Lem

Irgal Zeth's page

69 posts. Alias of John M Baker.


Full Name

Irgal Zeth

Race

Halfling

Classes/Levels

Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

Gender

Male

Size

Small (3' 0", 34 lbs)

Age

25

Alignment

LG

Deity

Erastil

Location

Kassen

Languages

Common, Halfling

Strength 12
Dexterity 17
Constitution 12
Intelligence 10
Wisdom 15
Charisma 11

About Irgal Zeth

Background: Irgal Zeth is usually seen in the fields and forested lands immediately around Kassen, taking care of the various farm animals, assisting with lambing, picking fruit in the orchards, whatever needs doing. He is normally a bit more at comfort out of doors than most, and so he gladly ceded administration of the temple to Father Prasst.

Yet, for the past year, he feels a sense of guilt. No Pharasmin was in town the night Trelvar Silvers' wife went into labor, and so he tried his best to assist with the birth. Although he stood by his expertise in assisting with births with livestock, he cannot escape the gnawing feeling that he is in some way responsible for the death of wife and son.

He figures submitting to the trial is the best way he can know whether he is still worthy of helping the community.

Appearance: Brother Zeth keeps himself simply attired and groomed, letting his blond hair run slightly long and cladding himself in an outfit built for getting dirty in field and forest. His large eyes are a deep shade of magenta, but will regularly be obscured by a brown wide-brimmed hat.

Combat Stats:

Init +3 (+3 Dex)
Fort +4 (+2 base, +1 Con, +1 racial)
Ref +4 (+3 Dex, +1 racial)
Will +5 (+2 base, +2 Wis, +1 racial)
HP 9 (8 +1 Con)
AC 16/ff 13/touch 14 (+2 armor, +3 Dex, +1 size)
BAB 0
CMB 0 (+1 Str, -1 size)
CMD 13 (10 +0 CMB +3 Dex)
Move 20'

Attacks:
Touch Attack +2
Longbow +4 (1d6, 20/x3, 100ft)
Morningstar +2 (1d6+1, 20/x2)

Halfling Racial Features:

Small Size, 20' move
Small: +1 attack, +1 AC, -1 CMB and CMD, +4 Stealth
Halfling Luck: +1 bonus on all saves
Outrider: +2 Handle Animal and Ride
Fey Magic: Cast create water, spark, guidance, aspect of the falcon 1/day when in forest
Skulker: +1 attack vs. foes denied Dex to AC

Cleric Class Features:

Patron Deity: Erastil
Favored Weapon: Longbow
Channel Positive Energy 1d6, 3/day
Domain: Feather (Animal)
- Fly, Knowledge(Nature) are class skills
- +1 Maneuverability when flying
- Eyes of the Hawk(Ex): +1 racial bonus to Perception, +2 Initiative if acting during the surprise round
Domain: Growth (Plant)
- Enlarge(Su): Enlarge Person on self for 1 round as a swift action, 5/day
Good Aura

Feats:

Point Blank Shot: +1 attack and damage on targets within 30'

Skills:

Handle Animal +7 (1 rank, +3 class, +2 racial, +1 trait)
Heal +6 (1 rank, +3 class, +2 Wis)
Knowledge(Nature) +4 (1 rank, +3 class)
Perception +3 (+2 Wis, +1 racial)
Ride +6 (+3 Dex, +2 racial, +1 trait)
Stealth +7 (+3 Dex, +4 size)

Traits:

Beast Bond (Social): +1 Handle Animal and Ride, Handle Animal is a class skill
Deadeye Bowman (Religion, Erastil): When using a longbow, target does not receive +4 AC if there is a single individual providing soft cover

Equipment:

Longbow (75 gp, 1.5 lb)
20 Arrows (1 gp, 1.5 lb)
Morningstar (8 gp, 3 lb)
Leather Armor (10 gp, 7.5 lb)
Explorer's Outfit (free, 2 lb)
Spell Component Pouch (5 gp, 2 lb)
Wooden Holy Symbol (1 gp, 0 lb)
Backpack (2 gp, 0.5 lb)
Waterskin (1 gp, 1 lb)
Veterinarian's Kit (25 gp, 1 lb)
Iron Pot (8 sp, 4 lb)
Mess Kit (2 sp, 1 lb)
Trail Rations, 5 days (2.5 gp, 1.25 lb)
Blanket (5 sp, 0.75 lb)
Small Tent (10 gp, 5 lb)

27 gp 10 sp

Total Encumbrance: 32 lb

Light: 0-32 Medium 33-64 Heavy 65-98

Spells:

Available Domain spells: Calm Animals, Enlarge Person

Prepared spells

Orisons (3/day, DC 13): Detect Magic, Guidance, Light

Level 1 (2+1/day, DC 14): Enlarge Person*, Divine Favor, (free slot)