Gau leeoch

GM Snorter's page

289 posts. Alias of Snorter.


RSS

1 to 50 of 289 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Shadow Lodge

With 40' speed, you can reach the doors in a single move (using 5' to get through the first door), so you can take a quick recce, before deciding to plough through.

Perception 1d20 + 6 ⇒ (8) + 6 = 14

You hear the sound of the baying hound, before you get to the doors.

You can see a slice of the northern section of the room beyond the door, which is at least 20' long. You can see a stone column, bathed in a low red light, emanating from further within.

You can carry on into the room, but this will be your action for the round, so won't get to attack. What do you want to do for the second half of your turn?

Shadow Lodge

Initiative

Galstok 28
Tregar 26
Sephird 24
Valoria 23
Chief 22
Orik 21
Ensu 20
Garundi Woman 14
Goblin 13

Shadow Lodge

The goblin in the cave takes a swing;

1d20 + 4 ⇒ (20) + 4 = 24

Confirm 1d20 + 4 ⇒ (7) + 4 = 11

Damage 1d8 + 1 ⇒ (7) + 1 = 8

cutting a gash in Tregar's coat.

Shadow Lodge

Perception checks for Orik and Valoria:

1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 3 ⇒ (14) + 3 = 17

Both hear the sound of a chair scraping back, further up the coridor, and possibly a bag being dragged.
You look up to see the door at the far end of the corridor open slightly, and a dark-skinned female face peering out with furrowed brow.
The owner appears to be trying not to be seen, but can tell she is spotted, and begins chanting.

Perception for Valoria;

1d20 + 3 ⇒ (8) + 3 = 11

Given the difficulty of hearing through the door, she does not fully hear enough of the spell to identify it, but sees no obvious effects.

Shadow Lodge

To the immediate left is a small waiting area, ten feet square.
Set within the left, western wall are double doors, which are slightly ajar.
The doors are carved with images of horrific, deformed monsters clawing their way out of pregnant women of all races.

The sound of a dog-like barking can now easily be heard, through the opening.

Shadow Lodge

Sorry for the delay. Been having to put right some plumbing problems.

I've put up the current situation here, assuming we're in the middle of Valoria's turn.

She's completed a normal move action, and ended up immediately behind Orik, with the Chief nowhere in sight.

A quick Perception check 1d20 ⇒ 4 reveals that she can hear the scrape of a door round the nearest left corner.

She still has a standard action left, which could be used to move further, cast, or ready.

(I'm allowing free-swinging, unlocked doors to be opened for the price of five feet of movement, to prevent logjams, raher than costing a move action.)

Shadow Lodge

Sephird Brookside wrote:


rapier, twf 1d20+4
shortsword, twf 1d20+3
shortsword, confirm crit 1d20+3

rapier damage 1d6
shortsword damage 1d6
shortsword crit damage 1d6
sneak attack damage 2d6

There's only one goblin left in the room; the one by the east door.

You can't get into a flanking position, but you don't need to, since both attacks land, the first dropping the goblin to his knees, the second, benefitting from his lack of defences, cutting his throat from one ear to the other.

(6 damage [no sneak], drops him to -1, followed by 4+6+6=16, for an obvious kill)

Shadow Lodge

Does everyone want to skip over Sephird for the moment?

Shadow Lodge

Yup, that guy drops like a wet sack of turnips.

Shadow Lodge

Map revisedHERE.

Initiative:

Galstok 28
Tregar 26
Sephird 24
Valoria 23
Chief 22
Orik 21
Ensu 20
Goblins 13

Shadow Lodge

The goblin in the cave steps forward and attacks Tregar
1d20 + 4 ⇒ (8) + 4 = 12

The injured goblin attacks Sephird
1d20 + 4 ⇒ (12) + 4 = 16

And the rearmost goblin steps forward to stab Ensu
1d20 + 4 ⇒ (6) + 4 = 10

All miss, and we're back up to the top of the initiative.

