GM SpiderBeard's Wrath of the Righteous (Inactive)

Game Master Barvo Delancy

Chapter Three: Demon's Heresy

Currently at: The Ivory Sanctum

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Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

If Ronan can he will end the walls of fire


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

At Nilus's suggestion, Dejik moves up as close to the wall of fire as she can without getting burned and gets ready to channel.


.

Ronan can't drop the walls, but they don't last very long.

Dejik rushes up, and counts down her thirty seconds before the first wall vanishes. Finally, the last wall drops.


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

If the vampires are still visible in gaseous form, Dejik will channel to harm.

Channel to harm: 5d6 ⇒ (5, 6, 3, 4, 1) = 19


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus does the same, although his power is much more limited

Channel: 2d6 ⇒ (2, 3) = 5 Will DC15


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

Will save DC is 21 for Dejik's channel.


.

Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Fort: 1d20 + 5 ⇒ (3) + 5 = 8
Fort: 1d20 + 5 ⇒ (9) + 5 = 14

Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Fort: 1d20 + 5 ⇒ (17) + 5 = 22
Fort: 1d20 + 5 ⇒ (20) + 5 = 25
Fort: 1d20 + 5 ⇒ (15) + 5 = 20
Fort: 1d20 + 5 ⇒ (5) + 5 = 10

Dejik and Nilus spot what looks like a patch of fog hanging back in one of the cells, step forward, and blast out holy energy. There is a loud shriek within the dungeon as the gaseous vampires are instantly annihilated!

End of Combat

Once more, silence reigns in the dungeon. Twin doors lead both north, and south from the jail.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast watches as the two paladins call on their goddesses to end the vampires' miserable existence. Once they say everything is clear, he resumes inspecting the cells and the doors.

You know the drill ;-) Take 10 to to check for traps, secret doors, and other hidden things.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Do North first!

Ayesha searches the area to see if there was anything useful left behind by the specters and vampires, or any of their victims.

perception: 1d20 + 14 ⇒ (14) + 14 = 28


.

Back at ac omputer. Finally.

Ayesha searches the entire jail area for valuables, and turns up nothing. However, she does find a secret door, near where they first entered in the far west.

The group make their way to the north doors, and open them to reveal a huge interrogation chamber.

Two large prison cells flank this large interrogation chamber. The entryway to each cell is lined with multiple layers of arcane sigils scribed into the floor, lintels, and even the barred door. While the symbols around the western cell door glow with red light, those to the east do not and its prison door hangs open.

In the eastern cell, there is a curious feeling. First off, the cell has been decorated by hundreds and hundreds of butterfly wings, scratched into the walls with some sort of tool, or claw. While in the cell, the strange whispers which had been slowly eating at your minds immediately cease and a feeling of peace fills all of you.

Sarkast:

As you look through the chamber you feel an overwhelming sense of deja vu. As a child, when you were lost in the Worldwound, a strange follower of Desna lead you to safety. Since that point, your amazing luck and agility have blessed you. You are certain that stranger spent time in this cell.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

As he enters the eastern cell, Sarkast marvels at the butterflies scratched into the wall. A strange look comes over his face, and he drops to his knees. He whispers quietly to himself, possibly in prayer, as he touches the elk medallion on his bracelet.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Sarkast, I've found something over here. Come and look at this and tell me what you think. Sarkast?" Ayesha mvoed quickly from where she had been searching the walls to see Sarkast apparently in rapt communion on the floor of one of the cells.

In a quieter voice, she said "Sarkast. Friend, is everything okay?"


.

As Sarkast is overcome, the group also look to the western cell. A strange, powerful aura seems to emanate from it. Investigation almost immediately reveals it to be a kind of antimagic field, as all magical items immediately go silent before 'waking up' after removed from the field.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast looks up at Ayesha, a small tear in his eye. "When I was young, just learning the ways of scouting, I became lost too deep into the Worldwound. A woman saved me, one who I believe was an avatar of the Goddess, if not the Goddess herself. I feel her presence here in this cell, as if she spent time here. I cannot imagine what could have held her here, but her presence has made this room holy even amidst the evil."

