GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Sticking close to Alister, Aristu creeps forward.

Stealth: 1d20 + 13 ⇒ (8) + 13 = 21


I'll need you invisible guys to give me Stealth checks.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister creeps forward.

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr stumbles forward.

Stealth: 1d20 + 2 ⇒ (8) + 2 = 10


Kankerata arises in wrath! Roaring, the mighty landshark surges forward, furious at the tiny creatures who have invaded its home!

Claws v. Everyone!: 1d20 + 21 ⇒ (14) + 21 = 35 Hits everyone. Crits Aristu and Piotr
Damage: 2d10 + 9 ⇒ (1, 5) + 9 = 15

Miss Chance for Alister (DC 5): 1d20 ⇒ 17
Miss Chance for Aristu (DC 5): 1d20 ⇒ 14
Miss Chance for Kernithar (DC 5): 1d20 ⇒ 6
Miss Chance for Mikhail (DC 5): 1d20 ⇒ 8
Miss Chance for Piotr (DC 5): 1d20 ⇒ 14

STATUS
Alister - 77/96 hp
Aristu - 38/72 hp
Kernithar - 41/102 hp
Mikhail - 94/112 hp
Piotr - 43/80 hp

Nobody got past the mighty Kankatera unscathed.

ROUND NINE

Escape Kankatera's Lair

RUN! Athletics DC 19
RUN SERPENTINE!Acrobatics DC 21

If you can move at greater than 30' speed, add +2 for every 5' faster you can go. If you can fly or burrow, add +5. If you can teleport, you win!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Is the Fly spell that Piotr cast before going into the pit still active?


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern blurs through the lair of the great beast. Checking behind him once he's clear of danger.

Acrobatics (T) +10 since speed is 55ft: 1d20 + 14 + 10 ⇒ (7) + 14 + 10 = 31


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail tries to dodge the coming blows.

Athletics: 1d20 + 14 ⇒ (4) + 14 = 18


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Acrobatics: 1d20 + 14 ⇒ (4) + 14 = 18

Alister quickly runs back and forth, hoping the great beast cannot change direction well.


Piotr Denisov wrote:
Is the Fly spell that Piotr cast before going into the pit still active?

Yep!


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Is there a stone here to bleed on?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr tries to fly past the landshark.

Athletics(+0), Fly +5: 1d20 + 0 + 5 ⇒ (8) + 0 + 5 = 13


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu casts a spell to speed himself up.

Cast Fleet Step. Current speed = 60'.

Athletics + speed bonus: 1d20 + 1 + 12 ⇒ (20) + 1 + 12 = 33

If there is a sacred stone here, he runs to it first and leaves his mark.


Yes, there is a sacred stone to bleed on here.

With Kern's and Aristu's Critical successes, you have 4 of 5 Chase POints needed to leave this scene.

My miss chance last turn should have been DC 10, not DC 5, so I'm giving hit points back to Kern and Mikhail.

Trying to figure out who still has the benefit from invisibility sphere is breaking my brain. But since this is so abstract, I'm just going to let you all have it. .

Claws v. Alister, Mikhail, Piotr!: 1d20 + 21 ⇒ (11) + 21 = 32 Hits everyone. Crits Aristu and Piotr
Damage: 2d10 + 9 ⇒ (8, 4) + 9 = 21

Miss Chance for Alister (DC 10): 1d20 ⇒ 14
Miss Chance for Mikhail (DC 10): 1d20 ⇒ 11
Miss Chance for Piotr (DC 10): 1d20 ⇒ 12

STATUS
Alister - 35/96 hp
Aristu - 38/72 hp
Kernithar - 56/102 hp
Mikhail - 88/112 hp
Piotr - 1/80 hp

ROUND TEN
Escape Kankatera's Lair

RUN! Athletics DC 19
RUN SERPENTINE! Acrobatics DC 21

If you can move at greater than 30' speed, add +2 for every 5' faster you can go. If you can fly or burrow, add +5. If you can teleport, you win!


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail tries to make a break for it.

Some truly sad rolling in this area. But this finishes the challenge. Can we just rub our claw wounds on the stone as we run by or do we need to cut ourselves?

