GM Shady's Crypt of the Everflame (Inactive)

Game Master shady18

Current date: Kuthona 2, 4710 AR, around 3pm; XP - 935 each; Roll20 link

The arc starting with the level one module, Crypt of the Everflame. All going well, we'll tour the sequel modules Mask of the Living God and City of Golden Death, then figure it out from there.


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Human (unless has only just woken up)
"GM Shady wrote:
Second, map-reading. For the wilderness part of the adventure, you'll need to follow the map. This requires the designated map-reader to take a survival check. Everyone else can assist. Note, per the rules, the map-reader can take 10, the assisters can't. If you miss the check, you'll be delayed; if the delays build up it will put pressure on rations. Let me know the map-reader - when I ask for a map check, that player can run the survival roll and I'll give any assisters a chance to RP the assist; if we time out I'll just roll the rest for you so we can move on.

It probably makes sense for Ka'narg to read the maps and do the survival checks to keep us on the right track, as he has a Survival check of +7. However, anyone who wishes to help and assist is more than welcome to do so, as I have terrible luck with rolling at times :)


On the map reading, the task is fairly easy, and I don't see why one wouldn't take 10 for an auto-succeed to be honest. There's not much time in the wilderness so let's run it on a roll (when we get to it) and not take 10.

I had a look at Bardan's accounts and they seem to be quiet at the moment, I'll continue to bot the account for a couple of weeks to give him the chance to get back.

On the other campaign, had a couple of interest notes - get back to me by Friday if interested (no need Ka'Narg/Irgal, got yours) and by Monday with an idea of what class you'd play (when I get the interest note I'll respond directly with my restrictions for the AP), then I'll open it up on Tuesday.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Keshy may or may not have ever led a tracking party in his life.


Human (unless has only just woken up)

Apologies for the lateness of post - have been fighting off a migraine by sleeping all day today. Should be back on track now though.


Re Bardan, and to set expectations - I'll continue to run him till we get to the Crypt. If he doesn't return by then (and assuming the character survives) I'll find a way of writing him out and we will progress with a party of 5.

Also, on the various checks ... Crypt of the Everflame was really written as a training module both for new players and to highlight changes for players coming from 3.5, so there are a fair number of fairly mundane checks in there - I'm running about half of them, really if I think it generates an RP opportunity; PM me if even that begins to get overwhelming and I'll see if I can dial it down further. I think on the current rate of posting it's probably OK. When we eventually get to Mask of the Living God it's a fair bit more complex and RP-focused.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Sorry, sent me that PM during sleepin' time.


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

not having a sneak and lock-picker may hurt us...


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Isn't Bardan an unchained rogue? And we have a ranger, they're sneaky.


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

I'm halfling-sneaky, but not particularly lock-picky.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

I'm ranger sneaky, but like Irgal, not terribly lock-picky.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Since I'm working late today, if my turn comes up and you want to bot it, he'd attack non-lethally. With the Blade of mercy trait, he adds a +1 to hit when he does so instead of -4.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

we can survive without a lock picking type, just might need to find work around's


Hi, several things:

- botting - I'll only do it if there's >24 hours gap in posting (per policy in campaign resources)

- Bardan - As I said, I'll give him until we get to the crypt and see where we are. If you'd like a replacement rogue we can recruit one at that point ... I can see a place to bring one in fairly quickly. But I'd like to give him the chance to return.

- And as for getting to the crypt ... I had a look at some other PbP campaigns for this module and these starter encounters can drag a little (so I'm keen to get through them at a reasonable clip). If you look at the map, there are 3 potential stops between Kassen and the crypt, each about a half-day's march (given how long it took to get to the first) apart. They are Broken Glade (which we've reached), Grey Lake and Serpent Gorge. We'll play through them, but I wanted to set an expectation on how long before we hit the crypt itself - probably I think by the end of this week.


Human (unless has only just woken up)

That's no worry - for my part, I am enjoying the pace so far :)


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

as long as the others do not interrupt my axe swing in combat like before then we can take as long as needed.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Just wanted to point out: I know burying the guy is probably a waste of time, but I just don't think Keshy is the kind of guy to leave someone like that, you know?


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Damnable Paladins and their desire to always do good ;)


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Whoo! LG-five!

So, anyone have weapon finesse? If so, they should probably get the shortsword. I'm gonna keep using my dieties favored weapon. Reasons being: it's cool, and, two-handed.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

That would potentially be Bardan, for when he returns. I'll likely stick with the double axe for the majority of the time.

As for the distribution of gold and loot I'm good with however the group wants to go with. My groups in RL have usually gone with even split of gold, and loot/items go to whoever can use them most at the time. I'm fine with whichever you all want to go with though.


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

The shortsword's no good for me. I'm not trained with it, nor is it the right size.


Given I get the feeling that Bardan may well not reappear I suggest someone else carry the sword for now, otherwise you'll lose it if/when he goes. As regards the money, if you want to distribute on a divided by 6 basis (at least for now), I'll keep any remainders in the "loot locker" for tracking purposes, so 87/6 = 14 each and the remaining 3 gets added to subsequent divisions.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Well, taking our time sounds like kind of a non-option. who's bright idea was it to waste an hour burying some dead guy?


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Yea i wonder whose idea it was to bother burying a guy


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

It was mine. Go ahead, blame the sure-footed halfling for being unable to manage the time of you ungainly top-heavy giants.

See you down there.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

I apologize, but I'm not currently accepting any sass at the moment.

