GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search

Fizz moves up behind Mikhail, whispering "I dont like the look of that water, I'm gonna light it up, I'd hate for something to catch us unaware.

He then casts Dancing Light over the pool, creating 4 small orbs of light that resemble the Full Moon. Floating, eerily over the water.


Mikhail Templeson wrote:
Is that a second gate that I am seeing at the end of the large area?

Yes, but that is the GM's fault. I moved them from the position on the map to the place (off the eastern edge of the map) where you opened them. So there is no actual gate to your west, despite it appearing on the map.


Fizz Moonberry wrote:

Fizz moves up behind Mikhail, whispering "I dont like the look of that water, I'm gonna light it up, I'd hate for something to catch us unaware.

He then casts Dancing Light over the pool, creating 4 small orbs of light that resemble the Full Moon. Floating, eerily over the water.

Frizz's instincts prove to be good, for before he can cast his spell, two vast and formless shapes lurch out of the water and splash across the floor to attack, an acrid stench clinging to them as they go!

Alister: 1d20 + 15 ⇒ (8) + 15 = 23
Aristu: 1d20 + 15 ⇒ (11) + 15 = 26
Esteban: 1d20 + 12 ⇒ (15) + 12 = 27
Evindyl: 1d20 + 16 ⇒ (4) + 16 = 20
Fizz: 1d20 + 16 ⇒ (20) + 16 = 36
Mikhail: 1d20 + 21 ⇒ (6) + 21 = 27
Piotr: 1d20 + 15 ⇒ (2) + 15 = 17
RED: 1d20 + 15 ⇒ (4) + 15 = 19
ORANGE: 1d20 + 15 ⇒ (12) + 15 = 27

STATUS
Fizz
ORANGE
Mikhail
Esteban
Aristu
Alister
Evindyl
RED
Piotr

Fizz, go!


Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search

Midway through casting his spell, he stumbles back as the formless shapes lurch out of the water, "This is so much worse than I thought it'd be!"

Calling upon the power of the Cosmos, his eyes turning solid black and filled with a starry light as his clothes and hair begin rising, as if ever so slightly being pulled to the sky, he almost looks like he is hanging from the ceiling, about to drop up and float away.

The Ooze closest to Mikhail and myself freezes up as I attempt to open it up to the chilling Vacuum of Space.

Using a focus point to cast a revelation spell, advancing my Curse to Minor. Casting Interstellar Void, requires a basic fortitude save. Spell can last up to 1 minute if sustained, every round I sustain the spell I can deal the damage to it again. Target is Fatigued while I sustain the spell. It gets a Fortitude save every time I sustain the spell to do more damage

Interstellar Void Fortitude DC 29: 5d6 ⇒ (6, 2, 3, 4, 5) = 20 cold damage

He then takes a couple steps back, staying within 30 feet of the formless shape he has targeted.


Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search

I said the ooze thing closest to Mikhail, I'm dumb, I meant the closest to Alistair, made this post at like 4am, too early to be posting. So I guess I'm targeting the Orange one?


Orange Pudding Reflex save: 1d20 + 11 ⇒ (3) + 11 = 14 Would be a crit failure, but oozes are immune to crits.

Fizz blasts the quivering ooze with the cold void from between the stars, freezing a chunk of it that falls off! The ooze reforms and attacks!

The stinking blob exudes a pseudopod that lashes out at Baron Alister, burning his skin with a powerful acid and also damaging his magical armor! Worse, the monster grabs the Baron in its slimy pseudopod and holds him tight!

Orange pseudopod v. Alister: 1d20 + 26 ⇒ (10) + 26 = 362d8 + 12 ⇒ (7, 5) + 12 = 24 bludgeoning plus 2d8 ⇒ (3, 4) = 7 acid plus corrosive touch plus grab. Hit.

Corrosive Touch When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

Alister's leather armor has 4 hardness and 16 hp. So it now takes 3 hp of acid damage!

Then the monster squeezes Alister, trying to crush him into an edible paste.

Orange Constrict v. Alister: 1d8 + 7 ⇒ (6) + 7 = 13 plus 1d6 ⇒ 4 acid damage.

Constrict

STATUS
Fizz
ORANGE - 20 damage
Mikhail
Esteban
Aristu
Alister - 97/128 hp (+Constrict Damage); Grabbed; Armor: 3 acid damage
Evindyl
RED
Piotr

Mikhail, Esteban, Aristu, Alister and Evindyl, go! Alister, you owe me a DC 26 Fortitude save against the Constrict damage.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu hurries to his brother while casting a spell. He reaches out to touch Alister and green energy envelopes him.