He stands and composes himself, adding, "Thank you for your concern. I am quite well."


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

"Glad to hear it. Not that I am trying to rush your experience or anything, but we do have a job to do."

Ayesha turned her attention to the antimagic field cell.

perception: 1d20 + 14 ⇒ (20) + 14 = 34


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Wasn't the succubus held down here? Nilus asks


.

Ayesha gives the prison a very thorough once-over. It appears to her trained eye that the runes surrounding the front of each cell power an anti-magic field, but the east cell's wards appear to have failed. Nothing else of interest is found.


.

Slow week - poke poke? Beyond dialogue (which of course you can always enjoy), further actions are to explore the double doors south of the jail cell, or the secret door to the west.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

"Before we move on to these doors here, I'd like Sarkast to look at the secret door I found back there. Secret doors imply something worth keeping hidden."

Ayesha will drag Sarkast back to the secret door if necessary


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3
Nilus Romani wrote:
Wasn't the succubus held down here? Nilus asks

Are you suggesting that this succubus might worship Desna? If that's true, Nilus, than I promise to listen to Shelyn's teaching that any being can be redeemed.

Dejik studies Sarkast carefully. I'm afraid Sarkast will be too distracted for a while yet to be much use on the secret doors--shall we check the other doors while he gets his wits together?

If we're waiting on Sarkast to do something, it will be a few more days.


.

I'll push things along and have you guys head southwards. Sarkast will be on autopilot.

Sarkast inspects the secret door but does not find any traps or locks. It does appear that this door is quite regularly used. However, the group decides to go southwards. As the group leaves the northern cells the whispering begins again, causing incredible distraction and mental discomfort.

The group amasses at the double doors, and takes a moment to listen. Sarkast reports that he hears the sounds of clanging and jostling, like something mechanical is being worked on.

Group is now at the southern double doors, hearing the sounds of movement from beyond the doors.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast tries to identify the sounds he hears while checking the door for locks or traps. Once everyone is ready, he opens the door for Nilus.


.

Sarkast doesn't figure out anything new from the door, and stepping back, he throws the door open to allow Nilus entry.

The doors reveal a stairwell, which leads to what appears to be a toture chamber. This dank hall contains a restraining table and various implements of torture. The sharp tang of fresh blood hangs heavily in the air.

Within, working on repairing some of the equipment are three babaus. As the door opens, they immediately notice the party and roar a challenge, grabbing their longspears!

Initiative:

Dejik: 1d20 + 5 ⇒ (1) + 5 = 6
Nilus: 1d20 + 3 ⇒ (13) + 3 = 16
Ayesha: 1d20 + 7 ⇒ (19) + 7 = 26
Ronan: 1d20 + 6 ⇒ (5) + 6 = 11
Jinxx: 1d20 + 3 ⇒ (17) + 3 = 20
Sarkast: 1d20 + 7 ⇒ (1) + 7 = 8
Babau: 1d20 + 7 ⇒ (17) + 7 = 24

Round One:

Ayesha
---
Babau
---
Jinxx
Ronan
Nilus
Sarkast
Dejik

Ayesha is up!


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Ayesha looked over at Nilus and said, "Make a choke point?" She moved into the stairwell, about two thirds of the way down, and prepared herself to defend the high ground.

Casting mirror image, 1d4 + 2 ⇒ (3) + 2 = 5 images. Mythic arcane strike to add bane to Darb N'ssiar


.

The babaus flock in towards Ayesha, snarling and dripping with acid. They lunge out with their longspears.

Attack: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 1d8 + 9 ⇒ (2) + 9 = 11 Mirror Image: 1d6 ⇒ 1
Attack: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 1d8 + 9 ⇒ (8) + 9 = 17 Mirror Image: 1d6 ⇒ 2

One of the babau begins casting a spell, and a huge portal opens up beside him. The other slam their weapons into Ayesha, unerringly finding their way through her mirror images to stab her brutally.

