GM SpiderBeard's Wrath of the Righteous (Inactive)

Game Master Barvo Delancy

Chapter Three: Demon's Heresy

Currently at: The Ivory Sanctum

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The snake battling Jinxx rears back and snaps out, trying to latch onto the eidolon's leg.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

However, the snake is unable to penetrate Jinxx's tough hide and stays on to chew for a bit before getting knocked off.

Anevia and Horgus hold their actions.

Sarkast, Ayesha, and Ronan are up!

Combat Tracker:

Round 1
Done
Anevia
Rowena
Aravashnial
Thora
Jinxx
Meriui
Snake
Up
Ayesha
Sarkast
Ronan


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

"Sorry what did you say Thora....."and he sees her running down the passage.

Ronan runs down the passage


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

Can ronan cast Guidance on Jinxx even if he is not next to him?(its a touch spell) Also if that does work does the bonus count on all Jinxx's attacks or just one? The description is bonus on one attack, skill or save


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Ronan - nope. You need the 'share spells' ability which I believe only familiars get, not eidolons.

Also, forgot that we wrap over into round 2. So everyone can act.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Ayesha charged at the snake, driving her kukri straight into the snake's eye.

kukri charge: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 ⇒ 2

confirm crit: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 ⇒ 1


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

The eidolons have the share spells ability. I missed the share spell part on the website.

Ronan Casts Guidance on Jinxx


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

Jinxx attacks

Claw 1: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Claw 2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Bite: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14

Damage Claw 1: 1d4 + 2 ⇒ (4) + 2 = 6
Damage Claw 2: 1d4 + 2 ⇒ (3) + 2 = 5
Damage Bite: 1d6 + 2 ⇒ (2) + 2 = 4


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

I assumed the Guidance spell worked on the full attack, If not just apply it to the first claw attack


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Guidance only last for the first D20 roll, not all rolls for the round.

Meriui loops around the snake into a flanking position with Ayesha before striking at it.

Primary Attack w/Flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


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What Meriui said. +1 for one roll.

The snake is now totally surrounded, with Jinxx continuing to bite and claw at it to no avail. However, Ayesha and Meriui both move in and open up wounds. Ayesha's kukri is particularly brutal as it stabs into the snake's eye, leaving a hollow, bleeding wound.

Anevia slowly begins limping towards the fight, Horgus and Aravashnial in tow.

Sarkast can take his round 1 action. Rowena and Thora can take their round 2 actions.

Combat Tracker:

Round One
Up
Sarkast

Round Two
Done
Anevia
Aravashnial
Jinxx
Meriui

Up
Thora
Rowena

Snake

Ayesha
Sarkast
Horgus
Ronan


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21
Ronan Black wrote:

The eidolons have the share spells ability. I missed the share spell part on the website.

Ronan Casts Guidance on Jinxx

Actually, Share Spells simply lets you cast a spell on your eidolon that would normally only be cast on yourself (ie, "target: you"). You need Reach Spell metamagic feat to cast it at a range if the range is usually "touch".


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Hearing the commotion, Sarkast looks away from the conversations happening around him and moves into the next room. As he passes Thora, he says, "You are enthusiastic, but let us hope we do not have to confront a dragon. I do not relish being cooked alive in a cavern."

Double move.


Female Dwarf Fighter 2 | HP 22/22 | AC 16/11/15 | F: +5 R: +1 W: +1 | Init: +3 | Perc: +7

"We'd do just fine!" Thora informs Sarkast. She grins at him, genuinely believing her words. Then, axe at the ready, she moves in and chops at the snake. "It's a dream of mine to fight a dragon. Or an aurumvorax! Or a bandersnatch! Or Tsathogga, the Frog God!"

Attack: 1d20 + 4 ⇒ (13) + 4 = 17

Damage: 1d12 + 4 ⇒ (11) + 4 = 15

She solemnly looks up at Sarkast. "I hate frogs."


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Thora stalks up to the snake, braces herself, and chops it right off at the neck. Its body writhes over the cavern floor before it lies still.

