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Organized Play Member. 99 posts (752 including aliases). No reviews. No lists. No wishlists. 11 aliases.


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A fairly advanced level of Craft(Armor) would be my guess.
It is really up to Shanosuke to determine what the difficulty of such a task would be.


Not wanting to be that guy that whines about unbalance but the Mandelorian appears to be the best race ever. It seems just a bit overpowered.
Net +4 stats
Super healing
Bonus feats out the wazoo

Is there a downside to being one?


Shanosuke wrote:
Also yes Perception will be dex based.

Huh? Don't you mean Wisdom based?

Kenderkin wrote:
are perception, stealth, acrobatics; class skills for any classes?

Scoundrel


I am guessing that Perception is going to be a Wisdom based skill? Listen/Spot are Wis but Search is Int.


Just a note for folks that the +2/skill pair is an aptitude bonus while the Skill Emphasis +3 is a competence bonus so they stack.


What about Skill Emphasis which gives +3 to a single skill?


Cool, got the one I really wanted.
Thanks Shanosuke.


I have submitted a character to each of the threads:
Zadora the Hutt: Yurvin Salki. Duros Scoundrel(Tech Specialist) *1st choice.
Broken Empire: Kristoff Mullen. Human Soldier *2nd choice.
Rebel Alliance: Kuwon Tuoa. Nautolan Scout(Pilot) *3rd choice.


Name, Age, and Race
Kuwon Tuoa, 18, Nautolan
Homeworld
Glee Anselm
The Reason for your class
Scout (Pilot): Kuwon's family were traders and so he spent a lot of time flying to planet to planet in space transports. He learned the ropes of piloting and trade as well as the ability to shoot a gun lest they run into some less reputable trading partners.
Physical Description
1.8m tall with dark green skin. Dresses comfortably with cargo type pants and jacket, with lots of room for carrying all sorts of tools and other gear. On his tentacles he has simple gold and silver bands.
Skill Explanation – (Basically you explain where you got your skills from, this doesn’t need to be too precise)
Piloting, Astrogation, Communication skills. Standard skills necessary for a trader.
Motivations (What are you character’s goals and what motivates them to do stuff, anything)
Kuwon's family was killed and their family ships taken by the empire for allegedly dealing illegal arms to 'criminal elements'. Kuwon being the only one to survive. In actual fact the person being dealt with was an imperial governor who to avoid getting caught, blamed the Tuoa family and had them rounded up as criminals and executed before the story could be told. Kuwon now lives with a burning hatred of the imperial system and will go out of his way to disrupt imperial operations.
Why you are joining this faction
The imperials will pay for what they have done!


Possible to play in all 3 threads? I can submit to the rebels as well.


Shanosuke wrote:
Recruitment ends this Friday. We will go over character building rules then.

This sentence confused me until I went back and read through the entire first post rather than just glancing over it and getting excited enough to make a character.

I am hoping that my breaking the rules and making a guy doesn't affect my chances of getting in. I did the same in the Empire thread.
Character=Yurvin Salki


I could easily toss my scoundrel/tech from the hutt thread over here. Put him where you need him. I will write a couple of backstories and submit both.


Who really wants to play a good guy when there are bad guys to be played!


Shanosuke wrote:


Important Race Note: I spent the last hour trying my darndest to find more info on “Star Wars” Drell. Freaking Mass Effect used the name too. I have one book with the Drell race in it and it describes them as opposites of Mass Effects Drell. Rather than have confusion I decided to remove Drell from the list of playable species.

Did you take a look at the link that I used in my previous post?


I have a soldier submitted in the Empire game but I have an idea for a scoundrel/tech specialist for this one. I will put it together. See which one comes out on top.

Shanosuke: I am thinking of playing a Drell. I found this site describing them but I am not sure if or how this would differ from the rulebooks you have.

Cash: 1d6 ⇒ 4 +1 x 500 = 2500 credits


Just a little clarification on the stats. Having the base at 10 means that it costs 4 to get to 14, 8 to get to 16 and 14 to get to 18? (Basically take 2 off the cost because of the move in the base to 10 from 8)


Interested, just picked up a copy of the revised book and am scouring through it right now. What do we have going so far so I have an idea what not to make?


Even if this game ever gets going again I have transferred Dim to another game so I am out for this one.
Sorry guys.