◆ Stride: W,W,W,W
◆◆ Cast Freedom of Movement on Alister


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Fort Save (DC26): 1d20 + 18 ⇒ (19) + 18 = 37


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Seeing the creature begin to melt Alister's equipment, Mikhail decides to send a beam of divine energy into it instead of striking with his weapon. He calls out, "What are these things?" Then moves to be closer to his allies.

Cast Divine Lance vs non-Lawful creatures at the damaged (Orange) creature and Stride.

Divine Lance Attack: 1d20 + 15 ⇒ (2) + 15 = 17

Divine Lance Damage: 5d4 + 3 ⇒ (1, 2, 2, 2, 3) + 3 = 13


Alister resists the crushing force of the ooze's grip. And takes half damage.

The weird mass of putrid jelly randomly shuffles out of the way of Mikhail's calling of divine energy.

STATUS
Fizz
ORANGE - 20 damage
Mikhail
Esteban
Aristu
Alister - 89/128 hp; Grabbed; Armor: 3 acid damage; Freedom of Movement
Evindyl
RED
Piotr

Note that freedom of movement takes effect when Alister uses an Escape action.

Esteban and Evindyl, go!


Anyone, give me actions for Esteban and Evindyl, whom I hope we have not lost.


Sylph Monk | HP - 138/138 | AC - 29 | F+17, R+21, W+16 | Perc +16 (DARKvision) | Hero Points = 3 | MONK-10 | MV-50 | DC-29 | No Conditions | Exp = DETECT MAGIC

Evin sees the attack on the Baron, and energy begins to build in him, brewing at the edges of his eyes ...

2action KI BLAST: 1d20 ⇒ 187d6 ⇒ (3, 5, 5, 5, 1, 4, 6) = 29

Sorry, having trouble with everything atm, can't seem to format that correctly; let me know what to modify.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Esteban also decides to not risk melting his weapons. So he draws and fires his crossobw.

crossbow (range increment 120 feet, reload 1): 1d20 + 16 ⇒ (2) + 16 = 18

Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

It looks like Alister only made a Fort save this round, and hasn't taken a turn yet.

Alister squirms and tries to escape the ooze's grip, then carefully backs away.

◆ Escape (with Freedom of Movement)
◆ Step: S
◆ Step: S

Acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31


Evindyl wrote:
Sorry, having trouble with everything atm, can't seem to format that correctly; let me know what to modify.

You'll want to add you modifier to the die roll. Something like "1d20+11;7d6", without the quotes. If you want, you can separate the attack roll and the damage rolls on separate lines for clarity.


As Alister squirms free from the acidic grip of the disgusting monster, Esteban's quarrel flies wide of the mark, but Evindyl summons a blast of energy from deep within him and blows a hole through the nearest ooze! It is hard to tell, however, whether the creature is even harmed!

With a disgusting wet sound, the other ooze rolls forward and hurls a pseudopod at Mikhail, slamming wetly into him and dissolving some of his flesh and armor!

1d20 + 26 ⇒ (4) + 26 = 302d8 + 12 ⇒ (2, 3) + 12 = 17 bludgeoning plus 2d8 ⇒ (8, 8) = 16 acid and corrosive touch

STATUS
Fizz
ORANGE - 49 damage
Mikhail - 103/136 hp, Armor: 7 acid damage
Esteban
Aristu
Alister - 89/128 hp; Grabbed; Armor: 3 acid damage; Freedom of Movement
Evindyl
RED
Piotr

Piotr, Fizz, go!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr calls forth an explosion of fire over the two creatures, hoping that the flames cause the creature to release Alister.

1,2 - Cast Fireball

Fireball damage: 6d6 ⇒ (4, 1, 6, 5, 3, 1) = 20


Sylph Monk | HP - 138/138 | AC - 29 | F+17, R+21, W+16 | Perc +16 (DARKvision) | Hero Points = 3 | MONK-10 | MV-50 | DC-29 | No Conditions | Exp = DETECT MAGIC
GM Tarondor wrote:
Evindyl wrote:
Sorry, having trouble with everything atm, can't seem to format that correctly; let me know what to modify.
You'll want to add you modifier to the die roll. Something like "1d20+11;7d6", without the quotes. If you want, you can separate the attack roll and the damage rolls on separate lines for clarity.

Numerically, the die rolls are pretty good; may I just go find the modifier versus re-rolling?


Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search

Fizz continues keeping his distance from the Oozes and sustains cursed spell, continuing to freeze the Ooze as he does so. Fizz also continues to sustain his dancing lights, providing plenty of clear light in the cave.

intersteller void Fort DC 29 vs Orange Slime: 5d6 ⇒ (5, 5, 2, 4, 1) = 17 17 cold damage and creature is fatigued, if it can be. . .

"Nice fireball! that was awesome!"


