Full Name |
Súrë Hísië |
Race |
Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 | |
Classes/Levels |
|
Gender |
Súrë Male |
Special Abilities |
#55162-15 |
Alignment |
Neutral Good |
Homepage URL |
chronicles |
About Súrë Hísië
Súrë Hísië
Male sylph druid (sky druid) 6 (Pathfinder RPG Advanced Race Guide 156, 158)
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +3 shield)
hp 45 (6d8+12)
Fort +6, Ref +5, Will +8; +4 vs. [air] or [electricity] spells or effects that control or modify the weather
Resist electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron shortspear +6 (1d6+2) or
. . cold iron shortspear +6 (1d6+2) or
. . darkwood club +7 (1d6+2) or
. . mwk scimitar +7 (1d6+2/18-20) or
. . mithral dagger +8 (1d4+2/19-20)
Special Attacks wild shape 2/day
Spell-Like Abilities (CL 6th; concentration +6)
. . 1/day—feather fall
Druid (Sky Druid) Spells Prepared (CL 6th; concentration +9)
. . 3rd—cure moderate wounds, mad monkeys[UM], greater magic fang
. . 2nd—barkskin, barkskin, bull's strength, resist energy
. . 1st—calm animals (DC 14), cure light wounds, hide from animals, longstrider
. . 0 (at will)—create water, enhanced diplomacy, read magic, stabilize
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 10, Wis 16, Cha 10
Base Atk +4; CMB +6; CMD 19
Feats Extend Spell, Power Attack, Weapon Finesse
Traits air-touched, ease of faith
Skills Diplomacy +6, Fly +11, Handle Animal +7, Heal +8, Knowledge (geography) +4, Knowledge (nature) +9, Perception +8, Survival +12
Languages Auran, Common, Druidic
SQ nature bond (roc named ilivan), nature sense, resist storm, sky's embrace, skymaster, wild empathy +6
Combat Gear oil of bless weapon (2), wand of cure light wounds (48 charges), wayfinder, shining, alchemist's fire (4), pellet grenade, iron; Other Gear +1 leaf armor, +1 darkwood heavy wooden shield, cold iron shortspear, cold iron shortspear, darkwood club, mithral dagger, mwk scimitar, druid's vestment, hot weather outfit, spell component pouch, 11,894 gp, 5 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Farmstead (empty) Can use Handle Animal for Day Job rolls.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resist Storm (Ex) +4 save vs. air or electricity effects, and effects that modify the weather.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sky's Embrace (Su) You do not take falling damage, and may use your Fly skill for jump checks.
Skymaster (6 minutes/day) (Su) You can use the fly spell on yourself for a number of minutes equal to your druid level.
Wand of cure light wounds (48 charges) Add this item to create a wand of a chosen spell.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (2/day) (Su) Shapeshift into a different creature one or more times per day.
Ilivan
Roc
N Medium animal
Init +6; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 26, touch 17, flat-footed 19 (+6 Dex, +1 dodge, +9 natural)
hp 33 (+6)
Fort +6, Ref +11, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 20 ft., fly 80 ft. (average)
Melee bite +10 (1d6+2), 2 talons +10 (1d4+2)
--------------------
Statistics
--------------------
Str 14, Dex 23, Con 12, Int 2, Wis 13, Cha 11
Base Atk +4; CMB +6; CMD 23
Feats Dodge, Mobility, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Bombard, Deliver, Down, Fighting, Seek, Stay, Watch
Skills Acrobatics +11 (+7 to jump), Fly +12, Stealth +10
SQ attack any target, bombard, deliver, devotion, fighting, seek, watch
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Bombard [Trick] Drops item on designated point or opponent.
Deliver [Trick] Delivers item to indicated point or person.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Watch [Trick] Stands watch over designated area.