts sharply with the bright Mwangi sun. The sour stench of unwashed bodies and stale beer fills the air as a throng of warehouse workers, ship crews, and less reputable folk take their morning meals. The innkeeper stands behind the bar chatting amiably with patrons, while servers hurry between tables.

Perception or Sense Motive DC 25:
As you peer around the bar, you notice that the servers hover near certain tables and often take circuitous routes to their customers in order to overhear conversations.

As you settle in, you note a "bounty board" hangs prominently near the entrance to the common room and is covered in over a dozen listings detailing various fugitives, missing persons, or unfortunate souls who’ve simply made wealthy enemies. After reviewing the different notices, one sticks out like a sore thumb to the party: a bounty requesting the recovery of a stolen amulet supposedly posted by Kreighton Shaine.

The post reads:

I am calling upon any who are willing to take up the call and search every part of Bloodcove to find my missing amulet! The artifact is in fact an heirloom called the Terra Fas DeQuere, a jewel-studded pendant that has been passed down for generations by my family. It was stolen by vile thieves from my household at some point in the last week. I am seeking any information leading to its recovery or to any of the lowlifes mixed up in this most heinous crime! Bring your information to the bounty office to receive your reward.
Reward: 342 Gold Pieces to be paid by the bounty poster, Kreighton Shaine, upon return of his valuables.

Just as you begin to parse the nature of the bounty, the inn’s door slams open with a bang, and the room goes quiet. A tall, slender Bonuwat man with long but neatly kept dreadlocks wearing long robes and a brightly colored necklace of beads. Two Bekyar men accompany him and leer menacingly at bystanders. The man draws a rolled piece of parchment from his robe, opens it, and announces in a clear voice, “We have ten jobs available for today, working the warehouse at dock twenty-two. Any strong, able-bodied person is welcome to see me for assignment.” He then moves to a table near the door and sits down, and a line begins to form in front of him.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Quite an odd total for a bounty, isn't it? 342? Why not 300 or 350?

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:30 FF:20 T:21)(F:+15 R:+19 W:+12)(Init:+10)(Perception:+19)

...intrigued... Velidor looks around to the others...'should we stand in line as well' he asks

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

"Let's not discuss it here," Obyrn says to his companions in a low voice. Taking the notice from the board, he announces in a overly loud voice: "We take this one. Not to give to the poster, mind, but to sell in its own right alongside the other. Fool doesn't know its worth."

When the Bonuwat walks in, he'll ask one of the fellows nearby who went quiet, "Who is that man?"

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Perception 1d20 + 12 ⇒ (10) + 12 = 22

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Are we going to look for the amulet, or shoudl we get in line for some warehouse work? I'm fine with either option."

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Lillian can't make that perc check..

"I think it would be wise for at least a couple of us to check out the warehouse.. I normally dont suggest splitting up but we need to put out some feelers and dont really have alot of time to do it."


One of the men whipsers back to Obryn. "He is Na’alu, one of the Consortium’s men. Been coming here for two weeks, looking for day workers to load up supplies on some big ships the company is sending upriver. They work you like dogs, but it’s good money and they feed you at midday.”"

INT check DC 10:
Terra Fas DeQuere is not any language known in the Inner Sea. Also the reward amount is both too small for such a job and strangely specific.

INT check DC 12:
The words “mixed up” in the listing are a strange addition, and thus significant.

INT check DC 14:
The words “search every part of Bloodcove” could be suggesting that the answer is a location in the city.

INT check DC 16:
Merchant-owned buildings in Warehouse Row and Free Trade Square are assigned numeric identifiers instead of names, as they change hands frequently. In Bloodcove, these tend to be two or three digits long.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Int: 1d20 ⇒ 19

"With the supposed author of that writ being a lover o riddles I think we've found our contact letter.. I remember reading the merchant owned buildings in Warehouse Row and Free Trade Square being assigned numeric digits not names. I bet our agent is holed up in Warehouse 342.."

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

"Oo! Food? We could work for food though!"

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:30 FF:20 T:21)(F:+15 R:+19 W:+12)(Init:+10)(Perception:+19)

"Depends on the quality and the amount Sure, I agree with Lillian, let us seek this warehouse. You can get food along the way."

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Very clever, Lillian. It sounds like you might have cracked the code already," Tess whispers.


The party heads to building 342 in Free Trade Square. Free Trade Square is the busiest part of Bloodcove. The streets swarm with merchants and wagons buying, selling, and transporting food, spices, and antiquities. Lot number 342 sits on the southeastern edge of the market, bordering the fringes of Warehouse Row. A run-down-looking stall dealing in lamps and oil occupies the space, though the poor quality of the lamps may be an indicator of why no customers are anywhere near the stall. The owner, a thoroughly bored middle aged Mwangi man, sits behind the counter making fishing lures. As you appraoch, he barely looks up from his work and makes no indication that he has noticed you.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:30 FF:20 T:21)(F:+15 R:+19 W:+12)(Init:+10)(Perception:+19)

Velidor looks around for anything suspicious, traps, ambush signs, evil creatures, mother-in-laws...you know anything evil...

Perception: 1d20 + 13 ⇒ (1) + 13 = 14

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Malika Fenn sent us," Tess says with a wink in a whispered voice.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

"Good day Sir.. As my friend has said here we are looking for Malika. Could you please inform her the aid she seeked has arrived?"