Ayesha takes 28 damage. Everyone is up!

Round One con't:

Babau
---
Jinxx
Ronan
Nilus
Sarkast
Dejik
Ayesha (round 2) (28 dmg) (5 images)


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus stalks forward with Radiance in hand!

Radiance/Heroism v Triangle: 1d20 + 16 ⇒ (15) + 16 = 31 Damage: 1d10 + 19 ⇒ (5) + 19 = 24


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Spiderbeard, how steep are the steps? In particular, is it possible to 5' step on them? If so, Sarkast and Ayesha can take turns doing "attack/step back, step up/attack". If not, I'll need a different plan.


.

They're relatively shallow, you can 5' step on them.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Cool. Ayesha, what I have in mind is I move past you to attack, then next round I attack and back up behind Nilus so you can then step up and attack. After that, reverse the order so we both get full attacks in as long as we hold the line.

Sarkast waits while Nilus and Ayesha step up to form a line. He then ducks between them to jab at one of the demons.

Move up and single attack. Because he moved more than 10', he gets sneak attack (skirmisher). As far as I know, there are no buffs/bonuses currently in effect.

Attack, +1 dagger: 1d20 + 11 ⇒ (6) + 11 = 17 Damage, magic: 1d4 + 5 ⇒ (3) + 5 = 8 Sneak Attack: 4d6 ⇒ (4, 4, 4, 4) = 16
Unlikely, but if the attack hits, target is unable to makes attacks of opportunity for 1 round. In addition, target is Disoriented (-2 attack, -4 vs Sarkast) for 1 round.


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

Ronan--can Jinxx stop that one from summoning?

If not, Dejik will try to come up with something--either attempt a spell or just try to shoot it. That should be a last resort, though...


.

Nilus steps in, sweeping down Nilus and blasting through a parry attempt by a babau. The weapons cores brutally, and acid sprays onto the ground.

Sarkast also moves in, and the babau quickly uses its reach, slashing out at the rogue. However, Sarkast is unbelievably quick, and spins inwards. Unfortunately, his blow is turned aside by the babau.

attack: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 1d8 + 9 ⇒ (2) + 9 = 11

[spoiler=Round One]
Babau (24 dmg)
Tri babau
Sq babau (casting)
---
Jinxx
Ronan
Nilus
Sarkast
Dejik
Ayesha (round 2) (28 dmg) (5 images)

Jinxx, Ronan, and Ayesha are up!


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

I think you all know what Ronan will do :)

Ronan casts haste on everyone


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

Is there enough room for Jinxx to fly over the 2 in the hall, to get to the third one in the room?


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Holding until after Sarkast goes to set the leapfrog defense in place.


.

The ceiling is 20' high, so yes - Jinxx can fly overtop without triggering an attack of opportunity.


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

Jinxx launches himself into the air up and over the two babau and swoops down on the other one biting at it viciously.

Bite: 1d20 + 10 ⇒ (12) + 10 = 22 Bite Dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 10 ⇒ (1) + 10 = 11 Bite Dmg: 1d8 + 4 ⇒ (3) + 4 = 7

Jinxx stays in the air biting at a 10' reach


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

Hoping to stop the babaus from summoning more demons, Dejik draws on her new power to eliminate all sound from the room.

Using her last mythic point to cast Silence using inspired spell. Since it's cast on the center of the room, spell resistance doesn't apply. The babau in front of Sarkast is not in the area of effect (because she wanted to make sure the casting babau couldn't 5 foot step out of the area).

Silence lasts 10 rounds or until Dejik dismisses it.


.

I think Jinxx only gets one attack there.