I was in London earlier in the year (April) and really enjoyed it. I would definitely go back and spend some more time exploring the city.


Welcome back Tom. I hope you had a good time on vacation. Spent it somewhere nice I hope.


Darkone: Any chance you can bump that alignment to NG? I think that the general theme of the upcoming adventure is goodness. I am not sure that having a 'meh' attitude towards good/evil really works.


That Justicar code is brutal. One mistake and you are out. I assume that even qualifying for the class is going to to take a while. We will see I guess if I can play well enough to meet the expectations.


AJ's Dad:

What happens with the Paladin abilities of Lay on Hands, Smite Evil and Divine Bond? Do the Justicar levels combine with Paladin levels or once gone to Justicar do they hold at the same level?


I would be up for playing the Paladin. You will have to let me know how the Justicar prestige class will work so I can prepare to incorporate it.
I will work on putting something together.


I knew I could break you! :)

So just the Core Rules book?

As I read it there will be an NPC Paladin?

Would you be opposed to having a 2nd Paladin or is that special for the NPC? If not I would like to play a fighter.


Your offer tempted me again but then I went and looked at d20srd site and I just can't do it. After having played pathfinder and gotten used to it I just don't think I can take that step backwards.
How hard would it be to convert to pathfinder? Creatures shouldn't be that difficult to adjust.


I have seen even here where people allow a hybrid game of sorts and without fail the ones that lean towards the 3.5 side of things are stupid powerful. I am not saying that Pathfinder might at some day get broken like that but for now it is fairly controlled.
The other option is limiting the allowable resources.

If the game was converted to pure Pathfinder I would be keen.


Sounds interesting but I really dislike the "any sources for 3.5", that just screams overpowered (some bad experiences on my end). With the advent of Pathfinder I have really left 3.5 behind.
Looks like a no go for me then.


Cool mapping tools Seeker. I have been thinking of starting up a game but wasn't sure what to do about mapping.


So far the adventure has taken place outside and I can't see it changing much in the near future.
What is the Great Stealth Dilemma?

Linkage to Game


Hi lastspartacus.
We do need one more person in the mix to fill out the party.
Generally posting expectations are no more than the usually, try and post at least once a day and just keep things moving along. (Sometimes things move quickly and sometimes they move a little slower).
We currently have:
Cleric of Gorum
Fighter
Sorcerer (Infernal)

We could really use a skill monkey of some sort. (rogue would be ideal but there are other options if that doesn't interest you.) We had a bard that got lost in the woods somewhere.

For building standards refer to the 1st post of this thread.


I understand that it isn't a good join spot. I will hang around and continue to watch if that is okay with you folks and then if you want me at some future point then I will be available.


Sam "Torch" McQuarry wrote:
The Paizo dice roller hates Hrakar; Tom's dice hate me...

One of the other games I play in the last combat I rolled over 25 d20's and with the exception of a single 20/20 crit my avg roll was just over 6. The dice roller was hanging out with Murphy for a while.


4d6 ⇒ (5, 6, 1, 4) = 16 = 15
4d6 ⇒ (4, 4, 6, 4) = 18 = 14
4d6 ⇒ (2, 6, 6, 3) = 17 = 15
4d6 ⇒ (6, 6, 2, 5) = 19 = 17
4d6 ⇒ (3, 6, 6, 2) = 17 = 15
4d6 ⇒ (5, 1, 4, 6) = 16 = 15
All I can say is Wow! Thank you Mr. Dice Roller!


I would be interested in joining the group as I have never played RotRL.
I have two character types in mind.
1)Slightly off his rocker Alchemist
2)Tower-shield Fighter (aka tank)

If you would be interested in either of those let me know and I can flesh something out.
What are the build guidelines?


seekerofshadowlight wrote:
I simply have no interest in going to another form to play games, and I just really dislike Rpol as well. I understand if someone would like to more games to a form more suited, but I have little interest in joining another form and moving is all.

So if we make the assumption that the game would go to Rpol after this module is over does that mean you want to continue for this module or are you going to bow out now?


seekerofshadowlight wrote:
You guys aren't moving the game to Rpol are you? If you are I'll have to bow out at that point.

I think they are talking about the next module so we will try and continue this one with the group we have. (Hopefully picking up a 4th player somewhere).

