Akron Erix

Galstok's page

255 posts. Alias of Kysterick.


Full Name

Galstok

Race

Shoanti Human

Classes/Levels

Barbarian 2

Gender

Male

Size

6'6" Medium 223lbs

Age

18

Alignment

Neutral Good

Languages

Common, Shoanti

Strength 18
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 12
Charisma 8

About Galstok

Essentials:
AC: 17(Armor 3, Dex 4) Raging: 15
HP: 16/22 Raging: 20/26
CMD: 20 Raging: 22
CMB: +6 Raging: +8
Initiative: +8 (Dex 4, Feat 2, Trait 2)
Speed: 40ft

Saves
Fort: 4 (base 3, Con 1) Raging: 6
Refl: 4 (base 0, Dex 4)
Will: 1 (base 0, Wis 1) Raging: 3

Combat:
Melee: Earthbreaker +6(base 2, str 4); dmg 2d6+(1.5xstr) 20 x3 Bludgeoning
Kukri +6(base 2, str 4); 1d4+str 18-20 x2 Slashing
Cestus +6(base 2, str 4); 1d4+str 19-20 x2 B or P (left hand)
Boar spear +6(base 2, str 4); dmg 1d8+(1.5xstr) 20 x2 Piercing(Brace, Special: If you ready a boar spear against a charge and your attack hits, you get a +2 shield bonus to your AC against that creature until your next turn.

Ranged: Javelin(5) +6(base 2, dex 4); dmg 1d6+str Piercing
Mwk Comp. Longbow(Mighty +4) +6(base 2, dex 4); dmg 1d8+4 20 x3 Piercing

Power Attack: -1 attack; +2 damage(+3 2-handed)

Spirit Wisp: 5ft range +1(base 2, cha -1); dmg 1d4-1 20x2 Bludgeoning

Abilities:


  • Fast Movement: +10 speed
  • Rage (+4 Str, +4 Con, +2 Will, -2 AC) 7 rnds/day
    -Post-Rage: Fatigued 2x #rnd raged -2 str, -2 dex, can't run or charge, can't reenter rage until fatigue is gone.
  • Uncanny Dodge: Cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose his Dexterity bonus to Armor Class if an opponent successfully uses the feint action against him.
  • Spirit Totem, Lesser: While raging, the barbarian is surrounded by spirit wisps that harass his foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.

Feats & Traits:


  • Armor Proficiency(Light, Medium)
  • Shield Proficiency
  • Simple Weapon Proficiency
  • Martial Weapon Proficiency(all)
  • Power Attack
  • Totem Spirit(Shriikirri-Quah)

Shoanti Tribesman(Survival)
Reactionary

Skills:
(Class, Ranks, Ability, Misc)
-*Acrobatics (3,1,4,0) = 8 (+4 on jumps)
-Appraise (0,0,0,0) = 0
-Bluff (0,0,-1,0) = -1
-*Climb (3,1,4,0) = 8
-Craft() (0,0,0,0) = 0
-Diplomacy (0,0,-1,0) = -1
-Disguise (0,0,-1,0) = -1
-*Escape Artist (0,0,4,0) = 4
-*Fly (0,0,4,0) = 4
-Handle Animal (0,0,-1,0) = -1
-Heal (0,0,1,0) = 1
-Intimidate (0,0,-1,0) = -1
-Knowledge(Nature) (3,2,0,0) = 5
-Perception (3,2,1,0) = 6
-*Ride (3,1,4,2) = 10
-Sense Motive (0,0,1,0) = 1
-*Stealth (0,0,4,0) = 4
-Survival (3,2,1,1) = 7
-*Swim (3,1,4,0) = 8
*=Armor check penalty of -1

Gear & Carrying Capacity:
Money
PP:00
GP:19
SP:11
CP:20

Equipment
Saddlebags
Blankets
Flint & Steel
Rations (4)
Iron Pot
Hemp Rope (50ft)
Torch (2)
Waterskin
Whetstone
Earthshaker
Javelins (5)
Mwk Comp Mighty(+3) Longbow
Quiver(arrows) (20)
Kukri
Studded Leather Armor
Boar Spear

Total Weight: 91.7 lbs
Light Load: 100lbs (Raging: 173lbs)
Medium Load: 200lbs (Raging: 346lbs)
Heavy Load: 300lbs (Raging: 520lbs)
Overhead: 300lbs (Raging: 520lbs)
Max Lift: 600lbs (Raging: 1040lbs)
Push/Pull: 1500lbs (Raging: 2600lbs)

Favored Points:


  • Level 01 - hp
  • Level 02 - hp

Appearance:

Seen from a distance he appears skinny, however as you get closer you realize that that is only because he is tall. Probably one of the tallest humans you have come across. With broad shoulders and an almost wiry appearance given his height he looks might would be quick on his feet despite his size. As you get closer you see that there is not a hair on his head and in place is a tribal tattoo that appears to be of a stylized hawk. The beak ending on his chin and the body and wings wrapping around his head and down his neck. Clad in studded leathers, he has a quiver of javelins on his back, a curved dagger on his hip, and a large hammer over one shoulder. He also has some saddlebags slung over his other shoulder.

Background:

A young Shriikirri-Quah tribesman Galstok has proven himself able to be on his own in the world. And so he was sent to Sandpoint to learn about others his tribe have dealings with. He as arrived finally albeit minus his horse. However upon reaching the town he is more then eager to find a reason to find something a little more interesting then these ...townspeople.

Experience:
1015/2000