
GM SpiderBeard |

The snake battling Jinxx rears back and snaps out, trying to latch onto the eidolon's leg.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
However, the snake is unable to penetrate Jinxx's tough hide and stays on to chew for a bit before getting knocked off.
Anevia and Horgus hold their actions.
Sarkast, Ayesha, and Ronan are up!
Round 1
Done
Anevia
Rowena
Aravashnial
Thora
Jinxx
Meriui
Snake
Up
Ayesha
Sarkast
Ronan

Ronan Black |

Can ronan cast Guidance on Jinxx even if he is not next to him?(its a touch spell) Also if that does work does the bonus count on all Jinxx's attacks or just one? The description is bonus on one attack, skill or save

GM SpiderBeard |

Ronan - nope. You need the 'share spells' ability which I believe only familiars get, not eidolons.
Also, forgot that we wrap over into round 2. So everyone can act.

Jinxx |

Jinxx attacks
Claw 1: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Claw 2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Bite: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage Claw 1: 1d4 + 2 ⇒ (4) + 2 = 6
Damage Claw 2: 1d4 + 2 ⇒ (3) + 2 = 5
Damage Bite: 1d6 + 2 ⇒ (2) + 2 = 4

Meriui bin Mircea |

Guidance only last for the first D20 roll, not all rolls for the round.
Meriui loops around the snake into a flanking position with Ayesha before striking at it.
Primary Attack w/Flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

GM SpiderBeard |

What Meriui said. +1 for one roll.
The snake is now totally surrounded, with Jinxx continuing to bite and claw at it to no avail. However, Ayesha and Meriui both move in and open up wounds. Ayesha's kukri is particularly brutal as it stabs into the snake's eye, leaving a hollow, bleeding wound.
Anevia slowly begins limping towards the fight, Horgus and Aravashnial in tow.
Sarkast can take his round 1 action. Rowena and Thora can take their round 2 actions.
Round One
Up
Sarkast
Round Two
Done
Anevia
Aravashnial
Jinxx
Meriui
Up
Thora
Rowena
Snake
Ayesha
Sarkast
Horgus
Ronan

Sarkast |

The eidolons have the share spells ability. I missed the share spell part on the website.
Ronan Casts Guidance on Jinxx
Actually, Share Spells simply lets you cast a spell on your eidolon that would normally only be cast on yourself (ie, "target: you"). You need Reach Spell metamagic feat to cast it at a range if the range is usually "touch".

Sarkast |

Hearing the commotion, Sarkast looks away from the conversations happening around him and moves into the next room. As he passes Thora, he says, "You are enthusiastic, but let us hope we do not have to confront a dragon. I do not relish being cooked alive in a cavern."
Double move.

Thora Grimmsdottir |

"We'd do just fine!" Thora informs Sarkast. She grins at him, genuinely believing her words. Then, axe at the ready, she moves in and chops at the snake. "It's a dream of mine to fight a dragon. Or an aurumvorax! Or a bandersnatch! Or Tsathogga, the Frog God!"
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d12 + 4 ⇒ (11) + 4 = 15
She solemnly looks up at Sarkast. "I hate frogs."

GM SpiderBeard |

Thora stalks up to the snake, braces herself, and chops it right off at the neck. Its body writhes over the cavern floor before it lies still.
End of Combat
The rest of the group catch up as you look over this room. A cursory inspection reveals nothing of value - some debris from the surface has made it down but has been smashed into uselessness. To the east yawns a narrow passageway.

Thora Grimmsdottir |

"The Frog God is real!" Thora snaps at Horgus. "I was raised on stories of Tsathogga! Once a year he visits the homes of children all over! They leave him sweet treats to placate his mighty hunger. Then, the bad children he puts in a sack and takes them away to his castle in Hell. He shows mercy to the good children and slits their throats in their sleep."

GM SpiderBeard |

The group give the area a look over and are unable to find anything of value. After cleaning up their weapons and gathering their stragglers, they head east.
The tunnel narrows here and begins to wind quite a bit. Horgus remarks as you walk that these tunnel are actually man-made, although he's unsure why. Anevia keeps a stolid face as she limps along on her splint, occasionally speaking up but generally looking quiet and worried. Aravashnial has been going on and on about demonic conspiracies, although his relations with Anevia and Horgus are strained. To Horgus he is awkward and non-confrontational, and to Anevia he is outright rude.
After around 25 minutes of walking you spy a five-foot opening to your north. A strange, unpleasant green glow emanates from the northern cave. The tunnel you are in winds southwards.