Shadow Lodge

Map is HERE

Initiative is:

Galstok 28
Tregar 26
Sephird 24
Valoria 23
Chief 22
Orik 21
Ensu 20
Goblins 13

Shadow Lodge

The chief lunges with his dogslicer at Orik, and pulls on the reins, so the lizard also attempts to bite him.

Attack 1d20 + 7 ⇒ (5) + 7 = 12

Attack 1d20 + 2 ⇒ (3) + 2 = 5

Both attacks miss, then he dashes round Orik, to get to the north-west door.

Orik swings at him as he passes;
AoO 1d20 + 8 ⇒ (10) + 8 = 18

which is deflected by the gorget of his armoured collar, to continue over his ducked head.

The lizard arrives by the door, with its feet pressed against the wall, and the chief opens it to slip through.

Shadow Lodge

You can throw the door open (and since you were prepared, I'll consider it part of the same action as the 5' step), to reveal a second goblin examining a body in front of you.

He straightens up as you step toward him, but fails to move aside (no Dex bonus).

Your first lunge catches on his armour, but the second hits him in his arm as he flings it up in front of his face.

Total 5 damage, inc sneak attack.

Shadow Lodge

That's definitely a kill on the nearest goblin, one of those picking over the bodies, who looks up at the last moment.

I'll get a map put up tonight.

Shadow Lodge

Initiatives you are aware of:

Galstok 28
Tregar 26
Sephird 24
Valoria 23
Orik 21
Ensu 20

Shadow Lodge

Down the stairs comes a blue lizard, straddling the stairwell on sticky padded feet.
Mounted on the lizard's back is a fierce goblin, wearing a finely-tooled breastplate, furs and a dented silver crown. A well-crafted halberd blade, on a shortened haft, sits at his waist.

At this point, everyone in the room begins shouting at each other.

The noise is enough to drown out any sounds of PCs repositioning themselves and drawing weapons.

Though the goblins have their weapons drawn, and are in a state of readiness to start trouble, they are unlikely to be surprised, but could still be caught flat-footed.

All PCs can effectively refocus to Initiative 20+Init, ready for any inevitable ambush.

Shadow Lodge

"Don't tell me what to do, you lanky streak of piss. You need to learn your place."

With that, the goblin leader brandishes his horsechopper under Orik's nose.

The two onlookers start to grin, and chant.

"Fight, fight, fight!"

From the stairs comes the sound of a new voice.

"What's all this shouting? I'll have no shouting in here! Not unless it's me!"

Shadow Lodge

No reply from Sephird, so continue as if he's hidden.

The shouting gets louder, and several goblins spill down the stairs. These are dressed in black clothes and face masks, wielding double-handed weapons of varying design, and carry themselves more aggressively than the others you've encountered.

They see the signs of battle, and are immediately agitated, shouting for answers.

Shadow Lodge

Looks like it's initiative time, again.

Sorry to keep scrapping in this same room, but it seems to be a main thoroughfare. It's getting like Piccadilly Circus at rush hour.

If anyone wants to take the fight elsewhere, say so, otherwise it's likely they'll be coming down those same stairs. You'll have a round to get into positions from where you were in the south corridor.

Shadow Lodge

I didn't realise I'd given out his bow already.
If I didn't already say, it's a (Str+4) composite bow, so can't be drawn efficiently by anyone except Galstok.
It also came with 20 regular arrows and four magical arrows, with additional conjuration aura.

Shadow Lodge

This room shows little signs of being lived in; the bed is used, and there are impressions of two people, but whoever sleeps here, would seem to spend little other time here.

The bed is a grand piece of furniture, which would have had to be taken apart and rebuilt, to bring it through the door. The frame and bedding are still in good condition, unaffected by the sea air.

You find no other exits, even after being helped by Ensu, who fits under the bed, but finds no clothes.

The desk contains a receipt and assembly instructions for the bed, from a furniture maker in Magnimar, as well as several crumpled receipts from armourers, and menus from several taverns, all in the same city.

