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					| Full Name | Kalas |  
					| Race | Bat |  
					| Classes/Levels | familiar | hp 18 | AC 19{23} T 16 FF 17{21} | CMD 6 | F +0 R +4 W +7 | Spd 5', fly 40' (good) | Init +2 | Fly +16, Kn(Arc, Dun, His, Loc, Pla, Rel) Kn(all others) +1, Perc +13 (low-light, blindsense 20'), Scrft +5, SensM +2 | mage armor |  
					| Gender | Diminutive Male |  
					| Size | Diminutive |  
					| Special Abilities | improved evasion |  
					| Alignment | N |  
					| Location | Natula's cloak |  
					| Occupation | Wizard's familiar |  
					| Strength | 1 |  
					| Dexterity | 15 |  
					| Constitution | 6 |  
					| Intelligence | 7 |  
					| Wisdom | 14 |  
					| Charisma | 5 |  About Kalas the BatKalas      CR –
Bat (Pathfinder RPG Bestiary 131)
 N Diminutive magical beast (animal)
 Init +2; Senses blindsense 20 ft., low-light vision; Perception +13
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 Defense
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 AC 19, touch 16, flat-footed 17 (+2 Dex, +3 natural, +4 size)
 hp 18 (1d8-2)
 Fort +0, Ref +4, Will +7
 Defensive Abilities improved evasion
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 Offense
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 Speed 5 ft., fly 40 ft. (good)
 Melee bite +9 (1d3-5) Note: On a successful hit, any damage roll that results in less than 1 point of damage due to strength penalties inflicts 1 nonlethal.
 Space 1 ft.; Reach 0 ft.
 Special Attacks deliver touch spells
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 Statistics
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 Str 1, Dex 15, Con 6, Int 8, Wis 14, Cha 5
 Base Atk +3; CMB +1; CMD 6
 Feats Weapon Finesse
 Skills Acrobatics +11 (-1 total to jump), Appraise +0, Climb +2, Craft (alchemy) +1, Fly +16, Intimidate +0, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +0, Perception +13, Spellcraft +5, Stealth +14; Racial Modifiers +4 Perception
 Languages speak with master
 SQ empathic link
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 Special Abilities
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 Blindsense (20 feet) (Ex) Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
 Deliver Touch Spells (Su) Deliever master's touch spells.
 Empathic Link (Su) You have an empathic link with your master.
 Flight (40 feet, Good) You can fly!
 Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
 Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
 Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
 Speak with Master (Ex) You can communicate verbally with your master.
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