Jinxx's weirdly long neck reaches out, snapping at a babau and scoring a hit. Acid sears on his flesh, but Dejik's spell prevents any major damage. Dejik's spell flashes out, and suddenly silence reigns as the room goes deathly still, depsite the frenetic combat. The babau's summoning spell fails, and it lets out a silent shriek of anger.

Combat Rolls:

vs Sarkast
Attack: 1d20 + 14 ⇒ (18) + 14 = 32 Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Attack: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d8 + 9 ⇒ (4) + 9 = 13
vs Nilus
Attack: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Attack: 1d20 + 9 ⇒ (5) + 9 = 14 Damage: 1d8 + 9 ⇒ (7) + 9 = 16
vs Jinxx
Attack: 1d20 + 14 ⇒ (12) + 14 = 26 Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Attack: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d8 + 9 ⇒ (3) + 9 = 12

The babaus rally, and begin stabbing back with force. One steps back and manages to jab Sarkast with his spear while the one engaged with Nilus also scores a hit. The babau fighting Jinxx stabs upwards with his long spear, but is unable to score a hit on the plucky freak.

Sarkast takes 16 damage and Nilus takes 16 damage. Everyone is up!

Round Two:

Haste active
Babau (24 dmg)
Tri babau
Sq babau
---
Jinxx
Ronan
Nilus (16 dmg)
Sarkast (16 dmg)
Dejik
Ayesha (round 2) (28 dmg) (5 images)


Female Kellid Pal 2 Or 9 | AC 20 T 13 F 17 | HP 70/133 | F+17 R+12 W+15 | Init+6 | Per +0 | Life links: Entire party
Status:
Remaining Mythic Points: 6/9, Spells: 1-8/10, 2-5/8, 3-3/7, 4-5/5, Channel: 3/7 LoH: 7/7 Smite: 1/1 Scale: 3/3

Sorry--forgot to mention that Dejik takes 5 damage from Ayesha last turn.

HP status before channel:

Jinxx
Ronan
Nilus 11 dmg (16-5 life link)
Sarkast 11 dmg (16-5 life link)
Dejik 30 dmg (10 from last combat, 20 from this one)
Ayesha (round 2) 18 dmg (28-10 life link)

Dejik calls on the power of Shelyn to heal her comrades.

Channel to heal: 5d6 + 1 ⇒ (6, 2, 3, 5, 5) + 1 = 22
Everyone heals 22, which brings them to full: everyone now has Overflowing Grace: +1 sacred bonus to attacks, saves, skill checks, and ability checks for 1 minute.
Dejik heals 32, which also brings her to full.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Of course now positions have changed, so the original plan for the melee two-step doesn't apply. ;-)

Sarkast winces as the demon strikes him, then smiles as Dejik's power heals the wound completely. He steps up into the magical silence and stabs repeatedly at the wounded babau (plain).

Haste, Overflowing Grace, Two-weapon Fighting
Primary Attack, MW cold iron dagger: 1d20 + 11 ⇒ (15) + 11 = 26 Damage, cold iron: 1d4 + 4 ⇒ (2) + 4 = 6
Secondary Attack, +1 returning dagger: 1d20 + 11 ⇒ (13) + 11 = 24 Damage, magic: 1d4 + 3 ⇒ (4) + 3 = 7
Iterative Attack, MW cold iron dagger: 1d20 + 6 ⇒ (16) + 6 = 22 Damage, cold iron: 1d4 + 4 ⇒ (4) + 4 = 8
Haste Attack, MW cold iron dagger: 1d20 + 11 ⇒ (16) + 11 = 27 Damage, cold iron: 1d4 + 4 ⇒ (1) + 4 = 5


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Sighing as the plan fell apart in the face of the enemy, Ayesha stepped forward to attack. He scimitar flashed high and low, trying to catch the nearest babau off guard. Her blade cut true, ringing off the demon's hide and cutting through in places. Acidic blood splashed left and right as she carved up her enemy.

