GM SpiderBeard's Carrion Crown (Inactive)

Game Master motteditor

Chapter Six: Shadows of Gallowspire
Motteditor's Combat map / Campaign Maps / Our Heroes / Loot Spreadsheet / Carrion Crown Poem


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Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack shook the cobwebs out of his head as he tried to recover from the blow the golem had laid on him. He got his bearings just in time to see Arval get blasted backwards by the heavy blow. The giant construct was certainly holding its own, and its invulnerability to magic hurt them...a lot.

He lashed out at the thing's kneecaps, but nearly tripped as a staggering Arval lurched into him. "Someone kill th' damn imps so's he cannae hit Arval so easily!"

attack, IC, bless: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
damage: 1d8 + 5 ⇒ (8) + 5 = 13

Edit: Oh come on!

Saving shield up!

combat status round 3:

HP 47/47. Current AC: 23/11/23
Active conditions:
Active spell effects: war mind (+1 AC), bless
Fervors remaining: 6/6
Blessings remaining: 5/6
Spells remaining: 1st 4/5, 2nd 3/4


Druid 8 | HP 57/57 | AC:18, FF: 13, Touch: 15 | CMB: 8, CMD: 17 | F: +7, R: +7, W: +10 | Init. +4, Speed 30 (60 fly) | Perc. 16, SM 4 |

Kawrock rushes forward and lets a few tears run down his beak and fall on Avrals back.

Cure Mod: 2d8 + 6 ⇒ (4, 5) + 6 = 15

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

spiderbeard, I haven't attacked the golem yet, indeed I am out of sight of it. i am holding the spell until next round, which you can do with touch spells. Also the spell will effect the golem, as there is no magic resistance roll with it


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arval gets his shield punched aside and gets punched unconscious. He makes a throaty sound before falling.

Stabilize roll: 1d20 + 1 ⇒ (1) + 1 = 2 Ahm... nope...


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 3, Init 9

Wren tries to take out one of the homunculi. One should be about dead...

1d20 + 6 - 4 + 2 ⇒ (13) + 6 - 4 + 2 = 17 touch to hit; (-cover+bard)
2d4 + 2 ⇒ (3, 4) + 2 = 9 acid damage this round; 2d4 + 2 ⇒ (1, 3) + 2 = 6 acid next round.

"That should do it, it really should."

Wren Combat:

HP: 37/37
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used

Open spell slots: none
Left Hand: wand of acid
Right Hand: { }

Sage Advice: (1/8 used).
: Take +3 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Acid Arrow: 4 charges left


.

I didn't ask for a caster level check, I need the DC of the spell since he gets a fort save to halve damage. That said, I did miss you holding it, so spell has not gone off yet. Wren, your homunculus died so your next acid arrow is targeting brown homunculus.

Whiskeyjack lashes out, missing by a mile while Kawrock flaps over to drop healing magic onto poor Arval. Wren's first acid arrow burns again, killing one of the homunculi. She fires her second acid arrow at another homunculi, methodically knocking them off one by one. The homunculus Kawrock lit on fire burns some more but remains intact.

Damage: 2d10 ⇒ (10, 6) = 16

ROund Three continued:

Inspire Courage active, 2 rnd
Arval (39 dmg)
Kawrock
Eldon
Whiskeyjack (18 dmg)
Lena
Wren
---
Golem (49 dmg)
Brown (7 dmg)
Green (9 dmg, 6 next round)
Red
Blue

Arval, you have an action as Kawrock healed you to 13/52 hp. However, you are prone. Eldon and Lena have actions too!


Druid 8 | HP 57/57 | AC:18, FF: 13, Touch: 15 | CMB: 8, CMD: 17 | F: +7, R: +7, W: +10 | Init. +4, Speed 30 (60 fly) | Perc. 16, SM 4 |

I believe the target stays on fire until it takes an action to put the flames out.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1
GM SpiderBeard wrote:
I didn't ask for a caster level check, I need the DC of the spell since he gets a fort save to halve damage. That said, I did miss you holding it, so spell has not gone off yet. Wren, your homunculus died so your next acid arrow is targeting brown homunculus.

no problem, i thought where was a misunderstanding. Sorry if it sounded abrupt, wasn't my intent. DC is 17


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Eldon draws his rapier and bravely joins the fight while continuing to spout nonsense.

Rapier, IC: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Damage, IC: 1d4 + 2 ⇒ (2) + 2 = 4

His weapon's highly ineffective, but he'll deny it if anyone points it out.

Inspire courage +2 continues!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena sees an opportunity. She slips past Eldon, stepping next to the blinded giant, and attempts to touch him, release her held spell.

touch attack: 1d20 + 9 ⇒ (5) + 9 = 14

damage: 6d6 ⇒ (4, 1, 4, 3, 1, 3) = 16 DC 18 fort save (made a mistake before), acid and fire.


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arval grabs his sword and tries to stand with a confused look.
"Bit dizzy... Wha..."
As he sees the giant beast he falls silent.


.

Rolls:

Attack: 1d20 + 15 ⇒ (10) + 15 = 25 Damage: 2d8 + 7 ⇒ (6, 8) + 7 = 21
Kawrock's Fire: 1d6 ⇒ 1
Trial of Acid and Fire: 2d6 ⇒ (5, 2) = 7
Golem's Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21
Attack: 1d20 + 15 ⇒ (17) + 15 = 32 Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14
Attack: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 2d8 + 7 ⇒ (2, 4) + 7 = 13
Damage: 2d10 ⇒ (5, 5) = 10

As Eldon rushes in, the golem gets a free swing at him, as it still has many of its eyes.

"There! A TINY ONE! SQUISH IT!"

Eldon gets thumped good with a giant fist, but this allows Lena to run in, and Arval to stand up without drawing their own attacks. Lena reaches over, touching the golem, and triggering her spell.

A furious boil of acid rapidly spreads over his skin, before bursting into flame! The golem doesn't seem to notice or care. The homonculi do though.

"Uh, boss, you're on fire. OW! WHAT IS THIS STUFF?!"

The homonculi all leap off, still directing the golem.

The homunculus that Wren had targeted with acid arrow dissolved into a puddle of goo, and once more the golem reacts as if pained!

"The one that lit you on fire! Fourteen degrees left! Tiny target! AND SMASH!"

WHAM WHAM WHAM

A giant fist slams repeatedly into Lena before withdrawing, leaving a stunned, almost, but not entirely broken halfling.

Eldon takes 21 damage, and Lena takes 27 damage! Everyone is up! There are three homunculi left and the brown one is in a bad way. And on fire.

Round Four:

Inspire Courage active, 3 rnd
Arval (39 dmg)
Kawrock
Eldon (21 dmg)
Whiskeyjack (18 dmg)
Lena
Wren
---
Golem (62 dmg) (2d6 damage per round, fort save 17)
Brown (8 dmg) (on fire, 1d6)
Red
Blue


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arval swings at the large guy with two hands, since his shield is still on the ground.

Power attack: 1d20 + 10 ⇒ (10) + 10 = 20
Dmg roll: 1d10 + 15 ⇒ (6) + 15 = 21
Power attack: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg roll: 1d10 + 15 ⇒ (1) + 15 = 16


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack turned to Arvaland laid a hand on the man's shoulder. A thought sent Angradd's healing energy into Arval, healing some of his wounds.

fervor healing: 2d6 ⇒ (5, 4) = 9

Use a fervor (no AoO). Saving shield is up.

combat status round 4:

HP 47/47. Current AC: 23/11/23
Active conditions:
Active spell effects: war mind (+1 AC), bless
Fervors remaining: 5/6
Blessings remaining: 5/6
Spells remaining: 1st 4/5, 2nd 3/4


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arvaland sounds amaaaaazing!!!


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 4, Init 9

Wren tries again to kill another homunculi.

1d20 + 6 - 4 + 2 ⇒ (12) + 6 - 4 + 2 = 16 touch to hit; (-cover+bard)
2d4 + 2 ⇒ (4, 1) + 2 = 7 acid damage this round; 2d4 + 2 ⇒ (2, 3) + 2 = 7 acid next round.

"These little buggers are quite nasty, truly."

Wren Combat:

HP: 37/37
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used

Open spell slots: none
Left Hand: wand of acid
Right Hand: { }

Sage Advice: (1/8 used).
: Take +3 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Acid Arrow: 3 charges left


.

One more homonculus melts into a puddle of goo as Wren contineus her methodical assault on the golem's helpers, blasting one more with her wand.

Damage: 2d10 ⇒ (1, 1) = 2

Meanwhile, Arval, back up and feisty, bounces his sword off of the golem twice to no avail. Whiskeyjack heals him in sympathy.

Fire Damage: 1d6 ⇒ 3

The homonculus Kawrock lit on fire burns into a cinder, once more paining the golem. Only one homonculus remains!

Damage: 2d10 ⇒ (7, 2) = 9

Lena, Kawrock, and Eldon are up!

Round Four con't:

Inspire Courage active, 3 rnd
Arval (30 dmg)
Kawrock
Eldon (21 dmg)
Whiskeyjack (18 dmg)
Lena
Wren
---
Golem (73 dmg) (2d6 damage per round, fort save 17)
Brown (8 dmg) (on fire, 1d6)
Red (7 dmg)
Blue


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

"Ha! You may have hit me once, but you cannot best Eldon Appleton, the epic storyteller of epic stories!"

Eldon lunges at the remaining homonculus, while going into a detailed explanation of his own epicness.

Rapier, IC: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 Damage, IC: 1d4 + 2 ⇒ (2) + 2 = 4

IC +2 goes on, and on, and oooon!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena staggers under the blow.
ouch


.

Eldon jabs his rapier into the leg of the golem, which unfortunately accomplishes nothing.

Kawrock and Lena are up! Lena since you posted I'll assume you're holding your action unless I hear otherwise by day's end.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

trying to think of one. Options are low. :D
Oh and I am at work. :(

Lena slips away, northward (five foot step) and takes cover behind the bench there (thanking the fact she was short). She pulls out a potion of cure light wounds. She goes full defensive.

current AC 27 + cover


Druid 8 | HP 57/57 | AC:18, FF: 13, Touch: 15 | CMB: 8, CMD: 17 | F: +7, R: +7, W: +10 | Init. +4, Speed 30 (60 fly) | Perc. 16, SM 4 |

Kawrock glares at the remaining homunculus attempting to set it ablaze.

DC 15 fort or take: 1d6 ⇒ 6
DC 15 reflex or on fire.


.

GM Rolls:

Trial of Fire and Acid: 2d6 ⇒ (2, 4) = 6
Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8
Relfex Save: 1d20 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 15 ⇒ (14) + 15 = 29 Damage: 2d8 + 7 ⇒ (3, 3) + 7 = 13
Attack: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 2d8 + 7 ⇒ (2, 8) + 7 = 17
Damage: 4d10 ⇒ (8, 10, 1, 10) = 29
Trial: 2d6 ⇒ (5, 1) = 6

Despite the fact they are - slowly - losing the fight, the automatons don't change their behaviour at all.

"That one is hiding, hard target! Get that one! Ninety degrees left annnd NOW!"

WHAM WHAM

Arval's world goes black once more as he is hammered brutally by the golem. His broken body flies backwards and lands in a crumpled heap. A long, rattling breath lets you know he is still alive, but barely.

The last two homunculi burn and melt away under Kawrock and Wren's attacks! Finally, Lena's spell continues to burn away. The golem falls to its knees, and horrifically, its face melts and burns before you before it collapses.

End of Combat

Arval takes 30 more damage and is at -8 and dying, but the fight is over. Yaay! Note for the future - that fight is WAY easier if everyone attacks the homonculi :P


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

No Torag-fearing dwarf would ever attack such tiny foes when there is a giant construct to beat upon!

Whiskeyjack knelt by Arval, reaching his hand to the lad and channeling Angradd's healing power into him, through the wand that he carried everywhere he went.

10d8 + 10 ⇒ (1, 5, 5, 5, 8, 6, 3, 3, 7, 3) + 10 = 56

Using 10 charges to get Arval almost full


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

"What is happening to me?!"
Arval says as he sits up. He looks around and sees his shield and sword lying on the ground first, then spots the bodies in front of him.
"Did that thing knock me out? Again?"
He stands and pats Whiskey on the shoulder.
"Thanks, that black moment isn't really that comfortable."

