GM SpiderBeard's The Divine Delusion (Inactive)

Game Master Barvo Delancy

Currently at: Strangely Glowing Dungeon
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Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

Irina hovers in the background trying to catch up on the myriad conversations that are taking place. Seeing the stack of books being offered to Zoresk the brawler very promptly edges closer to Kumyo and the conversation over the former mayor, remaining quiet but attempting to look engaged so as not to be roped into any types of research by the lore warden.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

"I appreciate the help, sir. If it's all right, I"ll take a seat in that chair over their and do a little digging. I'm honestly not too sure what I might be looking for, so I may need to return a few more times until I find what I'm looking for or run out of books." Zoresk takes the offered tomes and finds a spot to sit and read. He skims through them, stopping anytime he sees a passage that could be relevant.

Knowledge(History): 1d20 + 6 ⇒ (7) + 6 = 13 I'm not sure what might be relevant, so have some rolls. Feel free to use the first roll if that is preferable. Bonuses from the books not included.
Knowledge(Local): 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge(Religion): 1d20 + 6 ⇒ (16) + 6 = 22


.

Going to move locations.

Serunda shakes her head sadly. "He was killed in the raid; entire family. So I presume the new mayor will get the uh, honour, of speaking to the Countess but I have no idea beyond that."

Zoresk begins looking through some of the books and sees something a little interesting; a description of the ritual that the group was apparently a part of. Wigguns allows Zoresk to take the book, and with Serunda closing up everyone makes their way over to the inn, joining up with Nilan who has finished his duties at the temple.

Zoresk:

The book you're reading is The Lore and Mythology of the Starstone, and has a good deal of interesting, if not particularly relevant information about the legendary artifact that ascended several mortals to godhood. The chapter that caught your eye is 'Alternate Methods to Achieving Godhood'. The theory is that the Gods and their ilk are flux with certain types of energy. Holy, unholy, elemental, and so forth. If enough of this power was captured, it could then be transferred to a mortal and with the proper conduit, used to attain Godhood or something like it.

A magical item that could be used in this ritual is then detailed, the Sphere of Life, a crystal ball that forms a link with a specific being. If done early enough, it can be used to draw out the very essence of that being, and then used in this ritual of ascension. The sketch of the ball looks exactly like the ball you saw in the ritual room.

You are now all at the inn. Finish whichever transactoins you need in discussion or as an aside here.


.

I'll allow today for anyone to post. If not, I'll move to the next scene.


I'm good.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Leaving the magic shoppe
Standing and cracking his back after some time spent digging through older tomes, Zoresk thanks Wiggums, "I appreciate your help, master Wiggums. Are you certain you don't want anything for it?"

Back at the inn.
Frowning as he mulls over the implications of the item, Zoresk gathers his companions into a room. After asking they not be disturbed, Zoresk explains what he has found, "That ritual, or whatever it was, that brought us here. I did some research." He opens the book to the correct page which he had marked with a torn scrap of parchment. "This look familiar to anyone else? I think it was the object at the center of the ritual room. This book, about the Starstone down in Absalom, has a chapter devoted to attain godhood. This ball thing seems like some theoretical way of going about that. It's danged odd, but I think that's what those cultists were doing. They were trying to absorb our power to create a god. Why they chose us, I don't know, but that's what I've found so far."


Kumyo doesn't understand how a warrior speaks so eloquently, and takes a few seconds to phase in the conversation: "But they did not absorb our powers, did they? And why us? I'm nobody! And why did I end up here?! I seem to remember the ritual being interrupted... Did you guys also have tea with a... A construct?"


Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

No tea, no construct but I did have a very physical type of disagreement with someone before my trip here. HE did seem unusually powerful.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

"Construct? Tea?" Zoresk asks the Tian woman, bewildered. "No, we didn't have anything like that. We just landed up the mountain a ways out of town and found our way down through goblins and a few other horrors." Scratching at his stubble as he mulls over the perplexing new account, he shrugs, "I don't remember a construct, just being immobilized. They started that ritual, then those woman broke us free. I only had time to get my weapon and we were on the mountain. I'm no expert, but I'd think we'd notice if they managed to absorb our 'power'. The book suggests they'd be tapping into our very essence. It isn't particularly clear, but it seems likely we'd be worse than dead." Shuddering at the thought, an image of fire and chanting breaks into his mind. Gritting his teeth, he stifles the painful memory and continues, "All this begs the question of who this cult is and why they're after us. With no offence to those here, we don't seem too special. How are the two dozen or so in that room meant to empower someone as the Starstone does? It's just nonsense. Still, here we are."


Kumyo is taken aback: "Some of my experiences match yours, but not all of them. This is strange..?"

She seems lost in thoughts for a bit, trying to make sense of it, then offers: "Perhaps these cultists and rescuers are known here... We could give them a description and check if they recognize them?"


.

Three days pass, so scrolls are ready. Zoresk's weapon is not yet.

The group talk well into the night, exchanging their stories and trying to figure out what has happened to them.

A couple of days pass by uneventfully, Nilan sees no return of the strange vision that gripped him, Zoresk works on his falchion, Kumyo and Koriko work on their magic, and Irina and Fingers continue to get to know the town as best they can.

Three days later, while the group has met to eat their breakfast at the inn, a hoarse, horrible cry comes from outside, towards the south gate. Rushing outside, a dilapidated man has staggered into town. He looks emaciated, with wide eyes like saucers, a scraggly beard, and no teeth despite being relatively young with the colouring and accent of a local.

"MY EYES!" he cries, staring around wildly. "They kept trying to take my eyes! I can't give them that. Nobody understood everything. The colours were too bright..."

He seems to notice the crowd starting to gather around him, and simply collapses, weeping hysterically.


Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

Irina moves to the man and attempts to both pick him up and console him, There, neighbor. No one here taking anything. What are you talking about? Breath slow....nice and slow...


In a calm voice Nilan approaches the man and lays a hand on him Easy Friend, you are safe.


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Fingers looks up at the man, trying to get a sense if he'd seen him before or if there were anything familiar about the mans's appearance, dress, or mannerisms.


.

He recoils from the touch of Irina and Nilan.

"Please, the light hurts... I don't understand."

The man curls up and starts gibbering incomprehensibly.

A few people from the crowd move in. Somebody calls out. "Jerend?! Gods what happened to you?" More people start moving in from the nearby market, talking all at once. However, with Nilan near they keep their distance, giving the priest his space. The gibbering man seems to have become unresponsive and just remains curled up, muttering to himself.


Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

Irina looks up at Nilan, a look of earnest concern and request for guidance setting her features, What now? Seems like we shouldn't just let him stay here and I don't want to rough him up getting him to wherever he should go...


Heal: 1d20 + 8 ⇒ (14) + 8 = 22 Nilan checks the man for obvious maladies...


Kumyo feels helpless and gawks as best she can at the situation.


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

"Who is this man?" Fingers asks the crowd, specifically looking for the person who called him by name.


.

Nilan kneels down by the raving man to check him over. He's strangely pale and is malnourished, if not emaciated. Probably in his late thirties to early forties. You notice tiny holes along the side of his skull, they look like they were made with surgical precision. Despite that, he does not appear to suffer from any malady beyond madness.

Marit, who had been of help to you before, comes out of the crowd.

"That's Jerend Thoth - he's a hunter who lived near town! We haven't seen him in months, everyone thought he just got et by something nasty. What happened to him?!"


Female Half-Elf Magus (Kensai) 3; HP (24/24) Arcane (4/4); AC/Touch/Flat 18/17/12; Fort/Ref/Will +4/+3/+2; Init +3; Percep +1

"'The light hurts', 'trying to take his eyes', 'colors too bright'? It sounds like someone tortured him using magic.", Koriko muses as she tries to make any sense of what the man is saying... perhaps some of the things he said coincide with magicks she knows.