attack, as, grace, bane, haste: 1d20 + 12 + 2 + 1 + 2 + 1 ⇒ (9) + 12 + 2 + 1 + 2 + 1 = 27
damage, as, bane: 1d6 + 5 + 2 + 2 + 2d6 ⇒ (1) + 5 + 2 + 2 + (4, 4) = 18
haste attack, as, grace, bane, haste: 1d20 + 12 + 2 + 1 + 2 + 1 ⇒ (20) + 12 + 2 + 1 + 2 + 1 = 38
damage, as, bane: 1d6 + 5 + 2 + 2 + 2d6 ⇒ (1) + 5 + 2 + 2 + (4, 4) = 18
2nd attack, as, grace, bane, haste: 1d20 + 7 + 2 + 1 + 2 + 1 ⇒ (11) + 7 + 2 + 1 + 2 + 1 = 24
damage, as, bane: 1d6 + 5 + 2 + 2 + 2d6 ⇒ (6) + 5 + 2 + 2 + (2, 2) = 19

confirm, as, grace, bane, haste, anatomist: 1d20 + 12 + 2 + 1 + 2 + 1 + 1 ⇒ (13) + 12 + 2 + 1 + 2 + 1 + 1 = 32
damage, as, bane: 1d6 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

Attacking triangle and looks like a crit

combat status round 2:

HP 68/68. Current AC: 25/20/22 (w/ haste)
Active conditions:
Active spell effects: haste, bane
Arcane pool: 5/8 left today
Spells remaining: 1st 4/5, 2nd 3/5, 3rd 0/3
Black Blade arcane pool 2/2
Mythic power: 4/7

pearl of power lvl 1 0/2
pearl of power lvl 2 0/1


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

Jinxx flies down and pounces on the babau and rips into it, not caring about the acid blood

Ronan will heal jinxx if needed

Bite: 1d20 + 10 ⇒ (13) + 10 = 23 Bite Dmg: 1d8 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 10 ⇒ (19) + 10 = 29 Bite Dmg: 1d8 + 4 ⇒ (8) + 4 = 12
Gore: 1d20 + 10 ⇒ (5) + 10 = 15 Gore Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 10 ⇒ (6) + 10 = 16 Claw Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 10 ⇒ (14) + 10 = 24 Claw Dmg: 1d4 + 3 ⇒ (4) + 3 = 7


.

Our heroes retaliate in a flurry of brutal attacks, ripping into the babau. Their horrid acid blood sprays everywhere as scimitar, dagger, and claw rip through the tough, leathery hide of the creatures. However, Dejik's magic protects everyone from the worst of it beyond an unpleasant rash. Meanwhile, a blast of holy energy closes the wounds on everyone.

Round Two:

Haste active
Babau (42 dmg)
Tri babau (66 dmg)
Sq babau (27 dmg)
---
Jinxx
Ronan
Nilus
Sarkast
Dejik
Ayesha (round 2) (5 images)

Ronan and Nilus are up!


Nilus' Consumables Nilus' New Friends Paladin 7 Sentinel 5/MT 5 Guardian | AC 27 T 16 F 26 DR 5/EPIC | HP 166 | F +18 R +13 W +17 | Init +8 | Perc +13

Nilus slams Radiance into the Babau in front of him Triangle

Radiance1: 1d20 + 17 ⇒ (4) + 17 = 21 Damage?: 1d10 + 19 ⇒ (6) + 19 = 25
Radiance2: 1d20 + 12 ⇒ (2) + 12 = 14

At least he attempts to do that...


.

I'm having Ronan hold since his player had him waiting to heal Jinxx.

Nilus swipes out twice, but his blows are parried.

The babau once more counterattack, their long spears thrusting at the party as they try to find a hole in their defenses. The one engaged with Sarkast continues to backpedal, trying ot keep the rogue at a distance.