Aravashnial the Conjurer |

"You see, the demons have begun to recognize that outright attacks have not been working. Well, perhaps until recently. That worked. Ahem. But anyways, corrupting the crusaders to their cause is much more effective! With cultists worming their way through the ranks of the crusades, that means that missions don't fail - they just never get started! The fourth crusade's pitiful end can largely be blamed on these demonic allies. I bet that the attack up top couldn't have happened without their cooperation."
Although still in great pain, Aravashnial seems delighted to have found a new audience and is babbling away happily about his research into the demon cults.

Lord Horgus Gwerm |

"Hey! Aravashanial - wanna play a word game? How about you form a sentence out of the following: face sodding your shut! Mind your own business - your daft schemes have already caused enough trouble if I need remind you. People don't want some nosy Riftwarden making stuff up and poking in their business."
Horgus wheezes as he tries to keep up with the half-speed pace of the group and his temper seems to be fraying even more.

Sarkast |

Sarkast shakes his head but does not get involved in the bickering between Aravashnial and Gwerm. He moves quietly toward the opening, spear in hand, hugging the wall to remain unseen as long as possible. He peeks in carefully.
Take 10 for 16 Stealth and 18 Perception

GM SpiderBeard |

Sarkast creeps to the edge of the opening and peers in, listening intently.
A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot long carving of a hammer decorates the building's facade. The ruins of collapsed outbuildings stand on either side.
As Sarkast concentrates, he hears a very low buzzing sound coming from somewhere in the room.
The symbol is to Torag, the dwarven God of the smith.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Stealth: 1d20 + 3 ⇒ (1) + 3 = 4

Sarkast |

Knowledge (religion) - untrained: 1d20 + 2 ⇒ (8) + 2 = 10
Sarkast recognizes the hammer symbol. As Jinxx and Ronan move up to look in, the scout moves back, and whispers to the rest of what he saw.
"It is hard to tell whether the cavern continues past the temple. Give me a moment to look down the corridor a little further, and we can decide which way to go."
He then moves off quietly, scouting the hallway ahead.
Again, taking 10 on stealth and perception, and using a stone with light as a light source.

Meriui bin Mircea |

As the two continue to argue, "I appreciate that the two of you have an apparently unpleasant history. Your disagreements may be worth pursuing again once we're back in town, if there's a town left. Until then, we're all more likely to survive if you can manage not to care about that history and worry about our immediate situation instead."
---
Once the group can look into the chamber with the glow . . ..
Knowledge (Religion): 1d20 + 5 ⇒ (11) + 5 = 16
"Torag? Well, that would explain the worked stone."

GM SpiderBeard |

Sarkast creeps further into the room, which is flooded with a somewhat nauseating green glow. He manages to get a good enough angle to peer around the rear of the temple. This area is a dead end.
As he round the corner, Sarkast spots an absolutely enormous fly - as large as a man - crawling on the roof of the temple. It has not noticed him.

Sarkast |

What is it with the giant insects down here? I'm not letting this one get the jump on me...
Sarkast stealthily takes aim with his spear, and throws it at the beast, hoping to catch it by surprise.
Attack vs Flat Footed AC: 1d20 + 2 ⇒ (7) + 2 = 9 Damage + Sneak Attack: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12
*sigh* The dice roller on this site really does hate me...I can't imagine that thing has a 9 AC even flat footed. :-(
Once his cover is blown by the throw, he calls out, "More giant insects! A fly this time ... there may be more!"

GM SpiderBeard |

The only saving grace is that the monsters haven't rolled anything good either ;)
The spear clanks off of the roof and the fly lazily turns around before it begins flying down towards Sarkast! The clank and the loud, angry buzzing of the fly is enough to alert the party, although they do not have line of sight to the fly from the south.
Rowena: 1d20 + 3 ⇒ (11) + 3 = 14
Thora: 1d20 + 3 ⇒ (12) + 3 = 15
Meriui: 1d20 + 2 ⇒ (5) + 2 = 7
Ayesha: 1d20 + 3 ⇒ (1) + 3 = 4
Ronan: 1d20 + 3 ⇒ (14) + 3 = 17
Jinxx: 1d20 + 3 ⇒ (7) + 3 = 10
Sarkast: 1d20 + 3 ⇒ (19) + 3 = 22
Anevia: 1d20 + 2 ⇒ (5) + 2 = 7
Aravashnial (blind): 1d20 - 1 ⇒ (18) - 1 = 17
Horgus: 1d20 + 5 ⇒ (18) + 5 = 23
Fly: 1d20 + 3 ⇒ (1) + 3 = 4
Everyone can go!
Round 1
Up
Rowena
Thora
Meriui
Ayesha
Ronan
Jinxx
Sarkast
Anevia
Aravashnial
Horgus
Fly