Knowledge (Arcana): 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Zoresk looks at the man pityingly, "I don't know, 'the light hurts' almost sounds like he means the sunlight. I just don't understand how the sun might be hurting him. He is unusually pale, which seems odd for a hunter." Zoresk racks hs mind, thinking over anything that might be afflicting the man.

Knowledge(???): 1d20 ⇒ 10


"Months... If he had been kept underground for so long, he would probably find sunlight painful..." offers Kumyo.


.

Koriko racks her brain to think of magical tortures. Although no specific spells or rituals come to mind, she's certainly heard of all manner of magical tortures or experiments that can drive a man mad.

Zoresk can't think of anything that would make sense aside from time spent underground. There could be other explanations, but unfortunately beyond his ken.

Marit kneels by Jerend, who remains fetal.

"You poor dear. Can we get him inside from the crowd? The inn? The temple? One of the empty homes?"


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

"Aye, let's move him inside. The temple seems the place for now, until he can regain his wits and explain what happened."

Fingers helps lift the man, but first rifles through his pockets, looking for anything unusual or helpful to what happened to the man. They take the deranged fellow the Pharsamin temple, where the priests can tend to his wounds, or perhaps even his madness.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

Irina joins Fingers in carrying the man, human bodies being akward things to maneuver. Irina raises an eyebrow at the rogue as he pats around the newcomer's pockets but says nothing about it...


.

Irina and Fingers manage to drape Jerend over their shoulders, and walk the man to the other side of town to the Pharasman temple. Fingers rifles through Jerend's pockets but finds that they are completely empty, not even lint. Jerend is finally brought over to the temple where the two priests gladly take him and promise to keep him in one of the cloisters where his condition can be observed.

Jerend is holed up at the temple now. Let me know of anything else you'd be interested in doing or looking at.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Watching as the man is taken into the temple and laid to rest in the care of the Pharasman priests, Zoresk ponders what he had said. "It seems like we're not going to get anything from his for the moment. He came in the south gate, any idea what's down that way? If he's a local, then it stands to reason he ran into something disagreeable that was likely in that direction. That still doesn't tell us much of what was done to him and by what, but it might be something to work with. In the worst, we could try and backtrack his path to find where he came from."

No ranks in Knowledge (Geo), so unless Survival works, i don't have much.


Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

Well survival would be how we could backtrack yeah?

If you have the skills then we could certainly try... Irina shrugs her shoulders at the fighter.


.

Survival would be appropriate.

The group make their way to the south gate of the town after leaving Jerend in the care of the priests. The familiar ancient, paved road leads southwards to Caliphas.


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

"I'm a city boy, don't look to me for tracking someone through the woods," says Fingers ruefully. He's not certain anyone could track anything on the paved road.


Nilan says My duties have taken me into the countryside...but even the meanest town has a dirt track leading to it. Perhaps we follow the road south and see?


"That seems like the only option we have. Unless we know of someone in this town we could hire?" offers Kumyo.


Female Half-Elf Magus (Kensai) 3; HP (24/24) Arcane (4/4); AC/Touch/Flat 18/17/12; Fort/Ref/Will +4/+3/+2; Init +3; Percep +1

Zoresk actually has survival.


.

Zoresk's Survival: 1d20 + 5 ⇒ (6) + 5 = 11

Zoresk starts to comb over the area. Although he can tell that Jerend crashed in from the bushes to the east of the road, the tracks prove difficult to follow, and it's clear he crashed in through the forest proper rather than taking a proper trail.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Feeling chagrined as the trail seems to disappear before his eyes, Zoresk observes, "I suppose that answers the question of just following the road. Maybe there's someone in town who'll be a bit better at this then I am?"