If you are choosing not to continue then Darrid will merge with the other group being run by Azure_Zero through this mod.


So merge both Darrid and Hanathan over to AZ's game?


Welcome back Seeker!
AZ/KK: How does this affect the merge? Merge both of us or do we recruit another to take Faunra's position and continue on separately?


Maybe #2 would be the easiest way to introduce someone completely new.


Teleportation attempt gone horribly horribly wrong? :P


seekerofshadowlight wrote:
4: Someone form farshore that is way, way out in the bush all alone for some odd reason.

He could be part of another adventuring party that has met an untimely end and therefore is wandering alone wondering why Olladra has cursed him but then blessed him with a new party.


Here is the character concept.
Gnome Cleric of Olladra (Healing/Luck).
Fairly happy-go-lucky guy who takes luck (good and bad) in stride, after all what is fate if not fickle.
Primarily a healer and buffer. Combat skills are going to be a bit limited.


Whatever is decided is cool, I just thought it might be a good opportunity to get into what looks like a great game.
If I am designing a character, Ebberon setting? Level 7? 20pt buy? Gear?

Seeker:
This is also Darrid from the Hollow's Last Hope DM KK game and wondering if Hanathan is coming back to play. We just hit some combat.


I hope this isn't an inappropriate intrusion but I have been following the game thread for a little while (I wanted to see what makes a PbP game so successful, 3 years qualifies for that title) and now I notice that you are going to be short a cleric/healer.
I would be more than willing to step in to that role if you would have me. I have a Gnome Cleric of Desna that I have had in another game but it stalled soon after I joined it. If that wouldn't be appropriate I would be more than willing to explore other options.
Let me know how you feel about it.

Xzarf


Paizo Fan: It is all good, I just couldn't access it from that computer for some reason. Works on this one.

All: Well it looks like some stiff competition for the Tank role. Only 1 for each of the other 3 roles.


I am just waiting to see if I get accepted into another game. If I don't get in that one I will be submitting Dim, a Gnome Cleric of Desna. A hopeless optimist in any situation. Have to get past all the doom and gloom that this games sounds like it will have, what better way than with a big grin!


Dotting for interest.

What is the timeline for submission and how will the characters be chosen?


I can put a cleric together tonight.


I am in for trying this, even though it is just a short module.
I am thinking about either a Cleric, or a Tower Shield Fighter.

Full Name

Mysty

Race

Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8

Classes/Levels

active effects:

Gender

Female

Size

small

Alignment

LE

Languages

Common, ignan, halfling

Strength 10
Dexterity 21
Constitution 10
Intelligence 13
Wisdom 8
Charisma 16

About Mysty

Mysty female halfling

Stats:

Mysty, female halfling Rogue4/ sorcerer (efreeti)2
Str 10 +0
Dex 21 +5
Con 10 +0
Int 13 +1
Wis 8 -1
Cha 16 +3

Offense:

BAB +4
CMB +4, +6 w trip
Rapier+1 +12 1d4+6 18-20/*2
Dagger+2 +12 1d3+2 19-20/*2
Rapier/dagger +10/+10 1d4+6, 1d3+2
Lt crossbow +11 1d8 19-20/*2
fire ray +10 (ranged touch) 1d6+1
(sneak attack 2d6, expertise -2 attack/+2 AC)

Defense:

Initiative +5
HP 31
AC 22 (armor +5, dex +5, +1 size, +1 dodge)
touch 17
flat footed 22
CMD 20, 22 vs trip
fort +3
ref +11
will +4
Move 20'

feats:

Dodge
Weapon finese (b)
Weapon focus rapier
two weapon fighting
combat expertise
two weapon feint
eschew materials
Improved trip

traits:

Arson crime trait: +2 damage on critical with a fire attack
volitile condiut: 1/day as a free action, boost damage on fire spell by +1d4

languages:

Common (taldane)
Halfling
ignan

skills:

