GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr continues to look for a path through the maze.

Perception (+13): 1d20 + 13 ⇒ (12) + 13 = 25


Mikhail and Piotr manage to capitalize on earlier successes and lead the team through the fallen pillars.

THE PIT

The trail now leads you down into a huge pit, steep sided and filled at the bottom with deep water.

Climb Down Athletics DC 22
Dive Down! Acrobatics DC 24

So far, only Mikhail and Piotr have acted in this round. Kern, Alister and Aristu can still go. Marking the stone with blood wasn't an action in these terms.


Reminder: These are suggestions. You could fly down, or arrange a safety line (somewhat slowly) or teleport, or whatever.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern jumps down and turns into a tiny sparrow as he falls.

Wild shape during the descent. What does he see at the bottom of the pit? He'd like to call out to the others what he sees.


The pit leads down into a series of dark caverns - clearly this is the lair of the Spirit of Earth named Kankatera. Your path lies through the caverns. Kern notices that the earth has collapsed into a sinkhole here and there are signs that something living collapsed it.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu shapes a spell of flying on himself, then casts a light spell on the tip of a wand before flying into the pit after Kern.

Cast Light(H 4th).


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister casts Fly on Mikhail to allow the warrior to head into the pit.

Alister will be casting it on himself next round.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

PIotr casts Fly upon himself before following his companions into the pit.


Piotr, you already went in Round 4. You can try that again in Round 5 if you like.

At the end of Round 4, Kern and Aristu are down in the pit.

ROUND FIVE

Suddenly the ground rumbles and shakes and Kankerata itself, great earth spirit of the Nomen tribe, bursts through the floor of the pit! Its huge maw and tiny eyes focus on Kern! The great beast hurls itself into the air, clawing at Kern in mid-air.

Leaping Charge: 1d20 + 21 ⇒ (17) + 21 = 382d8 + 10 ⇒ (8, 3) + 10 = 21 Critical hit!

[b]STATUS[b]
Alister - 95/96 hp
Aristu - 70/72 hp
Kernithar - 59/102 hp
Mikhail - 110/112 hp
Piotr - 77/80 hp

This round you can choose to attack Kankerata (you have 3 actions), get down into the Pit or help someone else get down into the Pit.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Alister are you ok with me carrying you down into the pit?


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

As the blow knocks him from the air, Kern shifts back to his elf form, studying the creature that knocked him from the sky.

Stride (Fly to ground),Dismiss Pest Form, Hunt Prey(Recall Knowledge please)


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Sure. I also want to check that we need to go into the pit? Is this the cave?


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail will grab Alister and fly down into the pit with him.


Kernithar Flott wrote:
Hunt Prey(Recall Knowledge please)[/ooc]

Kernithar:
Bulettes are vicious subterranean ambush predators with few weaknesses. They are ravenous for halfling meat and don't seem to prefer elves as food, though they will eat them. Most importantly, you remember that this is the sacred animal of the Nomens - killing it would be very bad.
Alister Medvyed wrote:
Sure. I also want to check that we need to go into the pit? Is this the cave?

You do and it is.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr casts Fly upon himself and follows his companions into the pit.

Actions 1,2 - Cast Fly
Action 3 - Fly downwards


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

As Mikhail grabs him, Alister gives a terrifying shout at Kankerata. It echoes off the cave walls. "No! Bad Kankerata!" An arcane shield snaps up around him.

Lingering Performance: 1d20 + 14 ⇒ (2) + 14 = 16 Fail

Demoralize vs frightened : 1d20 + 18 ⇒ (9) + 18 = 27

Actions:
1. Dirge of Doom + Lingering Performance (still frightened 1, but just 1 round)
2. Demoralize
3. Cast Shield


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu floats backwards away from the earth spirit, then calmly incants a spell.

Cast Slow at Kankerata.

Fortitude save DC=26


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I think we can just fly past it. Do we want to gank it or try and win by racing by?


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

I don't see how sticking around to fight it will help us win the race, so I say we keep moving. I tried slowing it because I thought that might help us get away from it.


Kankatera Fort Save: 1d20 + 20 ⇒ (2) + 20 = 22

Frightened and Slowed by the Medvyed brothers, the great beast digs into the ground and disappears.

You have succeeded at the Pit and move on to the Pool of Harsh Reflections!

ROUND SIX

As you move into the caves beneath the Dunsward, you encounter a cavern filled with multifaceted crystals. Small holes in the ceiling allow in light and the crystals multiply the brilliance a thousandfold. It is difficult to see anything in here!

Avert Your Eyes Reflex Save DC 19
Trust Your Instincts Perception DC 24
Or whatever else you want to try.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr attempts to avert his eyes in order to navigate through this area.