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Fingers asks Marit, the helpful woman, if there are any skilled hunters or trackers from the village we could persuade to walk Jerend's back-trail for us. We might even pay someone to assist.


.

I'm going to hit fast-forward here.

With their attempts at finding Jerend's trail failed, the group heads back to town. A brief conversation with Marit and she says she'll ask around, but most of the good hunters were skilled fighters, and thus fought and died against the hobgoblins.

With Jerend safely in the church, the group beds down for the evening, calling it a day.

---

Nilan:

With your room in the temple cloister, you are abruptly awakened by a scream, and a sickening thud. Rushing out of bed, you almost knock over the folding wall that separates the beds in the cloister to encounter a sickening sight. Jerend's bed is empty, the shutters are wide open, and outside, his crumpled body lies on the ground 40' below. Neerun struggles out of his own bed to rush over to you.

"Not this day, not now, not this day, not now..." he mutters frantically, repeating a common Pharasman saying. "I... I'm going to look for your friends! I can't handle this!"

With that he bolts away in his night gown, downstairs. Rubin groans, the ancient man struggling out of his bed.

"Eh? What's going on?"

You are all awakened by Father Neerun, the younger cleric, rushing up and down the hall, banging loudly on your doors and exposing far too much of himself in a night gown.

"WAKE UP! PLEASE! Something awful has happened at the temple! Hurry!"


Nilan checks to see if the man is still alive Heal: 1d20 + 8 ⇒ (8) + 8 = 16 and does whatever he can do magically if there is still some chance of saving him.


Kumyo snarls at the young man for breaking her sleep, but then her mien changes when she realizes he's just scared. Quickly, she grabs her bag and follows asking while she hurrying: "What happened?!"

In her wake, Kurohyo follows silently, he senses trouble and trots low to the ground, his ears flat on his back.


Female Half-Elf Magus (Kensai) 3; HP (24/24) Arcane (4/4); AC/Touch/Flat 18/17/12; Fort/Ref/Will +4/+3/+2; Init +3; Percep +1

Koriko rushes out of her room, sheathed sword in hand, and withoiut losing any words makes her way to the temple as fast as she can.


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

Fingers sits up groggily, waking much more slowly than the others. Taking time to pull his breeches on properly, he follows after the others, not exactly sure what he can do to help at the temple.


.

Nilan:

You quickly make your way from the cloisters upstairs and then check the body. He looks to have been killed instantly by the fall, his neck is broken.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Zoresk wakes with a start, eying the door blearily as someone shatters the night's silence. Groaning, he rolls out of bed, pulling on breeches and recovering his armor and his glaive before rushing out the door. He mutters under his breath, "So much for that night's rest. No nightmares either." He joins the others, armor and weapon still in hand. "What's this all about then?"


Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

Irina rolls out of bed and scoops her belongings up with her, unsure of what lies in store. She sees and follows the others...


This poor soul has moved on. To our Lady's realm I fear. Nilan makes the spiral sign with his left hand. Was his madness so great he wanted to end his own life?


.

The group make their way out to to the front of the cathedral to spy Jerend's emaciated body, crumpled and broken at its side.

A few of the townsfolk, hearing the commotion, have come out of their homes. There are some gasps and a cry of anguish as a woman in the back collapses, sobbing.

Irina:

The woman is familiar to you; she had come to you a couple of days ago to ask you to investigate Jerend's disappearance.


.

After a short while, the crowd begins to disperse. Neerun and Rubin gather the body, leaving Nilan with the party. The weeping woman looks to the group and rushes over, grabbing Fingers by the shirt while looking at Irina accusingly.

"You said you'd look for him!"

She takes a moment. Dressed finely, she is small, timid, and nearly hysterical.

"I... please. I spoke with Irina. My name is Nalla. Can you meet with me? Soon? Now?"

Without waiting for an answer, she flees, heading down the block and across the street to a small, but quality stone house.


