GM Tarondor's Trouble in Tamran (PFS Scenario 7-07) TABLE "B" (Inactive)

Game Master Tarondor

MAP OF FORT URSSOS, TABLE "B"


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I've taken the liberty of moving all your tokens in to the next room.

This room was once used as a storage room. Water drips slowly from a leak in the roof in the northwest corner, forming a muddy puddle on the floor. Human and animal tracks cover the floor.

Survival check (DC 12):
You pick out distinct animal prints and identify that they belong to badgers and weasels of varying sizes.

MAP OF FORT URSSOS, TABLE "B"

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Mr. Copperpot frowns at the tracks on the ground, then turns white as a sheet.

"These tracks clearly belong to a Tarrasque! We are doomed! Run for your lives!"

survival: 1d20 - 2 ⇒ (1) - 2 = -1

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

survival: 1d20 ⇒ 13

Ignoring Mr. Copperpot, Natula crouches down to inspect some small animal tracks around the watering hole. "'Weasels, and ferrets, and badgers, oh my'.... They drink here. If we could 'poison the well' we could make this trip a whole lot easier."

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Knowing that he is no good at tracking, he accepts Natula's inspection of the tracks. "It fits with what the elf said we were going up against. As much as the idea of poisoning the well suits, these animals are under this person's control. Take her out and they will resume their natural behavior, which, looking at this group, will probably be to run away."

He then looks at Copperpot and shakes his head. "I really don't know how you made it as a Pathfinder being so fearful, but your magic is definitely needed down here. Can you focus it and find who we are looking for?"

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Mr. Copperpot's eyes narrow. "An abundance of caution is not fear! I saved us from that ambush earlier when I warned we were walking into an ambush, remember!? I guess we should go west..." he says as he directs his bodyguard to take the front.


Hastily constructed bunks line the south wall of the small barracks. Mold covers the walls, and the stench of decay is thick in the air. Open archways on the east and west ends of the room lead north.

MAP OF FORT URSSOS, TABLE "B"

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Is the little dragon the elf I'm pushing?

Ser Willem grins at Copperpot. "Let's see if we can ambush the ambushers then." He pushes forward towards the hallway to see their options.


The little dragon is Mr. Copperpot's familiar Ripley. As mentioned above, I had you leave the prisoners with the now not-playing Violet and Ashwait. If you insist on dragging the captive with you, he still doesn't get a token on the map.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

So no token elf huh?

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Mr. Copperpot nods at Ser Willem apprehensively and sends his bodyguard ahead of him.

Room north of Ser Willem then?


Oops, got my Tables confused.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The half elf will attempt to detect evil spending what time is necessary.


In which direction, Talondreal?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

North, where the party seems to be headed.


Talondreal detects no evil in the northern room and within you find that rubble and debris block the eastern half of this room, while sparsely filled weapon and armor racks line the remaining intact walls.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

Take a moment to look about then it's time for the 'other north'.

perception (w Kalus): 1d20 + 2 ⇒ (7) + 2 = 9


Diminutive Male Bat familiar | hp 18 | AC 19{23} T 16 FF 17{21} | CMD 6 | F +0 R +4 W +7 | Spd 5', fly 40' (good) | Init +2 | Fly +16, Kn(Arc, Dun, His, Loc, Pla, Rel) Kn(all others) +1, Perc +13 (low-light, blindsense 20'), Scrft +5, SensM +2 | mage armor

perception: 1d20 + 6 ⇒ (12) + 6 = 18


The racks bear several sets of armor marked with the Crimson Kestrel insignia and a small selection of weapons. It contains 3 suits of studded
leather armor, 3 handaxes, and 3 longbows.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem looks at the insignia on the armor and wonders if it looks familiar.

Know (Nobility): 1d20 + 5 ⇒ (20) + 5 = 25

-Posted with Wayfinder


It's the same emblem worn by the soldiers who attacked you at the wharf.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

"Jinkies." Says Natula in tone acidic enough to burn your kitchen counter-top.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

A missile weapon can always be of use. It would give a nod to my elven parentage. he says as he tests one of the bows for its strength.


It is a standard longbow.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds
Talondreal wrote:
A missile weapon can always be of use. It would give a nod to my elven parentage. he says as he tests one of the bows for its strength.

Natula looks at her sundial and sighs. "Did you want me to whip up some magic mirrors so that you could look at yourself with your new bow?"

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Why do I not doubt that if you did, YOURs would be the reflection in the mirror?

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Mr. Copperpot points to the west.