Reflex save: 1d20 + 15 ⇒ (1) + 15 = 16


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail works to just avert his gaze.

Reflex: 1d20 + 16 ⇒ (16) + 16 = 32


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister holds his hand up to shield his eyes. "Careful!"

Reflex Save: 1d20 + 17 ⇒ (2) + 17 = 19


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern follow suit with the others.

Reflex: 1d20 + 18 ⇒ (13) + 18 = 31


With Mikhail's critical success, that's five points and we can move on. Aristu can still take his Round Six action on the next challenge. However, there is a holy stone here. Please take 1d4 damage to leave your bloody print on it.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Bloody Print Damage: 1d4 ⇒ 1


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr leaves his mark upon the stone.

Dmg: 1d4 ⇒ 4


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu takes his turn bleeding on the stone.

damage: 1d4 ⇒ 2


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Damage: 1d4 ⇒ 3


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Blood Damage: 1d4 ⇒ 3


STILL ROUND SIX - ARISTU ONLY

Aristu leads the way out of the Pools of Harsh Reflections and into the STALACTITE CAVERN, an area dominated by rough, uneven terrain, unstable stalactites and millions of bats disturbed by the centaur's previous run through the area!

What's more, your centaur rivals have left a little gift for you. As soon as Aristu enters the cave, one centaur warrior springs out from a higher ledge and drops a net onto Aristu's head, then laughs and runs away!

Net v. Aristu: 1d20 + 18 ⇒ (10) + 18 = 28 Success.[/b]

Net wrote:
On a hit, the target is flat-footed and takes a –10- foot circumstance penalty to its Speeds until it Escapes.

[ooc]Aristu, you can spend the round removing the net or you can attempt one of the two actions below at a +2 DC.

Stalactite Cavern
Bats! Handle Animal DC 26
Falling Rocks Reflex Save DC 24

STATUS
Alister - 92/96 hp
Aristu - 68/72 hp
Kernithar - 56/102 hp
Mikhail - 109/112 hp
Piotr - 73/80 hp

Only Aristu, please.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Conscious of the fact that there is a race to be won, Aristu tries to push on, dodging falling rocks as he goes.

Reflex Save: 1d20 + 13 ⇒ (12) + 13 = 25

So close...


ROUND SEVEN

Everyone, go!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

What 2nd ed. skill should we use in place of Handle Animal?

Reflex (+15): 1d20 + 15 ⇒ (19) + 15 = 34


Oops. Nature.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail dodges to the right with pizazz!

Reflex: 1d20 + 16 ⇒ (20) + 16 = 36


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Reflex Save: 1d20 + 17 ⇒ (16) + 17 = 33

Alister rushes through the cavern, dodging the many rocks that come falling down.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern will use his turn to move to Aristu and cut the net free.

We got the needed points to advance, right? Two Crits and one success?

In Case it's not enough:

Reflex: 1d20 + 18 ⇒ (2) + 18 = 20
Hope it's enough...


Yes, both Mikhail and Piotr got critical successes, and so you have Five points. And Aristu is free of the net!

ROUND EIGHT

KANKERATA'S DEN

Don’t Wake the Beast Stealth DC 29
Scaling the Walls Athletics DC 26

Your flight has long since worn off. You arrive at a cavern with a powerful musky odor. Asleep in the midst of its den is the might Earth Spirit Kankerata. At the far end of the cavern is one of the sacred stones, wet with bloody centaur handprints. The floor of the den is littered with brittle bones while the walls offer many small hand and toe holds...


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern looks to the mages of the group.

"Do you have any illusion magic to distract the best while we make a run for it? Maybe make us invisible and summon a creature to lead the beast away from here?"


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"I can summon a creature. Don't look to me for sneaking past or trying to climb, though," responds Piotr.

Piotr's needs a 20 for those rolls, and even that won't beat the DC's. He can, however, summon something to lead the beast aware - or occupy it while the party gets past.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister has Invisibility Sphere. That won't keep him from hearing us and waking up, but he won't be able to find us if he does. I don't know if Aristu has anything to keep him asleep.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Nope. Most of Aristu's enchantments - including Deep Slumber - got left behind in 1st edition.


So...


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"I think we try to sneak and Piotr can summon if things get out of hand?"

Sneak: 1d20 + 14 ⇒ (6) + 14 = 20

Welp...


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Only Kern was left for this round still right?


Nobody has gone this round at all.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail tries to forge ahead rather unsuccessfully!

Athletics: 1d20 + 14 ⇒ (4) + 14 = 18


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister casts [i]Invisibility Sphere[i] around Aristu and Piotr and begins moving forward carefully.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr creeps forward within the Invisibility Sphere.

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