* Sustain Intersteller void
* Sustain dancing Light
* Stride back


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate
Evindyl wrote:
GM Tarondor wrote:
Evindyl wrote:
Sorry, having trouble with everything atm, can't seem to format that correctly; let me know what to modify.
You'll want to add you modifier to the die roll. Something like "1d20+11;7d6", without the quotes. If you want, you can separate the attack roll and the damage rolls on separate lines for clarity.
Numerically, the die rolls are pretty good; may I just go find the modifier versus re-rolling?

Yes, please


Piotr Denisov wrote:
Evindyl wrote:
GM Tarondor wrote:
Evindyl wrote:
Sorry, having trouble with everything atm, can't seem to format that correctly; let me know what to modify.
You'll want to add you modifier to the die roll. Something like "1d20+11;7d6", without the quotes. If you want, you can separate the attack roll and the damage rolls on separate lines for clarity.
Numerically, the die rolls are pretty good; may I just go find the modifier versus re-rolling?
Yes, please

I already did that for you. See the part about Evindyl blowing a hole through the ooze.


Piotr Denisov wrote:

Piotr calls forth an explosion of fire over the two creatures, hoping that the flames cause the creature to release Alister.

1,2 - Cast Fireball

Please always list your spell DCs so I don't have to track them down! (It's 10+Proficiency (16)+Ability Bonus (5) = 31


Red Reflex: 1d20 + 11 ⇒ (5) + 11 = 16 Failure - Oozes are immune to critical failures.
Orange Reflex: 1d20 + 11 ⇒ (16) + 11 = 27 Failure.

Alright, having just gone down a rabbit hole of obscure rules, I'm convinced that oozes are in a gray area. Technically, they're immune to critical HITS, not critically failed saves, but the rules don't really address the issue clearly. I think a GM might be justified in making either ruling, but in this case I think that oozes just don't have areas of their bodies that are more vulnerable than others, so criticals aren't possible, whether from strikes or from saving throws. So... no critical hits here, but both take full damage.

Red Fort: 1d20 + 26 ⇒ (17) + 26 = 43 Success.
Orange Fort: 1d20 + 26 ⇒ (20) + 26 = 46 Critical Success.

Piotr and Frizz blast the oozes with fiery explosions and bitter cold, blasting burned bits of protoplasm across the chamber, but still the mindless monsters roll on!

Orange pseudopod v. Mikhail: 1d20 + 26 ⇒ (3) + 26 = 292d8 + 12 ⇒ (6, 1) + 12 = 19 plus 2d8 ⇒ (4, 3) = 7 acid plus corrosive touch, and Grab Miss.

Orange pseudopod v. Mikhail: 1d20 + 21 ⇒ (18) + 21 = 392d8 + 12 ⇒ (2, 7) + 12 = 21 plus 2d8 ⇒ (2, 6) = 8 acid plus corrosive touch, and Grab Hit.

Orange seizes Mikhail in an oily pseudopod, battering him mercilessly and burning both him and his armor with acid!

STATUS
Fizz
ORANGE - 69 damage
Mikhail - 74/136 hp, Grabbed, Armor: 11 acid damage
Esteban
Aristu
Alister - 89/128 hp; Armor: 3 acid damage; Freedom of Movement
Evindyl
RED - 28 damage, Fatigued (-1 to AC & saves)
Piotr

Mikhail, Esteban, Aristu, Alister and Evindyl, go!


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu takes a good look at the creatures. Does he recognize the variety of ooze?

Then, with a flourish, he points his wand towards the ooze that appears most damaged and launches 4 bolts of force at it.

◆ Recall Knowledge. Apparently the skill for Oozes is Occultism (Trained, +14)
◆◆ Activate Heightened Wand of Manifold Missiles

Force damage: 4d4 + 4 ⇒ (4, 1, 1, 2) + 4 = 12


Aristu:
It appears to be some gigantic variation of a black pudding, a deadly combatant with no weaknesses save its complete lack of thought. Best known for its incredibly strong acid.

Aristu's missile blast into one of the oozes.

STATUS
Fizz
ORANGE - 81 damage
Mikhail - 74/136 hp, Grabbed, Armor: 11 acid damage
Esteban
Aristu
Alister - 89/128 hp; Armor: 3 acid damage; Freedom of Movement
Evindyl
RED - 28 damage, Fatigued (-1 to AC & saves)
Piotr


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail tries and breaks free from the grab before Healing himself as much as he could.

Break Free with the first action. 2 Actions on the level 3 healing on myself.

Athletics: 1d20 + 18 ⇒ (16) + 18 = 34

3rd level healing: 3d8 + 24 ⇒ (1, 6, 1) + 24 = 32


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

"They appear to be black puddings, but much bigger than anything I've read about. Unfortunately, Bayvin the Elder doesn't mention that they have any weaknesses - at least that I recall."

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