A wooden box, about a foot long, opens to reveal itself as a specimen case; several thin layers of hinged shelves contain butterflies and moths, pinned to both sides of each leaf, under thin glass, together with their respective caterpillars and coccoons. The case is engraved inside, with a dedication to 'Ezakien Tobyn', on his ordination.
Papers at the bottom of the box contain sketches of some of these creatures, their features mingled with those of a handsome girl with long, pale hair. Some, where the eyes are large, black and prominent, resemble an elf, some are of a humanoid figure with feathered antennae and/or wings, some are of an insect or caterpillar with a humanoid head.
The work is in two distinct styles, some dating back up to ten years ago in a fine charcoal and pastels, others in a more abstract brushed ink, reminiscent of the artisans of Minkai.

For the earlier sketches, think of the styles of Arthur Rackham, or Tony diTerlizzi (Spiderwick, Planescape).

Shadow Lodge

A quick description of the rooms, as follows, starting with the room to the left of Orik's, if you wish to spend longer anywhere, just say.

Top left: This room is clean and well-organized. A low dresser to the southwest has writing implements, which look recently used, and a large chunk of obsidian sits on a sheaf of papers. To the northwest sits a well-made bed.

Top right: Orik's room. Already described, in a state of disarray.

Bottom right: This bedroom has a faint, musty odor. The bed is covered with matted gray and black hair, and bloodstains mar the stone floor, while a morbid stack of birds’ feet lies heaped on the floor by the side of the bed.

Bottom left: While this bedroom is clean and brightly lit by an everburning torch lying on the nightstand, the room’s spartan decor makes it unclear if it’s actually lived in.

End room: This large chamber seems to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south, a desk and chair under a hanging lantern make a comfortable-looking study.

Shadow Lodge

While this bedroom is clean and brightly lit by an everburning torch lying on the nightstand, the room’s spartan decor makes it unclear if it’s actually lived in.

The bed looks to have been neatly made, and the floor is swept, with a small pile of hard to reach dust in the corner.

Shadow Lodge

Perception 1d20 + 4 ⇒ (8) + 4 = 12

If you remember the layout of the room upstairs, there were two doors to the north. The shouting seems to come from behind one or both of those doors, and is recognisably goblin voices, but the content is unclear.

There appear to be at least three distinct voice types involved; one booming, one low and hissing, and another higher-pitched and pleading.

Shadow Lodge

All seems quiet. Ahead of you are four doors at the sides and one at the end.

A reminder of the map HERE

Shadow Lodge

All the combatants are now out of action, and you spend a moment listening for further movement. Ensu stumbles out of the nursery, as Orik shuts the door on the screaming whelps, muffling the noise.

The only other sounds are the faint shouting from upstairs.

Everyone drops out of initiative.

Shadow Lodge

Even with the successful save, it takes you the full round to stash it on your back holster. You don't know how long it will be unusable, but the goblin caster didn't appear that powerful.

Shadow Lodge

The hammer is still greasy to the touch, and you have to make Reflex saves (DC 12) every round to hold onto it. You can't see the source of the slipperiness, to wipe it off.

Shadow Lodge

Ensu attempts to stab the goblin;

Attack 1d20 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

The remaining goblin tries to stick Orik with its rusty weapon, which appears to be a griddle-pan with the edges ground down.

Attack 1d20 + 2 ⇒ (3) + 2 = 5

Shadow Lodge

Initiative for next round;

Goblin in nursery 22
Ensu 19
Galstok 15
Tregar 7
Sephird 6
Valoria 5
Orik 4

Shadow Lodge

Back to Sephird, Valoria, then Orik.

Sephird Perception 1d20 + 4 ⇒ (6) + 4 = 10
Tregar Perception 1d20 + 8 ⇒ (12) + 8 = 20

Sephird hears the shouts upstairs grow suddenly louder, as though an intervening door had been opened. There are obviously goblins involved, but their numbers are unclear.

Tregar Monster Lore 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25

Tregar suddenly cocks his head, listening intently.
...but he's had his free action talking for this round. You'll have to wait...hohoho

Shadow Lodge

Yes, he is clearly dead, after that hit.

The blade catches him in the head, and embeds itself in the top of his skull, having to be wrenched free, as he goes limp.