Athletics: 1d20 + 14 ⇒ (6) + 14 = 20


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister casts Fly on himself and grabs Piotr to get out.

Acrobatics (Fly): 1d20 + 14 + 5 ⇒ (4) + 14 + 5 = 23


Hold that thought, Alister! Mikhail has ended this part of the challenge by picking up the 5th Chase Point.

Yes, you can bleed on the stone without taking further damage. And a good thing, too, because Piotr is close to death. You might want to take a round to heal him up. Eh? What, what?

The team escapes the Lair of Kankatera, leaving the roaring of the vicious beast behind them in the tunnels.

Do you want to spend a round healing up? It's not a Pathfinder game round, so I'll actually allow you a minute's worth of healing (but -not- 10 minutes) in that time. Or do you want to risk Piotr's life and go for it?

That was the 6th obstacle. There are 10.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

We need to heal. I have two Heal spells. I will spend two full rounds, or three actions each, to do two 30 ft emanations of healing.

Heal: 1d8 + 8 ⇒ (6) + 8 = 14

Heal: 1d8 + 8 ⇒ (2) + 8 = 10


STILL ROUND TEN

STATUS
Alister - 59/96 hp
Aristu - 62/72 hp
Kernithar - 80/102 hp
Mikhail - 112/112 hp
Piotr - 25/80 hp

Who else?


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister casts a healing spell on Pitor, easing his mind and body.

Soothe: 2d10 + 8 ⇒ (8, 1) + 8 = 17


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr thanks his companions for the healing.

"We must not delay ... the centaurs are still ahead of us," as he waves off further healing.


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

"You're right, Piotr"

Kern runs ahead of the party to check out the next challenge.


STATUS
Alister - 59/96 hp
Aristu - 62/72 hp
Kernithar - 80/102 hp
Mikhail - 112/112 hp
Piotr - 42/80 hp

ROUND ELEVEN

As you enter the next cavern, you see a long gallery ahead of you, eerily lit by glowing crystals of impressive size. But there, ahead of you, a centaur slams a maul two-handed into one of the crystals and it tumbles down, crashing to the floor, blocking your path and slowing you. She laughs and waves...

And just then a huge portion of the ceiling collapses directly onto her! She screams as huge chunks of rock bury her. You can see her feebly struggling to be free. With a rumble, the entire ceiling starts to collapse.

Sprint For Your Life! Fortitude DC 19
Find Cover Perception DC 24

Of course, you could also try to help the trapped centaur...


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu moves quickly to the trapped centaur. He draws on his fey source, binds the arcane energy with words of power, and casts a spell to free her.

Cast Freedom of Movement on the centaur.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail tries to make his way across the room.

Fortitude: 1d20 + 15 ⇒ (7) + 15 = 22


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern scans the area for something to protect him from the cave in.

Perception: 1d20 + 17 ⇒ (16) + 17 = 33


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Fortitude Save: 1d20 + 13 ⇒ (18) + 13 = 31

Alister flies through the cavern, trying to outrun the rocks.


Aristu, you recognize the centaur. It is Xamanthe, daughter to Aecora Silverfire. She grunts in pain and frowns at you as if uncertain what you just did or didn't do. But she wriggles free and trots quickly out of the room.

Mikhail manages to sprint across the room, dodging falling debris while Alister shoots past him in the air. Kern surveys the room and dashes across the most stable part, joining the others at the exit.

Piotr, go!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr flies behind Alister, as fast as he can.

Fortitude (+14): 1d20 + 14 ⇒ (9) + 14 = 23


Huzzah!

ROUND TWELVE

You exit the collapsing caverns and run into the free air. But the grass is so tall and the brambles so dense you can't see your way ahead, but you know there is a sacred stone somewhere in the area.

Clear a Path in the Grass (Deal 15 Damage or 5 Fire)
Climb The Hill Athletics DC 19

Fly spells are now used up.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail begins forcing his way through the tall grass to find the stone.

Athletics: 1d20 + 14 ⇒ (2) + 14 = 16

Wow... amazing rolling going down here. :P


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern whips out his blade and attempts to clear the way for his companions.

