Melee: Earthbreaker +6(base 2, str 4); dmg 2d6+(1.5xstr) 20 x3 Bludgeoning
Kukri +6(base 2, str 4); 1d4+str 18-20 x2 Slashing
Cestus +6(base 2, str 4); 1d4+str 19-20 x2 B or P (left hand)
Boar spear +6(base 2, str 4); dmg 1d8+(1.5xstr) 20 x2 Piercing(Brace, Special: If you ready a boar spear against a charge and your attack hits, you get a +2 shield bonus to your AC against that creature until your next turn.
Spirit Wisp: 5ft range +1(base 2, cha -1); dmg 1d4-1 20x2 Bludgeoning
Abilities:
Fast Movement: +10 speed
Rage (+4 Str, +4 Con, +2 Will, -2 AC) 7 rnds/day
-Post-Rage: Fatigued 2x #rnd raged -2 str, -2 dex, can't run or charge, can't reenter rage until fatigue is gone.
Uncanny Dodge: Cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose his Dexterity bonus to Armor Class if an opponent successfully uses the feint action against him.
Spirit Totem, Lesser: While raging, the barbarian is surrounded by spirit wisps that harass his foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.
Total Weight: 91.7 lbs
Light Load: 100lbs (Raging: 173lbs)
Medium Load: 200lbs (Raging: 346lbs)
Heavy Load: 300lbs (Raging: 520lbs)
Overhead: 300lbs (Raging: 520lbs)
Max Lift: 600lbs (Raging: 1040lbs)
Push/Pull: 1500lbs (Raging: 2600lbs)
Favored Points:
Level 01 - hp
Level 02 - hp
Appearance:
Seen from a distance he appears skinny, however as you get closer you realize that that is only because he is tall. Probably one of the tallest humans you have come across. With broad shoulders and an almost wiry appearance given his height he looks might would be quick on his feet despite his size. As you get closer you see that there is not a hair on his head and in place is a tribal tattoo that appears to be of a stylized hawk. The beak ending on his chin and the body and wings wrapping around his head and down his neck. Clad in studded leathers, he has a quiver of javelins on his back, a curved dagger on his hip, and a large hammer over one shoulder. He also has some saddlebags slung over his other shoulder.
Background:
A young Shriikirri-Quah tribesman Galstok has proven himself able to be on his own in the world. And so he was sent to Sandpoint to learn about others his tribe have dealings with. He as arrived finally albeit minus his horse. However upon reaching the town he is more then eager to find a reason to find something a little more interesting then these ...townspeople.