About Velidor GamestalkerVelidor Gamestalker
Defense:
-------------------- AC 29, touch 20, flat-footed 20 (+6 armor, +1 deflection, +6 Dex, +3 dodge, +1 natural, +2 shield) hp 92 (11d10+22) Fort +12, Ref +16, Will +10; +2 vs. enchantments Defensive Abilities dual minded[APG], nimble +2; Immune sleep -------------------- Offense :
-------------------- Speed 30 ft. Melee +1 adamantine machete +14/+9/+4 (1d6+3/19-20) Ranged +1 elysian bronze throwing axe +16 (1d6+10) or +2 planar darkwood repeating heavy crossbow +16/+16/+11/+6 (1d10+15/17-20/×3) Special Attacks combat style (crossbow[APG]), deeds (dead shot, distracting shot, gunslinger initiative, gunslinger's dodge, pistol-whip, sharp shoot, shooter's resolve, targeting, vigilant loading), favored enemy (humans +2), grit (4) -------------------- Statistics:
-------------------- Str 14, Dex 22, Con 14, Int 14, Wis 16, Cha 8 Base Atk +11; CMB +13; CMD 33 Languages Ancient Osiriani, Common, Elven, Sylvan -------------------- Feats|Traits:
-------------------- Feats Clustered Shots[UC], Deadly Aim, Dodge, Improved Critical (repeating heavy crossbow), Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (repeating heavy crossbow) Traits indomitable faith, warrior of old -------------------- Special /Class Abilities:
-------------------- Clustered Shots Total damage from full-round ranged attacks before applying DR Crossbow Maven A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith. Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. Deeds Use Grit to perform special abilities with your firearms. Dual Minded +2 Will saves. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes. Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Nimble +2 (Ex) +2 AC while wearing light or no armor. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Track +2 Add the listed bonus to Survival checks made to track. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. Wild at Heart (Ex) Only add 1/2 your class level to wild empathy checks and 1/4 to follow or identify tracks in urban areas. Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy. -------------------- Racial Abilities:
-------------------- Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait. Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. -------------------- Skills=46:
-------------------- Acrobatics +17, Bluff +3, Climb +6, Craft (alchemy) +6, Disable Device +19, Handle Animal +3, Heal +7, Intimidate +3, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (local) +10, Knowledge (nature) +12, Perception +18, Ride +10, Sense Motive +14, Sleight of Hand +11, Stealth +16, Survival +16, Swim +6; Racial Modifiers +2 Perception -------------------- Gear:
-------------------- adamantine repeating crossbow bolts (50), cold iron repeating crossbow bolts (50), wand of cure light wounds, air crystal, alchemist's fire, antiplague[APG], antitoxin, fire ward gel[UE], frost ward gel[UE], holy water, smokestick, soul stimulant[UE], vermin repellent[UE] (2); Other Gear +1 mithral kikko armor[UC], +1 adamantine machete, +1 elysian bronze throwing axe, +2 planar darkwood repeating heavy crossbow, repeating crossbow bolts (5), amulet of natural armor +1, belt of incredible dexterity +4, boots of friendly terrain[APG], cloak of resistance +1, endless bandolier[UE], headband of mental prowess +2 (Int, Wis), ring of force shield, ring of protection +1, silver nocking point, animal glue[UE], bedroll, belt pouch, candle, chalk, earplugs[APG], fishhook, flint and steel, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], musk kit[ACG], powder horn[UC], silk rope (50 ft.), smoked goggles[APG], soap, sunrod, torch (3), trail rations (4), vial, waterproof bag[UE], waterskin, whetstone, 8,330 gp, 2 sp, 2 cp Backpack, Common [ Bedroll Flint and Steel Trail Rations (x5) Rope (Hemp/50 ft.) Waterskin (Filled) Animal Glue Smoked Goggles Earplugs Silk Rope Messkit Chalk Candle Belt Pouch Vermin Repellent (x3) Antitoxin (3) Anti Plague (x3) Sunrod Smokestick Thunderstone Tanglefoot bag Alchemist Fire (x3) Bandolier ] -------------------- Backstory:
-------------------- If Natty Bumpo existed in PFS, he would be this guy. Velidor is a crossbow wielding woodsman. He wears buckskin clothes, has a tomahawk, falchion and all the necessary outdoor gear one needs to live outside of civilization. He tends to stay in the back during combat and out in front as party scout if needed. He is a helpful sort and will assist other good aligned/nature focused individuals accomplish tasks. In combat he tends to stay in the back picking off targets to help out the melee combatants. His parentage is Ulfen and Elven although some muse he may have Kellid blood since he is so wild. -------------------- Personality:
-------------------- Velidor can be a dour and rough fellow. He dislikes evil giants and goblinoids. He is an avid outdoorsman and prefers to spend most of his time outside of urban areas since his outdoor skills are limited in cities. -------------------- Scenarios:
first steps 1 gm first steps 2 gm first steps 3 gm devil we know 1 devil we know 2 devil we know 3 ROTRL 1 GM severing ties gm tide of morning gm frostfur gm midnight mirror gm cairn of shadows by way of bloodcove serpents rise you only die twice Among the Dead gm Fortune's Blight gm Cult of Ebon* No Plunder No Pay Red Harvest Siege of Diamond City Forbidden Furnace Abducted in Aether Ageless Ambition -------------------- Prestige Points 2 spent:
-------------------- Hunting Lodge (2 PP): You are a master hunter and have been recognized as such by being invited to join an elite hunting lodge. As a member, you may take part in special hunts for rare and exotic prey each year, both on restricted hunting grounds and in the wild. You can use Survival to make Day Job rolls. |