Meriui bin Mircea |

Meriui moves towards the conflict, readying both shield and scimitar as he moves.
I treated the rubble-filled squares as difficult terrain and paid double movement.

Sarkast |

IIRC, if I beat him on initiative, that means he's still flat footed. Going to roll on that assumption, modify the results if not.
Sarkast quickly draws another spear and throws it, hoping to catch the fly before it moves.
Attack vs Flat Footed AC: 1d20 + 2 ⇒ (10) + 2 = 12 Damage plus sneak attack: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8

GM SpiderBeard |

Meriui - makes sense to me. Everyone treat the rubble as difficult terrain (costs double movement, no 5' steps). And Sarkast - youbetcha.
Before the fly can react, Sarkast already has another spear in his hand and hurls it with a perfect throw. It slams into the fly's side, sending it pinwheeling before it rights itself.

Ayesha Jalal |

Ayesha moves forward, bow in hand, trying to see what foul creature they have come across now. She scans the area, looking for more combatants.
Move action to draw bow, move forward.
perception: 1d20 + 3 ⇒ (13) + 3 = 16

GM SpiderBeard |

Rowena - you don't have a bead on the fly yet so I'm going to assume that you're readying an action. This means that you say "When this happens, I do this" - or "When Is ee the fly, I shoot".
Ayesha and Rowena dart into the room with their bows drawn. Thora comes charging behind them with her hammer ready while Anevia creeps forward. Ayesha keeps a watch out but it appears the fly is alone.
Automoving Thora as she didn't post.
The fly mindlessly goes straight for the first prey it spotted, diving down onto Sarkast to attack! Rowena tries as she might but can't get an angle on the fly.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Buzzing angrily it tries to swoop down and rip off Sarkast's head, but the nimble rogue keeps the fly at bay.
Everyone is up again!
Round Two
Up
Sarkast
Meriui
Ayesha
Rowena
Jinxx
Ronan
Thora
Horgus
Aravashnial
Anevia
Fly (wounded)

Ayesha Jalal |

Ayesha moved forward and leaped on top of a boulder. She pulled an arrow and put it to the string of her bow. Taking careful aim, she launched it at the giant fly. Too careful as it seemed. She was trying too hard not to injure Sarkast, and was too timid in her shot.
attack: 1d20 - 1 ⇒ (11) - 1 = 10
damage: 1d8 ⇒ 2

GM SpiderBeard |

It's in melee range. Sorry - I'd specify if the fly was in the air. Also, it'd make life easier for the archers if it was! Speaking of which, you need to take a -4 on that ranged attack into melee. Not to rub salt into your wound or anything...

Sarkast |

As the fly descends on him, Sarkast pulls out his last spear. Dodging the beast's attack, he responds with a jab of his own.
Move action to draw spear, standard to attack in melee. You had said the rubble counts as difficult terrain, but I'm not sure if the square directly south of the fly counts or not; if possible, I'd like to 5' step into that spot for flanking. I'll add a sneak attack damage roll just in case, and you can move me if that is possible.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Additional +2 if he could get flanking
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Sneak attack, if he could get flanking: 1d6 ⇒ 4

GM SpiderBeard |

Eh, tippy-top of the rubble... nah, I'll say it's normal terrain. You get the flank.
Sarkast sidesteps around the fly so that its attention is fixed on Jinxx before he lunges in with a brutal backstab with his spear. That's enough to take it down as black goo spurts out of the fly before it collapses to the ground, one wing twitching feebly.
End of combat
The rest of the group file in to take a look in the area. The ominous green light seems to be emanating from a moss on the rocks which gives the temple a distinctly sinister cast. You seem to be standing amongst the ruins of some sort of outbuilding. The door to the temple is right in front of Meriui.