There's a height requirement.

Edit: Wait, can't we just take our armor off? That's just a few minutes at most.


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

Alright fine.. stop complaining... Harken will carry the short sword... the Ulfen says as if the group was in disagreement and he saved the day...


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Aw thanks! I just couldn't figure out where to put that thing.


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Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

I can make a few recommendations...


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Really? Like where? asked in a tone that can only be sincere.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Alright, I'm not gonna lie, I cannot believe clothing takes a minute to put on and off. It isn't even minimal armor, clothing and armor are separate items. Sometimes things just get weird like with a haramaki. But I'm gonna keep doing that same thing I just did.


We're just about at the Crypt, at which point the wilderness part finishes and, as the name would evidence, we're into a (not very easy at all) dungeon crawl. I'll sort out the "get there" post this evening.

Some more decisions to sort out:

1. Bardan

No sign of a return and I don't really expect one. A retro dungeon crawl is likely, among other things, to involve traps and locks. Would you prefer:
* I continue to bot Bardan
* We lose Bardan and go to 5 players
* We recruit a replacement (unchained) rogue. To speed it up I can probably approach some of the people who applied for the Iron Gods campaign, where recruitment is still underway, and maybe get a fairly reliable poster, if they're up for it. I have an idea about writing out/writing in, but you'd be at 5 players for 1-2 encounters.

Anyhow let me know.

2. Dungeon Marching Order

This might be dependent on decision 1, but crypts being crypts, some of the corridors are your traditional 5 foot wide. So it would be worth agreeing marching order when going down these corridors, just so we don't have to sort it out when it happens.

3. Doors/traps/locks etc.

Either decide a policy on what to do when you encounter them, or trust one person to decide for the group (this is why - IMO - having a rogue is probably a good idea, and why having me bot them is going to spoil the fun, unless you really think you can fix it by consensus).

4. This week

Not a decision, just FYI. I'm travelling to California on Sunday and will be in PST time zone for a week. Should however be online - if sporadically - and able to post at least once a day, hopefully.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Illya will probably be best near the center of marching order,

also my vote goes for recruiting a new rogue, unless someone else can disable traps and the like.


Harken the Resister wrote:
Alright fine.. stop complaining... Harken will carry the short sword... the Ulfen says as if the group was in disagreement and he saved the day...

Could you please add it to your character sheet and also everyone add 14 gp each.


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

I vote for a new rogue, as well.

Regarding marching order, I'm an archer, so I can be toward the back, as long as you don't mind putting the small guy back there.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I vote replacement, but we don't necessarily need a rogue, just someone with ranks in Disable device, and if you'd allow it for them the trap finder trait.

But I agree with the others, we should find a sneak-thief. Had I known this would be an issue, I'd have gone with a non-paladin.

Edit: I don't mean to say that we shouldn't try for a rogue, but with that trait, we might attract a wider group.

Edit x2: As for Keshy's marching place. Frontward? I would assume Harken would want to be in front?


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

I agree with the position of seeking a replacement. Having the GM bot the trapsmith takes a lot of the element of surprise out of the module. I also agree with my lizard friend above in that we do not need a rogue character per say, just someone who has the ability to disable devices be it a trait or what not.

As far as marching order is concerned Harken volunteers to guard the rear of the party....alright fine he will go up front then. You can all hide behind his shield... just don't expect him to find traps...


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

There's a few different classes and archetypes that would work - archaeologist bard being the most notable of the core classes. I agree that replacement is probably the preferable option over GM botting the character, but I am good with whatever you all decide to go with :)

As for marching order, being a meleetype I'd probably prefer to be toward the front of the group, probably behind Harken or Keshy.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

If Harken wants to do rear guard, then it would be you or I in front I think. Wanna flip for it?


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

"Did you just say I was afraid to go up front and be the first to face danger? is that what you just said? By Desna doth my ears deceive me...? did the fork-tongue just call me a coal chewer?"


I've written to someone to see if I can get them in as a rogue. Let's see. If they come back and suggest some equivalent from the core classes it will work but we can see. I think part of it is just to get a reliable player.

Could you please post on here when (and how) you've updated the loot into your own character sheet and I'll take it out of the loot tracker.

Right now it feels like marching order:

rogue (if available), Keshy, Ka'narg, Illya, Irgal, Harken

I think it's down to Harken flipping with Keshy if he objects.


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

Harken put the MW shortsword on his belt. Updated his equipment list. Don't really care who goes first...***cough***AC 17 vs AC 20***


Harken the Resister wrote:
Harken put the MW shortsword on his belt. Updated his equipment list. Don't really care who goes first...***cough***AC 17 vs AC 20***

OK, remember to update the money also - was +14gp.


Think we have a rogue, just sorting out the details.


Hokay, we have a replacement rogue, have asked her to drop in here. She'll join the action as soon as I can find a smooth cut-over.

I'm marking Bardan as inactive.


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

have done the same in my games...


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Female Halfling [Retired]

"Sometimes y' cannae just find the help..."

So I heard you guys need a locksmith. And a scout. And that's obviously not me so I'll just see mysel---Oh. Someone's removed the door.

Well that's just rude.

Okay in all seriousness, Hi folks! ( ゚▽゚)/ Hopefully I'll stop us all from being brutally murdered by traps!


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Welcome to our merry little band


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Heya!

We're being invaded by the lolipop guild guys...


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

stay out of my way...

seriously, welcome aboard


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

Good to see you!

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