+2 know religion 1+1
+5 know planes 1+1+3
+17 acrobatics 7+5+3+2
+6 climb 1+3+2
+11 perception 7-1+3+2 (+1 vs traps)
+15 disable device 7+5+3 (+1 vs traps)
+11 bluff 5+3+3
+10 use magic device 4+3+3
+19 stealth 7+5+3+4
+10 sleight of hand 2+5+3
+8 diplomacy 2+3+3
+5 appraise 1+1+3
+3 sense motive 1-1+3
+5 know local 1+1+3
+5 know arcana 1+1+3
+8 spellcraft 4+1+3
+5 swim 1+1+3
+1 survival 2-1
+6 craft alchemy 2+1+3
+6 craft traps 2+1+3
+11 escape artist 3+5+3
+9 disguise 3+3+3

Special qualities:

Abilities
fire resistance 10
Rogue talent: Weapon training
Rogue talent: Combat Trick
rapier finese: add dex to damage with rapier instead of str
2d6 sneak attack
debilitating blow
trap-finding
evasion
Danger sense +1
Uncanny dodge
elemental ray (fire) 1d6+1 6 times per day
Halfling fearlessness +2 vs fear
Halfling luck +1 all saves
Halfling sight +2 perception

spells:

spells
known
Level 0
detect magic
spark
light
read magic
disrupt undead

level 1 (6/day)
burning hands
magic weapon
enlarge person
touch of combustion

Equipment:

wand of fireballs 4
Mithril chain shirt + 1
MW thieves tools
+1 rapier
+2 dagger
MW dagger, cold iron
MW lt crossbow
MW backpack
water proof, hooded lantern
2*pints of lamp oil
Belt pouch 1
Component pouch
Hide from animals potion
Protection from arrows potion
5 days rations 2.5
waterskin 1
whetstone 0.02
flint and steel 1
5 sun rod 10
bedroll 1sp
blanket 5sp
Dagger (3) 6
antitoxin x 4
travelers outfit*2 1(one free outfit)
Violet Venom poison x 2
Wolfsbane poison x 2
Small centipede poison x 3
Blue Whinnis x 3
Belladonna x 2
explorers outfit
Courtiers outfit
Alchemist fire x 2
cure light wounds x 5
1758 gp 2sp 2cp

Background:

Mysty had been on the streets her entire adult life.The lot of halflings was a lessor one in Talingarde. They were seen as a happy, child people, with no voice in the rule of the nation. Most halflings are happy with that. Sometimes though, a halfling will rebel. Case in point is Mysty Heartglow.
Mysty ran away from her conformist family and took up the life of a criminal. During her life on the streets she had learned a thing or to, how to sneak. pick locks and steal.. One other thing she learnt was to listen to her instincts, but unfortunately sometimes the potential reward overrode that.. She was given a job to steal a golden cup from the cathedral, with an offer of good reward AND cash up front. Her instincts said be careful, but her heart said gimme. Especially if she could acquire other loot on the way. The plan was good, and a good fire would cause a distraction while she slipped in, swiped the cup and whatever else she could, and then spend, spend, spend. .

But the plan didn't allow for another Thieves gang group to have the same idea. Disorganisation, she hated it. It still might have been salvaged if it wasn't for those meddling kids. Seeing the other group the kids screamed to high heaven, and then there were guards, priests, glowing light ball things, the other thieves and a friking PALADIN. Even then, she might have just walked out, after all she was an innocent bystander. Then the cathedral caught on fire! Oops the distraction, heh,heh well she had to have some fun. Racing through falling embers and smoke, Mysty decided to go for the cup, as the thieves gang fought priests and guards, with that Paladin chopping his way through them. Then as per the plan, she used the fire and conflict to cover her escape. Then a few stabbed guards, and a busy body priest sliced and she was off. But she was spotted, those idiot kids again, and suddenly she was being chased by what seemed like every guard and religious person in Talingarde.