"Normally, I would say we should go back, but given the propensity of our enemies to track us, they could have had time to follow us here. We should press forward, I guess. Neither option sounds very safe."

West?

Grand Lodge

Human Wizard/2 | Init +6 | Per +2 | HP 14/14 | AC 12, 10flat, 12touch | Fort +1 | Reflex +2 | Will +4

"I agree with Mr. Copperpot. We should press onward to the west."


If anyone played Zurnzal in Serpent's Rise, now is your last chance to tell me.

Rolled up straw mats lie in a pile against the western wall of this room, leaving the damp earthen floor exposed. The walls appear freshly cleaned, though they are still speckled with stray flecks of moss and mold. Open cages line the southern wall of the room, and the air is rich with the smell of recently shifted earth. Archways lead to the north and to the east.

IMAGE OF CETENNA

A powerfully-built woman stands in the room. She has a strange, feral look to her, as if she incorporated many aspects of a savage beast into her very being. She spits on the floor at your feet and cracks her knuckles. “Welcome, Pathfinders. I take it you aren’t interested in surrendering without a fight?”

Initiative Rolls:

Bryndarynn: 1d20 + 6 ⇒ (5) + 6 = 11
Mr. Copperpot: 1d20 + 4 ⇒ (19) + 4 = 23
Talondreal: 1d20 + 0 ⇒ (15) + 0 = 15
Natula: 1d20 + 2 ⇒ (19) + 2 = 21
Ser Willem: 1d20 + 2 ⇒ (1) + 2 = 3
Xiao Hua: 1d20 + 7 ⇒ (10) + 7 = 17
Cetenna: 1d20 + 2 ⇒ (14) + 2 = 16

Initiative Order

Mr. Copperpot
Natula
Xiao Hua

Cetenna
Talondreal
Bryndarynn
Ser Willem

Trouble in Tamran Table "B", Fort Ursoss

Mr. Copperpot, Natula, Xiao Hua, go!

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds
Talondreal wrote:
Why do I not doubt that if you did, YOURs would be the reflection in the mirror?

"Hey, I'm not the one accessorizing in the middle a dungeon am I?"

GM Tarondor wrote:

If anyone played Zurnzal in Serpent's Rise, now is your last chance to tell me.

Oh! Me me me! I played Mr. Z. Twice, actually.

GM Tarondor wrote:

A powerfully-built woman stands in the room. She has a strange, feral look to her, as if she incorporated many aspects of a savage beast into her very being. She spits on the floor at your feet and cracks her knuckles. “Welcome, Pathfinders. I take it you aren’t interested in surrendering without a fight?”

"You first."

intimidate (demoralize): 1d20 + 9 ⇒ (17) + 9 = 26

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Oh! I did play Zurnzal in Serpant's Rise!

Mr. Copperpot's face loses its color for a moment.

"The killer!" he whispers breathlessly.

His figment of a bodyguard rushes forward to engage her, while the gnome waits until his companions clear some space for him.

I will delay until after some others have moved out of the way...I can either double move into the room, or wait.

Dark Archive

Female Kitsune Tattood Sorcerer (Fey Bloodline) 2
Spoiler:
AC 13/T13/FF10 HP 14 /14 F+2 R+3 W+2 Init 11 Perception +2

Xiao Hua listens to the bantering moves a tiny bit aside and prepares to cast a spell if the worst happens.
She will cast sleep DC 18 on the powerful built woman and maybe more

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Is it her action?


Yeah, Xiao Hua, I can't tell if that's a readied action and if so what the conditions are. Please clarify.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Sleep is a full round action to cast as well

Dark Archive

Female Kitsune Tattood Sorcerer (Fey Bloodline) 2
Spoiler:
AC 13/T13/FF10 HP 14 /14 F+2 R+3 W+2 Init 11 Perception +2

Hold action to cast sleep. I know it´s a full round action. Meaning I cast it on my turn, it takes effect just before my next possible action next round. Full attack is also a full round action. As is charge! :-)


Xiao Hua: So I understand you to say that you are not beginning the casting now, but are instead delaying.

The badger-woman seems taken aback by Natula's threatening presence, but attacks nonetheless. A thick spider-like webbing shoots from her fingers and covers Mr. Copperpot's bodyguard!

Cetenna Will save: 1d20 + 3 ⇒ (6) + 3 = 9

Initiative Order

Mr. Copperpot
Natula
Cetenna
Xiao Hua
Talondreal
Bryndarynn
Ser Willem

Trouble in Tamran Table "B", Fort Ursoss

Xiao Hua, Talondreal, Bryndarynn, Ser Willem, go!