Shadow Lodge

Ensu lunges forward with his dagger;

Attack 1d20 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

Add one to the attack rolls and damage on both those goblins, but the description doesn't change. I'm using two versions of Orik, the earliest doesn't include his +2 stat mod...

The remaining goblin in the nursery attempts to stab Orik.

Attack 1d20 + 2 ⇒ (1) + 2 = 3

but fails. Hopelessly.

Shadow Lodge

Sephird moves up to the top of the stairs, to the body of the warchanter.

He hears other goblin voices shouting, to his right, possibly muffled by a door.

He grabs the goblin by the heels, and pulls her down the stairs back to the first landing.

And we're back to Valoria.

Shadow Lodge

Valoria Grundmire wrote:
Is the goblin ranger dazed?

Whoops, totally correct.

That attack only happened in his fevered imagination.

Shadow Lodge

He's still standing, obviously made of sterner stuff than his fellows.

Attack 1d20 + 4 ⇒ (17) + 4 = 21
Damage 1d8 + 1 ⇒ (8) + 1 = 9

Yelling furiously, he swings with all his might, possibly believing his time is nigh.

Shadow Lodge

Ensu stabs at one of the goblins;

Attack 1d20 + 1 ⇒ (3) + 1 = 4

and we're back to Galstok.

Shadow Lodge

The goblins fly into a rage, and start screaming curses at Orik.

"Dirty backstabber!"

"Kobold-sucker!"

Attack 1d20 + 2 ⇒ (1) + 2 = 3

Attack 1d20 + 2 ⇒ (1) + 2 = 3

Oh dear.

So furious are they, that they run into each other, cracking their skulls, and reel back, swaying in pain.

Shadow Lodge

Will Save 1d20 + 1 ⇒ (6) + 1 = 7

He stands there, looking puzzled.

Shadow Lodge

Goblin dog-handler fighting Galstok, dog in the corridor, and two in the nursery.

Take THIS map, scrub the two goblin Gs, the goblin B, the snake. Move Sephird halfway up the stairs, Galstok and goblin R both up one space.

Shadow Lodge

The goblin dog keeps trying to take a bite;

Attack 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d6 + 3 ⇒ (5) + 3 = 8

Fort save 1d20 + 4 ⇒ (3) + 4 = 7

It grabs Tregar in its jaws, and shakes furiously, kicking up a cloud of filthy skin flakes.

Shadow Lodge

Valoria Grundmire wrote:
Just saying I am back online once more. I discovered that posts for this thread does not appear under my posts tab for my profile.

Yes, they appear under the 'posts' tab for whatever alias made the post.

Shadow Lodge

Sephird Brookside wrote:

Sephird just doesn't like letting one get away. So he fires his shortbow at the fleeing goblin.

shortbow 1d20+5
damage 1d8

That's fine, as long as you chase after her.

You can get to the first landing on the stairs, and shoot her in the doorway on the upper level (where the previous goblin fight took place).

With the damage from the snake, that's enough to drop her, and she falls out of your sight.

Shadow Lodge

That puts you out of risk of flanking, and leaves him free, so he has three potential targets;

Orik is more heavily armoured, and he knows he's a badass,
Sephird doesn't look as tough, but he'd have to incur AoO to get to him.

So he'll 5' step up to keep pace with you.

Attack 1d20 + 5 ⇒ (1) + 5 = 6

but his momentary indecision seems to have affected his aim.

Shadow Lodge

And we're back to Galstok.

Apologies for the delay, I've been covering both parents, a grandparent, and two kids on holiday. Thanks to everyone who sticks with this.

Shadow Lodge

Goblins in the nursery (now inspired);

1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (10) + 3 = 13

One cuts him, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.

Shadow Lodge

Apologies for being away a few days, things have been hectic. I've applied for two jobs, been accepted on a work-learning scheme, my mother put her leg in a splint, and my dad is going into hospital after having his brain operation moved forward. All during school holidays, with two kids, one of whom is autistic. Such fun!

1 to 50 of 289 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>