I mean really. She is just a thief. It's not like she did anything really wrong. Now she had knights and inquisitors and bounty hunters and probably flaming angels of Mitra chasing her. The only way to cover her retreat was to throw the damn cup as a distraction. Time to get out of here. She got back to her room in time to grab her gear, .She left through the hatch in the floor to the sewers just as the door was smashed in. She heard the WHOOMPH of the alchemist fire trap she had set. Try track her now, Mitran scum. But that damn Paladin was waiting for her in the sewer, with a group of priests and Inquisitors. One spell later and she was paralyzed.
During the trial she was condemned as a habitual criminal and an arsonist. She wasn't even allowed a lawyer, just a damn priest who pleaded guilty on her behalf and begged for mercy. Apparently lawyers are all servants of the devil. And according to the trial so was she. She was sentenced to death, by burning. But the sentence was commuted, showing mercy to a child race under the benevolent protection of the kingdom. Typical patronistic guff. Mysty was about to go off at the smarmy, smug bastards running the court when a voice said "wait". Startled she kept her peace.
So she was shown "mercy". She was sentenced to the salt mines. As she left she said to her defender, smiling "thank for your help father. I hope I may repay and this court the kindness you have shown." The priest paled and left quickly.
She was quickly shipped to the salt mines, shackled and in a cage with others fated for a short, mean life. When they arrived they were assembled for the warden, a grizzled retired inquisitor. He told them "It has been determined that you are no longer fit to associate with decent people. So you are to work here until you die, when you will be buried in unconsecrated ground. Mitra have mercy on you." With that her new life began.
Within a week she had seen people dying with a horrible hacking cough, with sores and failing health, their skin cracked and bleeding. She lay awake, thinking. "I'm going to die here." Then that voice returned to her mind. "So ready to give up, little flame?"
Mysty turned to look. "Who's there? Am I going crazy?"
The voice laughed. "No. you're not crazy. I need you for a task. Say yes and I'll help you."
"What's the task?" Mysty asked, suddenly cautious.
"Oh, you'll like it. but I'm not going to tell you right now. You have to pass a test. Escape. That's all."
"Oh and why don't I steal the crown jewels while I'm at it" Mysty retorted sarcastically.
"Well, I'll help you. I am going to give you two things. Firstly, you need a spark."
A spark appeared in the air, lighting the room. All of the other prisoners there, stayed sleeping. "Don't worry, no one will interfere. I made certain of that." The spark circled her head, then plunged into her chest. Mysty convulsed in pain, as every nerve in her body seemed on fire.
"Soon be over. No pain,no gain I always say. You see you have an interesting ancestry. You see somewhere in your family line, a creature called an efreeti made its addition to your bloodline. I'm waking that up."
Seconds past like hours. But when they past Mysty felt good. Better than she had in a while. Her cracked skin was healed, and she felt like she just had a good meal. Inside she had a warm glow, like fire. She liked fire.
"There you go. Now your second piece of help."
In Mysty's hand was a lockpick.
"if you escape, I'll give you directions. The rest is up to you."
In under a minute Mysty had undone her shackles and was silently moving through the room. The locked door was no obstacle to her skill. On the other side she saw a guard, asleep on duty. She crept up, and was inspired to extend her finger. A small flame light there. Mysty stared at it in wonder, then she looked at the guard. A smile grew on her face. her finger moved to the back of the sleeping guard and with an act of will, he was sent to his god.
As his headless body fell to the ground, she grabbed the bottle of spirits on the table, a piece of paper and a dagger from his belt. Rolling the paper she shoved into the bottle and walked out side into the camp. She slipped through te camp, avoiding guards and came to the outer wall. It was well guarded.
"I need a distraction" . Looking around she saw the stable, and right next to it was the dog kennel. "Well those need to go anyway, so they aren't pursuing me effectively." instinctively she incanted a few words and a spark lit the paper in the bottle. then she threw it into the stable's hay loft. Then she moved away picking her spot to cross the wall. A loud whoomp announced the fire and cries of alarm echoed across the camp. The screams of horses and howls of hounds rang through the night. Distraction achieved.
Mysty climbed over the wall, the usually alert guards watching the fire. Once on the other side she slipped into the night, like a ghost.
As she moved the voice said "Well done. Now I will explain your task."
As the voice did so, Mysty's face was wreathed in a grin. Now she has the chance to get power and revenge. By the time she was finished no one would think of halflings as a child race. All who wronged her will burn. And she will be one of the rulers of Talingarde.
Deep in the depths of hell a peal of laughter rang out.

Motivation:

Mysty wants wealth, and revenge against all her in her mind wronged her. And she wants to burn them as part of that revenge. She was accused of being a servant of Asmodeus in her heart, so she decided (on given the opportunity) to do so. He is not merciful, but he does seem fair. She loves planning and organization, and gets upset when chaotic elements wreak her plans. Oh, and fire. She likes fire. Call it her bloodline.