Samaritha Beldusk

Bryndarynn's page

44 posts. Organized Play character for Valjoen_KC.


Race

Human

Classes/Levels

Wizard/2 | Init +6 | Per +2 | HP 14/14 | AC 12, 10flat, 12touch | Fort +1 | Reflex +2 | Will +4

About Bryndarynn

Crunch:
PFS #16 - Bryndarynn
Female human (Varisian) wizard 2
NG Medium humanoid (human)
Init +6; Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+4)
Fort +1, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6-1)
Special Attacks intense spells (+1 damage)
Spell-Like Abilities (CL 2nd; concentration +0)
3/day—dancing lights
Wizard Spells Prepared (CL 2nd; concentration +7)
1st—burning disarm (DC 16), burning hands (DC 17), color spray (DC 16), grease, snowball (DC 16)
0 (at will)—acid splash, detect magic, open/close (DC 15), prestidigitation
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 8, Dex 14, Con 12, Int 20, Wis 12, Cha 7
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus (evocation), Spell Specialization[UM], Varisian Tattoo[ISWG]
Traits magical lineage, wayang spell hunter
Skills Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (religion) +10, Linguistics +10, Perception +2, Profession (scribe) +6, Spellcraft +10
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Sylvan, Varisian
SQ arcane bond (lucky, rabbit), versatile evocation
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Special Abilities
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Admixture Associated School: Evocation
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (8/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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Feat Progression
1: Varisian Tattoo: Evocation
1: (B) Spell Focus: Evocation
1: (H) Spell Specialization (Burning Hands)

Gear:

Armor
None

Weapons
Quarterstaff

Magic Items Worn

Backpack
Acid (2)
Bedroll
Belt pouch
Flint and steel
Ink
Inkpen
Mess kit
Pot
Soap
Trail rations (5)
Waterskin
Pearl of power (1st level)
Scroll of air bubble
Scroll of charm person
Scroll of comprehend languages
Scroll of magic weapon
Scroll of mount
Scroll of obscuring mist
Scroll of unseen servant
Wand of cure light wounds (50/50 charges)
Wand of mage armor (50/50 charges)

Money
338 gp, 1 sp

Scenarios:

Cyrpt of the Everflame (GM)

Boons: