GM Snorter's Rise of the Runelords Campaign

Game Master GM Snorter


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Male Shoanti Human Barbarian 2

He said 200xp for it


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

I had thought I had seen that, but when I went back and looked I couldn't find it.


Male Shoanti Human Barbarian 2

Yeah it took me a minute to find it. I skipped over it at first myself when I was looking for it to double check before I replyed to your question.


Sorry guys. I'll try and make XP awards a bit clearer. :)


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

You're doing fine. It's partially my fault for not writing it down when I saw it the first time.


Thanks for that. It means a lot:)


I have posted for some new players so we could have 2 or 3 new pcs joining soon. I will keep you posted.


Hi everyone. Spring is here and the kids are staying up later. I'm out for longer hours. I am finding it very difficult to keep up with posting in so many threads and I have to cut down. If it's OK with all of you, Mattie will settle down in Sandpoint for a while. Keep up the good work everyone. It is a fine adventure so far. Perhaps she can step in one day an ally for the group in the Sandpoint area. I can see her becoming a horse trader and resourceful contact or something like that. She will drop in from time to time at the Rusty Dragon...if that's OK. Thanks AJD!


Realy sorry to see you go NitNat. There will be a place here for you when you need it. x


We have a new character joining us shortly. A dwarven monk named Tok.


Male Dwarf Monk/1

I'm the aforementioned Tok. Just wanted to pop in to say hello and dot the discussion.

See you all soon.


Male Human (Taldan) Wizard 1

Just want to let you know that I will not be able to be online for a coule of days. I should be back on sometime Tue or Wen.

Liberty's Edge

And this is my PC, all stats built, just filling out the last of his equipment.

A full background will follow, but the short version, known by anyone local, is that Tregar is a hunter, who prefers to wander the surrounding countryside, with occasional trips to town to offload his surplus meat and skins.

He's known to be a clean-living, pious man, and during his visits, he does not throw his money away on strong drink or loose women, but stays a short while before declaring the town too loud and distracting.

He is believed to have family in the area, but they, too, live outside the town.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

And here is the Rogue. A local as well, known as a bit of a trouble maker and scoundrel with a golden tongue.


Male Human Wizard (Egorian Academy Infernal Binder) 1

And the aformentioned chelaxian wizard


Male Human Bard 1

Welcome all! And I must say, damm we have a large group!


Male Dwarf Monk/1
Kendrick Loreseeker wrote:
Welcome all! And I must say, damm we have a large group!

Yeah, I was wondering who else was a part of this campaign. Can we get an updated list of who's still in the game and their class?


Ensu - Male gnome cleric of Nethys

Ezren - Human wizard (Taladn)

Gallus Domitus - Human Fighter (Chelaxian)

Galstok - Human Barbarian (Shoanti)

Kendrick Loreseeker - Bard (Falcons Hollow)

Tok - Male dwarf Monk

Harlynn Quinn - Male human Wizard (Chelaxian)

Tregar Quill - Male human Inquisitor (Varisian)

Drexel Morrow - Male human Rogue (Chelaxian)

Thats it!


Male Dwarf Monk/1

We do have a large group, but that's probably for the best, what with the natural attrition of PBP adventures.

I've updated my photo - it's not perfect, but it's better than a fat, bald dwarf.


Male Shoanti Human Barbarian 2

Oh what fun! More Chelaxians in the group. :) Welcome aboard guys.


I agree with Tok there. My main point for requesting new players.


Male Shoanti Human Barbarian 2

Oh absolutely we were starting to get a little thin on the ground there.


Male Human Super Cruel DM 10

Think I'm prolly too late here, but are you still looking for people?


Ryuko wrote:
Think I'm prolly too late here, but are you still looking for people?

Thanks but I think that I have just enough to manage with 9 players. But I wil keep you in mind just in case :)


Male Dwarf Monk/1

Were we supposed to add traits to our characters? I'm seeing those with and without in our group.


Tok wrote:
Were we supposed to add traits to our characters? I'm seeing those with and without in our group.

Feel free to add them to Tok. Any who havent got them can also add them in.


Male Human Wizard (Egorian Academy Infernal Binder) 1

Just wanted to say Hi, and please bear with me not only is this my first pbp this is my first wizard character in the 20+ years i've been playing.


Harlynn Quinn wrote:
Just wanted to say Hi, and please bear with me not only is this my first pbp this is my first wizard character in the 20+ years i've been playing.

Thats ok. I have loads of patience.:)

Silver Crusade

Ok, I am back and will try to get up to speed and posting again later tonight. I glanced at the thread and saw that I have a lot of reading to do! Not to mention several new faces to learn.


Just wondering whether we have lost Ezren and Gallus? Are you guys out there?


Male Shoanti Human Barbarian 2

It looks like we may have unfortunately.


Male Shoanti Human Barbarian 2

Is everyone still here?


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

I'm still here, just following behind with crossbow ready.


Just a quick Hi to Galstocks friend when he arrives:)


Bump.


I am considering starting another game and was wondering if my current players would like first chance at playing in it before I anounce it on the forums.

It would be based on the Tomb of Abysthor from Necromancer games.

Characters would begin play at 3rd level. 20 point buy. max HP. Max possible money for a 1st lv character plus I will give some magic items out to the pcs.

It would be assumed that all characters are familiar with each other apart from one.

This character would be a Paladin of Muir.

The other characters would have assumed to have adventured together though the Crucible of Freya adventure.

They will join the Paladin on a quest to enable him/her to become a Justicar of Muir, ( a new prestige class) but need a specific artifact to allow him/her to be ordained as one, as there are now no surviving Justicars in the world.

I would be looking for a good party mix i.e. a fighter, cleric, wizard ,thief and one other class as well as the Paladin.

The world would be that of Necromancer Games own, and I would like to use the adventure as a lead in to the Slumbering Tsar adventure.


I would be interest as mentioned in email. Druid is what I am interested in. What game system you planning to use?


DarkOne the Drow wrote:
I would be interest as mentioned in email. Druid is what I am interested in. What game system you planning to use?

I would probably use 3.5 rules as this is what the adventure was written for, but at a push I could also use Pathfinder. (prefer 3.5)


A J s Dad wrote:
DarkOne the Drow wrote:
I would be interest as mentioned in email. Druid is what I am interested in. What game system you planning to use?
I would probably use 3.5 rules as this is what the adventure was written for, but at a push I could also use Pathfinder. (prefer 3.5)

I am fine with either D&D3.5 or PFRPG. When you ready for us to generate characters let us know.

Also any information we can use to build backgrounds.


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

What sources from 3.5 would you be allowing? It definitely sounds interesting.


Male Shoanti Human Barbarian 2

I would love to be able to play in another game. And as DarkOne said either system would work for me.

Sorry about the no show of my friend not really sure what has happened.


I would allow any sources for 3.5 rules. Would just need to vet it first to make sure it would fit.

I will post additional details later today on the background.

And thanks for the interest guys.:)


Excellent. As soon as I have setting and background information I begin creating the druid with those 20 points.


Sounds interesting but I really dislike the "any sources for 3.5", that just screams overpowered (some bad experiences on my end). With the advent of Pathfinder I have really left 3.5 behind.
Looks like a no go for me then.


True Xzarf, I am shifting over to PathFinder from 3.5 simply due to that many problematic issues that exists in 3.5 is actually fixed completely or to a good degree compromise.

The only major issue for our DM will be translating the encounter creatures to use PathFinder if we end up using PathFinder.


Male Human (Varisian) Rogue 2

I kinda have the same opinion, I've seen how broken 3.5 can get, though I'd be possibly interested in playing a cloistered cleric.

Now if you're allowing gestalt...


I have seen even here where people allow a hybrid game of sorts and without fail the ones that lean towards the 3.5 side of things are stupid powerful. I am not saying that Pathfinder might at some day get broken like that but for now it is fairly controlled.
The other option is limiting the allowable resources.

If the game was converted to pure Pathfinder I would be keen.


OK OK. You've twisted my arm. I will limit it to just the 3.5 players hand book and thats it. No additional rules or resources. Would you be interested then?


Your offer tempted me again but then I went and looked at d20srd site and I just can't do it. After having played pathfinder and gotten used to it I just don't think I can take that step backwards.
How hard would it be to convert to pathfinder? Creatures shouldn't be that difficult to adjust.


Xzarf wrote:

Your offer tempted me again but then I went and looked at d20srd site and I just can't do it. After having played pathfinder and gotten used to it I just don't think I can take that step backwards.

How hard would it be to convert to pathfinder? Creatures shouldn't be that difficult to adjust.

You drive a hard bargain. Very well ....Pathfinder it is. Seriously though, I dont think it will be that difficult. However I am limiting it to just the Pathfinder main rules. No traits will be allowed either.

Anyway, here is a bit of background to be going along with. I will probably start a new discussion thread for this as well in the next few days as well.

Background

In ages past, two vast temples to Thyr and Muir were erected in Bard’s Gate at the founding of that great city that still stand today. The priestly followers of these noble gods erected smaller duplicates of the twin temples in a small secluded valley to the north of the city, adjacent to a lake of crystalline clarity. This valley became known as the Valley of the Shrines. In the nearby hills they also carved burial halls to house their fallen heroes and worshipers. For years the worship of Thyr and Muir thrived, producing heroes and paladins of legend, some of whom are entombed in the burial halls.
But new gods came, replacing the older gods. And the worship of Thyr and Muir— both demanding deities—waned in favor of the more liberal gods of song, craft and commerce. Unable to maintain both the twin temples in Bard’s Gate and the complex in the Valley of the Shrines, the priests of Thyr and Muir sealed the northern shrines in the valley and returned their worship to the temples in the city. Abandoned, the burial halls still remained sacred places and small groups of pilgrims continued to make treks to the sealed temples to pay respect to their fallen predecessors and to peer into the crystalline lake.

As the years passed and the worship of Thyr and Muir declined further, the shrines in the northern valley fell further to disuse and ruin. Only a handful of devoted priests, led by the high-priest Abysthor, were left to continue the elaborate rituals of their gods. Even the great twin temples in Bard’s Gate began to deteriorate. Despite Abysthor’s devotion, his temple and the worship of his gods waned. In his final years, Abysthor spent many hours in the main temple in Bard’s Gate in commune with his deity.
Declaring he had received a great vision, he traveled alone—aged and infirm—to the Valley of the Shrines claiming he would return soon and that the glory of Thyr and Muir would be restored. Abysthor never returned. Some said he had gone there to die and that he had done so alone because no other priest could cast the spells necessary to consecrate him properly. Many groups of priests followed after him, though none could brave the corruption that had infested the burial halls since they had been abandoned.

It has been some 20 years since Abysthor disappeared. Only a handful of lesser priests remain in the temples in Bard’s Gate, their cavernous temples falling to ruin, empty of worshipers.

Thyr and Muir

Some familiarity with these twin deities will be helpful for you as player characters as you descend into the Burial Halls.

Thyr: Thyr is the god of wise and just rule. He is normally depicted as a wizened king seated on a great throne holding a rod of kingship in one hand and a chalice of peace in the other hand. His principles are Justice, Order and Peace. He represents proper and traditional rule and as such was once worshiped (at least with lip service) by all human royalty. He is the embodiment of the enlightened human caste system where each person fairly has their place in a lawfully ordered society aimed at the good of all people. His priests wear white robes trimmed with silver, purple or gold, the colors of kingship. His symbol is a silver cross on a white field, symbolizing the upturned cross-haft of his sister’s sword, which he thrust into the earth to end the god’s war. Upon seeing the blood of so many gods shed, Thyr foreswore the use of swords and his priests, for this reason, may not use bladed weapons. Many favor reinforced rods, similar to light maces, modeled after Thyr’s own rod of kingship. The noble eagle and lion are his sacred creatures.

Deity: Thyr, God of Law and Justice
Alignment: Lawful Good
Domains: Law, Good, Healing, Knowledge, Protection
Typical Worshipers: Humans, Royalty
Favored Weapons: Light Mace

Muir: Muir is the sister of Thyr. Thyr represents Law and Peace, she represents the martial valor necessary to make peace a reality. As such, she is the goddess of paladins. She is often depicted as a dark-tressed maiden warrior in shining mail with an upraised (often bloodstained) sword. She is noble and single-minded of purpose.
The tenets of her worship include Honor, Truth and Courage. A great order of paladins, known as the Justicars, are sworn to her service. She expects self-sacrifice, humility and charity as well as unswerving loyalty. Her standards are extreme and she quickly turns her back on any who fail to live up to them. Those who maintain her standards, however, may become Justicars—a prestige class of paladins dedicated to truth and imbued with even greater holiness. Her symbol is a blood-red sword on a white background, symbolizing her endless fight against evil. Her worshipers must be lawful good, and only clerics of Muir may ordain Justicars. The falcon her sacred animal. She is the tireless foe of all evil creatures and undead, demons and devils in particular are her sworn enemy.

Deity: Muir, Goddess of Virtue and Paladinhood
Alignment: Lawful Good
Domains: Law, Good, Protection, War
Typical Worshipers: Humans, Paladins
Favored Weapons: Longsword or Bastardsword

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