Dip: 1d20 + 15 ⇒ (15) + 15 = 30


When Tessera mentions Malika Fenn, the man shushes her worriedly and flashes an angry look before signaling everyone to go around to the back. He emerges from the back of the stall with a small clay oil lamp in one hand. He once again checks the area no one else is watching before handing the lamp over to the party and says “This will lead you to what you seek. Only one of your number can use it, but keep it protected and out of sight as much as you can. Good luck.” With that he returns to his stall.

The clay lamp is unremarkable, but it rattles slightly when handled, as though there were a broken piece of clay inside.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

"How does it work?"

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

"I think we'll just have to find out. I've got a few guesses though."

Obyrn takes the lamp and stuffs in one of the many, many pockets of his outfit. Keeping a hand on it, he wanders around the Square, pretending to peruse the stalls in an absentminded fashion. Bluff: 1d20 + 20 ⇒ (2) + 20 = 22

Does the rattling increase and decrease as I wander in various directions?

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess will case Detect Magic on the lamp as well.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Quick as a snake, Obyrn stops Tessara's magicking. "Not here! Not here!" he whispers tersely. "We're under cover, remember? I'm as curious as you, but we need to stay cool."


Obryn tests the lamp and finds the rattle increases as he moves, and stops when he stops, like it actually has something within it.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

"Looks like you've got the right of it, Allahenna," Obyrn says to Tessara. "Nothing of interest here. Let's get some ale and decide which House to visit."

To a quiet bar with private booths! Or private rooms, even better.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"You realize there are many people who can cast such a minor magic, don't you? Easy peasy," Tess whispers shaking her head.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

"Well come on then, lets find a quite place.."

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Obyrn whispers a quick reply. "Yes, even I can do a little myself. But still no need to draw attention to ourselves in the middle of an open market. Eyes are always watching..."

Assuming that we can get a private room at a nearby bar (Obyrn will introduce everyone with aliases as necessary)...

After pounding back a couple of drinks, Obyrn gestures to Tessara. "Well, go on then, use your magicky gimmicks. If you don't find anything, I'll just smash it open. Carefully."

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:30 FF:20 T:21)(F:+15 R:+19 W:+12)(Init:+10)(Perception:+19)

Velidor steps back a few feet from the clay device unsure as to what will come out of it once Tessara casts her magiks...

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess finishes her Detect a magic casting, wanting to see if anything magical appeared. If not, she'd suggest they just open the lamp and check what was making the rattle.


Finding a quiet corner, Tessara detects for magic, and does find an aura coming from inside the lamp. Cracking it open, you find a hematite sphere ioun stone, in the lamp!

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Does it do anything on its own? If not, we can put it in my way finder and see if that has any effect on the stone..."


Lillian studies the ioun stone and thinks while orbiting a creature’s head, this ioun stone provides its bearer an edge (+2 enhancement bonus on Survival checks) to avoid becoming lost. Once per day, its user can use it to cast know direction.

More interestingly, she think that when slotted into a wayfinder, the stone causes the wayfinder’s needle to point toward the nearest hematite sphere ioun stone, no matter the distance, enabling bearers to locate one another across a city or even across a continent. When an ioun stone of this type comes in contact with another hematite sphere ioun stone, one of the two stones fades into a dull gray ioun stone, while the other stone begins to home in on the next nearest stone.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

"Slotted into a wayfidner it will point us to the direction of the contact.."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Excellent! Give it a try then! We have no other leads at the moment.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

"A wayfinder which, in these parts, could also get us into trouble. We will need to be... discreet." While still in the privacy of their current locale, Obyrn digs out his wayfinder from a hidden interior pocket and slots in the stone, seeing which direction it points in. "Well, we'd best be getting on with it."

Obyrn has a pretty good Sleight of Hand to discreetly check the needle while crossing town, if that will be sufficient. Distractions would certainly help though. Sleight of Hand (bonus from Pickpocket's Outfit): 1d20 + 15 + 3 ⇒ (16) + 15 + 3 = 34

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

Distractions? My specialty.

While the party figures out how the stone works and which direction to go, Sure teaches his bird Ilivan how to wink. As the party walks down the street, Ilivan begins cawing and winking at passersby while Sure tosses his feather boa back and forth, making catcalls at any lady he sees.


Also need a Survival check from Obryn, to follow the needle.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Survival: 1d20 + 6 ⇒ (5) + 6 = 11 Eep. +2 if I get the bonus for 'not getting lost.'

As he wanders around town is a slightly bizarre fashion, Obyrn does his best to stride with purpose, intending for those eyes not drawn to Súrë to immediately forget him once he passes--even if for the second or third time. Bluff: 1d20 + 20 ⇒ (8) + 20 = 28

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin tries to keep his distance, not wanting to risk being seen traveling with such an entourage.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:30 FF:20 T:21)(F:+15 R:+19 W:+12)(Init:+10)(Perception:+19)

'if you need help navigating let me know


Obryn has trouble following the wayfinder while trying to be discrete.

Another Sleight of Hand and Survival from whomever is carrying the wayfinder.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Maybe Velidor can try to assist you. Between the two of you, we might be able to follow this thing."

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Recognizing that he isn't the best with tracking, Obyrn keeps the wayfinder on his person but flashes to Velidor to read...

Sleight of Hand: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29

Velidor, if you would be so kind...


anyone?

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Survival and Sleight of Hand are not my strong points, DM. I'm hoping Velidor and Obyrn can carry the day.

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

Sure can do Survival but I thought he was probably being a bit too conspicuous to help. If he can though:

Survival: 1d20 + 12 ⇒ (8) + 12 = 20

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