About Ayesha Jalal[spoiler=combat status block template]
Darb N'ssiar - Sharp Advisor NG Magus 12, Archmagus 5 Equipment:
mwk chain shirt (+4 ac, +4 md, –1 acp)
dragon scale - align weapon 3x/day
Magus' Kit
Cash: 75 gp HeroLab statblock:
Ayesha Jalal Elf magus (bladebound) 12/Archmage 5 (Pathfinder RPG Ultimate Magic 9, 47) NG Medium humanoid (elf) Init +11; Senses darkvision 120 ft., low-light vision; Perception +18 -------------------- Defense -------------------- AC 26, touch 16, flat-footed 21 (+8 armor, +1 deflection, +5 Dex, +2 natural) hp 102 (12d8+39) Fort +9, Ref +9, Will +8; +2 vs. enchantments Defensive Abilities hard to kill, mythic saving throws; Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee black blade +18/+13 (1d6+8/15-20) or . . unarmed strike +14/+9 (1d3 nonlethal) Special Attacks arcane pool (+3, 14 points), eldritch breach[MA], improved spell combat, improved spell recall, magus arcana (close range[UM], empowered magic[UM], ghost blade[UC]), mythic power (15/day, surge +1d8), spellstrike, wild arcana[MA] Magus (Bladebound) Spells Prepared (CL 12th; concentration +20) . . 4th—black tentacles, dimension door, forceful strike (DC 20), greater invisibility . . 3rd—fly, force hook charge[UM], haste, keen edge, vampiric touch . . 2nd—frigid touch[UM] (2), glitterdust (DC 18), invisibility, mirror image, intensified shocking grasp, intensified shocking grasp . . 1st—color spray (DC 17), grease, shield, shocking grasp, shocking grasp, true strike, vanish[APG] (DC 17) . . 0 (at will)—acid splash, detect magic, light, prestidigitation, touch of fatigue (DC 16) -------------------- Statistics -------------------- Str 10, Dex 20, Con 12, Int 22, Wis 10, Cha 8 Base Atk +9; CMB +9; CMD 25 Feats Arcane Strike[M], Dervish Dance[ISWG], Extra Arcane Pool[UM], Extra Arcane Pool[UM], Extra Mythic Power[M], Extra Path Ability[M], Improved Critical (scimitar), Intensified Spell[APG], Lunge, Weapon Finesse, Weapon Focus (scimitar) Traits anatomist, riftwarden orphan, two-world magic Skills Acrobatics +17, Appraise +10, Fly +22, Knowledge (arcana) +21, Knowledge (planes) +21, Perception +18, Perform (dance) +5, Sense Motive +2, Spellcraft +21 (+23 to identify magic item properties), Stealth +10, Use Magic Device +14; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan SQ amazing initiative, arcane focus[ARG], black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: teleport blade, black blade: unbreakable, competent caster[MA], eldritch flight[MA], elven magic, enduring armor[MA], energy conversion[MA], fighter training, knowledge pool, medium armor, pierce the darkness[MA], recuperation Combat Gear feather token (bird), feather token (ram), lesser extend metamagic rod, pearl of power (1st level) (3), pearl of power (2nd level) (2); Other Gear amulet of natural armor +2, feather token (campsite), handy haversack, righteous medal of agility, ring of protection +1 -------------------- Tracked Resources -------------------- Amazing Initiative (1/round) (Ex) - 0/1 Arcane Pool +3 (14/day) (Su) - 4/14 Black Blade: Arcane Pool (3/day) (Su) - 0/3 Empowered Magic (1/day) (Su) - 0/1 Extend metamagic rod (lesser, 3/day) - 0/3 Feather token (bird) - 0/1 Feather token (campsite, 1 uses) - 0/1 Feather token (ram) - 0/1 Mythic Power (15/day, Surge +1d8) - 8/15 Pearl of power (1st level, 3/day) - 0/3 Pearl of power (2nd level, 2/day) - 0/2 Riftwarden Orphan (1/day) - 0/1 -------------------- Special Abilities -------------------- Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Arcane Focus +2 to concentration checks to cast arcane spells defensively. Arcane Pool +3 (14/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Arcane Strike [Mythic] Arcane strike lasts 1 min. Use 1 power to grant magic weapon special abilities. Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own. Black Blade: Arcane Pool (3/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities. Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points. Black Blade: Strike +3 (Sp) The Black Blade can grant itself a damage bonus for 1 min. Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held. Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand. Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty. Close Range (Ex) Using spellstrike, deliver ranged touch spells as melee touch spells. Competent Caster (Ex) Concentration checks for arcane spells auto succeed (unless highest level castable). Darkvision (120 feet) You can see in the dark (black and white only). Dervish Dance Use Dex modifier instead of Str modifier with scimitar Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance. Eldritch Flight (5 minutes) (Sp, Su) As a standard action, use 1 power to fly for number of min equal to tier. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level. Enduring Armor +8 (Su) Armor of force grants armor bonus equal to 3 + your tier. Energy Conversion (Su) Spend 1 power to change energy type of a spell. Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats. Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat. Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast. Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap). Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd. Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor. Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source. Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities. Spellstrike (Su) Deliver touch spells as part of a melee attack. Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount. Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem). Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
background:
Ayesha Jalal was not born to life as a slave, just as a foreigner. She was raised as the younger daughter - with two older sisters and an older brother - of an elven Qadiran merchant, Khameh Jalal. It was her father's gambling habits that earned her the slave collar. Sold in her early teens to recover a debt that was never hers, Ayesha was trained in the arts of a concubine - seduction, dancing, and performance. Ayesha was stronger and more agile than most of the other concubines-in-training. This earned her the dubious honor of learning the dervish dance. This performance was considered one of the most difficult of all, involving not only precise body movements, but also tight control of an overlarge scimitar, weaving innate magic and precise motion control into a breathtaking performance. Her elven heritage and beauty certainly helped her attract attention in the dance. It was the dervish dance that caught the eye of her beloved Khamil. Khamil Suresh was the heir to a large merchant family. He was strong, handsome, and good with his hands. He purchased Ayesha as a concubine, and the two fell in love almost immediately. Ayesha thought her life had changed miraculously, and prayed to Sarenrae every night, thanking the goddess for her blessings.Even Khalil said that she was a gift from the gods, as evidenced by the strange-looking oblong swirl birthmark between her shoulder blades. Time went by, and Ayesha's dreams crumbled. She was not able to give Khamil an heir. No matter what she tried - magic, herbs, music, prayers - nothing worked. Khamil's mother was furious with her son, demanding that he put aside the barren elven concubine and take a full blood Kelshite to wife, but Khamil refused. Three years went by, until the time of presentation came. His mother refused to allow Khamil to formally take Ayesha to wife, and reluctantly he was forced to put her aside. but, he did not do so without a spite to his mother. In addition to the freedom price traditional of such a leavetaking, he also gifted her an heirloom of his family - a scimitar of deepest black, with swirling etchings of a purple so dark it seemed to fade into the black. Khalil's mother was furious, but the gift was public and thus held firm. Five years a slave, Ayesha had no idea what to do with herself as a free citizen of Qadira. She had no desire to return to the family that sold her, and her barrenness was now a matter of public record. No man would take her to wife. In desperation she sought the services of a seer. The oracle told her that the secret to reversing her barrenness would be found in the far north, the place where chaos and the mortal realm met. That day Ayesha took her freedom price and bought the equipment of a warrior. She would go north to the place known as the Worldwound, and by Sarenrae's grace, she would find her own salvation. Clad in armor, kukri and black scimitar at her side, and armed with her minor magics, Ayesha set forth on what would be a long journey indeed. Progression:
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