End of Combat

The rest of the group catch up as you look over this room. A cursory inspection reveals nothing of value - some debris from the surface has made it down but has been smashed into uselessness. To the east yawns a narrow passageway.


"Stop making up monsters, dwarf. You don't have the imagination for it." Horgus stomps up behind the group, already red-faced and short of breath from the exertion of the walk.


Female Dwarf Fighter 2 | HP 22/22 | AC 16/11/15 | F: +5 R: +1 W: +1 | Init: +3 | Perc: +7

"The Frog God is real!" Thora snaps at Horgus. "I was raised on stories of Tsathogga! Once a year he visits the homes of children all over! They leave him sweet treats to placate his mighty hunger. Then, the bad children he puts in a sack and takes them away to his castle in Hell. He shows mercy to the good children and slits their throats in their sleep."


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Turning and looking at the halfling in open shock, Meriui mouths the word "mercy" while looking very confused.


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

Both Ronan and Jinxx take a closer look around the cavern.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Cleric 3 | AC 16/13/13 | Saves F+ 3 R +5 W+6 | Init +3 | Per +6

Rowena follows Ronan into the cavern and looks around. "Anything good?"

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

"Looks like nothing else here. Only way out is that way."


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The group give the area a look over and are unable to find anything of value. After cleaning up their weapons and gathering their stragglers, they head east.

The tunnel narrows here and begins to wind quite a bit. Horgus remarks as you walk that these tunnel are actually man-made, although he's unsure why. Anevia keeps a stolid face as she limps along on her splint, occasionally speaking up but generally looking quiet and worried. Aravashnial has been going on and on about demonic conspiracies, although his relations with Anevia and Horgus are strained. To Horgus he is awkward and non-confrontational, and to Anevia he is outright rude.

After around 25 minutes of walking you spy a five-foot opening to your north. A strange, unpleasant green glow emanates from the northern cave. The tunnel you are in winds southwards.


"You see, the demons have begun to recognize that outright attacks have not been working. Well, perhaps until recently. That worked. Ahem. But anyways, corrupting the crusaders to their cause is much more effective! With cultists worming their way through the ranks of the crusades, that means that missions don't fail - they just never get started! The fourth crusade's pitiful end can largely be blamed on these demonic allies. I bet that the attack up top couldn't have happened without their cooperation."

Although still in great pain, Aravashnial seems delighted to have found a new audience and is babbling away happily about his research into the demon cults.


"Hey! Aravashanial - wanna play a word game? How about you form a sentence out of the following: face sodding your shut! Mind your own business - your daft schemes have already caused enough trouble if I need remind you. People don't want some nosy Riftwarden making stuff up and poking in their business."

Horgus wheezes as he tries to keep up with the half-speed pace of the group and his temper seems to be fraying even more.


Aravashnial blanches and responds quietly.

"L-look. I apologised. Alright? I'm sorry. I did the right thing and you don't have to rub it in what's left of my face. Let's just move on."


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Sarkast shakes his head but does not get involved in the bickering between Aravashnial and Gwerm. He moves quietly toward the opening, spear in hand, hugging the wall to remain unseen as long as possible. He peeks in carefully.

Take 10 for 16 Stealth and 18 Perception


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Sarkast creeps to the edge of the opening and peers in, listening intently.

A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot long carving of a hammer decorates the building's facade. The ruins of collapsed outbuildings stand on either side.

As Sarkast concentrates, he hears a very low buzzing sound coming from somewhere in the room.

Knowledge Religion DC 10 - anyone can roll:

The symbol is to Torag, the dwarven God of the smith.

GM Rolls:

Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Stealth: 1d20 + 3 ⇒ (1) + 3 = 4


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

Ronan and Jinxx move up near Sarkast

Knowledge Religion: 1d20 + 1 ⇒ (11) + 1 = 12


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Map has been updated with the new location.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

Knowledge (religion) - untrained: 1d20 + 2 ⇒ (8) + 2 = 10

Sarkast recognizes the hammer symbol. As Jinxx and Ronan move up to look in, the scout moves back, and whispers to the rest of what he saw.