Nilan has a very confused look on his face as he follows the woman. He glances back to see if anyone else is coming.


Kumyo turns to Fingers, wondering what is going on, and proceeds to trail Nilan.

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Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

No worries, its sorta a crazy story! And I don't know. Guy already has a rap sheet, was actually in possession of a more than recreational amount of marijuana (WA state so its not illegal out right) so I am shocked he's not in prison already. Apparently its all under investigation but my sister in law is saying she knows it was an accident so maybe that is enough to keep him out of lock up here and now? I have to imagine this is all going to get forwarded to a prosecuter's office at some point and then maybe charges will come down? I make no bones about the fact that I am SHOCKED that he is walking free. The sheer recklessness should get him locked up whether she says it was an accident or not. Fun fact, their 2 year old son and her 11 yr old daughter were in the house too. Who the f@!+ shoots blindly into a house with kids in it? Like I said. Shocked.


I was a lead researcher for a criminal defense firm for a few years until I got into education, I've seen/heard some crazy stuff. That being said, the actions you described scream "negligence" which combined with firearms could be a felony.


Deception +8 Gather Information +8 Initiative +6 Knowledge +5 Perception +8 Persuasion +8 Pilot +6 Ride +6 Treat Injury +8 Use Computer +8 Use Force +8 HP 19 | Defenses Ref 13 Fort 11 Will 15 | Damage Threshold 11

Right? Plus he has felony priors (or so I'm told) so isn't even being near a firearm a violation? Plus they found drugs...I'm thinking, shouldn't he be in jail just on that stuff? So weird.


I will be vacationing starting tomorrow for the next week at the seaside. There may be no internet signal, of little interest in using it, so please DM-PC me if necessary. See you all on the other side.


Hey guys,

I have drill this weekend so that means sparser posting, and then only in the evenings from my laptop in the hotel.

Thanks!


Be safe. Its going to be hot this weekend most places.


.

Hey folks, as a heads-up I'm going into a week of travel and in-laws. I'll have internet but posting may be spotty. So if a day or two is missed, please bear with. Normal service will return next week. I'll have the post I promised yesterday up tonight or tomorrow morning, sorry!


Good luck and safe travels.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Was doing an audit of my character sheet and noticed I still have the half-plate we found up the mountain. Did you include that in the sale that yielded 590 gp per person, Fingers/Doc? If not, how do we want to handle? Assume it was sold at the same time?


Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3

I don't recall, but I don't seem to remember it on the sheet. I'll let Spiderbeard say for sure.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Are we waiting on me IC? I can post something, but I was hoping to get an answer to my question about notes/journal. If this is just you being busy right now, Gm Spiderbeard, then no worries. :)


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Waiting to see if anyone else has something they want to look at. :)


I'll be on vacation from July 25 to August 2. I won't be able to post much if at all. Please bot me as you see fit.


.

Will do! Enjoy your vacation.


I'll be in meetings tomorrow most of the workday. Don't expect much from me until after 2PM CST.


Please note I'll be away until Sunday night. I'll try to post when possible.


I'm away this weekend and will probably be unable to post. Please bot me as needed.


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Just an FYI, I will be travelling this weekend as well. My ability to post will be spotty and somewhat limited.


.

Hey folks,

This is odd timing right now, but I've been dwelling on this a while and think it's time.

So I've been running this game for a little over a year now, and I think I've run my course on this. Originally this was played with a tabletop group several years back and adapting it to PbP made me realize a fundamental problem with pacing.

What I have written is in a very non-directive, open style. Although I hadn't scripted it out, the group could have completely ignored Douleurs and went to Caliphas or wherever and the game could have accommodated that without wrecking its central conceit. So situations like the hobgoblin occupation or the mystery could be resolved in any way you want, or even ignored.