Same here :P


Druid 8 | HP 57/57 | AC:18, FF: 13, Touch: 15 | CMB: 8, CMD: 17 | F: +7, R: +7, W: +10 | Init. +4, Speed 30 (60 fly) | Perc. 16, SM 4 |

With Whiskey Jack tending the Avral, Kawrock flies into the room the golem came from. He give2 a quick glace around to see if anything else might be heading their way.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren coos nervously, waiting and hoping to see Arval rise from WhiskeyJack's ministrations.

"Oh, that wasn't good at all. I told you to get the little ones first, I did. Always start small, I say I said," Wren says as Arval seems fine. "You should always listen to me, I'm a clever old bird, they say."

Wren walks around the musuem and the corpses, again looking for things of interest.

"I remember this one time at the Elven Food court, I had the choice...blahblahblah...two types of whipped intoxicants...blahblahblah...started with the halfling first, but he was too small...blahblahblah...and then moved on to the gnome, but that also was...blahblahblah...greased as he was, scooted himself up the underside...blahblahblah...and it took two wipings to get him out. So, like I said, you should listen to me."

Detect Magic and looking about.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

lena limps ovr to whiskyjack, to wat for some healing. She gives the potion in her hand a little pat, and puts it away.
golems are nasty. You know, we have run across at lot of the lately. I wonder if they were all made by the same person. When you are done there, Whiskeyjack, a little healing would be nice.


.

While the group licks their wounds Kawrock flaps northwards into a room filled with more weird-looking preserved creatures. Two elaborately carved and painted sarcophagi stand against the east and west walls. A pile of chains lie in the centre of the floor. A trapdoor in the floor is open, apparently where the golem entered from.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

clw, lena: 4d8 + 4 ⇒ (6, 6, 4, 5) + 4 = 25

clw, eldon: 4d8 + 4 ⇒ (2, 5, 2, 6) + 4 = 19

Whiskeyjack dutifully healed Lena, and then Eldon. He looked about, wondering if anyone else needed healing before they continued on.

"Ain't like t' be anyone here if'n somethin' like tha' be wanderin' abou' killin' anythin' i' sees. Er don't see. Erm...ye know wha' I be meanin'! This Count Whozits better be willin' t' pay fer damages an' lost time. I be startin' t'doubt Bigguns is e'en abou'. Le's jest be finishin' up here and then be on our way. Waste o' time an' armor."


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren looks at Whiskeyjack, not understanding a word he said. Her face scrunches up.

"WHAT?!" Wren asks, trying to figure out if there was anything intelligible that was meant to be conveyed.


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

"I agree"
Arval says to the dwarf as he peers around in the rooms.


.

As Arval wanders into the northernmost room to take a look over what's been revealed, he's startled as the lid of a sarcophagus suddenly swings open! From within, he hears a low, dusty groan and a figure wrapped entirely in bandages rises out. Worse yet, the other sarcophagus opens its lid, and suddenly changes form, its corners becoming rounded. The lid grows teeth as it becomes an enormous mouth, and weird tentacles extend out, slamming into Arval!

Bite!: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 6 ⇒ (1) + 6 = 7

The tentacles grab Arval, and start dragging him in, as they are apparently coated in some sort of awful glue.

Initiative:

Mimic: 1d20 + 5 ⇒ (3) + 5 = 8
Mummy: 1d20 + 0 ⇒ (4) + 0 = 4
Arval: 1d20 + 4 ⇒ (7) + 4 = 11
Kawrock: 1d20 + 3 ⇒ (15) + 3 = 18
Eldon: 1d20 + 3 ⇒ (13) + 3 = 16
Whiskeyjack: 1d20 ⇒ 7
Lena: 1d20 + 4 ⇒ (7) + 4 = 11
Wren: 1d20 + 8 ⇒ (17) + 8 = 25

Knowledge Religion DC 15:

The creature that just arose from the sarcophagus is a mummy, an undead monstrosity noted for the horrible rorting disease its touch causes.

Knowledge Dungeoneering DC 14:

The other bane of all adventurers, this sarcophagus is actually a mimic. One of the world's cruelest jokes on those who think chests are full of nice things. It is noted for its incredibly powerful adhesive.

Round One:

Lena
Wren
Arval
Kawrock
Whiskeyjack
Eldon
----
Mimic
Mummy

Everyone is up! Arval is grappled by the mimic, and worse yet, has no real way to get free as he is effectively stuck to it.


Druid 8 | HP 57/57 | AC:18, FF: 13, Touch: 15 | CMB: 8, CMD: 17 | F: +7, R: +7, W: +10 | Init. +4, Speed 30 (60 fly) | Perc. 16, SM 4 |

Kawrock lets out a warning cry and casts produce flame sending a small ball of flame in the direction of the bandaged creature.

Ranged touch: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 1, Init 25

1d20 + 12 ⇒ (20) + 12 = 32 Know (religion)

"Oh dearie, that looks like a mummy! Arval! You shouldn't get too close to that! Oh no!" Wren begins to squawk. "Arval? ARVAL!? Are you listening to me?! Get away from there."

Wren moves up to pat Arval on the back.

ARVAL!: Take +3 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).

Wren Combat:

HP: 37/37
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used

Open spell slots: none
Left Hand: wand of acid
Right Hand: { }

Sage Advice: (2/8 used).
: Take +3 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Acid Arrow: 3 charges left

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Firebolts away at the mummy

firebolt: 1d20 + 9 ⇒ (17) + 9 = 26 touch

damage: 1d6 + 4 ⇒ (5) + 4 = 9


.

Make sure to move your tokens and post your move actions! I've moved them in a manner I find most pleasing.

Wren gives Arval a friendly pat on the back as a horrible glue monster tries to eat his face. Meanwhile, Lena and Kawrock, delighted they can just start blasting things with impunity again send gouts of fire at the mummy, lighting it ablaze and doing some hideous damage to the creature.

Eldon, Arval, and Whiskeyjack are up!

Round One con't:

Lena
Wren
Arval
Kawrock
Whiskeyjack
Eldon
----
Mimic
Mummy (31 dmg)


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack heard the commotion, and moved into the other room with shield raised to see both the mummy and Arval wrapped int he embrace of a fanged sarcophagus.

Double move into the room


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

"What the?!"
He yells as he is being grabbed. He tries to wriggle out but he is really stuck.

He pulls back his sword and tries to stab the thing.

Power atk roll: 1d20 + 10 - 2 + 3 ⇒ (3) + 10 - 2 + 3 = 14
Dmg roll: 1d10 + 10 ⇒ (9) + 10 = 19
Power atk roll: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Dmg roll: 1d10 + 10 ⇒ (1) + 10 = 11


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Arval Beyondane wrote:

[dice=Power atk roll]1d20 + 5 - 2

[dice=Dmg roll]1d10 + 10

This second attack should also be at +3 to hit. Not sure it will matter, but it might.

Wren flaps her arms, worried about what is happening.


.

Although Arval's first hit doesn't quite land, the second one scores solidly. As his sword lands, he's distraught to discover it sticks!

Eldon rushes northwards and starts babbling again.

The mummy stalks very slowly over to Whiskeyjack, reaching out with its hands.

muhhhhhhhhhhhhhh

As the mummy moves up, everyone in the group feels feeling of hopelessness wash over them!

Attack: 1d20 + 14 ⇒ (11) + 14 = 25 Damage: 1d8 + 10 ⇒ (2) + 10 = 12

Whiskeyjack is slammed back by the mummy!

Constrict: 1d8 + 6 ⇒ (7) + 6 = 13

Meanwhile, the mimic chomps happily away at Arval.

Now that the mummy is up and beating faces, everyone must make a DC 16 will save or be paralyzed!

Finally Arval, you need a DC 17 reflex save or your sword gets stuck. Then it's a DC 17 strength check (and a standard action) to free it. ARval also takes 13 damage.

Whiskeyjack must also make a fortitude save! Whiskeyjack takes 12 damage from the mummy.