"It is hard to tell whether the cavern continues past the temple. Give me a moment to look down the corridor a little further, and we can decide which way to go."

He then moves off quietly, scouting the hallway ahead.

Again, taking 10 on stealth and perception, and using a stone with light as a light source.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

As the two continue to argue, "I appreciate that the two of you have an apparently unpleasant history. Your disagreements may be worth pursuing again once we're back in town, if there's a town left. Until then, we're all more likely to survive if you can manage not to care about that history and worry about our immediate situation instead."

---

Once the group can look into the chamber with the glow . . ..

Knowledge (Religion): 1d20 + 5 ⇒ (11) + 5 = 16

"Torag? Well, that would explain the worked stone."


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Sarkast creeps further into the room, which is flooded with a somewhat nauseating green glow. He manages to get a good enough angle to peer around the rear of the temple. This area is a dead end.

As he round the corner, Sarkast spots an absolutely enormous fly - as large as a man - crawling on the roof of the temple. It has not noticed him.


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

K religion: 1d20 + 4 ⇒ (7) + 4 = 11

"Torag? I wonder what a worshiper of Torag was doing down here? And why the building has such a huge motif on it? Do you suppose it is dedicated to Torag? A temple, perhaps?"


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

What is it with the giant insects down here? I'm not letting this one get the jump on me...

Sarkast stealthily takes aim with his spear, and throws it at the beast, hoping to catch it by surprise.

Attack vs Flat Footed AC: 1d20 + 2 ⇒ (7) + 2 = 9 Damage + Sneak Attack: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12

*sigh* The dice roller on this site really does hate me...I can't imagine that thing has a 9 AC even flat footed. :-(

Once his cover is blown by the throw, he calls out, "More giant insects! A fly this time ... there may be more!"


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The only saving grace is that the monsters haven't rolled anything good either ;)

The spear clanks off of the roof and the fly lazily turns around before it begins flying down towards Sarkast! The clank and the loud, angry buzzing of the fly is enough to alert the party, although they do not have line of sight to the fly from the south.

Initiative:

Rowena: 1d20 + 3 ⇒ (11) + 3 = 14
Thora: 1d20 + 3 ⇒ (12) + 3 = 15
Meriui: 1d20 + 2 ⇒ (5) + 2 = 7
Ayesha: 1d20 + 3 ⇒ (1) + 3 = 4
Ronan: 1d20 + 3 ⇒ (14) + 3 = 17
Jinxx: 1d20 + 3 ⇒ (7) + 3 = 10
Sarkast: 1d20 + 3 ⇒ (19) + 3 = 22
Anevia: 1d20 + 2 ⇒ (5) + 2 = 7
Aravashnial (blind): 1d20 - 1 ⇒ (18) - 1 = 17
Horgus: 1d20 + 5 ⇒ (18) + 5 = 23
Fly: 1d20 + 3 ⇒ (1) + 3 = 4

Everyone can go!

Combat Tracker:

Round 1
Up
Rowena
Thora
Meriui
Ayesha
Ronan
Jinxx
Sarkast
Anevia
Aravashnial
Horgus

Fly


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Meriui moves towards the conflict, readying both shield and scimitar as he moves.

I treated the rubble-filled squares as difficult terrain and paid double movement.


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

IIRC, if I beat him on initiative, that means he's still flat footed. Going to roll on that assumption, modify the results if not.

Sarkast quickly draws another spear and throws it, hoping to catch the fly before it moves.

Attack vs Flat Footed AC: 1d20 + 2 ⇒ (10) + 2 = 12 Damage plus sneak attack: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8


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Meriui - makes sense to me. Everyone treat the rubble as difficult terrain (costs double movement, no 5' steps). And Sarkast - youbetcha.

Before the fly can react, Sarkast already has another spear in his hand and hurls it with a perfect throw. It slams into the fly's side, sending it pinwheeling before it rights itself.


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

Ronan readies his crossbow and moves up behind Meriui and takes aim.

Not sure if Ronan can see the fly, he will take a shot if he can, if not he will wait.


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

On Ronan's command Jinxx moves at double speed around the other side of the temple.

