
Irina Kayzeld |

No worries, its sorta a crazy story! And I don't know. Guy already has a rap sheet, was actually in possession of a more than recreational amount of marijuana (WA state so its not illegal out right) so I am shocked he's not in prison already. Apparently its all under investigation but my sister in law is saying she knows it was an accident so maybe that is enough to keep him out of lock up here and now? I have to imagine this is all going to get forwarded to a prosecuter's office at some point and then maybe charges will come down? I make no bones about the fact that I am SHOCKED that he is walking free. The sheer recklessness should get him locked up whether she says it was an accident or not. Fun fact, their 2 year old son and her 11 yr old daughter were in the house too. Who the f*%! shoots blindly into a house with kids in it? Like I said. Shocked.

Irina Kayzeld |

Right? Plus he has felony priors (or so I'm told) so isn't even being near a firearm a violation? Plus they found drugs...I'm thinking, shouldn't he be in jail just on that stuff? So weird.

GM SpiderBeard |

Hey folks, as a heads-up I'm going into a week of travel and in-laws. I'll have internet but posting may be spotty. So if a day or two is missed, please bear with. Normal service will return next week. I'll have the post I promised yesterday up tonight or tomorrow morning, sorry!

Zoresk of Silverhall |

Was doing an audit of my character sheet and noticed I still have the half-plate we found up the mountain. Did you include that in the sale that yielded 590 gp per person, Fingers/Doc? If not, how do we want to handle? Assume it was sold at the same time?

Zoresk of Silverhall |

Are we waiting on me IC? I can post something, but I was hoping to get an answer to my question about notes/journal. If this is just you being busy right now, Gm Spiderbeard, then no worries. :)

Zoresk of Silverhall |

Waiting to see if anyone else has something they want to look at. :)

Zoresk of Silverhall |

Just an FYI, I will be travelling this weekend as well. My ability to post will be spotty and somewhat limited.

GM SpiderBeard |

Hey folks,
This is odd timing right now, but I've been dwelling on this a while and think it's time.
So I've been running this game for a little over a year now, and I think I've run my course on this. Originally this was played with a tabletop group several years back and adapting it to PbP made me realize a fundamental problem with pacing.
What I have written is in a very non-directive, open style. Although I hadn't scripted it out, the group could have completely ignored Douleurs and went to Caliphas or wherever and the game could have accommodated that without wrecking its central conceit. So situations like the hobgoblin occupation or the mystery could be resolved in any way you want, or even ignored.
There's a casualty to that, which is pacing. Right now is a bad example since we've got half the group in a dream sequence and the other half in a fight, but PbP is all about pushing to the next scene, and that's very hard without a linear game. I also feel that as I watch things unfold the game seem like some arbitrary ideas thrown together, rather than purposeful. In a tabletop session you get past that in a month or two, but here that's a different case.
So those thoughts, combined with a posting rate that's always been sluggish (not from everyone, but overall pace has been slow which again I blame on myself) makes me think I'd like to wrap things up here. The drive to flesh out details, get the maps done, write engaging posts is not there and that's unfair to all of you.
You guys are fantastic players and this has been a ton of fun. For anyone who wants to know the big 'why' behind all of this, I'm happy to share.

Zoresk of Silverhall |

I also want to say that it's been a lot of fun playing in your game, GM SpiderBeard. The game was fantastic all around and I'd be happy to play in any other game you run. Thanks for all the fun!
The group as a whole had some really great roleplay and I'm glad to have played with all of you. Best of luck and take care!

GM SpiderBeard |

Thanks so much for the kind words everyone. This was fun.
Since Zoresk asked and I wrote 'em out, here's the campaign outline for anyone interested since was all about figuring out unresolved questions. There are a million details left out, but this is the rough sketch.
So the conceit of the game is every character is in some way the offspring, or empowered by a deity or something very close. Here's the campaign sketch in a nutshell.
- An extremely powerful cult which is millenia old, the Order of the Divine Eye, is a religious cult dedicated to getting their leader to attain godhood. They determine a way to do just that which involves sacrificing several people with the blood of deities.
- They spend a good decade finding and tracking people until they have enough for this ritual. The idea being that it was 20 or so to handle player absences as I can just port new people in.
- The Riftwardens interrupt the ritual, as they've also been watching for a while, and use a spell which 'triggers' some ancient gateways in the Divine Eye's headquarters. This ancient gateway leads to Ustalav.
- The group winds up in Ustalav because of an ancient dwarven city which the gateways were tied to. The part of the game you were on now was going to lead to a huge dungeon/old dwarven city called Rothstrok.
- The Ustalav outline I had is players show up, have no clue what's going on, find a town besieged by hobgoblins, save it, and then through the machinations of the local criminal overlord find a way to get into Rothstrok.
- The Countess returns after you've resolved the Snedley issue, and promises the group that she will find out who they are and why if they retrieve a powerful artifact I don't recall. Jerend died because he was caught cheating with the mayor's wife, Snedley blackmailed him, Jerend beat up Snedley, Snedley gave Jerend to the derro in exchange for some information about Rothstrok. Derro experiments on and tortured Jerend, got bored, let him go.
- The group go through Rothstrok, get the artifact, and it summons the countess. While they've been away, she has found out who they are. And she kills the entire party. This is the big mythic awakening.
- The ring Fingers has is his tie to his pseudo-godhood, and it activates. The group's souls are pulled into a demiplane (hinted at in some side text with other players as a house in the middle of space with a weird golem) created by the entity that made the ring.
- The players are told they need to explore their past and discover their parents in order to return permanently to the material plane. So the group are let loose in Centre - effective my ripped off versoin of Sigil from Planescape.
- One by one, the group explore their backstories, determining who their parents are.
- They return to life in Rothstrok, get revenge on the countess, and confront the Order of the Divine Eye for the big campaign climax.