GM Shady's Crypt of the Everflame (Inactive)

Game Master shady18

Current date: Kuthona 2, 4710 AR, around 3pm; XP - 935 each; Roll20 link

The arc starting with the level one module, Crypt of the Everflame. All going well, we'll tour the sequel modules Mask of the Living God and City of Golden Death, then figure it out from there.


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Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Well, there's something to be said for specific rules overriding general rules, but whether or not this is a case of that or the Dev's changing their mind after the fact about incorporeals, I can't say with any certainty. I do know that whatever we do until someone picks up ghost touch on a weapon will only deal half damage.


Irgal's channel energy should deal full damage. He also technically has access to bless water.


Human (unless has only just woken up)

Sorry if I've stirred up a can of worms here with this conversation. I just figured since the battle against the shadow is gonna be a tough and somewhat rules intense fight we should get some basics down first :)


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Ah, don't worry about it. I'm okay with however the GM wants to run things. I just honestly thought things worked differently.


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

Yeah, Channel Energy and holy water are the best ways to bypass incorporeality. Of course, I only have one channel left today, so it might be best to meet the challenge later, anyway?


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

Okay, now I'm really back-back, but I'm still trying to get caught up.


Note - on Sunday I am going on another trip and next week will be in Pacific Time. Quite a busy week but should be on-line at least once a day, hopefully.

Edit: also, have added the Roll20 link to the game header for easier access.


OK, right now we have two players unresponsive both in forum and on PM (they're both in two of my games, for extra difficulty points). I propose to do the following, to keep things moving along:

- I'll bot the players as necessary
- where we need a vote on direction, 2 votes will be enough
- if we still have missing players at the end of April, I'll check back with you to decide whether to:
** continue to bot the missing players
** drop back to 4 or 5 players (in which case I will revisit XP and allocate on a divide-by-four rather than divide-by-six for everything so far)
** recruit and somehow incorporate replacements


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

ok.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

fine with me


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Yeah, that works.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Yeah I'm good with that :)

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