Dark Archive

Female Kitsune Tattood Sorcerer (Fey Bloodline) 2
Spoiler:
AC 13/T13/FF10 HP 14 /14 F+2 R+3 W+2 Init 11 Perception +2

Correctly. Starting to cast a spell is quite counter productive to diplomacy

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem rushes ahead towards the woman, issuing a challenge. "This ends here!"

Move to attack, activate challenge on Cetenna, swing and..

Sword Strike: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Moving up the paladin will state You were given the opportunity to surrender. You have chosen death/

As he attacks her with his elven curved sword smiting her.

1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13

For Apsu!

Grand Lodge

Human Wizard/2 | Init +6 | Per +2 | HP 14/14 | AC 12, 10flat, 12touch | Fort +1 | Reflex +2 | Will +4

Brynn slips into the room stopping just north of Natula then throws a splash of acid at Cetenna...

Acid Splash: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4 for acid damage of : 1d3 + 1 ⇒ (1) + 1 = 2

...but the acid nearly hits Talondreal in the back of the head!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I do hope that my strike gets her


Xiao Hua surveys the situation while her fellows rush in. Cetenna bats away Ser Willem's attack with a casual ease, moving to put him between her and Brydarynn, but Talondreal's attack is sure and swift, cutting her badly across the shoulder and arm.

"Well," she says, spitting blood and continuing her attack, "At least one of you doesn't hit like a girl."

1d2 ⇒ 2

Just then a very angry badger digs its way from the ground behind the party and snarling, attacks Mr. Copperpot, dragging him to the ground!

Gyrlak the Badger trip attempt vs. Mr. Copperpot: 1d20 + 3 ⇒ (8) + 3 = 11

Initiative Order

Mr. Copperpot
Natula
Xiao Hua

Cetenna
Talondreal
Bryndarynn
Ser Willem
Gyrlak the badger

Trouble in Tamran Table "B", Fort Ursoss

Mr. Copperpot, Natula, Xiao Hua, go!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Did the smite seem to work on her?

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

"BEHIND US! I'm willing to bet the floor is seeded with them!"

Natula snaps off a bolt of force from her wand of magic missile to get the badger's attention and then moves into the room to get a better position on other shrew.

magic missile v badger: 1d4 + 1 ⇒ (1) + 1 = 2

"Copperpot! Stop playing with your furry friend, and do something!"

Dark Archive

Female Kitsune Tattood Sorcerer (Fey Bloodline) 2
Spoiler:
AC 13/T13/FF10 HP 14 /14 F+2 R+3 W+2 Init 11 Perception +2

Xiao Hua, as said will cast sleep. Next round she will place the spell


Talondreal wrote:
Did the smite seem to work on her?

Yes it did.

Mr. Copperpot, go!

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Trying to avoid the vicious badger, Mr. Copperpot squeals and then casts a spell of vibrant color in its face.

cast defensively: 1d20 + 7 ⇒ (15) + 7 = 22

color spray, DC 17 Will save


Gyrlak will save: 1d20 + 3 ⇒ (8) + 3 = 11 Gyrlak! No!

Just after Natula shoots it, Mr. Copperpot's blast of color overwhelms the furious mustelid and knocks it unconscious. Xiao Hua begins to cast a spell.

"That's it!" explodes the warrior changeling. "Now you lot die!"

Cetenna Trip attack vs. Ser Willem: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Cetenna Unarmed attack and Power Attack vs. Ser Willem: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 191d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Cetenna sweeps Ser Willem's legs, but the swift cavalier dodges the attack. It sets him off his balance, however and she connects with a powerful snap kick to his chest, where tiny blades embedded in her slippers slice into his skin.

Initiative Order

Mr. Copperpot
Natula
Xiao Hua

Cetenna
Talondreal
Bryndarynn
Ser Willem
(8 damage)

Trouble in Tamran Table "B", Fort Ursoss

Ser Willem, give me a DC 14 Fortitude save vs. poison, sir!

After the Fort save, it's anyone's turn.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The half-elf will take a 5 step and attack her again.
1d20 + 5 ⇒ (10) + 5 = 15
1d10 + 4 ⇒ (4) + 4 = 8

Willem, surround her.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Willem grunts as he rolls to one side and thrusts up with his blade.

5ft 'step' to give flank to Talon, sword attack.

Fortitude v. DC 14: 1d20 + 4 ⇒ (4) + 4 = 8
Prone Attack: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 151d8 + 4 ⇒ (5) + 4 = 9

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