Rolling three since his blade is Forceful and static damage increases every swing.
Elven Curved Blade (1): 1d20 + 17 ⇒ (14) + 17 = 31Damage: 2d8 + 2 ⇒ (6, 7) + 2 = 15
Elven Curved Blade (2): 1d20 + 12 ⇒ (8) + 12 = 20Damage (Forceful): 2d8 + 4 ⇒ (2, 6) + 4 = 12
Elven Curved Blade (3): 1d20 + 7 ⇒ (20) + 7 = 27Damage (Forceful): 2d8 + 6 ⇒ (6, 6) + 6 = 18


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister lifts his hand and a sharp rock flies through the air, cutting through the brambles.

Telekinetic Projectile: 1d20 + 16 ⇒ (6) + 16 = 22
Slashing Damage: 4d6 + 4 ⇒ (2, 5, 4, 6) + 4 = 21


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu helps Kern and Alister to clear a path through the grass.

Cast Burning Hands

fire damage: 2d6 ⇒ (4, 6) = 10


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr casts Flaming Sphere and rolls the ball of fire ahead of him, clearing a path for himself.

Round 1 fire dmg: 3d6 ⇒ (4, 4, 3) = 11


You have 4 Chase Points in this round, so as soon as someone in the next round gets a single point, everyone stop for the next challenge. We're nearing the end!

ROUND TWELVE

Clear a Path in the Grass (Deal 15 Damage or 5 Fire)
Climb The Hill Athletics DC 19


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister flicks his hand and slashes at more of the undergrowth with the sharp rock.

Telekinetic Projectile: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 4d6 + 4 ⇒ (6, 6, 5, 1) + 4 = 22


Success! You all find the standing stone, already wet with centaur blood, and mark it.

Damage, Alister: 1d4 ⇒ 4
Damage, Aristu: 1d4 ⇒ 1
Damage, Kernithar: 1d4 ⇒ 2
Damage, Mikhail: 1d4 ⇒ 1
Damage, Piotr: 1d4 ⇒ 4

STATUS
Alister - 55/96 hp
Aristu - 61/72 hp
Kernithar - 78/102 hp
Mikhail - 111/112 hp
Piotr - 38/80 hp

You move into the penultimate challenge, the Muddy Ravine. You can move through the thick mud or try keeping your balance in the slippery mud at the edges! Or try something else!

Slip Through the Shallows Acrobatics DC 22
Wade Through the Mud Athletics DC 19

Aristu, Kern, Mikhail, Piotr, go!


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail tries to wade forward.

Athletics: 1d20 + 14 ⇒ (14) + 14 = 28


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Kern tries to solidify the mud using Ray of Frost and walk across it.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu casts a spell on himself and soars across the ravine.

Cast Fly on self.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr calls upon his connection to Corb to recover a spell that he has already cast. Once that is complete, he casts Fly upon himself and soars across the ravine.

Free - Drain Familiar
1,2 - Cast Fly
3 - Move


Okay, three successes there. Kern, you know before you try it that ray of frost is only going to solidify a small area (5' square) of the mud, thus not getting you very far. You -could- use that, but it would take you a minimum of 5 chase rounds to get out over frozen mud using only that spell. Feel free to take a different action.


Anyone, give me an action for Kern.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Kern slips through the shadows.

Acrobatics (T): 1d20 + 14 ⇒ (20) + 14 = 34

A crit to end this area!


Huzzah!

THE HOME STRETCH

You are almost back to the start line, where a band of Nomen centaurs watches you with impassive faces. You can sprint up the long slope or climb the nearby hill to arrive at the same place.

Final Sprint Fortitude DC 24
Climb the Hill Athletics DC 26

Anyone who cast fly last round can still use it this round for an automatic success. No critical successes, though.


Right now, everyone take a hero point!


Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3

Thanks for the crit!

Kern surges forward.
Fortitude: 1d20 + 14 ⇒ (17) + 14 = 31


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail races forward!

Fortitude: 1d20 + 15 ⇒ (10) + 15 = 25


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Fort save: 1d20 + 13 ⇒ (19) + 13 = 32

Alister tries to keep up.

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