Unless he encounters something on his way around the temple I think I moved Jinxx 80ft to get where I put him


Cleric 3 | AC 16/13/13 | Saves F+ 3 R +5 W+6 | Init +3 | Per +6

Rowena moves forward and readies her bow. She aims high for the fly.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Ayesha moves forward, bow in hand, trying to see what foul creature they have come across now. She scans the area, looking for more combatants.

mechanics:

Move action to draw bow, move forward.

perception: 1d20 + 3 ⇒ (13) + 3 = 16


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Rowena - you don't have a bead on the fly yet so I'm going to assume that you're readying an action. This means that you say "When this happens, I do this" - or "When Is ee the fly, I shoot".

Ayesha and Rowena dart into the room with their bows drawn. Thora comes charging behind them with her hammer ready while Anevia creeps forward. Ayesha keeps a watch out but it appears the fly is alone.

Automoving Thora as she didn't post.

The fly mindlessly goes straight for the first prey it spotted, diving down onto Sarkast to attack! Rowena tries as she might but can't get an angle on the fly.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Buzzing angrily it tries to swoop down and rip off Sarkast's head, but the nimble rogue keeps the fly at bay.

Everyone is up again!

Combat Tracker:

Round Two
Up
Sarkast
Meriui
Ayesha
Rowena
Jinxx
Ronan
Thora
Horgus
Aravashnial
Anevia

Fly (wounded)


Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

Ayesha moved forward and leaped on top of a boulder. She pulled an arrow and put it to the string of her bow. Taking careful aim, she launched it at the giant fly. Too careful as it seemed. She was trying too hard not to injure Sarkast, and was too timid in her shot.

attack: 1d20 - 1 ⇒ (11) - 1 = 10
damage: 1d8 ⇒ 2


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

Ronan takes his shot.

Crossbow: 1d20 + 2 ⇒ (2) + 2 = 4

oh my $#@#$&#@% god


Male Half Elf Summoner 8/Achmage 2 | HP 78 | AC 18/13/15 +2 if Next to Jinxx | Saves F 7/ R 7 / W 8 | Init +6 | Perc +3

Can Jinxx attack it? Or is the fly up in the air?


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It's in melee range. Sorry - I'd specify if the fly was in the air. Also, it'd make life easier for the archers if it was! Speaking of which, you need to take a -4 on that ranged attack into melee. Not to rub salt into your wound or anything...


Male Kellid Rogue (Unch) 11 / Urban Bloodrager 1 / Trickster 5| AC 29(32 w/Cmb Exp) T 18 F 22 | HP 122/122 | F +7 R +14 W +5 | Init +11 | Perc +21

As the fly descends on him, Sarkast pulls out his last spear. Dodging the beast's attack, he responds with a jab of his own.

Move action to draw spear, standard to attack in melee. You had said the rubble counts as difficult terrain, but I'm not sure if the square directly south of the fly counts or not; if possible, I'd like to 5' step into that spot for flanking. I'll add a sneak attack damage roll just in case, and you can move me if that is possible.

Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Additional +2 if he could get flanking
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Sneak attack, if he could get flanking: 1d6 ⇒ 4


Outsider Eidolon HP: 58/58 AC:25/Mage Armor 29 Saves F: 6 R: 8 W: 1

Jinxx makes his attack

Bite: 1d20 + 3 ⇒ (3) + 3 = 6

Damage: 1d6 + 2 ⇒ (3) + 2 = 5

What have I done to offend the dice gods!!!!!!!!!!!, and im sure thats a miss even with a flanking bonus


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Eh, tippy-top of the rubble... nah, I'll say it's normal terrain. You get the flank.

Sarkast sidesteps around the fly so that its attention is fixed on Jinxx before he lunges in with a brutal backstab with his spear. That's enough to take it down as black goo spurts out of the fly before it collapses to the ground, one wing twitching feebly.

End of combat

The rest of the group file in to take a look in the area. The ominous green light seems to be emanating from a moss on the rocks which gives the temple a distinctly sinister cast. You seem to be standing amongst the ruins of some sort of outbuilding. The door to the temple is right in front of Meriui.

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