Attack vs Jinxx: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Attack vs Jinxx: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Attack vs Nilus: 1d20 + 14 ⇒ (11) + 14 = 25 Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Attack vs Nilus: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Attack vs Sarkast: 1d20 + 14 ⇒ (6) + 14 = 20 Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Attack vs Sarkast: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Sarkast nimbly dodges the blows while Jinxx and Nilus both take a hit each. The combat remains eerily silent as the group continue to push into the silence spell established by Dejik.

Jinxx takes 16 damage, Nilus takes 14 damage! Eveyrone is up!

Round Three:

Haste active
Babau (42 dmg)
Tri babau (66 dmg)
Sq babau (27 dmg)
---
Jinxx (16 dmg)
Ronan
Nilus (14 dmg)
Sarkast
Dejik
Ayesha (round 4) (5 images)


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

Ronan uses life conduit to transfer life to Jinxx

Life Conduit: 1d6 ⇒ 1

If Jinxx takes too much damage Ronan will call him back to his side


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Ronan, don't forget we have a healer in the party, and I think she even has Life Link on Jinxx for fast healing 5 every round anyway. If you have any other spells to cast, you can probably not worry about saving your action to heal Jinxx. Just a suggestion! ;-)

Sarkast steps into the room, putting one of the demons squarely between himself and Nilus. He continues the rapid succession of dagger jabs, hoping to land a solid blow.

Haste, Overflowing Grace, Flanking, two-weapon fighting
Primary Attack, cold iron dagger: 1d20 + 11 ⇒ (9) + 11 = 20 Damage, cold iron: 1d4 + 4 ⇒ (2) + 4 = 6 Sneak Attack: 4d6 ⇒ (1, 6, 5, 6) = 18
Secondary Attack, +1 returning dagger: 1d20 + 11 ⇒ (17) + 11 = 28 Damage, magic: 1d4 + 3 ⇒ (2) + 3 = 5 Sneak Attack: 4d6 ⇒ (6, 6, 4, 3) = 19
Iterative Attack, cold iron dagger: 1d20 + 7 ⇒ (17) + 7 = 24 Damage, cold iron: 1d4 + 4 ⇒ (1) + 4 = 5 Sneak Attack: 4d6 ⇒ (3, 5, 5, 4) = 17
Haste Attack, cold iron dagger: 1d20 + 11 ⇒ (10) + 11 = 21 Damage, cold iron: 1d4 + 4 ⇒ (2) + 4 = 6 Sneak Attack: 4d6 ⇒ (4, 3, 5, 1) = 13

If sneak attack hits, target is unable to makes attacks of opportunity for 1 round. In addition, target is Hampered (1/2 speed and cannot take a 5' step) for 1 round. For each additional sneak attack, extend duration by 1 round or until a new effect is applied.
If Square goes down, remaining attacks move to plain, but without flanking bonus or sneak attack damage.


.

Finding his ideal flank, Sarkast takes advantage of the distracted Babua and does what he does best; rip something to shreds with daggers. Again, and again he plunges his weapons into the tough hide of the creature, and within seconds it is dead at his feet.

ROund Four:

Haste active
Babau (42 dmg)
Sq babau (27 dmg)
---
Jinxx (16 dmg)
Ronan
Nilus (14 dmg)
Sarkast
Dejik
Ayesha (round 4) (5 images)

The rest of you still have actions! GO GO GO!


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

Jinxx keeps ripping into the Babua he is fighting

Bite: 1d20 + 10 ⇒ (20) + 10 = 30 Bite Dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 10 ⇒ (2) + 10 = 12 Bite Dmg: 1d8 + 4 ⇒ (2) + 4 = 6
Gore: 1d20 + 10 ⇒ (12) + 10 = 22 Bite Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 10 ⇒ (15) + 10 = 25 Bite Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 10 ⇒ (16) + 10 = 26 Bite Dmg: 1d4 + 3 ⇒ (1) + 3 = 4

Crit Bite: 1d20 + 10 ⇒ (19) + 10 = 29 Crit Bite Dmg: 1d8 + 4 ⇒ (5) + 4 = 9

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