There's a casualty to that, which is pacing. Right now is a bad example since we've got half the group in a dream sequence and the other half in a fight, but PbP is all about pushing to the next scene, and that's very hard without a linear game. I also feel that as I watch things unfold the game seem like some arbitrary ideas thrown together, rather than purposeful. In a tabletop session you get past that in a month or two, but here that's a different case.

So those thoughts, combined with a posting rate that's always been sluggish (not from everyone, but overall pace has been slow which again I blame on myself) makes me think I'd like to wrap things up here. The drive to flesh out details, get the maps done, write engaging posts is not there and that's unfair to all of you.

You guys are fantastic players and this has been a ton of fun. For anyone who wants to know the big 'why' behind all of this, I'm happy to share.


Well I have to say, poop.

This was one of my favorite games and you are a very consistent GM. (Not something easily found on these boards)

Thanks for the game!


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

I also want to say that it's been a lot of fun playing in your game, GM SpiderBeard. The game was fantastic all around and I'd be happy to play in any other game you run. Thanks for all the fun!

The group as a whole had some really great roleplay and I'm glad to have played with all of you. Best of luck and take care!


I had a great time. Thanks GM for a well thought out world and story! Hope to see you all in other games.


Unfortunate but I understand. Best of luck in the rest.


Female Half-Elf Magus (Kensai) 3; HP (24/24) Arcane (4/4); AC/Touch/Flat 18/17/12; Fort/Ref/Will +4/+3/+2; Init +3; Percep +1

I'm also sad to hear it. This was a supremely enjoyable campaign. Thanks for the good time.


.

Thanks so much for the kind words everyone. This was fun.

Since Zoresk asked and I wrote 'em out, here's the campaign outline for anyone interested since was all about figuring out unresolved questions. There are a million details left out, but this is the rough sketch.

Spoilers:

So the conceit of the game is every character is in some way the offspring, or empowered by a deity or something very close. Here's the campaign sketch in a nutshell.

- An extremely powerful cult which is millenia old, the Order of the Divine Eye, is a religious cult dedicated to getting their leader to attain godhood. They determine a way to do just that which involves sacrificing several people with the blood of deities.

- They spend a good decade finding and tracking people until they have enough for this ritual. The idea being that it was 20 or so to handle player absences as I can just port new people in.

- The Riftwardens interrupt the ritual, as they've also been watching for a while, and use a spell which 'triggers' some ancient gateways in the Divine Eye's headquarters. This ancient gateway leads to Ustalav.

- The group winds up in Ustalav because of an ancient dwarven city which the gateways were tied to. The part of the game you were on now was going to lead to a huge dungeon/old dwarven city called Rothstrok.

- The Ustalav outline I had is players show up, have no clue what's going on, find a town besieged by hobgoblins, save it, and then through the machinations of the local criminal overlord find a way to get into Rothstrok.

- The Countess returns after you've resolved the Snedley issue, and promises the group that she will find out who they are and why if they retrieve a powerful artifact I don't recall. Jerend died because he was caught cheating with the mayor's wife, Snedley blackmailed him, Jerend beat up Snedley, Snedley gave Jerend to the derro in exchange for some information about Rothstrok. Derro experiments on and tortured Jerend, got bored, let him go.

- The group go through Rothstrok, get the artifact, and it summons the countess. While they've been away, she has found out who they are. And she kills the entire party. This is the big mythic awakening.

- The ring Fingers has is his tie to his pseudo-godhood, and it activates. The group's souls are pulled into a demiplane (hinted at in some side text with other players as a house in the middle of space with a weird golem) created by the entity that made the ring.

- The players are told they need to explore their past and discover their parents in order to return permanently to the material plane. So the group are let loose in Centre - effective my ripped off versoin of Sigil from Planescape.

- One by one, the group explore their backstories, determining who their parents are.

- They return to life in Rothstrok, get revenge on the countess, and confront the Order of the Divine Eye for the big campaign climax.


Nice outline! Thanks for sharing GM. Good luck with your future projects!

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