Round Two:

Lena
Wren
Arval (13 dmg)
Kawrock
Whiskeyjack (12 dmg)
Eldon
----
Mimic (11 dmg)
Mummy (31 dmg)


Druid 8 | HP 57/57 | AC:18, FF: 13, Touch: 15 | CMB: 8, CMD: 17 | F: +7, R: +7, W: +10 | Init. +4, Speed 30 (60 fly) | Perc. 16, SM 4 |

Will save: 1d20 + 8 ⇒ (9) + 8 = 17

Kawrock shakes off the feeling of hopelessness and sends another flame at the mummy.

Ranged touch: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

will: 1d20 + 11 ⇒ (18) + 11 = 29


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Knowledge (Engineering): 1d20 + 6 ⇒ (1) + 6 = 7
Knowledge (Religion): 1d20 + 6 ⇒ (14) + 6 = 20

"Ah yes, the mummy and box-shaped tentacle monster, both dreadful foes! Arval, don't let that mummy touch you the way the box is! It's a nesting place for nasty diseases!"

Eldon moves past his allies and stabs his rapier at the mimic.

Rapier, IC: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 Damage, IC: 1d4 + 2 ⇒ (2) + 2 = 4

"This reminds me of this time I was out of toilet paper while visiting a pyramid. It was during last summer holiday..."

IC +2 continues!


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

ARVAL!:You have this for all the checks you're about to make! Take +3 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again). And also, Eldon's inspiration vs. fear too.

Round 2, Init 25

1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Will Save

"Oh dearie, didn't I tell you to listen to me?!" Wren squawks on, chittering in Arval's ears. "Now, just keep your cool."

Wren, certain that Arval can handle the sticky creature, tries to slow down the mummy with a clever trick. She pulls a small chicken's feather from her armor and makes a scraping gesture under the feet of the mummy

Casting Stumble Gap vs. DC18 Reflex or go prone and take 1d6 ⇒ 3 damage.

Wren Combat:

HP: 37/37
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used

Open spell slots: none
Left Hand: wand of acid
Right Hand: { }

Sage Advice: (2/8 used).
: Take +3 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Acid Arrow: 3 charges left


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Ref save sword: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Will save: 1d20 + 3 + 3 + 2 ⇒ (6) + 3 + 3 + 2 = 14

Arval doesn't manage to pull his sword back in time. A mere moment later slumps and in the grip of the tentacles.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Arval!

magic missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9 at the mimic


.

GMPC Whiskeyjack.

Kawrock's bolt of fire thumps solidly into the mummy, only increasing the conflagration as it burns it away. A small hole then opens up at its feet, tripping it. As it lies there on the floor, Whiskeyjack brings down its hammer, ending its undeath entirely.

Eldon salutes the mimic before he stabs out, scoring a hit. He manages to wrench his rapier out in time. A magic missile then soars in, slamming into the chest-monster.

Finally, poor Arval's brain goes slack as he is paralyzed by the mummy's aura of despair. Meanwhile, the mimic chomps happily away at Arval.

Rolls:

1d4 ⇒ 2

Mummy'S REflex: 1d20 + 2 ⇒ (10) + 2 = 12

Eldon's REflex Save: 1d20 + 9 ⇒ (16) + 9 = 25

Attack: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Whiskey's Fort Save: 1d20 + 7 ⇒ (20) + 7 = 27
Constrict: 1d8 + 6 ⇒ (8) + 6 = 14

Arval takes 14 more damage! Everyone is up and the mummy is dead!

Round Three:

Lena
Wren
Arval (27 dmg) (paralyzed 1) (grappled)
Kawrock
Whiskeyjack (12 dmg)
Eldon
----
Mimic (24 dmg)
Mummy (55 dmg)


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 3, Init 25

Wren shakes her head at Arval, wondering why the man didn't listen to her. "Poor dearie." Wren says slowly moving away from the man.

As she does, she utters arcane words of power, sending force-wrought talons to rend the sticky foe.

4d4 + 4 ⇒ (1, 3, 4, 1) + 4 = 13 force damage - magic missile

Wren Combat:

HP: 37/37
AC: 17 (3 dex, 4 mage armor)
Arcane Bond: 0/1 used

Open spell slots: none
Left Hand: wand of acid
Right Hand: { }

Sage Advice: (2/8 used).
: Take +3 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).
Wand of Acid Arrow: 3 charges left


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Ducky........ Pond........ Fly....... Bob...

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